| Enora - Iconic character |
Enora nods and follows Sam.
"Of course I am coming!"
Can you please move her on the map.
GM Sapphire Fox
|
Numerous machines connected by a maze of floor-level pipes fill most of this room, in some places reaching all the way to the chamber’s twenty-foot-high ceiling. To the west stands a gigantic cylinder filled with churning gases.
as you enter, the gases in the core reshape into the face of Isirahs, seething with barely contained rage and frustration.
since you overclocked the systems you can attempt to trick or antagonize her to entering an Elemental body
Each of you will have to attempt one of the following
Bluff
Diplomacy
Intimidate
Sense Motive
Ikit
|
"Isirah, we can sit down and talk to figure out how to help you."
Diplomacy: 1d20 ⇒ 1
jing kwan
|
"You seem to be angry. We are not the ones who put you in there. If you tell us how to, perhaps we can free you."
Diplomacy: 1d20 + 14 ⇒ (8) + 14 = 22
Samuel Cabot
|
Sam will listen intently trying to parse out the best way to handle this potential threat
Sense Motive: 1d20 + 19 ⇒ (15) + 19 = 34
Whisper 1
|
Listen here you spectre of gas and hot air, either face us and get the ass whooping you so richly deserve or run away and leave everyone in peace. Your choice.
Intimidate: 1d20 + 22 ⇒ (10) + 22 = 32
Davneiros
|
"I am sure that we can help you if you give us a chance."
diplomacy: 1d20 + 19 ⇒ (17) + 19 = 36
GM Sapphire Fox
|
Isirah seething so much, fails to think things through as she takes over an Elemental body, as other elementals come and join in at her call
now the fight is on
Enora: 1d20 + 2 ⇒ (8) + 2 = 10
Davneiros: 1d20 + 11 ⇒ (6) + 11 = 17
Ikit: 1d20 + 5 ⇒ (18) + 5 = 23
Jing: 1d20 + 1 ⇒ (8) + 1 = 9
Rex: 1d20 + 9 ⇒ (8) + 9 = 17
Roland: 1d20 + 6 ⇒ (18) + 6 = 24
Samuel: 1d20 + 2 ⇒ (6) + 2 = 8
GM1: 1d20 + 9 ⇒ (7) + 9 = 16
GM2: 1d20 + 12 ⇒ (2) + 12 = 14
~~Round 1~~
Knowledge Planes
Roland
Ikit
Rex
Davneiros
W
R
O
Y
G
B
Enora
Jing
Samuel
Roland Garros
|
Roland raises his bow as he peers into the room, now filled with elementals.
Does anyone know what manner of creatures zhese are? Can they be shot?
Delays, until potentially ID'd
Davneiros
|
Davneiros casts haste on everyone and start to sing.
GOOD HOPE This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage ls.
INSPIRE COURAGE An affected ally receives a +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
know. All: 1d20 + 12 ⇒ (2) + 12 = 14
Rex1
|
Rex will move to the doorway an shoot white with his distance -reliable
Rex will spend a grit to do Up close and deadly which does an extra 3d6
Touch Attack 1: 1d20 + 15 ⇒ (16) + 15 = 311d8 + 17 + 3d6 ⇒ (3) + 17 + (3, 5, 5) = 33
GM Sapphire Fox
|
Davneiros, you THINK this is some sort of planar creature from the Gas plane but you know there is no such plane
| Enora - Iconic character |
Davneiros, I assume you wanted to cast GOOD HOPE and not haste. ;-)
Enora casts HASTE!
”Prepare to gar fast!“ she shouts.
HP 45/45 | Temp HP 8/8 | Spells: 1st: 5/6, 2nd: 3/5, 3rd: 1/4 | Staff charges 4/10 | Reroll 1/1 | Rod of lesser extend: 3/3 | Wand of CLW: 8/10 | Wand of mage armor 4/5 | Bonded item spell 1/1 | Arcane Reservoir: 6/6 | Prescience: 5/6 | Active conditions: False life, 6 mirror images, Mage armor
Davneiros
|
Davneiros, you THINK this is some sort of planar creature from the Gas plane but you know there is no such plane
I didn't add +2 to know. all from GOOD HOPE so it is 16.
Davneiros
|
Davneiros, I assume you wanted to cast GOOD HOPE and not haste. ;-)
Enora you are right.
jing kwan
|
Knowledge(Planes): 1d20 + 15 ⇒ (2) + 15 = 17
Looking for special defenses; resistances; DR; SR. In that order, if applicable, please.
"Tiny, I am under attack. Defend me after I cast."
Jing Kwan casts a spell causing an area of the room to explode in a cloud of golden particles...
Casting GLitterdust: DC=19: Glitterdust: School: conjuration (creation); Casting Time: 1 standard action Components: V, S, M (ground mica) Range: medium (100 ft. + 10 ft./level)
Area: creatures and objects within 10-ft.-radius spread
Duration: 1 round/level Saving Throw: Will negates (blinding only); Spell Resistance: no
Description: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks.
Sorry for the mess on the slide. Still learning.
Jing Kwan's Tiny
|
"Yes, Master." answers Tiny, as he waits for the spell to be cast, then moves forward and attacks...
+1 adamantite greatsword vs. Orange: 1d20 + 12 + 5 ⇒ (5) + 12 + 5 = 22
possible Slashing damage vs. Orange: 2d6 + 5 + 5 ⇒ (1, 6) + 5 + 5 = 17
Ikit
|
Knowledge Planes: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29
If Jing didn't learn them DR;SR;Special Defenses; Immunities; Resistances.
Ikit taps Roland's bow with his rapier while utter arcane words. Spending a point of Trans Focus for Legacy Weapon to grant the bow an additional +1 enhancement and the Planar ability (When used to attack outsiders, a planar weapon ignores 5 points of their damage reduction)
"Bob attack the gas creatures!"
Roland Garros
|
Roland nods and raises his bow to shoot...
” Fair enough. Zhey look hostile whatever zhey are.“
will post 5 attacks later today to get all the bonuses calculated ...
Roland Garros
|
Roland will unleash a flight of arrows the leader (if the first shot hits but is ineffective, switch targets).
Good Hope, Bard, Haste, Planar, Quickdraw, Rapid shot, improved precise=no cover, switch target if one drops
Roland-1 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 3 + 2 + 1 ⇒ (10) + 18 - 2 + 1 + 3 + 2 + 1 = 33
for dmg,PB,Bard,planar, good hope: 1d8 + 8 + 1 + 3 + 2 ⇒ (6) + 8 + 1 + 3 + 2 = 20
manyshot,Bard: 1d8 + 8 + 1 + 3 + 2 ⇒ (5) + 8 + 1 + 3 + 2 = 19
Roland-2 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 3 + 2 + 1 ⇒ (14) + 18 - 2 + 1 + 3 + 2 + 1 = 37
for dmg,PB,Bard,planar, good hope: 1d8 + 8 + 1 + 3 + 2 ⇒ (5) + 8 + 1 + 3 + 2 = 19
Roland-3 +3 Ad darkwood, PB comp Rapid: 1d20 + 13 - 2 + 1 + 3 + 2 + 1 ⇒ (11) + 13 - 2 + 1 + 3 + 2 + 1 = 29
for dmg,PB,Bard,planar, good hope: 1d8 + 8 + 1 + 3 + 2 ⇒ (8) + 8 + 1 + 3 + 2 = 22
Roland-4 +3 Ad darkwood, PB comp Rapid: 1d20 + 8 - 2 + 1 + 3 + 2 + 1 ⇒ (10) + 8 - 2 + 1 + 3 + 2 + 1 = 23
for dmg,PB,Bard,planar, good hope: 1d8 + 8 + 1 + 3 + 2 ⇒ (6) + 8 + 1 + 3 + 2 = 20
Roland-H +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 3 + 2 + 1 ⇒ (15) + 18 - 2 + 1 + 3 + 2 + 1 = 38
for dmg,PB,Bard,planar, good hope: 1d8 + 8 + 1 + 3 + 2 ⇒ (4) + 8 + 1 + 3 + 2 = 18
Not including bonus for Evil Outsiders or Constructs...if either apply, then favored bonus would also add
GM Sapphire Fox
|
Roland, haste will not be active yet, Enora is after the group
Jing you are just as dumbfounded as Davneiros
Ikit, you know that this is a Unique mixture of things, its a Haunt-Infuse Elemental, however you only get 1 thing as you fall short of 5 or higher then the dc, it does have a DR, it is DR 10/-
Evil Outsider Applies, construct does not
Ikit Anything else?
Roland PM coming to you
Red Will: 1d20 + 4 ⇒ (16) + 4 = 20
Orange Will: 1d20 + 4 ⇒ (15) + 4 = 19
Green Will: 1d20 + 4 ⇒ (4) + 4 = 8
Blue Will: 1d20 + 4 ⇒ (17) + 4 = 21
Please don't post unless you are bolded, trying to sort things and keep them running smoothly, this is the last fight
~~Round 1~~
Knowledge Planes
Roland
Ikit?
Rex
Davneiros
W -28
R
O
Y
G
B
Enora
Jing
Samuel
GM Sapphire Fox
|
I missed the Enchantment, as soon as Roland gets the PM I'll move on, it affects his attacks and such
GM Sapphire Fox
|
Red will move forward and unleash a breath weapon for Acid: 5d6 ⇒ (2, 5, 4, 4, 6) = 21 Reflex, AND Fort Save DC 18 needed from Ikit, Davneiros, Rex, Roland, and Tiny for half
Orange will fly up 10, move 15, come down 5 and release his breath weapon as well for Acid: 5d6 ⇒ (2, 4, 6, 5, 5) = 22 Reflex AND Fort DC 18 needed from Ikit, Davneiros, Rex, Roland, and Tiny
Yellow will Slam into Bob
Slam 1: 1d20 + 15 ⇒ (14) + 15 = 29
Damage 1: 1d6 ⇒ 2 Reflex from Bob
Slam 2: 1d20 + 15 ⇒ (18) + 15 = 33
Damage 2: 1d6 ⇒ 6 Reflex from Bob
Green will move forward and slam into Bob
Slam: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d6 ⇒ 1 Reflex from Bob
Blue will 5' forward and attack Bob
Slam 1: 1d20 + 15 ⇒ (1) + 15 = 16 miss
Slam 2: 1d20 + 15 ⇒ (16) + 15 = 31
Damage 2: 1d6 ⇒ 1 Reflex from Bob
White move forward and releases a massive breath weapon of her own
Acid: 10d6 ⇒ (3, 3, 6, 4, 6, 2, 1, 5, 5, 4) = 39 need Reflex, Fort, and Will Save from Ikit, Davneiros, Rex, Roland, Tiny, Whisper and Jing
Red: 1d4 ⇒ 2
Orange: 1d4 ⇒ 2
White: 1d4 ⇒ 1
Bolded Character this is your First action: Haste is not online until enora casts it, assuming she does after the creatures, Jing has not casted Glitterdust, Tiny hasn't moved and attacked
~~Round 1~~
Knowledge Planes
Roland
Ikit?
Rex
Davneiros
W -104
R
O
Y
G
B
Enora
Jing
Samuel
Davneiros
|
fort - red: 1d20 + 10 ⇒ (19) + 10 = 29
ref- red: 1d20 + 18 ⇒ (3) + 18 = 21
fort- orange: 1d20 + 10 ⇒ (16) + 10 = 26
ref- orange: 1d20 + 18 ⇒ (10) + 18 = 28
fort- white: 1d20 + 10 ⇒ (9) + 10 = 19
ref- white: 1d20 + 18 ⇒ (14) + 18 = 32
will- white: 1d20 + 13 ⇒ (4) + 13 = 17
Roland Garros
|
Roland tries to dodge the triple breath weapons
Reflex : 1d20 + 14 ⇒ (1) + 14 = 15 dc 18 acid FAIL
Fort : 1d20 + 12 ⇒ (19) + 12 = 31
Reflex : 1d20 + 14 ⇒ (14) + 14 = 28 dc 18 acid evades
Fort : 1d20 + 12 ⇒ (12) + 12 = 24
Reflex : 1d20 + 14 ⇒ (3) + 14 = 17 dc ???
Fort : 1d20 + 12 ⇒ (2) + 12 = 14
Will : 1d20 + 9 ⇒ (7) + 9 = 16
GM Sapphire Fox
|
Davneiros Red you take 1/2 damage, and not poisoned, Orange you take 1/2 damage, and not poisoned, White, you take 1/2 damage, you are poisoned you take Con Damage: 1d4 ⇒ 3, you are poisoned for 4 rounds or 2 consecutive cures, also you are shakened for Rounds: 1d4 ⇒ 4
Roland Red you take full damage, and not poisoned, Orange you take 1/2 damage and not poisoned, White you take Full Damage, you are poisoned Con Damage: 1d4 ⇒ 3 poisoned for 4 rounds or 2 consecutive cures, you also are Shakened for Rounds: 1d4 ⇒ 3
jing kwan
|
Fortitude Save vs. White(DC=?): 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25
Reflex Save vs. White(DC=?): 1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 24
Will Save vs. White(DC=?): 1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30
NOTE: Shield Ally(ex): within reach summon gets +2 shield bonus to ac and +2 circumstance bonus to all saves. Also adding +2 from Good Hope.
| Enora - Iconic character |
So sorry GM!!
Enora casts HASTE!
”Prepare to gar fast!“ she shouts.
HP 45/45 | Temp HP 8/8 | Spells: 1st: 5/6, 2nd: 3/5, 3rd: 1/4 | Staff charges 4/10 | Reroll 1/1 | Rod of lesser extend: 3/3 | Wand of CLW: 8/10 | Wand of mage armor 4/5 | Bonded item spell 1/1 | Arcane Reservoir: 6/6 | Prescience: 5/6 | Active conditions: False life, 6 mirror images, Mage armor
Jing Kwan's Tiny
|
Fortitude Save vs. Red(DC=18): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Reflex Save vs. Red(DC=18): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Fortitude Save vs. Orange(DC=18): 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Reflex Save vs. Orange(DC=18): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Fortitude Save vs. White(DC=?): 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Reflex Save vs. White(DC=?): 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Will Save vs. White(DC=?): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Note: adding +2 for Good Hope. Also, Tiny has evasion and resist:(10): acid/cold/electric/fire/sonic where applicable.
jing kwan
|
I did not add +2 from Good Hope to Jing Kwan's rolls at first. Had to edit which appeared after your post.
"Tiny, I am under attack. Defend me after I cast."
Jing Kwan casts a spell causing an area of the room to explode in a cloud of golden particles...
Casting GLitterdust: DC=19: Glitterdust: School: conjuration (creation); Casting Time: 1 standard action Components: V, S, M (ground mica) Range: medium (100 ft. + 10 ft./level)
Area: creatures and objects within 10-ft.-radius spread
Duration: 1 round/level Saving Throw: Will negates (blinding only); Spell Resistance: no
Description: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks.
Jing Kwan's Tiny
|
"Yes, Master." answers Tiny, as he waits for the spell to be cast, then moves forward and attacks...
+1 adamantite greatsword vs. Orange: 1d20 + 12 + 5 ⇒ (20) + 12 + 5 = 37
possible Slashing damage vs. Orange: 2d6 + 5 + 5 ⇒ (4, 2) + 5 + 5 = 16
NOTE: due to Mage Armor and Shield, Tiny's AC is +8 higher.
Roland Garros
|
Roland has evasion so presume no damage on the middle breath he saved. Is the poison inhaled? Would necklace of adaptation prevent it?
Roland grimaces at the pain of the acid burns.