GM Zer0darkfire's Emerald Spire (Inactive)

Game Master asdffghjkl01

Map Slides


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Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm tries to hit snake with the sword in one hand.

Furious Focus, vital strike, (power attack) +1 adamantine Greatsword: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 4d6 + 6 + 6 ⇒ (1, 6, 5, 5) + 6 + 6 = 29

Dark Archive

|Absalom Initiation Slides

Unless you have someway to use one hand on a greatsword, you can't use a two handed weapon in a grapple.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Will dc 20: 1d20 + 6 ⇒ (11) + 6 = 17

Regnum is now the GM's to command to help the baddies!

Dark Archive

|Absalom Initiation Slides

One small change there, Regnum, you'll get this turn to act normally, but next turn you'll fail the save. I didn't full read SLAs casting time text and stopped at "unless otherwise stated in the ability" without reading the next part "or spell description", and Dominate is a 1 round cast.

Initiative Order, Bold May Go!
Map Slide
Regnum, act normally, dominated next turn (assuming the monster holds the spell)
Enemy Caster, 1 mirror image, -20
Enemy Snake, grappled
Talondreal
Barm, -16, grappled
Trutzburg
Saint Gudule
Baied

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
GM Zer0darkfire wrote:
Unless you have someway to use one hand on a greatsword, you can't use a two handed weapon in a grapple.

sorry, my mistake!

Barm tries to free himself.

CMB: 1d20 + 12 ⇒ (4) + 12 = 16

Dark Archive

|Absalom Initiation Slides

Barm remains grappled by the snake!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

In That Case....

Regnum moves to a more advantageous position to stop the casting and shoots at the caster, reloading after the shot as normal.

Musket Target = Caster: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
Damage: 1d12 + 7 + 1 ⇒ (1) + 7 + 1 = 9

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

GM: I know I may be a bit late but considering the fact we play in PBP, I'd like to ask anyway. I'd like to cast "Liberating Command" on Barm, giving him a retry with a +14 bonus.

Saint Gudule's eyes open wide as he sees the fighter engulfed in the snake's grapple. He then sees the caster and thinks as quickly as he can after Regnum's shot. The ganzi puts both hands on the ground and stone begins to rise around the serpentfolk, forming a wall.

Casting Stone shape to alter the room's shape.

Dark Archive

|Absalom Initiation Slides

That's fine Saint Gudule. I'll add that +14 to his roll he already made, which means he breaks free. Then I'll go with his first action of attacking the snake with his sword. Time to do some math to figure out stone shapes effect. 17 cubic feet is essentially a 3x3x3, but that doesn't mean you need to make a "wall" that large, but how thick do you want the wall? I see you already placed it.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

How thick? Well as thick as it can be :) the goal is to reshape the battleground.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg moves in and attacks the snake.
Attack: 1d20 + 14 ⇒ (15) + 14 = 291d10 + 15 ⇒ (10) + 15 = 25

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied starts a spell, ready to finish it at a moment notice

Readies dispel magic, aiming either at the Serpent mage or Barm if he seems influenced by magic

Dark Archive

|Absalom Initiation Slides

With Saint Gudule's magical help, Barm frees himself from the snake before striking it hard with his sword.

Saint Gudule then uses his magic to create a wall around the serpentfolk caster.

Trurtzburg swings at the snake as well, easily hitting and killing it.

what number is the caster: 1d2 ⇒ 1
mirror image, 1 for caster, 2 for image: 1d2 ⇒ 2
Regnum fires his gun at the caster, but he hits and shatters the fake image of the serpentfolk.

Baied readies to counterspell, but she can't currently see the serpentfolk behind the stone wall, but that means he currently see many of you either.

Initiative Order, Bold May Go!
Map Slide
Regnum
Enemy Caster, -20
Talondreal
Barm, -16
Trutzburg
Saint Gudule
Baied

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Spellcraft 1d20 + 7 ⇒ (18) + 7 = 25\ to see what the serpent folk cast, the charm effect

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The half elf will concentrate and focus on his connection to the fire in his golden dragon's blood and cast burning sands around the serprent folk

You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constantly shifts and churns, transforming the ground in the area into difficult terrain. The sand itself burns, and periodic flames rise from the grit. While these flames cannot ignite objects, they deal 1d4 points of fire damage to any creature that ends its turn in contact with the ground within the area of effect. At the end of the duration, the sand vanishes, leaving no aftereffects (other than damage dealt).

damage 1d4 + 1 ⇒ (4) + 1 = 5

Dark Archive

|Absalom Initiation Slides

Talondreal identifies the Dominate Person spell the caster is focusing on.

@Saint Gudule, the reason I ask "How thick" is because it could be 15 feet thick (3 squares), but I don't think you want it to fill the entire room.

He then creates a pile of burning sand under the sperpentfolk cleric.

concentration, Regnum's bullet, DC 24: 1d20 + 14 ⇒ (13) + 14 = 27
acrobatics across the bed: 1d20 + 10 ⇒ (20) + 10 = 30

Sartoss moves around the wall and finishes his spell on Regnum. At the same time, another image of the creature appears next to it. 1 mirror image.

Regnum doesn't seem highly inclined to shoot his own party, so his order is to defend Sartoss. That's up to Regnum's player how to interpret it. If the command was to attack your party directly, you'd get new save at +2 to end the effect. "Defending" Sartoss could be standing in front of him and aid another his AC...or it could be shooting party members Regnum doesn't like for some reason.

Initiative Order, Bold May Go!
Map Slide
Regnum "Defend Sartoss"
Enemy Caster, -25
Talondreal
Barm
, -16
Trutzburg
Saint Gudule
Baied

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Only way to do it fairly, and more fun, is to RNG his actions.
RNG - 1 Shoot, 2 defend AC: 1d2 ⇒ 1
Target - 1-Talon, 2- Barm, 3-Trutz,4-Saint,5-Baied: 1d5 ⇒ 3

Musket Target - Trutz: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
Damage: 1d12 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Well, at least it wasn't for a lot of damage.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg quickly moves forward and tries to disarm Regnum.
Disarm: 1d20 + 15 ⇒ (16) + 15 = 31

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The hot sands burns for another
1d4 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The half elf will cast true strike on himself and then move up to engage the caster.

His fire Dr should keep him safe

Can someone move him past the gunslinger please?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

I am a little confused. Is there a way to get behind the wall and attack the enemy?

If that is possible:
Barm goes behind the wall and attacks Sartoss.

Vital strike - Furious Focus (power attack) +1 adamantine Greatsword: 1d20 + 14 ⇒ (13) + 14 = 27
damage: 4d6 + 12 + 6 ⇒ (4, 5, 5, 4) + 12 + 6 = 36

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

You are going to get burned if you do that, I think

Dark Archive

|Absalom Initiation Slides

You can move around the wall, but most of the room has burning sand in it (red outline) so you'll take some fire damage from Talondreal.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
GM Zer0darkfire wrote:
You can move around the wall, but most of the room has burning sand in it (red outline) so you'll take some fire damage from Talondreal.

no problem, a little fire does not hurt

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

LOL

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I was able to move him where I wanted him

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT
Trutzburg wrote:

Trutzburg quickly moves forward and tries to disarm Regnum.

[Dice=Disarm]d20+15

LOL Sorry man, but RNG sounded, and was, more fun than actually planning on anything!

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

@GM: ok, I get it :)

Saint Gudule shrugs as his tactics didn't seem to work. He concentrates on the caster and three hellish chains appear to attack him!

Barbed Chain 2, attack: 1d20 + 10 ⇒ (16) + 10 = 26
for 1d6 ⇒ 4 damage and a DC 16 will save or be shaken for 1d4 ⇒ 1 rounds.

Barbed Chain 1, attack: 1d20 + 10 ⇒ (10) + 10 = 20
for 1d6 ⇒ 1 damage and a DC 16 will save or be shaken for 1d4 ⇒ 4 rounds.

Barbed Chain 3, attack: 1d20 + 10 ⇒ (5) + 10 = 15
for 1d6 ⇒ 2 damage and a DC 16 will save or be shaken for 1d4 ⇒ 4 rounds.

@GM: I'll let you roll it it hits an image or him.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

@Regnum is there any problem? Did I manage to disarm you? On an NPC i would have sundered the weapon, but as a comrade....

Dark Archive

|Absalom Initiation Slides

Regnum shoots Trutzburg before Trutzburg turns around and disarmed the rouge gunslinger.

Saint Gudule creatures hellish chains that attack the cleric. 2 of them hit, but the serpentfolk doesn't succumb to fear easily! Immune to mind-affecting.

Talondreal casts true strike and moves.

what number is enemy?: 1d2 ⇒ 1
did you hit the enemy, Barm: 1d2 ⇒ 1

Barm picks out the real Sartoss and smashes him hard with his greatsword.

Initiative Order, Bold May Go!
Map Slide
Regnum "Defend Sartoss"
Enemy Caster, -75
Talondreal
Barm, -16
Trutzburg
Saint Gudule
Baied

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Barm, can you move your figure so that we know where you are at please?

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied finishes her spell, hoping to destroy the magical influence on Regnum

Dispel Magic: 1d20 + 7 ⇒ (13) + 7 = 20

If that fails, she has a back up plan.

Dark Archive

|Absalom Initiation Slides

20 is actually exactly what you need to dispel that effect!

Regnum is no longer being dominated thanks to Baied!

Will post full combat update after work today.

Dark Archive

|Absalom Initiation Slides

Fearing the worse, the Sartoss panics and begins stabbing wildly with his dual raipers!

raiper vs barm: 1d20 + 12 ⇒ (17) + 12 = 29 damage: 1d6 + 3 ⇒ (3) + 3 = 6
raiper vs barm: 1d20 + 12 ⇒ (15) + 12 = 27 damage: 1d6 + 2 ⇒ (6) + 2 = 8
raiper vs barm: 1d20 + 7 ⇒ (1) + 7 = 8
bite vs barm: 1d20 + 8 ⇒ (11) + 8 = 19

He manages to stab Barm twice with his raipers, but it's not enough to bring down this fighter! "No, this is not how it ends!"

Initiative Order, Bold May Go!
Map Slide
Regnum
Enemy Caster, -75
Talondreal
Barm, -16
Trutzburg
Saint Gudule
Baied

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Yes, it does, foul beast. the half elf says as he channels his magical energy into his blade and attempts to smite the creature, with a power attack
1d20 + 20 + 12 - 2 + 4 ⇒ (20) + 20 + 12 - 2 + 4 = 54
Confirm 1d20 + 20 + 12 - 2 + 4 ⇒ (3) + 20 + 12 - 2 + 4 = 37 I think it confirms

2d10 + 7 + 1 + 4 ⇒ (4, 2) + 7 + 1 + 4 = 18

Dark Archive

|Absalom Initiation Slides

Talondreal perfectly strikes Sartoss in his most vital area, the neck, causing him to bleed profusely and collapse to the ground.

Combat Over!
Good job on that challenging fight! I thought Barm being grappled and Regnum being dominated might have been the end of the Spire Delvers here!

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

That was a really good hit, if I do say so myself, lol

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum goes and finds his musket and gives a look over for damage.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg looks around and shrugs.
"Let uss ssack the temple. They do not need it anymore, don´t you think?"

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Nice blow, Talondreal. Your sword defeated that foe of Good and Justice, and I'm sure your skills will be put to the test even more, deeper in the Spire. Now, if you don't mind, I'll check who is hurt, and heal their wounds.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

The half elf will cast detect magic.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Baied I am hurt! So if you don't mind!

I am down 30hp. you can use my wand

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"We also have to find the way down. THere was that other set of doors back there, after we finish sacking the place lets head there and continue on, yes?"

PER: 1d20 + 13 ⇒ (20) + 13 = 33

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9
CMW: 2d8 + 3 ⇒ (1, 8) + 3 = 12
CMW: 2d8 + 3 ⇒ (1, 5) + 3 = 9

Baied explains that the protection of Barm's sword is worth her healing, and refuses to use the fighter's wand, using her own instead.

Always diplomatic and a trader by heart, she promises that when her wands will be devoid of magic, she will uses Barm's first if needed.

CMW wand 8/11 charges left

Dark Archive

|Absalom Initiation Slides

Talondreal detects a ton of magic. Sartoss has two +1 raipers called the Fangs of Kro'akoth, a 1st level pearl of power, and a gold holy symbol of Kro'akoth.

Regnum finds a secret door in the west wall (revealed a small path into the adjacent room).

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

When everyone is ready

Barm opens the secret door and enters the room.

Dark Archive

|Absalom Initiation Slides

A masked figure suddenly teleports into the room with you, he strides towards Talondreal, handcuffs in hand, "For your crimes against the society, I, one of the ten, place you under arrest. You are to come with me to face the decemvirate in trial." he says as he clasps the handcuffs on Talondreal before teleporting them both away.

Jason got banned for an unknown period of time, this feels like a decent RP way to enact that event in game.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Ok, what happened there? What did he do, and how can we avoid doing the same thing?"

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

I do not appreciate the use of my name in this context. Therefore I will be bringing this up with the Powers that Be.

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