GM Zer0darkfire's Emerald Spire (Inactive)

Game Master asdffghjkl01

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Dark Archive

|Absalom Initiation Slides

Sometimes the decemvirate is just mysterious like that Regnum. It's kind of what you sign up for as pathfinders. "Pathfinder members often shrug off strange orders from above as simply the "will of the Ten". Nevertheless, members of the Society are sworn to absolutely obey the will of the Decemvirate, or risk expulsion or an even darker fate"

Dark Archive

|Absalom Initiation Slides

In other news, Barm is waiting to open the secret door. Is everyone ready? No pre-enter-the-room actions?

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied cast a spell before they enter

Cast Detect Chaos, 50 mn duration

Dark Archive

|Absalom Initiation Slides

Well, 50 minutes as long as you concentrate on it (standard action), but I'll assume you do that unless we are in combat.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT
GM Zer0darkfire wrote:
Sometimes the decemvirate is just mysterious like that Regnum. It's kind of what you sign up for as pathfinders. "Pathfinder members often shrug off strange orders from above as simply the "will of the Ten". Nevertheless, members of the Society are sworn to absolutely obey the will of the Decemvirate, or risk expulsion or an even darker fate"

That is how he would have reacted seeing someone in and take a compaion that explored many levels of the tower together away..... Not questioning anything, just a bit of RP in this combat heavy enviorment.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

oh, wow. ok...

Saint Gudule looks at the scene with a weird expression. He chooses to shrug eventually.

"Yup, go on with the door, Barm."

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Let me check it for traps first. Don't want to lose anyone else."

PER: 1d20 + 13 ⇒ (5) + 13 = 18

Dark Archive

|Absalom Initiation Slides

I figured Regnum, just giving some background on the Decemvirate, because I honestly didn't know much about them.

You find no traps, so you open the door.

Double doors stand in the south wall of this huge temple. On the left and right of the door are six alcoves, some empty and some with rough bedding on the floor. In the center of the main chamber is an enormous pillar of green crystal. A stone serpent is wrapped around it, its head aflame. In the back of the chamber is a raised altar, and behind it a wall mosaic pulses with green light.

As you explore, an echoing voice speaks. It seems to come from all around, saying, “Have you come to seek the wisdom of the prophet? Swear allegiance to the Awakener and my prophecy will be but the first of the gifts you receive!”

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule kneels and raises his hands.
"I, Saint Gudule, swear allegiance to the Awakener!"

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

"I do not. He iss a wimp!"
Trutzburg is appalled by his kin kowtooing to such a defiler!

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"What type of wisdom?"

Dark Archive

|Absalom Initiation Slides
Saint Gudule wrote:

Saint Gudule kneels and raises his hands.

"I, Saint Gudule, swear allegiance to the Awakener!"

If only you said that in the first room of the dungeon, it would have opened the door and disarmed the alarm lol.

Hearing Saint Gudule's reponse, the voice says, "Yesss, bow before the Awakener and bear his gifts."

Then Trutzburg, "Fool, you shall die here then and face the Awakener in death!"

You then hear spellcasting coming from somewhere in the room.

perception, DC 20, move action:

The spellcasting is coming from a "hidden" pit that circles the spire in the center of the room!

initiative:

Saint Gudule: 1d20 + 1 ⇒ (6) + 1 = 7
Barm: 1d20 + 6 ⇒ (3) + 6 = 9
Trutzburg: 1d20 + 2 ⇒ (13) + 2 = 15
Baied: 1d20 + 1 ⇒ (3) + 1 = 4
Regnum: 1d20 + 11 ⇒ (8) + 11 = 19
Talondreal: 1d20 + 2 ⇒ (15) + 2 = 17
enemies: 1d20 + 5 ⇒ (20) + 5 = 25

Initiative Order, Bold May Go!
Map Slide
Enemy
Regnum
Talondreal
Trutzburg
Barm
Saint Gudule
Baied

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

PER: 1d20 + 13 ⇒ (9) + 13 = 22

"There is a hidden pit in the center, I can't see into it!"

Dark Archive

|Absalom Initiation Slides

Regnum finds the pit and the enemy within. Inside the pit is a sharp-featured humanoid headed creature with the sinuous body of a snake surrounded by other snakes.

Enemy is 10ft down in the pit

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Well, since Regnum used his move action to PER, he can't get closer this round to do anything else.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

delay after the enemy comes out of the pit

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

"Pour fire in the pit!"
Moving closer Trutzburg concentrates to attack if something moves out.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Perception: 1d20 + 11 ⇒ (12) + 11 = 23
Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20

Is this foe Chaotic?

Baied ponders her options, readying herself for a fight while listening to the incantations, trying to identify the spell

Dark Archive

|Absalom Initiation Slides

Baied senses no auras of chaos coming from anywhere in the room. But she can tell that the spell being cast is displacement.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

haha too bad! ^^

Saint Gudule moves inside and begins to focus on Barm, as the man becomes more and more big.

Casting Enlarge Person on Barm.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Will I be able to hit him after I become large, with my sword, if I get closer?

Dark Archive

|Absalom Initiation Slides

Enlarge person takes 1 round to cast, then finishes at the start of your next turn. I'd say yes, you can reach him, but I think he would have cover. The pit isn't described, like at all in the scenario, nor is it pictured well, or at all, on the map.

Dark Archive

|Absalom Initiation Slides

Also, the creature has no climb speed or skill ranks, so I'm not sure why it has been placed in a pit to fight you, especially since it can't do anything to you from in the pit.

The serpent creature rises up over the pit and slithers out to face Barm. It then tries to wrap itself around Barm.

grapple: 1d20 + 8 ⇒ (19) + 8 = 27 This provokes, so it probably won't actually succeed since the damage you deal gets added to the check as a penalty. This creature has some weird tactics for it's skill set.

Initiative Order, Bold May Go!
Map Slide
Enemy
Regnum
Talondreal
Trutzburg
Barm
Saint Gudule
Baied

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm now larger and stronger steps back 5ft.and strikes hard.

Furious Focus (power attack) +1 adamantine Greatsword: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 2d8 + 12 + 6 ⇒ (2, 1) + 12 + 6 = 21

Furious Focus (power attack) +1 adamantine Greatsword: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 2d8 + 12 + 6 ⇒ (6, 3) + 12 + 6 = 27

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Once Barm is enlarged, Saint Gudule focuses his gaze on the creature.

Hampering Hex: –2 penalty to AC and CMD for 7 rounds. A DC 18 Will saving throw reduces this to just 1 round.

If Barm is grappled, Saint Gudule will cast "Liberating Command" on him.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum does his thing, shoot, reload, and shoot again....

Musket: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
Damage: 1d12 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Musket: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
Damage: 1d12 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Dark Archive

|Absalom Initiation Slides

Well we have displacement miss chance, so lets find out. Lets go with high hits.

barm AoO attack: 1d100 ⇒ 44
barm standard attack: 1d100 ⇒ 17

Regnum miss chance: 1d100 ⇒ 43
Regnum miss chance: 1d100 ⇒ 80

Both of Barm's attacked were aimed at the false image of the creature, while one of Regnum's bullets joins him. The other bullet finds its mark though.

will save: 1d20 + 9 ⇒ (17) + 9 = 26

Saint Gudule casts Liberating Command on Barm, seeing as how he is now grappled.

Initiative Order, Bold May Go!
Map Slide
Enemy, -9hp Grappled
Regnum,
Trutzburg
Barm, Grappled, roll a Liberating Command escape (+14 bonus)
Saint Gudule
Baied

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied tries to hit the creature with a bolt from her crossbow, if only to try to contribute.

Of course she misses.

Msw Crossbow: 1d20 + 4 ⇒ (4) + 4 = 8
Dmg: 1d8 ⇒ 2

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

As Trutzburg delayed till the enemy appeared he quickly stabs the snakething.
Attack: 1d20 + 13 ⇒ (3) + 13 = 161d10 + 15 ⇒ (3) + 15 = 18
Attack: 1d20 + 8 ⇒ (15) + 8 = 231d10 + 15 ⇒ (8) + 15 = 23

Dark Archive

|Absalom Initiation Slides

escape artist, Barm: 1d20 + 2 + 14 ⇒ (11) + 2 + 14 = 27 Your profile says +2 escape artist, does that account for Armor Check Penalty and ranks?

Assuming that number is accurate, Barm escapes from the serpent.

miss chance, sticking with high is good: 1d100 ⇒ 91

Trutzburg hits with one of his attacks, despite the extremely blurry state of the snake creature.

Baied fires a crossbow, but many of you wonder where she was aiming.

The creature gives up on grappling for now as it tries to cast a spell instead.
concentration, defensive cast: 1d20 + 10 + 4 ⇒ (7) + 10 + 4 = 21
It succeeds (barely) and a bolt of lightning suddenly arcs through Barm, Regnum, and Baied!
electric damage, DC 16 reflex for half: 7d6 ⇒ (5, 1, 5, 3, 2, 1, 5) = 22

Initiative Order, Bold May Go!
Map Slide
Enemy, -9hp Grappled
Regnum, DC 16 reflex save
Trutzburg
Barm, DC 16 reflex save
Saint Gudule
Baied, DC 16 reflex save

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Ref save: 1d20 + 3 ⇒ (11) + 3 = 14

Baied did her utmost to escape the full blast... but she's a little too slow.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Reflex dc 16: 1d20 + 11 ⇒ (19) + 11 = 30

Dancing around the electricity, Regnum is still able to reload his musket and get a shot off.

Musket: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Missfire!!!!!!!!!

Regnum works quickly to clear the wet powder so he can fire again next round.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Yes, +2 escape artist is correct, Armor Check Penalty and ranks are included

REF: 1d20 + 5 ⇒ (8) + 5 = 13

Barm tries to hit it again.

Furious Focus (power attack) +1 adamantine Greatsword: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 4d6 + 12 + 6 ⇒ (1, 3, 5, 2) + 12 + 6 = 29

Furious Focus (power attack) +1 adamantine Greatsword: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 4d6 + 12 + 6 ⇒ (6, 6, 1, 1) + 12 + 6 = 32

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg attacks too.
Attack: 1d20 + 13 ⇒ (12) + 13 = 251d10 + 15 ⇒ (7) + 15 = 22Attack: 1d20 + 8 ⇒ (7) + 8 = 151d10 + 15 ⇒ (4) + 15 = 19

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule, seeing the hard fight, taps with his feet on the ground. His eyes now white, an aura of strength and courage begins to surround the party.

Allies within 30 feet of receive a +1 morale bonus on attack rolls and weapon damage rolls.

Dark Archive

|Absalom Initiation Slides

Barm and Trutzburg both work together to get a hit in, using their second attacks to distract the creature for the other to get their hit in.

Regnum's gun clicks, but nothing happens.

Saint Gudule does some kind of jig and makes everyone courageous (included for everyone's actions).

Baied takes a full hit of lightning and thinks about what she wants to do to help.

Initiative Order, Bold May Go!
Map Slide
Enemy, -52hp
Regnum, -11
Trutzburg
Barm, -22
Saint Gudule
Baied, -22

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

I'm not seeing anything in bold

Dark Archive

|Absalom Initiation Slides

The website was having some issues, but its back (for now). Baied still needs to go before I start the next round.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied steps back, and unleashe a wave of golden, curative energy that soothe some of her wounds and her partners.

Wisely, the snake-like creature isn't healed, even if the golden aura hits it

Selective channeling, excluding our foe: 3d6 ⇒ (5, 4, 3) = 12

Dark Archive

|Absalom Initiation Slides

Baied heals her allies, as well as herself, closing everyone's wounds for the most part.

"Where is Sartoss!?" the serpent asks as she tries to bite and sting Barm.

bite: 1d20 + 8 ⇒ (2) + 8 = 10
sting: 1d20 + 8 ⇒ (1) + 8 = 9

But both of its attacks miss Barm without even coming close.

Initiative Order, Bold May Go!
Map Slide
Enemy, -52hp
Regnum,
Trutzburg
Barm, -10
Saint Gudule
Baied
, -10

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum reloads his musket from his misfire, aims, and shoots again!

Musket: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Damage: 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Now is not time for conversation."
Barm strikes again.

Furious Focus (power attack) +1 adamantine Greatsword: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 3d6 + 12 + 6 ⇒ (6, 1, 4) + 12 + 6 = 29

Furious Focus (power attack) +1 adamantine Greatsword: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 3d6 + 12 + 6 ⇒ (3, 1, 2) + 12 + 6 = 24

Dark Archive

|Absalom Initiation Slides

miss chance, regnum: 1d100 ⇒ 51 hit
miss chance, barm: 1d100 ⇒ 16 miss
miss chance, barm: 1d100 ⇒ 26 miss

Regnum finds the correct spot to aim at, but Barm swings twice at the blurry outline of the creature.

Initiative Order, Bold May Go!
Map Slide
Enemy, -68hp
Regnum,
Trutzburg
Barm, -10
Saint Gudule
Baied, -10

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Maintaining his aura of glory, Gudule says a few in a language that sounds like random words put together and a chain appear out of the aether.

"Sartoss is dead. Don't fret, you'll join him soon." he says, a sly grin on his lips.

The chain attacks the creature, trying to entangle it!

Entangle, aura: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
GM: I'll let you roll for the mischance.

SR?: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16

Casting Chain of perdition.

DON'T FORGETTI: Allies within 30 feet of receive a +1 morale bonus on attack rolls and weapon damage rolls.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied waits until Truzburg has stricken

Delays

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

"unfortunately Sartosss won´t join uss for the resst of hiss life!"
Trutzburg quickly stabs with his polearm.
Attack: 1d20 + 13 ⇒ (14) + 13 = 271d10 + 15 ⇒ (1) + 15 = 16

Dark Archive

|Absalom Initiation Slides

miss chance, Saint Gudule: 1d100 ⇒ 4
miss chance Trutzburg: 1d100 ⇒ 55

Saint Gudule's chain tries to wrap around the wrong image of the creature, but Trutzburg watches closely and stabs at the opposite image at the same time. This blow being the last one that the serpent can take.

Combat Over!

Ok, so the creature's tactics are: "Sanaz toys with PCs while casting defensive spells, then uses spells judiciously and tries to knock PCs into the pit". The problem with that is that its only spells are displacement, lightning bolt (DC 16), cat’s grace, invisibility, scorching ray, expeditious retreat, magic missile, ray of enfeeblement, shield, silent image, daze, detect magic, light, mage hand, open/close, ray of frost, read magic. So I'm not sure what spells it is supposed to use to knock you in the pit, or how it is supposed to get you in the pit in general. I tried to grapple Barm to throw him in, but its CMB is terrible and it doesn't have any improved maneuvers to make use of.

Looking down into the pit, you see a swarm of venomous snakes, but also the glint of gold. Given enough time, you could kill all the snakes safely from outside the pit if you have the resources or skills to harm swarms, otherwise there is nothing else of interest in the room.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Given Regnum has his Swarmbane Clasp (that allows regular weapons to deal damage to swarms), he jumps down into the pit and bashes the snakes to death with his club.

Dark Archive

|Absalom Initiation Slides

Would not recommend jumping into the pile of snakes with their CON damage poison plus distraction.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Ok, then he shoots and keeps shooting to get the snakes dropped.

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