GM Zer0darkfire's Emerald Spire (Inactive)

Game Master asdffghjkl01

Map Slides


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Dark Archive

|Absalom Initiation Slides

Ok, regnum fires his (expensive) bullets into the swarm. It takes about 3 shots to kill the entire swarm. In the pit you find jeweled masks worth about 2000g.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

[ooc]Thats why I have a few thousand coins in the bank...[/b]

Digging through the corpses, Regnum comes up with a blood smeared masks. "Hey, guys, look what I found. They magical?"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Mask! What is the mask doing down there?"

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

"Maybe the owner was lured down!"
The snake man smiles and adds."Thiss will pay a pretty copper!"

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

I don't think it's magical but...

"Let me check..." says the ganzi, taking an old man face with a long white beard.

Saint Gudule fixes his gaze on the mask, trying to discern magical auras.

Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30

Dark Archive

|Absalom Initiation Slides

Nothing detects as magic. You move on to the final door and open it.

Four stone pillars support the lofty ceiling of this chamber, each patterned like writhing serpents. Between two of the pillars is a large hammock. The room was once beautiful, but is befouled with piles of garbage, bones, and excrement in every corner. Stairs descend from this room before curving around in circles for about 40ft down.

Floor 7 Completed!

Dark Archive

|Absalom Initiation Slides

You make your way down a spiraling stone staircase and look around this new room.

Floor 8, The Circle of Vissk-Thar

Across this small chamber from the ascending staircase (floor 7), another staircase winds down into darkness (floor 9). Off to one side is a calm pool of murky water with a pedestal in its center. Atop the pedestal, a golden serpent idol grasps an emerald in its fangs.

perception, DC 30:

You realize that the serpent idol is trapped!

Everyone needs a DC 19 will save!

if you fail the save:

You really, really think its a good idea to go touch the serpent statue.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

PER: 1d20 + 15 ⇒ (18) + 15 = 33
Will dc 19: 1d20 + 7 ⇒ (8) + 7 = 15

If touching is taken loosely:

Regnum heads over to touch the statue, disabling it as he goes.
Disable: 1d20 + 19 ⇒ (14) + 19 = 33

If touching is taken literally:

Regnum, even knowing that the statue is trapped, heads over to touch it!

Dark Archive

|Absalom Initiation Slides

rounds to disarm the trap: 2d4 ⇒ (2, 3) = 5

Since its a suggestion effect, Regnum would definitely disarm the trap before touching the statue. However, disarming a trap takes 2d4 rounds, so that may not help other party members who might want to touch it regardless of the trap. In fact, since you know its trapped, I'd say the spell ends immediately on you since "Asking the creature to do some obviously harmful act automatically negates the effect of the spell", and touching a trap sounds obviously harmful to me.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Oh well, we never know. On a 29 on the dice, I succeed the perception check ^^

Will save DC 19: 1d20 + 10 ⇒ (19) + 10 = 29

Seeing Regnum go towards the statue, Saint Gudule scratches his head, shrugs and looks at the room, trying to discern magical auras.

Detect magic

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Will: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

will: 1d20 + 8 ⇒ (13) + 8 = 21

Dark Archive

|Absalom Initiation Slides

I just remembered that Regnum cant disarm magical traps. Anyone have dispel magic? Good thing the only one that failed the will save so far is also the one that knows it's a trap.

Saint Gudule definitely detects magic of the enchantment and conjuration (teleportation) schools. On mobile, but will make a spellcraft spoiler when I get home.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Will save: 1d20 + 12 ⇒ (13) + 12 = 25

Baied resists the urge to touch the lovely statue

Dark Archive

|Absalom Initiation Slides

spellcraft, DC 24:

This statue is enchanted with a mass suggestion spell. Touching the statue causes you to experience a teleport spell, though you can't be sure where it will take you.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Snapping out of the urge to touch the statue, Regnum stays alert to stop anyone else from the same urge to do the same.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm starts to search whole room.

Take 20. 20+9=29

Dark Archive

|Absalom Initiation Slides

Barm doesn't see anything of interest other than the statue, the pool of murkey water, and Regnum staring intensely at the statue.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule focuses his gaze on the statue and tries to understand what magic lies in it.

Spellcraft DC 24: 1d20 + 11 ⇒ (7) + 11 = 18

At first, he doesn't understand buuuuut...

Spellcraft DC 24, quibble: 1d20 + 11 ⇒ (6) + 11 = 17

Even with a push of fate, he doesn't manage to understand.

"This magic is too powerful for me to identify it. Baied, could you try it?" he says, reluctantly letting the spotlight to Baied.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I could try. But even with all my powers, I'm more a merchant than anything, and I Don't have your wealth of knowledge, Saint Gudule.

Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9

Lacking any results, Baied calls on her draconic heritage and cast a spell to ascertain the magical properties of the item

21+ hits (Arcane spell in armor): 1d100 ⇒ 87
Spellcraft with Identify: 1d20 + 7 + 10 ⇒ (14) + 7 + 10 = 31

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"People, can you check if in this room is a secret door or passage. I tried but did not find anything. You are more perceptive than I am."

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Oh, sorry.

Baied seek anything that could hint about a secret passage

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

Dark Archive

|Absalom Initiation Slides

Baied doesn't see anything, but she shares the magical information she learned. This statue is enchanted with a mass suggestion spell. Touching the statue causes you to experience a teleport spell, though you can't be sure where it will take you. Also, the murky water looks surprisingly deep, but you can't really tell how deep it truly is without going in with some light.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Well, unless you want to go down the stairs, touch the statue?"

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"And you Ragnum, can you check the room before we touch the statue."

If the Ragnum does not wanna check the room Barm will touch the statue.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

PER: 1d20 + 15 ⇒ (18) + 15 = 33

Regnum checks the room per Barm's suggestion.

Dark Archive

|Absalom Initiation Slides

Still nothing else of interest other than the statue and the murky water.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm touches the statue.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum follows suit.

Dark Archive

|Absalom Initiation Slides

Unless you want to make a will save to resist the teleport, you vanish in a flash of light and reappear somewhere else. The narrow corridor ahead has a strange serpentine pattern of green glass embedded in the floor. The pattern runs to the end of the corridor before turning east to head out of sight.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied touches the statue too, with some nervousness, hoping this isn't a trap

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg just shrugs and joins the others, touching the statue.

Dark Archive

|Absalom Initiation Slides

More flashes of light as you join Regnum and Barm in this new location.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule follows, touching the statue as well.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum screams out "We are all safe, come on thru." He hopes, in this place, that the others may, possibly, hear him.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm starts to walk out of the spiral. He tries to open the door on the north.

Dark Archive

|Absalom Initiation Slides

Barm finds that the door is locked, by lets Regnum through to unlock it. A pool runs down the middle of this narrow chamber. Two emerald bridges cross the pool. Guarding the other side of the bridges are two serpent creatures.

To keep things moving, I'm assuming Saint Gudule follows suit and everyone keeps moving together. Let me know if this isn't the case for whatever reason.

initiative:

Saint Gudule: 1d20 + 1 ⇒ (3) + 1 = 4
Barm: 1d20 + 6 ⇒ (13) + 6 = 19
Trutzburg: 1d20 + 2 ⇒ (3) + 2 = 5
Baied: 1d20 + 1 ⇒ (9) + 1 = 10
Regnum: 1d20 + 11 ⇒ (10) + 11 = 21
enemies: 2d20 + 9 ⇒ (12, 18) + 9 = 39

Seeing the door open, they both cast spells that make their appearances especially blurry. Both casting blur.

Initiative Order, Bold May Go!
Map Slide
Enemies
Regnum
Barm
Baied
Trutzburg
Saint Gudule

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

When Barm sees that enemy cast something he rushes to attack.

"Attack!!!"

Vital strike - Furious Focus (power attack) +2 adamantine Greatsword: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 4d6 + 15 + 9 ⇒ (6, 2, 1, 2) + 15 + 9 = 35

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Musket, Target=RED: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
Damage: 1d12 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Following Barm (and his command), Regnum rushes forward and attacks.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg charges the other one.
Attack: 1d20 + 18 ⇒ (19) + 18 = 371d10 + 22 ⇒ (9) + 22 = 31
Confirm: 1d20 + 18 ⇒ (3) + 18 = 211d10 + 22 ⇒ (1) + 22 = 23

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule comes into the next chamber, humming a song.

"Looooove is a burning thing... And it makes a fiery WALL. Bounnnd by wild desire... YOU fell into a WALL of fiiiiire!"

Casting Wall of Fire on these impudents. Each take 2d6 + 8 ⇒ (4, 4) + 8 = 16 fire damage.

SR?: 1d20 + 10 ⇒ (10) + 10 = 20

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied waits to see how the battle turns, thinking.

Who knows, maybe someday there will be someone in this Spire who is willing to talk before we kill him?

delays

Dark Archive

|Absalom Initiation Slides
Baied Eldourha wrote:

Baied waits to see how the battle turns, thinking.

Who knows, maybe someday there will be someone in this Spire who is willing to talk before we kill him?

delays

There's been a couple and there will probably be a couple more, but Emerald Spire is marketed as a big ol' dungeon run.

blur, regnum, 21+: 1d100 ⇒ 88
blur, barm, 21+: 1d100 ⇒ 78
blur, talondreal, 21+: 1d100 ⇒ 57

Regnum's bullet finds its mark and so does Barm's sword.

Talondreal moves into a place behind barm and swings past him at the serpentfolk, easily cutting him down with a perfectly placed blow.

@Saint Gudule, can you add the save DC to your posts for spells etc? Thanks! Also, with only one enemy remaining, not sure if you still want to cast a wall of fire on them so I'm going to hold off on that action for now.
@Trutzburg, can you check the map on your turn? Sometimes your actions and map placement don't really align very well. I moved your for this current turn's actions, but since Barm is in the way and its around a corner you can't "charge" and the enemy has cover from your reach weapon.

Initiative Order, Bold May Go!
Map Slide
Enemies, red -15
Regnum
Barm
Baied, delayed action
Trutzburg
Saint Gudule

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

I can´t always access the maps from work. But I try to post nevertheless, to keep it going

Dark Archive

|Absalom Initiation Slides

Ok, that's fine Trutzburg. I didn't realize there was an access issue and not a lazy player :P

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied moves Inside the room, and readies her crossbow

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Haha Talondreal isn't playing anymore GM ;) Also, there's no save for Wall of fire. But you're right, with only one enemy left, I'll do something else, thanks!

Gudule, humming his song, sings a command to the remaining toon.

"Drop!" he shouts.

Casting Command to drop prone. Will save DC 17.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm approaches the enemy and strikes.

Vital strike - Furious Focus (power attack) +2 adamantine Greatsword: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 4d6 + 15 + 9 ⇒ (5, 2, 2, 6) + 15 + 9 = 39

Dark Archive

|Absalom Initiation Slides

Frantically checks wall of fire, huh, no save ever even if you drop it on people. I figured putting it on top of someone would give them a save to avoid it like the pit spells.

The serpent creature completely ignores Saint Gudules command without even flinching while swinging its dagger and fangs at Trutzburg.

dagger: 1d20 + 11 ⇒ (10) + 11 = 21
bite: 1d20 + 5 ⇒ (3) + 5 = 8

But both attacks bounce off of Trutzburg's shield.

Barm moves up and cuts down the creature while it is distracted by Trutzburg.

knowledge nature on the creatures, dc 14, (mainly for saint gudule to know why his spell didn't work):

These are serpentfolk. Serpentfolk are immune to mind affecting effects as well as paralysis and poison.

Combat Over!
The only gear on these creatures are masterwork daggers (1 each for 2 total).

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"That was easy! "says Barm.

"Regnum when you are ready can you check that door!" he points to the door on the north.

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