Goblin

Chuffy D.'s page

68 posts. Alias of neodam.


Full Name

CRIMSI

Race

RP 2/2; | HP 16/16 | Hero points 1

Classes/Levels

| AC 17; TAC 15; | Fort +2; Ref +6; Will +4; | Perc +4;| Speed 25ft | Active conditions: None

Gender

”CRIMSI” feale CG goblin ranger 1

Languages

Goblin

Strength 10
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 14
Charisma 12

About Chuffy D.

CRIMSI

CG female goblin ranger 1
Background scout
Perception +4; darkvision
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Defense
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HP 16 Hero Points 1 RP 2
AC 17; TAC 15
Fort +2; Ref +6; Will +4

Offense
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Speed 25 ft.
Melee spear +4, Damage 1d6 P
Ranged heavy crossbow +5, Damage 1d10 P; alchemist’s fire +5,
Damage 1d8 plus 1 persistent fire and 1 fire splash

Statistics
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Str 10 (+0), Dex 18 (+4), Con 10 (+0), Int 12 (+1), Wis 14 (+2),
Cha 12 (+1)

Skills
Acrobatics +4,
Athletics +1,
Crafting +2,
Medicine +3,
Nature +3,
Scouting Lore +2,
Stealth +4,
Survival +3

Feats
Crossbow Ace
When you use Hunt Target or when you use Interact to reload your crossbow,
if your next Strike with that crossbow before the end of your next turn is against your hunted
target, add half your Wisdom modifer to your damage roll; if you are fring a simple crossbow
on a qualifying attack, also increase the damage dice on that attack by one size

Forager
While Surviving in the Wilderness during
downtime, you can always fnd enough food and water to
provide yourself a subsistence living (provided you aren’t in
an area that’s completely lacking in appropriate resources).
If you are trained but not better, fnding food and water for
another or providing a comfortable living still requires you to
attempt Survival checks and hope for a critical success; on
any other successful result, you still fnd only enough for your
own subsistence.
If you’re an expert, even without rolling you can always
fnd enough food and water for your own comfortable living or
subsistence living for yourself and one other creature that eats
roughly as much as a human, and on a critical success you fnd
enough for a second additional creature.
If you’re a master, you can always fnd enough for
comfortable living for yourself and one other or subsistence
living for yourself and two others without rolling, and you can
provide for twice as many others on a critical success.
If you’re legendary, you can always fnd enough for
comfortable living for yourself and four others or subsistence
living for yourself and eight others without rolling, but a critical
success provides no additional beneft.
Multiple smaller creatures or creatures with signifcantly
smaller appetites than a human are counted as a single creature
for this feat, and larger creatures or those with signifcantly
greater appetite each count as multiple creatures. The GM
determines how much a particular non-human creature needs
to eat.

Inflammable Goblin

Junk Tinker

You can make useful tools out of even the most
twisted or rusted scraps. You can craft ordinary items, including
weapons but not armor, out of junk. This costs one-quarter the
usual amount for a standard-quality item but always results in
an item of poor quality. You take only a –1 item penalty when
using poor-quality items you crafted. For more information about
crafting items, see page 147.

Languages
Common,
Goblin

Other Abilities
Hunt Target -

You designate a single creature within 100 feet as your target and focus your attacks
against that creature. While hunting that creature, you gain benefts for focusing your
attacks. As long as all your attacks in a round are against target you’re hunting, the
multiple attack penalty you take on the second attack is –4 (–3 with an agile weapon)
instead of –5, and –8 (–6 with an agile weapon) instead of –10 on the third and any
further attacks in the round. You also ignore the penalty for making ranged attacks
against the target you’re hunting within your second range increment. You also gain
a +2 circumstance bonus to Perception checks when you Seek your target and a +2
circumstance bonus to Survival checks when you Track your target.
You can have only one creature designated as the target of your hunt at a time. If you
use Hunt Target against a creature when you already have a creature designated, the
prior creature loses the designation and the new target gains the designation. In any
case, this designation lasts until your next daily preparation

Combat Gear
alchemist’s fire,
dagger,
heavy crossbow with 30 bolts,
spear;

Other Gear
studded leather,
backpack,
bedroll,
belt pouch,
caltrops,
climbing kit,
hammer
bag of crooked nails,
rations (5 days),
waterskin,
30 sp, 5 cp