| DoubleGold | 
Please Note: Only the first post is my copy and paste job, mainly cause there is a lot to write and you should have an opportunity to read it all. I copy all the Green words in the PDF, but write anything outside it in my own words. All other posts after that, including the green text will be in my own words. Though I'm not very concerned with roleplay, I am doing a small amount of it to enhance the game a little and that includes not copy-pasting everything. Just not too much roleplay that is slows down the game or takes me twenty minutes to post something. Some minor scenes of my own are added to enhance flavor of the game.
You are goblins of the Licktoad Tribe. Or at least you will be
someday. For now, though, you’re whelps—ravenous, amoral,
grumpy goblin children who learned to stop eating rocks only a
few months ago. But with every day that passes, your whelping
cage seems smaller and smaller. The outside world increasingly
beckons to your goblin curiosity (and appetite), but the hateful
cage bars holds you at bay.
A few other whelps flourish in the cage, even as the smaller and
weaker ones are thinned out. Kettlehead stands literally head and
shoulders above the competition, being a goblin of impeccable
flatulence and having already fashioned himself an impressive
hat from a teapot left lying too close to the cages. Even adult
goblins—legendary Chief Rendwattle Gutwad among them—have
taken note of Kettlehead and his advanced skills of poking the rest
of you with sticks and delivering bruise-inducing noogies.
But today is special. Today, instead of a bucket of fish heads,
whelp-wrangler Loptop brought a key and unlocked the door to
your cage, spilling you sorry lot into the world for the first time.
Other Licktoads gather around, eyeballing you and chewing on
the fish heads that should have been yours. “You all are too big
for cages,” Loptop snorts. “But you’re not Licktoads yet. Licktoads
gotta be useful. Licktoads gotta be tough! Licktoads gotta earn
their places in the tribe. And that’s what you’re gonna do now!
Show us where you belong, even if that ends being the boneyard!”
Attention: out comes Loptop, a Female goblin giving you challenges. You will all be challenged, prove yourselves. She then looks at the Goblin that failed his last mission. You, yes you. You failed one of the missions. Give me 15 pushups, and do them right
Challenges
Animal Friendship: The Goblins must prove their mastery over dangerous
creatures by tying a leash to a particularly large spider.
Wrangling the head-sized scarlet spider requires a successful
DC 9 combat maneuver check, followed by a successful DC
12 Dexterity check to tie a secure knot. If a Goblin fails at
either check, the spider immediately attempts to bite her
(bite +7), dealing 1 point of damage and 1 point of Strength
damage if it succeeds (a successful DC 10 Fortitude save
negates the Strength damage). The spider gets nervous and
skitters away if a goblin fails a total of three checks.
Happy Beat: The Goblins must injure themselves in creative ways for
the tribe’s delight. Each whelp’s attempt deals 1d3 points
of nonlethal damage to himself (especially creative injuries
deal an additional 1 or 2 points of damage). The Goblin can
make the injury entertaining with a successful DC 15 Bluff or
Charisma check, gaining a circumstance bonus to this check
equal to the amount of nonlethal damage sustained. Goblins
can retry this challenge so long as they remain conscious.
Hurtful Words: To prove her wit, even in the face of extreme pain, each Goblin must deliver a clever insult while chewing on a hot stone plucked from the fire pit. A Goblin must succeed at a DC 8 Fortitude saving throw to hold the hot stone in her mouth the first round; calling out a clever insult that same round requires a successful DC 14 Intelligence check. Goblins can
try again if they fail the Intelligence check, but the DC for
the Fortitude save increases by 1 each round, and a whelp
can’t try again once she fails the save. When a goblin fails
this Fortitude save, she reflexively spits out the hot stone
before it actually causes damage.
SquirmTongue: To prove the nimbleness of their teeth, the Goblins must dig
worms out of the mud without using their hands or feet. Each time a Goblin gulps down a mouthful of mud, he must succeed at a DC 12 Perception check to find a worm within. Once a goblin finds a worm, he can avoid swallowing it with a successful DC 14 Reflex save. A Goblin can swallow three
mouthfuls of mud before he is too full and sick to try again.
| Reta Bigbad - End Girl | 
"RETA FIRST OUT OF CAGE! RETA FIRST!" says Reta in her indoor scream, shoving the other imps into the dirt as she steps on them.
"LOTSA LEGS!" she screams and rushes over to the spider-roping event stealing a completely unsuitable wide-brimmed hat from someone else's head for the occasion.
Reta stand behind the gate waiting impatiently for the big red lotsa legs to be released into the dirt arena. When the gates open she rushes out and tackles the arachnid!
CMB - Unimproved Flying Mouth Tackle: 1d20 + 0 ⇒ (19) + 0 = 19
With about six of the hideous spider's legs caught in her teeth she begins to wind her twine around them.
Dex check - Spider-tie: 1d20 + 2 ⇒ (16) + 2 = 18
The job complete she stands and raises her hands in triumph!
| Chuffy D. | 
Chuffy puts his head in the mud.
Perception: 1d20 + 0 ⇒ (17) + 0 = 17
After a little longer trying, he finally finds the worm.
REF: 1d20 + 3 ⇒ (17) + 3 = 20
Then he swallows the mud and shows the worm on his tongue.
| Pregen of Noral | 
Poog is an evil but silent guy that likes to fire up the crowd!
"I ZARONGEL love! Zarongel loves fire so stone in mouth I can put and say HURTFUL WORDS! Listen!"
Poog puts the stone in his mouth and does not spit it out!
Fort DC 8: 1d20 + 0 ⇒ (8) + 0 = 8
He then starts to tell clever insult to all around but he can't come up with a good one.
Int DC 14: 1d20 - 1 ⇒ (14) - 1 = 13
* * *
He continues trying and keeps the stone in his mouth!
Fort DC 9: 1d20 + 0 ⇒ (9) + 0 = 9
But this time the insult is really good!
Int DC 14: 1d20 - 1 ⇒ (18) - 1 = 17
| DoubleGold | 
Reta shows the spider who's boss and she dominates it and controls it without getting bit
Chuffy eats worms like it is nothing and enjoys the taste. And mud, mmm mud.
Noral is use to the heat. He would probably enjoy some hot wings. At first he isn't able to insult everyone. But he realizes the ugly jokes ain't going to cut it, so he makes some Momma jokes and succeeds.
You all get Licktoad badges. It has benefits: One time use of extra 1d6 dmg to animals. You can roll this damage after you confirm a hit on the animal. One time us of DR reduction of 5, you must use this before damage is rolled, this benefit is only added if you succeed at Hurtful Words. One time use, if you intimidate a creature, they are staggered instead of shaken. One time use, reroll a saving throw, but you fall prone.
One challenge left, Hurtful words get the DR 5.
| Reta Bigbad - End Girl | 
You all get Licktoad badges. It has benefits: One time use of extra 1d6 dmg to animals. You can roll this damage after you confirm a hit on the animal. One time us of DR reduction of 5, you must use this before damage is rolled, this benefit is only added if you succeed at Hurtful Words. One time use, if you intimidate a creature, they are staggered instead of shaken. One time use, reroll a saving throw, but you fall prone.
Do we all get all of these or just the ones we individually completed?
              
                
                
                   
                
                
                   OG3-PreGen 
                
                
                
                
                  
                
                
              
              
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Mogmurch starts to engage each of the challenges but they are being taken up. Poog spits out the hot coal and mogmurch immediately gobbles it up.
See me make the hurtful words, you worm POOG
fort: 1d20 + 1 ⇒ (20) + 1 = 21
intelligence: 1d20 + 1 ⇒ (20) + 1 = 21
You have soft mouth like baby mouse we eat in our whelp cages. Mogmurch is king of FIRE FIRE FIRE!
Sorry for the delay, just saw the gameplay thread added.
| DoubleGold | 
OG3-Pregen completes the last challenge. Loptop comes up to you and pats you on the back. Congrats. You are all true goblin warriors. But you all have one more thing to do before you can prove yourselves worthy of this tribe. The only real goblins are Licktoads. A Licktoad with a toad is a, ah, ah, ah, lick. Catch a Tadpole Bog and live to tell the tale. Go through the cave of Darkfear and live to tell that tale too. Then take your toad to the Darkfear Spirit, and kill anything that gets in your way. Oh and don't die, that is very important, good quality goblins are hard to find. You each get the benefit.
Goblin head back to camp to scavenge any weapons they find, clubs and quarterstaves are all they do find, but..
Later after goblins do what they want to do, including take a rest, which they really don't need to, they head into the tadpole bog.
The occasional lazy bubble breaks the surface of this shallow, stinky pond, and a haze of insects clouds the air in every direction. Only the occasional gurp-chirp of toadsong breaks through the drone of bugs.
Here is where you must catch a toad.
As a standard action, a Goblin can
catch a toad with a successful DC 15 combat maneuver check. The PCs can improve their odds with a little cunning by taking special tactics such as climbing to higher ground, making toad calls to lure toads, or using Stealth. With a successful DC 12 skillcheck of the
appropriate sort, a goblin gains a +2 bonus on his or her combat maneuver check to catch a toad. You must each catch your own toad, though you can catch toads for each other, Loptop won't know you caught the toad for the other guy, just that you have your own toad.
Licking Toads: The so-called Lick Toads of Tadpole
Bog secrete a mild toxin that causes dizziness and
hallucinations and dulls pain in young goblins. Licking or
eating a Lick Toad is a standard action, and provides the
lucky goblin with 5 temporary hit points for 30 minutes.
During that time, the toad-licker takes a –2 penalty on
Perception and initiative checks. A goblin can benefit from
licking a toad only once per day, and after three licks, the
licker no longer gains any benefit at all (but still receives
gross and hilarious hallucinations).
| Chuffy D. | 
After they reach their destination Chuffy jumps on toad because he is so confident that he will catch it without problems.
CMB: 1d20 - 2 ⇒ (17) - 2 = 15
"Ha ha, I have it!"
| Pregen of Noral | 
Perception DC 12: 1d20 + 1 ⇒ (17) + 1 = 18
"Looky, looky! I find 7 darts!"
* * * Attempt 1
"I sneaky! Catching toad ... wait ... "
Stealth DC 12: 1d20 + 10 ⇒ (15) + 10 = 25
CMB DC 15: 1d20 - 3 + 2 ⇒ (9) - 3 + 2 = 8
* * * Attempt 2
"No! Toad not in hand! Again ... "
Stealth DC 12: 1d20 + 10 ⇒ (3) + 10 = 13
CMB DC 15: 1d20 - 3 + 2 ⇒ (2) - 3 + 2 = 1
* * * Attempt 3
Stealth DC 12: 1d20 + 10 ⇒ (6) + 10 = 16
CMB DC 15: 1d20 - 3 + 2 ⇒ (11) - 3 + 2 = 10
* * * Attempt 4
Stealth DC 12: 1d20 + 10 ⇒ (7) + 10 = 17
CMB DC 15: 1d20 - 3 + 2 ⇒ (1) - 3 + 2 = 0
* * * Attempt 5
Stealth DC 12: 1d20 + 10 ⇒ (6) + 10 = 16
CMB DC 15: 1d20 - 3 + 2 ⇒ (13) - 3 + 2 = 12
* * * Attempt 6
Stealth DC 12: 1d20 + 10 ⇒ (17) + 10 = 27
CMB DC 15: 1d20 - 3 + 2 ⇒ (20) - 3 + 2 = 19
| Reta Bigbad - End Girl | 
perception: 1d20 + 8 ⇒ (3) + 8 = 11 So are there like 21 darts or....
"GIVE ME DARTS NOW!" Reta screams. I assume Poog shares.
"OUCH! OUCH! OUCH!" Reta takes three darts.
===============
Slowly Reta stalks her toady prey....
stealth: 1d20 + 10 ⇒ (6) + 10 = 16
When she finds a big, fat ugly toad she dives in swinging her club like it was a pool full of baby harp seals.
SURPRISE!!: 1d20 + 0 ⇒ (4) + 0 = 4
"ARRG! ME CATCH POOG! STOOPID POOG, YOU MAKE ME BREAK CLUB!"
Reta tries again.
stealth: 1d20 + 10 ⇒ (5) + 10 = 15
SURPRISE!!: 1d20 + 0 ⇒ (19) + 0 = 19
"ARRG! ME CATCH POOG AGAI--NO WAIT, TOAD!!!"
              
                
                
                   
                
                
                   OG3-PreGen 
                
                
                
                
                  
                
                
              
              
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perception: 1d20 + 3 ⇒ (15) + 3 = 18
WORMFACE, GIMME DARTS
Mogmurch enters the cave and sneaks around behind a toad to grab it.
stealth: 1d20 + 14 ⇒ (7) + 14 = 21
CMB: 1d20 - 3 + 2 ⇒ (11) - 3 + 2 = 10
stealth: 1d20 + 14 ⇒ (15) + 14 = 29
CMB: 1d20 - 3 + 2 ⇒ (13) - 3 + 2 = 12
stealth: 1d20 + 14 ⇒ (13) + 14 = 27
CMB: 1d20 - 3 + 2 ⇒ (3) - 3 + 2 = 2
stealth: 1d20 + 14 ⇒ (3) + 14 = 17
CMB: 1d20 - 3 + 2 ⇒ (11) - 3 + 2 = 10
stealth: 1d20 + 14 ⇒ (8) + 14 = 22
CMB: 1d20 - 3 + 2 ⇒ (15) - 3 + 2 = 14
stealth: 1d20 + 14 ⇒ (2) + 14 = 16
CMB: 1d20 - 3 + 2 ⇒ (18) - 3 + 2 = 17
After coming in an out of the shadows Mogmurch is able to finally grab and secure a toad.
LICK NOW? LICK WHEN!?
| DoubleGold | 
No, I total of 7 darts stuck on a table, not each of you find 7.The heroes try until they succeed all of them catching a toad, doing a lot of hard work.There is not penalty for failure here, so you could do this all day if you wanted to, though after like an hour, you'd probably be exhausted and you would have to fail like 30 times. Anything else you'd like to do, or just move on?
| Reta Bigbad - End Girl | 
Reta has fun while she waits for something else to hit.
| Reta Bigbad - End Girl | 
"BREAKING LAW! BREAKING LAW!" Reta shouts while swotting another toad through the air with her club.
"Let's go!"
"AWW! CHUFFY NO FUN ANYMORE!"
"LET'S GO FIND PRETTY SECOND EDITION GOBLINS, AND BEAT THE 'RESONANCE' OUT OF THEM!" ;)
| DoubleGold | 
The Goblins move on, using the path, 20 feet in front of them, they are stopped by three goblin bullies Stop, give me your toads. I demand them now. Give them to me or I will hurt you and kill you, I'm bigger than you all by six inches.
You obviously aren't going to do it, so init.
There are also two raccoons stirred up, one 20 feet east of you, and one 20 feet west of you.
init: 3 + 1d20 ⇒ 3 + (5) = 8 Gruffy
init: 2 + 1d20 ⇒ 2 + (10) = 12 Momurch
init: 6 + 1d20 ⇒ 6 + (10) = 16 Poog
init: 2 + 1d20 ⇒ 2 + (11) = 13 Reta
init: 6 + 1d20 ⇒ 6 + (16) = 22 Goblin Bullies
init: 2 + 1d20 ⇒ 2 + (3) = 5 Raccoons
The boss fires at Chuffy with a shortbow hit: 4 + 1d20 ⇒ 4 + (5) = 9 dmg: 1d4 ⇒ 3
The other two seeing the boss miss then fire hit: 4 + 1d20 ⇒ 4 + (20) = 24
hit: 4 + 1d20 ⇒ 4 + (13) = 17 If the boss hits, there is a 75% the other two do nothing but clap instead of attack.
total dmg: 2d3 ⇒ (1, 3) = 4 confirm crit: 1d20 + 4 ⇒ (18) + 4 = 22 dmg: 1d3 ⇒ 1
All Heroes are up
              
                
                
                   
                
                
                   OG3-PreGen 
                
                
                
                
                  
                
                
              
              
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BIGGER NOT BETTER, SLIMENOSE! Mogmurch produces one of his prized swamp gourds with fire paste and chucks it at the boss.
swamp gourd. ranged touch: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 ⇒ 6
adjacent takes 1 damage and the boss burns for an additional round
| Chuffy D. | 
"AAAA! HURTS! HURTS!" Chuffy tries to hit one of the goblins with his sharpened rock.
to hit: 1d20 + 0 ⇒ (7) + 0 = 7
damage: 1d3 - 1 ⇒ (2) - 1 = 1
| Reta Bigbad - End Girl | 
The Goblins move on, using the path, 20 feet in front of them, they are stopped by three goblin bullies Stop, give me your toads. I demand them now. Give them to me or I will hurt you and kill you, I'm bigger than you all by six inches.
"YOU STUPID! ME CAN'T EVEN COUNT THAT HIGH!"
Reta does what warriors do but a visual representation would be helpful to see how.
| Pregen of Noral | 
Poog goes into position and shoots burning fire on the bullies.
”Fire!!! Zarongel you hurting!!!“
Burning hands, DC 12 Reflex half : 1d4 ⇒ 4
| DoubleGold | 
og3-Pregen hits the boss hard damaging him
Chuffy does get into position to flank but still misses.
Poog burns them, killing the boss reflex: 2 + 1d20 ⇒ 2 + (8) = 10 reflex: 2 + 1d20 ⇒ 2 + (1) = 3
Reta can't charge the boss, so charges one of his minions and kills him.
The other one surrenders as he drops his villain Oouch, don't hurt me
Two raccoons get up to Noral bite: 4 + 1d20 ⇒ 4 + (19) = 23 bite: 4 + 1d20 ⇒ 4 + (7) = 11
Noral dmg: 1d3 - 1 ⇒ (1) - 1 = 0 but he more like nibbles at Noral, doing zero damage.
Open field, all heroes are up which means you can flank. Noral is in melee with both, one to here right, one to her left.
| Pregen of Noral | 
Poog is a little afraid but does not show it! He draws his club and tries to hit the left one.
club : 1d20 - 1 ⇒ (15) - 1 = 141d4 - 2 ⇒ (1) - 2 = -1
| DoubleGold | 
nobody hits a raccon and anyone who does does noting
bite: 2d20 ⇒ (7, 18) = 25 +4 to each.
bite: 2d20 ⇒ (4, 18) = 22 +4 to each.
bite: 2d20 ⇒ (17, 15) = 32 +4 to each.
Round 2, Noral will take dmg: 1d3 - 1 ⇒ (1) - 1 = 0
Round 3, Noral will take dmg: 1d3 - 1 ⇒ (3) - 1 = 2
Round 4, Noral will take dmg: 2d3 - 2 ⇒ (3, 3) - 2 = 4
All heroes may post the next three rounds Noral was bit for zero damage this round. They have AC 15, FF of 13 and HP of 4. If one Raccoon is killed, before end of round 3, then the raccoon will miss, causing Noral to take no damage for round 3. You guys go first, so you guys are posting for rounds 3, 4 and 5.
              
                
                
                   
                
                
                   OG3-PreGen 
                
                
                
                
                  
                
                
              
              
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Mogmurch gets in flanking position to try to bat one of the raccoons.
club, flanking: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d4 - 2 ⇒ (4) - 2 = 2
club, flanking: 1d20 + 1 ⇒ (1) + 1 = 2
damage: 1d4 - 2 ⇒ (2) - 2 = 0
club, flanking: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d4 - 2 ⇒ (1) - 2 = -1
| DoubleGold | 
Oh, right Reta forgot to go, botting for round 2 for Reta club: 4 + 1d20 ⇒ 4 + (12) = 16 dmg: 1d4 ⇒ 4 Reta can still post her actions for rounds 3, 4 and 5.
Reta definitely killed one before they acted round 2, then OG3 clubs one for 2 damage. 1 raccoon left, 2 dmg on it. Can heroes prevent Noral's damage?
| Chuffy D. | 
 to hit - flank: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19
 damage: 1d3 - 1 ⇒ (3) - 1 = 2
 To hit - flank: 1d20 + 0 + 2 ⇒ (9) + 0 + 2 = 11
 damage: 1d3 - 1 ⇒ (1) - 1 = 0
 to hit - flank: 1d20 + 0 + 2 ⇒ (7) + 0 + 2 = 9
 damage: 1d3 - 1 ⇒ (2) - 1 = 1
| Pregen of Noral | 
Poog continues to try to hit the left one.
club : 1d20 - 1 ⇒ (3) - 1 = 21d4 - 2 ⇒ (1) - 2 = -1
club : 1d20 - 1 ⇒ (15) - 1 = 141d4 - 2 ⇒ (3) - 2 = 1
club : 1d20 - 1 ⇒ (2) - 1 = 11d4 - 2 ⇒ (4) - 2 = 2
| DoubleGold | 
And the heroes kill the last raccoon before it does any damage to Reta.
The weapons you find on the goblins are just basic weapons you already have. More ammo for the bows however, so you'll never run out. Never meaning, not during this scenario. 
Anyone you'd like to do before continueing on the path?
| DoubleGold | 
Resting is an option, Maps be up next fight. I lost my google maps account or whatever, so I'm reusing old ones I have, I just can't log in Map is now up, first slide, place yourselves anywhere.
The goblins being goblins and under no time limit do rest here during the night, in the forest if they have to and are able to eat bugs or whatever else they can find.
Heroes move on, they encounter magical maggie Magical maggie here, get your potions, your potions. Hey, potions, ya'll, I'm selling them incredibly cheap You have no money on you by the way
| Reta Bigbad - End Girl | 
Reta stands in the best place on the map.
"BUT ME NO WANNA GO BED! GOBLINS NOCTURNAL! IS TOO DARK TO GO BED! IT NOT EVEN DAWN YET!" Reta carries on like this until she falls asleep in small hours of the morning.
perception (to see Maggie before she sees her): 1d20 + 8 ⇒ (10) + 8 = 18
Sense Motive: 1d20 ⇒ 6
"AAH! HOW ME KNOW YOU NAME BEFORE YOU SAY!! YOU PUT EVIL MAGICAL WORD THINGS IN RETA'S HEAD!"
| DoubleGold | 
She throws a rock at OG3-Pregen. She hits you in the shoulder, and it hurts but doesn't do any damage, as it only hurts for a few seconds and only leaves a small mark. The human woman with a Jester hat gives you the finger. Boo, you don't have any money. Leave.
You should probably kill her. No really kill her. Though getting a surprise attack on her would require a sleight of hand check DC 15