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Knowledge Planes: 1d20 + 5 ⇒ (3) + 5 = 8
Eager to play a trick at the creature who spoke badly at him, Saint Gudule steps in and hampers his defenses, as feys appear out of the void to distract the creature.
Hampering Hex, –2 penalty to AC and CMD for 7 rounds, Will save DC 18 to reduce it to 1 round.

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Taking careful aim at the creature Why did it need to attack? We weren't hostile!, Regnum shoots, reloads, and shoots again.
Musket: 1d20 + 15 + 1 - 2 ⇒ (16) + 15 + 1 - 2 = 30
Damage: 1d12 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Musket: 1d20 + 15 + 1 - 2 ⇒ (7) + 15 + 1 - 2 = 21
Damage: 1d12 + 7 + 1 ⇒ (4) + 7 + 1 = 12

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Talondreal detects a strong aura of evil radiating from the creature.
Barm hits the enemy...hard. The creature takes a massive gash from Barm's sword.
Regnum fires his gun, and surprise, he hits flat-footed touch AC!
will save: 1d20 ⇒ 11 The creature picks up some bad luck as he fails his save against Saint Gudule.
Trutzburg moves forward and also hits the creature.
Initiative Order, Bold May Go!
Map Slide
Regnum
Talondreal
Barm
Trutzburg
Saint Gudule
Baied
Enemy, -21 -32 -35 = -88
Combat Over! before it even began! Our martials deal too much damage, if only this was campaign mode so I could adjust the enemies.

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"Yay!" says Gudule.
"Anyone knows what it was?" he asks.
The man then follows Barm to tries and search the creature.
Perception: 1d20 + 1 ⇒ (9) + 1 = 10

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A partially finished breastplate is finely engraved with dozens of flaming serpents. Though the planned enchantments are not fully complete, it is already a +1 breastplate. The salamander also has a Spire transport token that he keeps in a leather pouch lying against one wall.
The creature also carries a spear, but it isn't magical or masterwork (which is odd to me considering he can forge magical equipment).

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Regnum heads to the lower door as the breastplate and spear hold little interest to him. He checks the door for traps and then waits for the group to join him.
PER: 1d20 + 13 ⇒ (4) + 13 = 17

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Regnum finds the door locked, but not trapped. He easily picks the lock and opens the door (DC 20).
Chains dangle from four iron rings set into the stone of this room’s eastern wall, and small knives and hooks hang from pegs nearby. Blood stains the floor beneath the chains. There are four doors to the north and four more to the south, each with a small, barred window.
Two serpentfolk jailers are busy torturing another serpentfolk. When you open the door, they turn around and move to attack, leaving the tortured serpentfolk to slump down in his cell, barely conscious. None of them look demonic or abyssal like the previous creatures did.
Saint Gudule: 1d20 + 1 ⇒ (6) + 1 = 7
Barm: 1d20 + 6 ⇒ (18) + 6 = 24
Trutzburg: 1d20 + 2 ⇒ (15) + 2 = 17
Baied: 1d20 + 1 ⇒ (7) + 1 = 8
Regnum: 1d20 + 11 ⇒ (9) + 11 = 20
Talondreal: 1d20 + 2 ⇒ (16) + 2 = 18
enemies: 2d20 + 5 ⇒ (20, 5) + 5 = 30
Initiative Order, Bold May Go!
Map Slide
Barm
Regnum
Talondreal
Trutzburg
Enemies
Baied
Saint Gudule

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Regnum takes a free 5' step into the door to get a better shot at the enemies, shoots, and then shoots again...
Musket=Target RED: 1d20 + 15 + 1 - 2 ⇒ (9) + 15 + 1 - 2 = 23
Damage: 1d12 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Musket=Target RED: 1d20 + 15 + 1 - 2 ⇒ (14) + 15 + 1 - 2 = 28
Damage: 1d12 + 7 + 1 ⇒ (7) + 7 + 1 = 15

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The half elf will move up to yellow if red is down, if not he will attack red, and slice with an arcane strike
1d20 + 12 ⇒ (4) + 12 = 16
1d10 + 7 + 1 ⇒ (7) + 7 + 1 = 15

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Barm enters the room, comes closer to yellow enemy and strikes.
Furious Focus (power attack) +1 adamantine Greatsword: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 4d6 + 12 + 6 ⇒ (6, 3, 2, 6) + 12 + 6 = 35

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Both serpentfolk get hit hard, but neither fall yet!
Yellow swings its mace at Barm before trying to bite him.
mace vs Barm: 1d20 + 11 ⇒ (18) + 11 = 29 damage: 1d8 + 5 ⇒ (2) + 5 = 7
bite vs Barm: 1d20 + 6 ⇒ (2) + 6 = 8
Red does the same vs Talondreal!
mace vs Talondreal: 1d20 + 11 ⇒ (7) + 11 = 18
bite vs Talondreal: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d6 + 2 ⇒ (4) + 2 = 6
Talondreal feels poison enter his draconic blood. DC 16 fort save or you're poisoned!
Initiative Order, Bold May Go!
Map Slide
Barm, -7
Regnum
Talondreal, -6 +fort save
Trutzburg
Enemies, Red -45, Yellow -35
Baied
Saint Gudule

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"You cut me!"
Barm strikes the yellow one again.
+1 adamantine greatsword: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 4d6 + 12 + 6 ⇒ (2, 5, 6, 6) + 12 + 6 = 37
And sword continues to move to the red one.
Cleave
+1 adamantine greatsword: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 4d6 + 12 + 6 ⇒ (4, 1, 2, 2) + 12 + 6 = 27

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Regnum reloads his musket and shoots at RED if alive, if not YELLOW.
"How did they not fall quickly? We must be slipping!"
Musket=Target RED: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29
Damage: 1d12 + 7 + 1 ⇒ (2) + 7 + 1 = 10

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The half elf will power attack the serpent folk that bit him and then attempt to bite it back, using his arcane strike ability
1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
1d10 + 4 + 7 + 1 ⇒ (6) + 4 + 7 + 1 = 18
Bite 1d20 + 4 ⇒ (20) + 4 = 24 possible crit
1d20 + 4 ⇒ (14) + 4 = 18 confirm?
1d6 + 5 ⇒ (5) + 5 = 10 if not confirmed
2d6 + 5 ⇒ (6, 4) + 5 = 15 if confirmed.

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Saint Gudule seems taken aback and doesn't seem to move to act.
Waiting on the GM to see if the serpentfolks are dead.

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Talondreal cuts off the long snake head of one of the sperpent folk, while Barm slams one to the ground, saving Regnum a bullet.
Combat Over!
The serpentfolk being tortured yells out, “I have given myself to you, Kro’akoth! Ydersius is a living corpse and not fit for worship. Not like you, my lord and master! Give me freedom and I will fight in your name!”

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The living serpentfolk has a faint aura of evil while the two dead ones faint auras dissipate after 1d6 ⇒ 1 round.
“I am nothing! No one! Once this was Draa, but now it is Kro’akoth’s slave! We fought Kro’akoth’s holy priest and were defeated. The others are dead now, but not Draa! Kro’akoth has saved Draa!” he says to Regnum

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Saint Gudule steps forward and asks the serpentfolk:
"And why did Draa and the others fought Kro'akoth's holy priest?" he says as his shifting face takes serpentine aspect.
With my at-will "Disguise self" ability.
Diplomacy, request: 1d20 + 17 ⇒ (18) + 17 = 35

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“Sartoss, high priest of Kro’akoth. Kro’akoth, the Fire Serpent, is the true god of my kind! Sartoss say Ydersius is dead! Kro’akoth is all! Draa does not follow Ydersius any more!" he yells more out loud than to any of you directly.

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Regnum just stands there in amazement, not really knowing what to do. Put him out of his missery? Free him? He looks to those with him, hoping they will take the lead.

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"Well, sseemss Kro whatever iss not ass sstrong ass you think, ne! You sshould assk Abadar for hiss blessingss. The prince of citiess iss sstrong!"
Trutzburg can´t hide but feel satisfaction for his distant kin.

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Saint Gudule wrinkles his eyes.
"Wait, that doesn't make any sense..." then he shrugs and bids farewell, following Barm.

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Moving down the hallway and to the west. This chamber is full of statues. In the center is a basalt statue of a serpentine figure, its head wreathed in flame. A dozen smaller statues are clustered on the floor. These depict a different serpentine figure, but all the heads have been chopped off. A pathway through the statuary leads to double doors on the north wall.
Secret door!

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perception 1d20 + 13 ⇒ (11) + 13 = 24
The half elf's sharp eyes pick out a secret door, which is points out.

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Opening the secret door leads to another short hallway that curves to the north into another door. The door is locked, but Regnum picks it (DC 25).
This room is an octagon with a middle section sunken down a foot. In the center are a desk and chair surrounded by four candelabras. To the west, the walls are lined with bookshelves. To the north, a bed rests against the wall. To the east are two basalt statues whose heads are wreathed in fire. This serpentfolk is sitting at a desk, studying an old tome. When you fully open the door he stands up, "You have come here for one of two things: to join me in the adulation of Kro’akoth the Awakener or to die. Which is it?"
From under his bed emerges a large (medium in game terms) snake that stays close to its master.

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Saint Gudule gives Barm a cursory glance.
"Well... this is awkward!"

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Saint Gudule: 1d20 + 1 ⇒ (1) + 1 = 2
Barm: 1d20 + 6 ⇒ (7) + 6 = 13
Trutzburg: 1d20 + 2 ⇒ (10) + 2 = 12
Baied: 1d20 + 1 ⇒ (1) + 1 = 2
Regnum: 1d20 + 11 ⇒ (12) + 11 = 23
Talondreal: 1d20 + 2 ⇒ (14) + 2 = 16
enemies: 1d20 + 9 ⇒ (14) + 9 = 23
Initiative Order, Bold May Go!
Map Slide
Regnum
Enemy
Talondreal
Barm
Trutzburg
Saint Gudule
Baied

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Regnum shoots and reloads, waiting until his companions move so he has a much better shot for rapid fire next round.
Musket Target: Red: 1d20 + 15 + 1 - 4 ⇒ (14) + 15 + 1 - 4 = 26
Damage: 1d12 + 7 + 1 ⇒ (12) + 7 + 1 = 20

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Regnum fires his gun and easily hits the touch AC of a flat-footed creature, but the bullet does not seem to faze the serpentfolk a great deal.
Sartoss gives the command for his snake to attack the party while he casts a spell.
flip a pancake, regnum on 1, Barm on a 2: 1d2 ⇒ 1
Regnum feels his mind being taken over by the will of the serpent. DC 20 will save
Defend your new best friend, Sartoss and his snake against the party.
After his finishes that spell, a copy of him appears next to him. 1 mirror image essentially
The snake slithers forward and tries to bite Barm. It just barely hits his flatfooted AC, before it starts to wrap itself around his body.
bite: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d4 + 7 ⇒ (1) + 7 = 8
grab, flatfooted: 1d20 + 11 ⇒ (11) + 11 = 22
constrict damage: 1d4 + 7 ⇒ (1) + 7 = 8
Barm, your alignment says NC, does that mean NG or CN? If you're good, take 6 more damage.
Initiative Order, Bold May Go!
Map Slide
Regnum DC 20 will save
Enemy Caster, 1 mirror image, -20
Enemy Snake, grappled
Talondreal
Barm, -16, grappled
Trutzburg
Saint Gudule
Baied