World's Largest Dungeon Dive

Game Master Nairb the Grey

Delve into the World's Largest Dungeon

WLD Map
WLD Loot Tracker - Credit Zurne


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The large creature screeches as it hunkers down to instinctively protect its kill/food source. A thick tentacle whips out at...

1-Taanimohka, 2-Unbuegsam: 1d2 ⇒ 1...the elven monk!

Melee Tentacle Attack: 1d20 + 4 ⇒ (8) + 4 = 12 But prepared for the blow she deftly ducks out of the way.

Another darkmantle, smaller than the first, detaches from the ceiling before flying directly at...

1-Zurne, 2-Unbuegsam, 3-Zordlon: 1d3 ⇒ 3...Zordlon! These guys do not like elves apparently.

Melee Attack from the Smaller Darkmantle: 1d20 + 3 ⇒ (8) + 3 = 11 - Unaware of the smaller darkmantle's presence in the room, it takes Zordlon by surprise and just manages to hit with its tentacle attack. Since you were unaware of this one's presence he caught you flatfooted.

Damage: 1d4 ⇒ 2

The tentacle attempts to wrap around Zordlon's throat in what is becoming an all-too-familiar feeling. Grab: 1d20 + 5 ⇒ (5) + 5 = 10 But having experienced the unpleasantness of a Darkmantle squeeze once already, Zordlon deftly ducks out of the grab, slipping past his opponent.

Party is up! You guys now have two targets to choose from. The one next to Zordlon is smaller and the same size as the darkmantles you previously faced.

Edit to add: Realized I need a GM roll for something. ignore this maybe: 1d20 ⇒ 1 Okay, cool. Yep, ignore that.


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

Looking at the big one Unbeugsam attacks with vengeance.
Attack: 1d20 + 3 ⇒ (19) + 3 = 221d10 + 5 ⇒ (9) + 5 = 14


Unbeugsam's waraxe cleaves into the side of the large Darkmantle, leaving a gaping wound oozing purple-ish blood. Its tentacles swing in a mixture of rage and pain.

That was a mighty hit and it is looking extremely rough, but still kicking.


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

"Get the big one! I'll hold this one off!" Zordlon shouts as he take up a total defense


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Zune moves over to help Unbeugsam, his cutlass flashing.

Cutlass: 1d20 + 1 ⇒ (17) + 1 = 18
for: 1d6 + 1 ⇒ (3) + 1 = 4

"Unpleasant creatures," he says conversationally as he cuts at the darkmantle.


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Taani slows her breathing, and stills her mind before lashing out in cold fury with two swift strikes with her hands held bladelike...Again her strikes are wild...

Flurry of Blows...

Wipp!!!: 1d20 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7 [+1 BAB, +2 Str, +1 Weapon Focus, -2 Flurry]
Kpak!!!: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 [+2 Str, +1 trait]

Kwip!!!: 1d20 + 1 + 2 + 1 ⇒ (6) + 1 + 2 + 1 = 10 [+1 BAB, +2 Str, +1 Weapon Focus, -2 Flurry]
Kpok!!!: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4 [+2 Str, +1 trait]


Byung-He held back looking for a moment to act but not wanting his efforts to be wasted.

Holding his action until after enemies so he can use it ideally for needed healing.


Not seeing a place to insert himself into the battle with the largest darkmantle, Dornhold will take a long path around the smaller one, avoiding its range to prevent an attack while moving. Moving into flanking position across from Zordlon he takes a swing with his mace.

Melee Mace!: 1d20 + 5 ⇒ (12) + 5 = 17 Hit!
Damage Mace!: 1d8 + 1 ⇒ (8) + 1 = 9

The mace hits, dealing a powerful blow across the pointed head of the beast. While a bludgeoning implement, the blow was strong enough to break both skin and the cartilagenous bone of its skull. The purple brackish liquid begins to leak out, as well as a smelly yellowish oil. The creature screams in pain.

Mid-round update: Both monsters are still standing, but they are both looking very hurt. Zurne connected with his attack, but Taanimohka unfortunately missed both of hers. Small is below 50% health after the blow from Dornhold. Large is below 25% health.


Sayarisha, I think you are the only one we are holding for.


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

"I hope that these are the only darkmantles left in our immediate future," Sayarisha says wistfully.
Looking at the smaller creature she shakes her head, "Goodbye little monster, this will ensure your destruction."
With that, she casts an Evil Eye hex upon the smaller creature.

I wasn't aware that we'd come around to Sayarisha's action again. My apologies for the delay.


Small Darkmantle Will Save: 1d20 + 0 ⇒ (12) + 0 = 12 -2 AC/ Duration 8 rounds

As Sayarisha concentrates a shimmer of green energy seems to surround the smaller darkmantle. Uncertain of its circumstance, it starts acting more nervously, opening itself up more to attacks.

Sensing their lives are on the line, both Darkmantles lash out, fighting aggressively to save themselves. They both focus on the creatures that have hurt them the most, apparently focusing on the ones they perceive to be the largest threat.

Melee Small DM v Dornhold: 1d20 + 3 ⇒ (6) + 3 = 9 - Miss!

Melee Medium DM v Unbuegsam: 1d20 + 4 ⇒ (3) + 4 = 7 - Miss!

Fortunately, in their rush to attack their swings are obvious and easy to avoid.

Party is up. You guys can probably finish it this round with some good dice rolls. Base on how things have gone so far you have sussed out that the medium DM has an AC of 16. The smaller one is easier to hit with a normal AC of 15, which is now down to 13 thanks to Sayarisha. Take 'em down.


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Taani tries to channel her frustration, and beats on the larger darkmantle with a few quick punches:

Flurry of Blows...

Qwaaa!!!: 1d20 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8 [+1 BAB, +2 Str, +1 Weapon Focus, -2 Flurry]
Shtak!!!: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 [+2 Str, +1 trait]

Fwii!!!: 1d20 + 1 + 2 + 1 ⇒ (15) + 1 + 2 + 1 = 19 [+1 BAB, +2 Str, +1 Weapon Focus, -2 Flurry]
Kchak!!!: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 [+2 Str, +1 trait]

the first wild swing causing her to focus and make the most of the second, connecting with a soild hit.


Byung-He stays back not seeing any opportunity to heal yet.


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Just noticed Taanimohka's dice arrays don't include the -2 from Flurry of Blows, nevertheless, the second attack should still hit with a 17, or maybe she is flanking with Unbeugsam, and it really is a 19?


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

Unbeugsam attacks again
Atttack: 1d20 + 3 ⇒ (11) + 3 = 141d10 + 5 ⇒ (8) + 5 = 13


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Zurne whacks at the darkmantle again.

Cutlass: 1d20 + 1 ⇒ (4) + 1 = 5
for: 1d6 + 1 ⇒ (6) + 1 = 7

And whiffs it.


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

Taking a step to ensure that she avoids hitting a friend, Sayarisha loads her small crossbow and fires at the smaller darkmantle.

Light Crossbow attack: 1d20 + 1 ⇒ (16) + 1 = 17
Crossbow damage: 1d8 ⇒ 3

Hit!


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Alas, you forgot to take off the -4 for being in melee.

With Dornhold moved to assist, Zordlon quickly triggers his wrist sheath, drawing his new, orc plundered dagger, and tries to drive it into the soft underbelly of the beast.

Attack: 1d20 + 8 ⇒ (13) + 8 = 211d4 + 1 + 1d6 ⇒ (4) + 1 + (6) = 11


Taanimohka sends a spinning roundhouse directly into the gaping ax wound Unbuegsam had left in a previous round. Meanwhile, Zordlon uses his adversary's distraction to send a dagger into its vital organs, bringing it to a screaming end of its life.

As both darkmantles fall silent an uneasy quiet falls over the room, punctuated only from the sounds of exerted individuals catching their breath.

GM dice: 7d20 ⇒ (5, 8, 14, 13, 3, 17, 7) = 67

Zurne:
In the new fallen silence you hear a squeaking/chittering sound amoung the gasps of your comrades attempting to catch their breath. As you turn, your eye catches the diminutive form of a rat in the northern doorway, standing on its forelegs and dry-washing its paws as it watches on. Your eyes meet, and in that moment you swear you see something more than an animal intelligence in this rat. As quickly as you see it, it darts out of sight through the northern doorway heading into the yet unexplored room beyond.

Combat has ended. The information under the spoiler is only in-character knowledge for Zurne as he passed the DC 20 perception check.


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

With both beast felled, Zordlon take a moment to recover his thrown dagger, reload his wrist sheaths, and say a short prayer to the Lady of Graves.

Having recovered his things, he takes a moment to now inspect this new room.

"Well, it seems our luck is still with us. I wonder how large such beasts can get."


Byung-He hangs back as he watches the beasts die, glancing at the ceiling nervously. "Does anyone need healing or do we press on?"


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Taanimohka looks at the fallen creatures without pity.

Predators. They die as they lived.

She looks up to Byung-He, and nods with a curt smile.

"I am unharmed."


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Busy coupla days, sorry.

"Well. I've just seen a rat that looked smarter than most head into the next room. I'm not sure what that could be. Sayarisha, do you know of any magical animals that resemble intelligent rats?"

Kn Nature: 1d20 + 3 ⇒ (15) + 3 = 18

"And lets see what these darkmantles left behind. I fear that as we travel through the dungeon, we'll be leaving a lot of rotting meat behind. I hope there is some ventilation."

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


Having seen that the darkmantles have some kind of planar influence to them, Zurne surmises that a similar influence could result in a rat with 'more than animal' intelligence.

Zurne looks over the bodies of the darkmantle's prey and finds two coin purses totaling 12 gold, 4 silver, and 22 copper. There is also a paper note written in an orcish script. The paper is thick and coarse. It appears to be ripped from the journal of the titan that you found dead in the antechamber. The paper reads:

Hnub 17. Nws tau 2 lub lis piam txij li thaum peb pom tej kos npe ntawm Longtail thiab nws imp. Thaum xub thawj tus thawj coj xa ob tog mus nrhiav nyiaj txiag thiab siv riam phom, tab sis lawv pom tsis muaj dab tsi tab sis tsis muaj chav nyob thiab tuag. Thaum cov lizards pib tau antsy peb sim muab lawv cia. Tam sim no nws zoo li peb muaj me ntsis kev tsov rog ntawm peb ob txhais tes. Peb tau sim tawm ntawm txoj kev peb tuaj hauv ... tab sis yog ...

Orcish:
Day 17. Its been 2 weeks since we saw any sign of Longtail and his imp. At first the boss sent parties to search for treasures and weapons, but they found nothing but empty rooms and death. When the lizards started getting antsy we tried to put them down. Now its like we have a little war on our hands. We tried to get out the way we came in...but the...

This orc seems to have been more well written than a majority of his ilk.

With the bodies you also find an additional battle ax and another dagger. Both appear to be mundane and of no better quality than what you found before.

Lastly you find a broken quill and a spilled bottle of ink.


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

The young Varisian woman ponders the question posed by Zurne.

Knowledge (Arcana): 1d20 + 9 ⇒ (14) + 9 = 23

Knowledge (Nature): 1d20 + 9 ⇒ (11) + 9 = 20

Knowledge (Planes): 1d20 + 9 ⇒ (4) + 9 = 13


"What does the note say?" Byung-He seems more curious in it then in the potential planar rats that might be watching them.


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

"Usually I would say who gives a rat´s bottom what an orc writes. But who knows! I could be surprised!"


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Taanimohka stares at the writing to no avail. She sniffs hurriedly.

"Were we to rest, on the morrow I could again use magic to comprehend the writing..."


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

"We'll get there, Taanimohka. Let's see about continuing a bit farther today." Zurne gives Zordlon an "after you" bow, indicating the door ahead.

"Shall we, to the fiendishly intelligent rat lair, no doubt full of fur and diseases?" The pale Varisian gives a shrug-smile.


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

"Yes, before it brings all it's demonic rat friends"

Once everything of value is gathered up, Zordlon checks the doorway for traps, then looks up and down the hallway to see if he can tell where the rat went.


Zordlon cautiously enters into the next room with Sayarisha right behind to provide her standard spells to assist in his efforts.

Zordlon Perceives the Room: 1d20 + 9 ⇒ (8) + 9 = 17
Sayarisha Perceives the Room: 1d20 + 4 ⇒ (20) + 4 = 24

Peering through the doorway he discerns that the next room is for certain empty. There is no sign of the rat friend that Zurne mentioned. There is an open door in the opposite wall that could be the only exit.

Just as Zordlon is turning back to the group to give the all clear, Sayarisha holds up a hand and points to her ear. Listening closer, you all hear the sound of hundreds of tiny nails scratching on stonework. The sound is rapidly getting closer!

Something wicked this way comes, Sayarisha heard it coming. What do you guys want to do?


Byung-He stays back trying to not get in the way of his companions and also making sure he is ready to retreat if they need to fall back behind a door.


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Taanimohka produces a flask of oil from her pack.

"I can spread this, but I fear I have no way to light it..."

[Note to self. You forgot to buy flint and tinder for Taani...]


Byung-He rummages a moment and pulls out his flint and steel passing them to Taanimohka. "Here you can have these."


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Zordlon quickly draws his bow, and keeps looking down the hallway, ready to dart back as soon as whatever it is comes into view


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

Sayarisha performs her spell casting macro/sequence with Guidance and Resistance if there is any time left before the sound arrives, she prepares to use the Ring of Vanish.


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Unless stopped by wiser heads, Taanimohka will pour a flask of oil out in front/before the party in the direction of the scritchies...


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

The dwarven fighter moves forward, sets his shield and puts his shoulder behind it."Ready!"


Taanimohka, SRD says that a pint of lamp oil can cover a 5' square area for 1 silver piece. It does not specify an action time to do this, but I am going to assume a standard. You aren't sure how much time you have before the noise creators arrive, but how much space are you trying to cover?


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

"Hells. I don't have anything decent against a horde of rats." Zurne frowns and thinks. He pulls out some food, and puts it near the door they came from. He then pulls out a whistle that produces, of all things, a rat's squeak.

"Let me try to draw them away, Unbeugsam."

I have an animal call whistle, but that's only for tracking. :(

Wild Empathy, here goes nothing: 1d20 + 1 ⇒ (6) + 1 = 7

Ah...dice gods. Well, it was nice knowing you all as I get swarmed by rats.


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

One five foot square it is. Taani will hold the other two flasks in reserve in case anything actually comes, and from the direction we think...


As the others ready themselves and Taanimohka finishes spreading flamable oil within the approximate center of the chamber, the squeaking grows louder and louder.

Suddenly rats are pouring through the far door. Dozens, perhaps even hundreds of them; swarming over each other in an unsettling image. a multitude of red angry eyes peer at you menacingly from within the mass of brown and black fur. The rats charge looking for their next meal!

Ratswarm ini: 1d20 + 2 ⇒ (1) + 2 = 3

character initiatives: 7d20 + 28 ⇒ (19, 10, 10, 6, 13, 9, 10) + 28 = 105
Looks like everyone acts before the ratswarm...so players, you are up! Map has been updated, but you had time to arrange, so if you want to start somewhere else in the room that is fine. The black tear drop is where I put Taani spreading the oil. That can also be repositioned as you see fit. Go go power rangers!


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Well, bugger that all! Zordlon shouts as he takes his shot and then retreats back

Attack Roll: 1d20 + 5 ⇒ (10) + 5 = 151d8 ⇒ 1


Byung-He stays back and gets out an unlit torch ready to light it off another and then flail wildly with it if things come to that.


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

"Rats, why it has to be rats"?
The dwarf waits till the rats are close and then attacks with his axe.
Attack: 1d20 + 5 ⇒ (9) + 5 = 141d10 + 5 ⇒ (6) + 5 = 11


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

I had no idea where Taani was standing, and making one five foot square in the middle of the room is tactically pointless. I would make the oil in the square just before the doorway to make a choke point they all have to run through, burning to get at us. Does that make sense? I've moved Taani and the oil to reflect that...I would have put Taani where Sayarisha is, but....Sayarisha is there...

Standard to light the oil, move action to get out of the room


"Makes perfect sense to me"


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

Pulling some of the food supplies from the other donkey, Sayarisha moves through the doorway into the room with Dornhold, Unbeugsam, and the rats. She smiles to Taanimohka saying,"I can't leave Dornhold and our brave dwarf friend alone without trying to help."

Turning back towards the rats, she takes the food she brought with her and spreads it out to the right side of the warrior dwarf, tossing out handfuls until she creates a large pile of food.

Someone sent these rats at us and it only seems logical that it was the more intelligent member of their number. she thought

"This food will be easier to eat than we are and there could be more if someone would talk with us. Or we could just burn the rest," she says shouting towards the room where the rats came from.


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Zurne looks around. "I have flint and steel, but no oil," he says.

Perception for anything flammable to gather: 1d20 + 10 ⇒ (10) + 10 = 20


Let's do the time warp again!

As the rats approach the group backs out of the room back into the space with the dead orc and darkmantles. The rats charge forward, and Taanimohka strikes her flint and steel to ignite the oil. (full round action to ignite the fire with flint and steel)

The rats rush into the room, scrambling over each other, but stop short of rushing into the fire, either animal or greater intelligence keeping them from rushing to their doom.

From her vantage point Taanimohka sees through the flames a second rat swarm also enter the room.

Standing behind Taanimohka, Sayarisha makes an attempt to parlay with the creatures.

"This food will be easier to eat than we are and there could be more if someone would talk with us. Or we could just burn the rest,"

Sayarisha attempts Handle Animal (Untrained): 1d20 - 1 ⇒ (7) - 1 = 6

The rats do not seem to respond to her entreaty in any specific way, they appear more engaged in sniffing towards the fire and then quickly retreating, attempting to find a way through the small inferno.

Rats have acted. They will not rush headlong into a dangerous environment (the fire) as they are not mindless. Taanimohka, based on what you had written previously I took to understand that you want the fire lit before the rats approached it.

The oil will burn for 2 rounds after lit. As your action on a round you can throw a flask of oil onto the fire to increase its duration. With its current duration it will go out on its own after the rats act next round.

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