Wardens of Sulfur Gulch (Inactive)

Game Master GM Sapphire Fox

Map


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Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland shrugs, lost as to how this technology works

”Zhat sounds good to me.“

Liberty's Edge

M Sam, Male LG Human I Liberty's Edge I Haunted Spiritualist 11I HP 47/47 I AC17 T12 FF15 CMB10, CMD 22 I F:10 R: 8 W:15 Init:+2 I Per+39, SM+19 I spells 4th 3/3, 3rd 5/5, 2nd 0/5, 1st 6/7

Sam and Whisper move out to the hall

Is anyone else coming?


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora nods and follows Sam.

"Of course I am coming!"

Can you please move her on the map.

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

"Right behind you."

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Jing Kwan and Tiny moves with the group.

Sovereign Court

Map

Numerous machines connected by a maze of floor-level pipes fill most of this room, in some places reaching all the way to the chamber’s twenty-foot-high ceiling. To the west stands a gigantic cylinder filled with churning gases.

as you enter, the gases in the core reshape into the face of Isirahs, seething with barely contained rage and frustration.

since you overclocked the systems you can attempt to trick or antagonize her to entering an Elemental body

Each of you will have to attempt one of the following

Bluff
Diplomacy
Intimidate
Sense Motive

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

"Isirah, we can sit down and talk to figure out how to help you."

Diplomacy: 1d20 ⇒ 1

Liberty's Edge

M Sam, Male LG Human I Liberty's Edge I Haunted Spiritualist 11I HP 47/47 I AC17 T12 FF15 CMB10, CMD 22 I F:10 R: 8 W:15 Init:+2 I Per+39, SM+19 I spells 4th 3/3, 3rd 5/5, 2nd 0/5, 1st 6/7

Can Sam rather than make a check draw a wand and cast a spell on Whisper?

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

"You seem to be angry. We are not the ones who put you in there. If you tell us how to, perhaps we can free you."

Diplomacy: 1d20 + 14 ⇒ (8) + 14 = 22

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

Tiny studies the Face closely, trying to understand it's true motives...

Sense Motive: 1d20 + 11 ⇒ (4) + 11 = 15

Sovereign Court

Map

you can, but will count against the check as a fail

Liberty's Edge

M Sam, Male LG Human I Liberty's Edge I Haunted Spiritualist 11I HP 47/47 I AC17 T12 FF15 CMB10, CMD 22 I F:10 R: 8 W:15 Init:+2 I Per+39, SM+19 I spells 4th 3/3, 3rd 5/5, 2nd 0/5, 1st 6/7

Sam will listen intently trying to parse out the best way to handle this potential threat

Sense Motive: 1d20 + 19 ⇒ (15) + 19 = 34 

Liberty's Edge

Whisper, ?? LG Phantom I 11I HP 80(13 temp)/67 I AC30 T18 FF19 *Mage Armor* CMB10, CMD 25 I F:4 R: 12 W:7 Init:+5 I Per+6, SM+0

Listen here you spectre of gas and hot air, either face us and get the ass whooping you so richly deserve or run away and leave everyone in peace. Your choice.

Intimidate: 1d20 + 22 ⇒ (10) + 22 = 32 

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.

"I am sure that we can help you if you give us a chance."

diplomacy: 1d20 + 19 ⇒ (17) + 19 = 36

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

” Zhis gas is becoming annoying.“

SM : 1d20 + 3 ⇒ (20) + 3 = 23 he stares into the gas clouds

Dark Archive

Male CG Half-orc|Dark Archive |Gunslinger 11|HP 69/70 |AC 26 T 21 FF 15|CMB 12 CMD 29|F: 8 R: 14 W :7 Init: 7 (9 w/ grit) Per: 18 (20 v haunts) SM:4

Rex will try to make sense of the situation
Sense Motive: 1d20 + 4 ⇒ (14) + 4 = 18

Sovereign Court

Map

Isirah seething so much, fails to think things through as she takes over an Elemental body, as other elementals come and join in at her call

now the fight is on

Spoiler:

Enora: 1d20 + 2 ⇒ (8) + 2 = 10
Davneiros: 1d20 + 11 ⇒ (6) + 11 = 17
Ikit: 1d20 + 5 ⇒ (18) + 5 = 23
Jing: 1d20 + 1 ⇒ (8) + 1 = 9
Rex: 1d20 + 9 ⇒ (8) + 9 = 17
Roland: 1d20 + 6 ⇒ (18) + 6 = 24
Samuel: 1d20 + 2 ⇒ (6) + 2 = 8
GM1: 1d20 + 9 ⇒ (7) + 9 = 16
GM2: 1d20 + 12 ⇒ (2) + 12 = 14

~~Round 1~~
Knowledge Planes
Roland
Ikit
Rex
Davneiros
W
R
O
Y
G
B
Enora
Jing
Samuel

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland raises his bow as he peers into the room, now filled with elementals.

Does anyone know what manner of creatures zhese are? Can they be shot?

Delays, until potentially ID'd

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.

Davneiros casts haste on everyone and start to sing.

GOOD HOPE This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage ls.

INSPIRE COURAGE An affected ally receives a +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls. 

know. All: 1d20 + 12 ⇒ (2) + 12 = 14

Dark Archive

Male CG Half-orc|Dark Archive |Gunslinger 11|HP 69/70 |AC 26 T 21 FF 15|CMB 12 CMD 29|F: 8 R: 14 W :7 Init: 7 (9 w/ grit) Per: 18 (20 v haunts) SM:4

[ooc] GM-Is that where I’m actually at? I would think I would be with the rest of the party.[\ooc]

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Map

you weren't moved so moved you to the corner of the hallway

Dark Archive

Male CG Half-orc|Dark Archive |Gunslinger 11|HP 69/70 |AC 26 T 21 FF 15|CMB 12 CMD 29|F: 8 R: 14 W :7 Init: 7 (9 w/ grit) Per: 18 (20 v haunts) SM:4

Rex will move to the doorway an shoot white with his distance -reliable
Rex will spend a grit to do Up close and deadly which does an extra 3d6
Touch Attack 1: 1d20 + 15 ⇒ (16) + 15 = 311d8 + 17 + 3d6 ⇒ (3) + 17 + (3, 5, 5) = 33

Sovereign Court

Map

Davneiros, you THINK this is some sort of planar creature from the Gas plane but you know there is no such plane


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Davneiros, I assume you wanted to cast GOOD HOPE and not haste. ;-)

Enora casts HASTE!

”Prepare to gar fast!“ she shouts.

HP 45/45 | Temp HP 8/8 | Spells: 1st: 5/6, 2nd: 3/5, 3rd: 1/4 | Staff charges 4/10 | Reroll 1/1 | Rod of lesser extend: 3/3 | Wand of CLW: 8/10 | Wand of mage armor 4/5 | Bonded item spell 1/1 | Arcane Reservoir: 6/6 | Prescience: 5/6 | Active conditions: False life, 6 mirror images, Mage armor

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.
GM Sapphire Fox wrote:
Davneiros, you THINK this is some sort of planar creature from the Gas plane but you know there is no such plane

I didn't add +2 to know. all from GOOD HOPE so it is 16.

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.
Enora - Iconic character wrote:

Davneiros, I assume you wanted to cast GOOD HOPE and not haste. ;-)

Enora you are right.

Dark Archive

Male CG Half-orc|Dark Archive |Gunslinger 11|HP 69/70 |AC 26 T 21 FF 15|CMB 12 CMD 29|F: 8 R: 14 W :7 Init: 7 (9 w/ grit) Per: 18 (20 v haunts) SM:4

Sorry GM I didn’t add the good hope or the inspire courage so the attack is actually 36 to hit and 38 to dam

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Knowledge(Planes): 1d20 + 15 ⇒ (2) + 15 = 17

Looking for special defenses; resistances; DR; SR. In that order, if applicable, please.

"Tiny, I am under attack. Defend me after I cast."

Jing Kwan casts a spell causing an area of the room to explode in a cloud of golden particles...

Casting GLitterdust: DC=19: Glitterdust: School: conjuration (creation); Casting Time: 1 standard action Components: V, S, M (ground mica) Range: medium (100 ft. + 10 ft./level)
Area: creatures and objects within 10-ft.-radius spread
Duration: 1 round/level Saving Throw: Will negates (blinding only); Spell Resistance: no
Description: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks.

Sorry for the mess on the slide. Still learning.

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

"Yes, Master." answers Tiny, as he waits for the spell to be cast, then moves forward and attacks...

+1 adamantite greatsword vs. Orange: 1d20 + 12 + 5 ⇒ (5) + 12 + 5 = 22
possible Slashing damage vs. Orange: 2d6 + 5 + 5 ⇒ (1, 6) + 5 + 5 = 17

Scarab Sages

Male Ratfolk, speed 20, IB Sb 1, Occ10 |HP 103| AC 29, F 24, T 18, CMD 21 | Fort +13 Reflex +13 Will +10 | init +5 | Pan. 7/7 | ABJ 6/6; Tran 6/6; Conj 2/2; Nec 2/2; Evoc 2/2| 1st 7/7, 2nd 6/6, 3rd 4/4, 4th 2/2|Perception +22

Knowledge Planes: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29

If Jing didn't learn them DR;SR;Special Defenses; Immunities; Resistances.

Ikit taps Roland's bow with his rapier while utter arcane words. Spending a point of Trans Focus for Legacy Weapon to grant the bow an additional +1 enhancement and the Planar ability (When used to attack outsiders, a planar weapon ignores 5 points of their damage reduction)

"Bob attack the gas creatures!"


Bloody Skeleton HP:51/51; AC14, T12, FF12, CMD 20; Fort + 1, Ref + 3, Will +4; 2 claws +10 (1d4+7 damage); Fast Healing 2; Channel Resist +4

Bob charges the one near the door. Attack: 1d20 + 11 ⇒ (3) + 11 = 14 Damage: 1d4 + 6 ⇒ (3) + 6 = 9

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland nods and raises his bow to shoot...

” Fair enough. Zhey look hostile whatever zhey are.“

will post 5 attacks later today to get all the bonuses calculated ...

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will unleash a flight of arrows the leader (if the first shot hits but is ineffective, switch targets).

Good Hope, Bard, Haste, Planar, Quickdraw, Rapid shot, improved precise=no cover, switch target if one drops

Roland-1 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 3 + 2 + 1 ⇒ (10) + 18 - 2 + 1 + 3 + 2 + 1 = 33
for dmg,PB,Bard,planar, good hope: 1d8 + 8 + 1 + 3 + 2 ⇒ (6) + 8 + 1 + 3 + 2 = 20
manyshot,Bard: 1d8 + 8 + 1 + 3 + 2 ⇒ (5) + 8 + 1 + 3 + 2 = 19
Roland-2 +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 3 + 2 + 1 ⇒ (14) + 18 - 2 + 1 + 3 + 2 + 1 = 37
for dmg,PB,Bard,planar, good hope: 1d8 + 8 + 1 + 3 + 2 ⇒ (5) + 8 + 1 + 3 + 2 = 19
Roland-3 +3 Ad darkwood, PB comp Rapid: 1d20 + 13 - 2 + 1 + 3 + 2 + 1 ⇒ (11) + 13 - 2 + 1 + 3 + 2 + 1 = 29
for dmg,PB,Bard,planar, good hope: 1d8 + 8 + 1 + 3 + 2 ⇒ (8) + 8 + 1 + 3 + 2 = 22
Roland-4 +3 Ad darkwood, PB comp Rapid: 1d20 + 8 - 2 + 1 + 3 + 2 + 1 ⇒ (10) + 8 - 2 + 1 + 3 + 2 + 1 = 23
for dmg,PB,Bard,planar, good hope: 1d8 + 8 + 1 + 3 + 2 ⇒ (6) + 8 + 1 + 3 + 2 = 20
Roland-H +3 Ad darkwood, PB comp Rapid: 1d20 + 18 - 2 + 1 + 3 + 2 + 1 ⇒ (15) + 18 - 2 + 1 + 3 + 2 + 1 = 38
for dmg,PB,Bard,planar, good hope: 1d8 + 8 + 1 + 3 + 2 ⇒ (4) + 8 + 1 + 3 + 2 = 18

Not including bonus for Evil Outsiders or Constructs...if either apply, then favored bonus would also add

Sovereign Court

Map

Roland, haste will not be active yet, Enora is after the group

Jing you are just as dumbfounded as Davneiros

Ikit, you know that this is a Unique mixture of things, its a Haunt-Infuse Elemental, however you only get 1 thing as you fall short of 5 or higher then the dc, it does have a DR, it is DR 10/-

Evil Outsider Applies, construct does not

Ikit Anything else?

Roland PM coming to you

After their turn:

Red Will: 1d20 + 4 ⇒ (16) + 4 = 20
Orange Will: 1d20 + 4 ⇒ (15) + 4 = 19
Green Will: 1d20 + 4 ⇒ (4) + 4 = 8
Blue Will: 1d20 + 4 ⇒ (17) + 4 = 21

Please don't post unless you are bolded, trying to sort things and keep them running smoothly, this is the last fight

~~Round 1~~
Knowledge Planes
Roland
Ikit?
Rex
Davneiros
W -28
R
O
Y
G
B
Enora
Jing
Samuel

Liberty's Edge

M Sam, Male LG Human I Liberty's Edge I Haunted Spiritualist 11I HP 47/47 I AC17 T12 FF15 CMB10, CMD 22 I F:10 R: 8 W:15 Init:+2 I Per+39, SM+19 I spells 4th 3/3, 3rd 5/5, 2nd 0/5, 1st 6/7

Ikit enchanted Roland's bow on his turn

Sovereign Court

Map

I missed the Enchantment, as soon as Roland gets the PM I'll move on, it affects his attacks and such

Sovereign Court

Map

Red will move forward and unleash a breath weapon for Acid: 5d6 ⇒ (2, 5, 4, 4, 6) = 21 Reflex, AND Fort Save DC 18 needed from Ikit, Davneiros, Rex, Roland, and Tiny for half

Orange will fly up 10, move 15, come down 5 and release his breath weapon as well for Acid: 5d6 ⇒ (2, 4, 6, 5, 5) = 22 Reflex AND Fort DC 18 needed from Ikit, Davneiros, Rex, Roland, and Tiny

Yellow will Slam into Bob
Slam 1: 1d20 + 15 ⇒ (14) + 15 = 29
Damage 1: 1d6 ⇒ 2 Reflex from Bob
Slam 2: 1d20 + 15 ⇒ (18) + 15 = 33
Damage 2: 1d6 ⇒ 6 Reflex from Bob

Green will move forward and slam into Bob
Slam: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d6 ⇒ 1 Reflex from Bob

Blue will 5' forward and attack Bob
Slam 1: 1d20 + 15 ⇒ (1) + 15 = 16 miss
Slam 2: 1d20 + 15 ⇒ (16) + 15 = 31
Damage 2: 1d6 ⇒ 1 Reflex from Bob

White move forward and releases a massive breath weapon of her own
Acid: 10d6 ⇒ (3, 3, 6, 4, 6, 2, 1, 5, 5, 4) = 39 need Reflex, Fort, and Will Save from Ikit, Davneiros, Rex, Roland, Tiny, Whisper and Jing

GM:

Red: 1d4 ⇒ 2
Orange: 1d4 ⇒ 2
White: 1d4 ⇒ 1

Bolded Character this is your First action: Haste is not online until enora casts it, assuming she does after the creatures, Jing has not casted Glitterdust, Tiny hasn't moved and attacked

~~Round 1~~
Knowledge Planes
Roland
Ikit?
Rex
Davneiros
W -104
R
O
Y
G
B
Enora
Jing
Samuel

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.

fort - red: 1d20 + 10 ⇒ (19) + 10 = 29
ref- red: 1d20 + 18 ⇒ (3) + 18 = 21

fort- orange: 1d20 + 10 ⇒ (16) + 10 = 26
ref- orange: 1d20 + 18 ⇒ (10) + 18 = 28

fort- white: 1d20 + 10 ⇒ (9) + 10 = 19
ref- white: 1d20 + 18 ⇒ (14) + 18 = 32
will- white: 1d20 + 13 ⇒ (4) + 13 = 17

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland tries to dodge the triple breath weapons

Reflex : 1d20 + 14 ⇒ (1) + 14 = 15 dc 18 acid FAIL
Fort : 1d20 + 12 ⇒ (19) + 12 = 31

Reflex : 1d20 + 14 ⇒ (14) + 14 = 28 dc 18 acid evades
Fort : 1d20 + 12 ⇒ (12) + 12 = 24

Reflex : 1d20 + 14 ⇒ (3) + 14 = 17 dc ???
Fort : 1d20 + 12 ⇒ (2) + 12 = 14
Will : 1d20 + 9 ⇒ (7) + 9 = 16

Sovereign Court

Map

Davneiros Red you take 1/2 damage, and not poisoned, Orange you take 1/2 damage, and not poisoned, White, you take 1/2 damage, you are poisoned you take Con Damage: 1d4 ⇒ 3, you are poisoned for 4 rounds or 2 consecutive cures, also you are shakened for Rounds: 1d4 ⇒ 4

Roland Red you take full damage, and not poisoned, Orange you take 1/2 damage and not poisoned, White you take Full Damage, you are poisoned Con Damage: 1d4 ⇒ 3 poisoned for 4 rounds or 2 consecutive cures, you also are Shakened for Rounds: 1d4 ⇒ 3

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

Fortitude Save vs. White(DC=?): 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25
Reflex Save vs. White(DC=?): 1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 24
Will Save vs. White(DC=?): 1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30

NOTE: Shield Ally(ex): within reach summon gets +2 shield bonus to ac and +2 circumstance bonus to all saves. Also adding +2 from Good Hope.

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Map

Jing, you are not poisoned, you take full damage from white, and you are not shakened


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

So sorry GM!!

Enora casts HASTE!

”Prepare to gar fast!“ she shouts.

HP 45/45 | Temp HP 8/8 | Spells: 1st: 5/6, 2nd: 3/5, 3rd: 1/4 | Staff charges 4/10 | Reroll 1/1 | Rod of lesser extend: 3/3 | Wand of CLW: 8/10 | Wand of mage armor 4/5 | Bonded item spell 1/1 | Arcane Reservoir: 6/6 | Prescience: 5/6 | Active conditions: False life, 6 mirror images, Mage armor

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

Fortitude Save vs. Red(DC=18): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Reflex Save vs. Red(DC=18): 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Fortitude Save vs. Orange(DC=18): 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Reflex Save vs. Orange(DC=18): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Fortitude Save vs. White(DC=?): 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Reflex Save vs. White(DC=?): 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Will Save vs. White(DC=?): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

Note: adding +2 for Good Hope. Also, Tiny has evasion and resist:(10): acid/cold/electric/fire/sonic where applicable.

Grand Lodge

m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]

I did not add +2 from Good Hope to Jing Kwan's rolls at first. Had to edit which appeared after your post.

"Tiny, I am under attack. Defend me after I cast."

Jing Kwan casts a spell causing an area of the room to explode in a cloud of golden particles...

Casting GLitterdust: DC=19: Glitterdust: School: conjuration (creation); Casting Time: 1 standard action Components: V, S, M (ground mica) Range: medium (100 ft. + 10 ft./level)
Area: creatures and objects within 10-ft.-radius spread
Duration: 1 round/level Saving Throw: Will negates (blinding only); Spell Resistance: no
Description: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks.

Grand Lodge

Male N Human Bard 13 | HP 94/94| AC 27 T 18 FF 22 | CMB +10, CMD 28 | F: +11, R: +19, W: +15 | Init: +11 | Perc: +15, SM: +21 | Speed 30ft | Bardic Performance: 41/41 | Spells: 1st 7/7; 2nd 6/6; 3th 5/5; 4th 4/4; 5th 2/2 | Active conditions: none.

GM, forgot to add +2 to all my saves from GOOD HOPE

Grand Lodge

Eidolon 10/L [HP: 104/104] [init: +2; perc: +12] [AC: 29+/13/26+] [saves:10/8/6(See Below] [cmb: 14; CMD: 27(24)] [Move: Magic Flight(Perfect): 30'] [Conditions: ]

"Yes, Master." answers Tiny, as he waits for the spell to be cast, then moves forward and attacks...

+1 adamantite greatsword vs. Orange: 1d20 + 12 + 5 ⇒ (20) + 12 + 5 = 37
possible Slashing damage vs. Orange: 2d6 + 5 + 5 ⇒ (4, 2) + 5 + 5 = 16

NOTE: due to Mage Armor and Shield, Tiny's AC is +8 higher.

Dark Archive

Male CG Half-orc|Dark Archive |Gunslinger 11|HP 69/70 |AC 26 T 21 FF 15|CMB 12 CMD 29|F: 8 R: 14 W :7 Init: 7 (9 w/ grit) Per: 18 (20 v haunts) SM:4

Reflex save : 1d20 + 14 ⇒ (5) + 14 = 19
Will save: 1d20 + 7 ⇒ (13) + 7 = 20
Fort save: 1d20 + 6 ⇒ (12) + 6 = 18

Liberty's Edge

Whisper, ?? LG Phantom I 11I HP 80(13 temp)/67 I AC30 T18 FF19 *Mage Armor* CMB10, CMD 25 I F:4 R: 12 W:7 Init:+5 I Per+6, SM+0

reflex save: 1d20 + 12 ⇒ (5) + 12 = 17
fort save: 1d20 + 4 ⇒ (18) + 4 = 22
will save: 1d20 + 7 ⇒ (18) + 7 = 25

Shoot, I too forgot the +2 from th bard

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland has evasion so presume no damage on the middle breath he saved. Is the poison inhaled? Would necklace of adaptation prevent it?

Roland grimaces at the pain of the acid burns.

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