GM Dinketry's Against the Aeon Throne for FoDs and GCP Faithful! (Inactive)

Game Master dinketry

Here's to the finest crew in Starfinder!

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The Barazad


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"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

It's time to open the Sh-Ux death spoiler above, for a touching tribute

Not wanting to create any more noise than necessary so close to the barracks, JD will draw his newly acquired survival knife from his armour and rush to the Hobgars.

Survival Knife: 1d20 + 3 ⇒ (8) + 3 = 11
Damage, S: 1d4 ⇒ 1

Grand Lodge

The Mountain's Maw |

JD swings wildly at the nearest hobgar, scoring a superficial gash across the creature's back.

Jarix may act!


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Like JD, Jarix goes at the hobgars with his knife rather than a gun.

Trick Attack: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 Damage: 1d4 ⇒ 3
Survival Knife: 1d20 + 4 ⇒ (5) + 4 = 9 Slash Damage: 1d4 ⇒ 1

Grand Lodge

The Mountain's Maw |

Jarix misses with his knife slash.

Round 10!

Both hobgars converge on the tech-laden mechanic with biting attacks.

Melee Attack vs JD KAC: 1d20 + 1 ⇒ (17) + 1 = 181d3 ⇒ 1 HIT! 1pt dmg, JD!
Melee Attack vs JD KAC: 1d20 + 1 ⇒ (11) + 1 = 121d3 ⇒ 3 MISS!

Both JD and Jarix may act!


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

"Gah! Rodents. Shoo!" JD curses as he lashes out at the hobgars again.

Survival Knife: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 ⇒ 3

Grand Lodge

The Mountain's Maw |

JD slashes again at one of the hobgars, opening a large gash. The creature squeals and runs for the tree line.

It is Jarix’s turn!


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

"It worked! Shoo it away Jarix, let's clean this mess up and get outta here."


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix doesn't try anything fancy, only tries to get the hobgar to run away.

Survival Knife: 1d20 + 4 ⇒ (20) + 4 = 24 Slash Damage: 2d4 ⇒ (2, 3) = 5

Grand Lodge

The Mountain's Maw |

Jarix guts the last hobgar, leaving the annoying creature to twitch out its final moments. He and JD quickly clear the scene at the side of the Azlanti garrison after collecting the parts of Sh-Ux strewn about on the ground.

Back at the moisture collector, Mallura and Verne have successfully determined how to acquire whatever water rations would be needed by Aibretta (and others) now that the dampening effect of the water elemental has been removed. A few empty hydration containers stand nearby, ready to be filled.

What to do next?


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

After clearing away the evidence and attempting to locate Sh-Ux's old laser pistol from inside it's casing, JD tries to thank Jarix without actually saying thank you. "You didn't have to come with me, but I, uh, well... should we try to get the voice box from the Hobgar cage? , He clumsily changes the topic, ...Or get the Captain on the comms and make sure that water elemental hasn't regrouped?"

He's acting shifty, and looking about nervously for any approaching danger.

Grand Lodge

The Mountain's Maw |

Amongst the scattered debris around Sh-Ux's body on the ground, JD and Jarix find the worse-for-the-wear voice box.

That's the bonus you get for remembering the item that you were looking for in the hobgar cages in the first place - especially when your GM forgot it!


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

"Here it is." Either Jarix doesn't mention the comment or doesn't notice it as he shows the voice box. "Let's get back to the others."


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

Thanks GM!

"Great, some good news anyway"

JD activates the comm unit on his custom rig.

"Captain, Vern, what's your status? You want us to head back to you, or meet back at Aibretta's?"


Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

Back at the moisture collector, Verne fills the water containers.

JD wrote:
"Captain, Vern, what's your status? You want us to head back to you, or meet back at Aibretta's?"

"We're a bit worse for wear, but nothing a bit of rest and medical attention won't fix," the android replies. "We should be able to handle bringing the water over ourselves. Meet you are Aibretta's."


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

"Confirmed. Get yourselves back to ground. How'd Sh-Ux fare? Did he get the voice box?"

While she talks, Mal is hastily grabbing a hydration container and filling it so she has something to show Aibretta for all the hassle. Once the vessel is full, she nods Verne off toward the east, aiming to make for the woods and get back to the secret entrance into Aibretta's under tree cover.

Grand Lodge

The Mountain's Maw |

Madelon's Landing seems busy with all sorts of unseen noises as the crew make their individual trips back to Aibretta's domicile. Occasional rifle shots, punctuated yells, and two further explosions echo out from the west, indicating the Azlanti force active in combatting an unknown threat to the occupation. Scattered zaps of electrical energy highlight the chaotic work of the newly-freed hobgars across the colony as well. The crew return without bother to Aibretta's and re-enter the forest-side secret door lugging a few precious containers of water liberated from the moisture collector. Your expectations of a welcome greeting fall short, however, as a pale Aibretta rushes to meet you, twisting uncharacteristically nervously at a metal ring on one of her fingers.

"They’ve got him! The Azlanti, I mean. They’ve got Jellik cornered - probably captured by now. The blasted idiot snuck out for some sabotage and got caught. They've got him pinned down somewhere to the southwest of here near Madelon's residence." Aibretta gives the ring on her finger an angry twist. "The turnip-brain sent me a message using our wedding band. Please hurry and rescue the damned fool; they're likely to kill him as a warning to other would-be-rebels rather than lock him up. I'll take care of a distraction to prevent further squibs from turning up - that water should help.”

The mechanic points out to you where she estimates Jellik to be; it coordinates nicely with where the majority of the noises that you've heard have been coming from. She then swiftly empties a container into the previously-inert vehicle that rested on top of the in-ground bunker and starts up its engine.

Colony Map (Slide 10) updated.


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

Mallura's face falls in dismay when she hears what has happened. "Well, there's no rest for the wicked, gents," she tells her crew. "Let's saddle up and move before...eh, nevermind. Let's just move."

Do we want to move through the forest for this, or take the more direct route through the settlement?


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

JD's response to Mallura's radio transmission:

"We did recover the voice box, yes. We have Sh-Ux." After he stops transmitting, he adds to Jarix, "Most of him, anyway"

"Sorry, Buddy"JD utters quietly as he dumps bits of twisted metal from his pack into a bin as Aibretta approaches.

"That explains the sounds of combat we've been hearing. No wonder we were able to move around without raising any alarms. He begins checking all his weapons for readiness as he talks, and secures them away on his armour. "We owe it to him to mount a rescue. And more important, he owes me a drink still"

Ready to move out, he casts one last look at the bin of Sh-Ux bits before stepping off with the team.

I think we would be ok moving right down the trail, sounds the Azlanti were tied up down there


Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

Either is fine with me.


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"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

Mal looks at her crew, reading the weariness in their faces. She moves to adjust one of her holsters and realizes how wet her clothes still are after getting smacked around by the elemental. This is going to be a mess, she thinks, realizing how ill prepared the team is for another fight. But we can't stop now. Especially when Jellik's life could be on the line.

"Alright, Brilliance crew. We've got a friend in a hard spot. We're battered and bruised, ammo is limited, and we're down a gun with Sh-Ux being out of commission for the moment." Mallura gives JD a sympathetic look as she mentions the fallen drone. "And I've got more bad news. I got word during our previous scuffle with the Azlanti that Asenath succumbed to her disease, and is dead."

The captain pauses for a moment to let this dour news sink in, then picks up again. "But don't let all that make you think we're done here! If anything, I want you to think of what those Azlanti scum have caused here and take that anger with you into this fight. They invaded this colony, which has kept us from being able to get Nath the treatment she needed. They neglected the hobgar cages, which lead to Sh-Ux getting taken out. And now they're going to try to take out Jellik? I don't know about you all, but I say NO PRONKING WAY! We don't have much time here, boys. So let's shoot up any serums we need and make our way through town to go help Jellik. We're going to show Madelon's Landing that there are people here who are going to fight alongside them to retake their colony! Let's go!"

Mallura pulls out her one remaining healing serum, jams the injector into her leg and tosses it aside, then draws her pistol. She strides over to the secret exit and waits for her crew to line up.

Serum of Healing: 1d8 ⇒ 7

Alright, we're gonna go through town to get to Jellik's position. Let's see how this goes!


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix uses his serum of healing as well before shouldering his gun.

Serum of Healing mk 1: 1d8 ⇒ 2


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

At the news of Asenath's passing, JD removes Sh-Ux's laser pistol and stares at it, turning it over in his hands. Modified heavily to fit into the drones casing, it's trigger and handle have been removed, but could still be used by a human hand as if holding some kind of small vacuum. Despite it's modification, he remembers for a moment it's original owner.

"It's been a long time since I've lost anybody. It's been a long time since I've had anybody to lose." He looks up at the group, and tucks the laser pistol away again. "Let's not lose anyone else today."

Knowing he's charging into an Azlanti Patrol, is it possible for JD to activate his energy shield on route to the location? But not to early as to attract loose hobgars on route.


Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

Verne, although somewhat fatigued, nods at Mal and the rest of the crew.

"Rest later, save Jellik now. Got it."

Grand Lodge

The Mountain's Maw |

The crew of the Brilliance race as heedlessly as they dare across the village green to the southwest, weapons and eyes out for Azlanti forces active in the night. The sounds of shouts and movement grow louder as they make their way through the ever-present fog. A out-of-cycle streetlight casts its yellowing light on the misty scene as the group approaches, a small and huddled group of bed-clothed citizens gathered at the intersection of paths leading from dark trailer compounds.

It is easy to spot Jellik dangling from the lamppost by his manacled hands. His body hangs so his feet nearly touch the ground, his nose crushed and bleeding badly, fresh bruises rising all over his face. Two senior Aeon Guard cadets, their helmets both clipped to their belts, stand near the gurgling and coughing Jellik, one holding a taclash and knife in each hand, the other gripping his rifle and grinning at the crowd's horrific expressions A half-dozen colonists stand around watching in numb shock. Just as the crew arrives, the Azlanti cadet holding the rifle (blue) wheels at you all and calls out in accented Common: "There's the conspirators now! Like rats to a flood - you're too late for your friend!"

At this, the other cadet (red) slashes Jellik across the stomach with his knife, opening an ugly wound that begins to darken with blood. The rifle-wielding cadet moves behind the nearest group of onlookers and aims.

Roll for Initiative!

GM rolls: 1d20 + 2 ⇒ (6) + 2 = 81d20 + 4 ⇒ (13) + 4 = 171d20 + 2 ⇒ (8) + 2 = 101d20 + 1 ⇒ (18) + 1 = 191d20 + 1 ⇒ (11) + 1 = 121d20 + 1 ⇒ (17) + 1 = 18

Initiative Order:
  • Verne
  • Senior Cadet B (blue)
  • Jarix
  • Senior Cadet A (red)
  • Mallura
  • JD
  • Jellik
  • Verne, you may act!


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne reacts as soon as the cadet slashes Jellick, approaching the soldiers (Move 20 feet) while tapping into his mystic source to try to prevent Aibretta's ex-husband from any further damage.

    He locks eyes on the (red) cadet, and speaks the Command word: "Halt."


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Mal screams as the knife-wielding guard slashes Jellik's stomach, then her expression turns cold and deadly as she shouts at the man in Azlanti.

    Azlanti:
    "I'm going to say this in your own barbaric language so you can understand me, you filth. You...will...die...for what you have just done."

    Grand Lodge

    The Mountain's Maw |

    Will Save: 1d20 + 1 ⇒ (14) + 1 = 15 SUCCESS!

    The marksman squeezes off two shots in rapid succession at the advancing mystic.

    Ranged Attack #1: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 181d8 ⇒ 2 HIT! 2pts dmg, Verne!
    Ranged Attack #2: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 111d8 ⇒ 2 MISS!

    One of the bullets hits Verne in the shoulder. The crowd screams.

    It is Jarix's turn!


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Jarix gets closer taking cover and firing at red.

    Trick Attack: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 Damage: 1d4 ⇒ 3
    Thunderstrike Sonic Rifle: 1d20 + 4 ⇒ (4) + 4 = 8 Sonic Damage: 1d10 ⇒ 3

    Grand Lodge

    The Mountain's Maw |

    Jarix's shot blasts past the cadet (and Jellik). In response, the cadet grins and runs towards the operative. He then whips his tactical lash ('tac-lash') around his head, whipping it out at Jarix's pistol!

    Disarm: 1d20 + 8 ⇒ (1) + 8 = 9 FAIL!

    The clumsy attempt drapes the taclash ineffectively around the disappointed cadet's shoulders. He shouts back at Mallura (in Common).

    "Interlopers! Why must you bring pain and disappointment on these poor Nakondis colonists? It is because of you and that dangling pig that we must teach you a lesson for the glory of the Aeon Throne."

    Mallura and JD may act!


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD rushes forward with his rifle drawn, and fires at the second blue Azlanti Cadet.

    Hunting Rifle: 1d20 + 3 ⇒ (19) + 3 = 22
    Damage: 1d8 ⇒ 8


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Ignoring the cadet's propaganda, Mal fans out to the east, keeping her attention on red the entire time. As she skids to a halt, she turns and looks thoughtful for a moment. "Hey, guys maybe he's right? Maybe we should just give up and let the Azlanti oppress all of us. Whaddya think?"

    Move and Clever Feint against Red (DC = 15+ 1 1/2 x enemy's CR)

    Bluff, expertise: 1d20 + 11 + 1d6 ⇒ (17) + 11 + (6) = 34

    I should hope that does it! Red is now flat-footed against me and all allies until end of my next turn.

    Grand Lodge

    The Mountain's Maw |

    JD jets forward, ignoring the panicked citizens and zeroing in successfully on his target. Mallura's words cause the cadet standing near the gurgling Jellik to lower his taclash and cock his head in confusion.

    Round 2!

    Initiative Order:
  • Verne
  • Senior Cadet B (blue)
  • Jarix
  • Senior Cadet A (red)
  • Mallura
  • JD
  • Jellik
  • Verne may act!


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne crosses the remainder of the space between him and Jellik (Move 20 feet). He tries to assess the man's current condition.

    "Try to stay still."

    Medicine: 1d20 + 9 ⇒ (2) + 9 = 11

    If Jellik is dying/Verne isn't sure:
    The android mystic casts stabilize.

    If Jellik isn't dying:
    Having determined Jellik is stable, if not in perfect health, Verne turns his attention to the nearest
    red cadet.

    Pulsecaster pistol: 1d20 + 2 ⇒ (5) + 2 = 7
    Damage: 1d4 ⇒ 2

    "I need a medkit!" he shouts to the others.

    Grand Lodge

    The Mountain's Maw |

    Verne quickly determines Jellik's wound to be severe and life-threatening. Verne's mystical touch seems to slow the advance of the blood from Jellik's wound, though Jellik slumps forward in exhaustion as he does so.

    The rifle-wielding cadet doesn't like Verne's actions.

    Ranged Attack vs Verne KAC: 1d20 + 6 ⇒ (5) + 6 = 111d8 ⇒ 1 MISS!

    His bullet pings off the lamppost from where Verne is strung; he then steps fully behind the panicked crowd, cursing unintelligibly.

    It is Jarix's turn!


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Jarix moves up to the cadet and tries to stab him.

    Trick Attack: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 Damage: 1d4 ⇒ 3
    Survival Knife: 1d20 + 4 ⇒ (6) + 4 = 10 Slash Damage: 1d4 ⇒ 4

    Grand Lodge

    The Mountain's Maw |

    Jarix's juke and slash fail to connect with the taclash-wielding cadet. In response, the cadet steps back, holding his knife in a combat pose at the operative. He reveals his ruse as he flicks his wrist behind him at Verne, attempting to trip the mystic!

    Trip Attempt: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 MISS!

    The whip bats up against Verne's legs, but fails to ensnare him. The android awkwardly hops out of the way, acutely aware of the attempt

    Mallura and JD may act!


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Mal moves over into cover beside the post, pulling out her laser pistol as she moves, and levels the weapon at red and squeezes off a shot.

    Azimuth laser pistol vs FF EAC: 1d20 + 3 ⇒ (4) + 3 = 7 Damage (F): 1d4 ⇒ 3


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD charges around the crowd to get in behind the second Azlanti Soldier. As he runs he waves at the group and yells, "Get down, get down!"

    He once he has a clear shot, he raises his rifle and fires.

    Azlanti Hunting Rifle: 1d20 + 3 ⇒ (6) + 3 = 9
    Damage: 1d8 ⇒ 2

    Grand Lodge

    The Mountain's Maw |

    Jellik dangles limply from the lamp-post by his wrists, his feet tickling the ground. His bloody wound does not seem to be haemorrhaging further. The crowd screams with fear, shifting and ducking as JD and Mallura move and shoot at their respective targets. Both shots miss wide in the chaos.

    Round 4!

    Initiative Order:

  • Verne
  • Senior Cadet B (blue)
  • Jarix
  • Senior Cadet A (red)
  • Mallura
  • JD
  • Jellik
  • It is Verne's turn!


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne positions himself between Jellik and the attacking (red) cadet.

    "We need a medic or a medkit over here!" he calls out again, to his comrades as well as the crowd.

    He strikes out with his baton.

    Tactical Baton: 1d20 + 2 ⇒ (18) + 2 = 20
    Damage: 1d4 ⇒ 3

    Grand Lodge

    The Mountain's Maw |

    The injured cadet fires twice: once at JD, and once at the crowd of onlookers!

    Ranged Attack vs JD KAC: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 141d8 ⇒ 1 MISS!
    Ranged Attack vs NPC KAC: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 31d8 ⇒ 6 MISS!

    Both bullets miss, though the efficacy of the second shot is immediately evident as the crowd panics and races in multiple directions.

    The entire area within the box is now difficult terrain. Additionally, any shot into the box is treated as if firing into soft cover (i.e. targets get an AC bump). It is Jarix's turn.


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Jarix uses the fleeing crowd to help hide him as he moves up to the cadet and tries to use his blade to dispatch his foe.
    Trick Attack: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 Damage: 1d4 ⇒ 2
    Survival Knife: 1d20 + 4 ⇒ (3) + 4 = 7 Slash Damage: 1d4 ⇒ 1

    I am so frustrated with this dice roller

    Grand Lodge

    The Mountain's Maw |

    Jarix's attack gets turned aside by the wily cadet, who returns his knife thrust with one of his own.

    Melee Attack vs Jarix KAC: 1d20 + 8 ⇒ (19) + 8 = 271d4 + 5 ⇒ (1) + 5 = 6 HIT! 6pts of damage, Jarix!

    The cadet drives his knife into the operative's torso with a triumphant shout, just penetrating into Jarix's chest muscles.

    It is Mallura and JD's turn.


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD pushes through the fleeing crowd, making it about 15 feet forward. Once the crowd has cleared away in front of him and he has a clear shot, he raises his rifle and fires again.

    Azlanti Hunting Rifle vs Blue, with -4 for soft cover: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
    Damage: 1d8 ⇒ 8


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Mal moves into cover again and continues firing on red, determined to take down the obstinate guard.

    Semi auto: 1d20 + 3 ⇒ (8) + 3 = 11 Damage (P): 1d6 ⇒ 4

    Grand Lodge

    The Mountain's Maw |

    JD's shot is pulled just off-target as a fleeing settler races in front of his aim. Mallura's shot pings into the side of the building where the whip-wielding cadet has moved.

    ROUND 5!

    Initiative Order:
  • Verne
  • Senior Cadet B (blue)
  • Jarix
  • Senior Cadet A (red)
  • Mallura
  • JD
  • Jellik
  • It is Verne's turn.


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Desperate to help Jellik, Verne checks his pockets one more time. His fingers wrap around the vial of a healing serum.

    He administers it immediately.

    Mk1 Healing Serum: 1d8 ⇒ 6

    Grand Lodge

    The Mountain's Maw |

    Verne sinks the hypoderm into Jellik's thigh, providing some form of healing to the unconscious colonist who remains helplessly shackled to the lamp-post. The rifle-toting cadet races to the side of one of the buildings and squeezes off a shot at JD.

    Melee Attack vs JD KAC, Soft Cover: 1d20 + 5 ⇒ (9) + 5 = 141d8 ⇒ 6 MISS!

    The shot into the churning cauldron of onlookers stokes terror levels.

    It is Jarix's turn!


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Jarix is not about to let red go. He continues his assault.

    Trick Attack: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 Damage: 1d4 ⇒ 3
    Survival Knife: 1d20 + 4 ⇒ (16) + 4 = 20 Slash Damage: 1d4 ⇒ 3

    Grand Lodge

    The Mountain's Maw |

    Jarix feints at the whip-wielding cadet, then swoops in low, scoring a nasty vertical slice on the inside of the cadet's thigh. Yelping with pain, the cadet steps back and lashes out at the operative, causing a local colonist to dive for cover!

    Melee Attack, Taclash, Soft Cover: 1d20 + 8 ⇒ (6) + 8 = 141d4 + 5 ⇒ (3) + 5 = 8 MISS!

    The flexible metal lash cracks harmlessly up against the side of the building

    It is JD and Mallura's turn!

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