GM Dinketry's Against the Aeon Throne for FoDs and GCP Faithful! (Inactive)

Game Master dinketry

Here's to the finest crew in Starfinder!

Starship Stats
Starship Combat Cheat Sheet
Character Skill Matrix
Loot Tracking Sheet

The Barazad


1,201 to 1,250 of 2,274 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

"That's a good thought, Verne. I do wonder where you all had your storehouses, or did you just keep everything in your own homes?"

Grand Lodge

The Mountain's Maw |

"I swear, it's like y'all aren't even listening," Aibretta growls at Jarix after his request for batteries and ammunition. "Allow me to spell it out slow for you so you'll get it - the Aeon schmucks have us on lockdown and they've confiscated anything valuable or useful as supplies, munition, or raw goods to make supplies. Hell, they've even begun rationing us water and food. I've got a hydro-powered energy hub that they've not recognised, but I don't have the water to power it. If you'd get me the water, then I might be able to get you some of those things you want."

Aibretta rolls her eyes at Mallura. "Oh, yeah, fat lot going to the storehouse will do ya." She stands up from her chair, stomps over to the galley, and clanks her empty cup down in the sink. She calls out from the kitchen in a sarcastic voice. "It's right next to Glimmerock. Go check it out; it's where we kept all our colony supplies, but there's that turncoat Tace you'll have to deal with."

I've pointed out both Glimmerock and the storehouse on the map.


Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

"Glimmerock?" Verne inquires, intrigued by the name. "What's that?"

Grand Lodge

The Mountain's Maw |

"It's the massive hunk of crystal that the village was built around. Madelon chose the site - he must've thought it was pretty. You haven't seen it yet? I mean, I know y'all been conniving through the trees since you arrived, but a 30 foot tall crystalline boulder in a clearing is hard to miss. Turns out, it ain't natural but it does boost our communications antenna signal - or at least, it did before the occupation."


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

'Which leads us back to taking another shot at the water, once we've rested some, I mean."

Grand Lodge

The Mountain's Maw |

"I'd be much obliged," Aibretta inclines her head to Jarix as she re-enters the main living area. "These hunting rifles are great and all, but you know how ammo goes. We ain't got a way to make more. Not yet, at least."


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

Without looking up from the open panel on Sh-Ux, JD asks "What can you tell us about Tace? Is he the quartmaster at the storehouse?"


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

"I'm curious about Tace too, Aibretta. You said he's a turncoat? That's a pretty big accusation. What'd he do?"

Grand Lodge

The Mountain's Maw |

Aibretta grunts as she resumes her seat, a hunk of an unknowable mechanical apparatus in her hands.

"Rendell Tace is the store clerk for our supply house here at Madelon's Landing. Or was. Now he's sucking up to the Aeon Throne bastards and pretending this occupation is ultimately a good thing for all of us. He's the one who informed the squibs of who had what weapons stashed - nearly got Quorsica killed when they raided her place. Tace is trash." Aibretta spits on the apparatus for punctuation, then produces a grimy rag and begins polishing it with a scowl on her face.


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

JD closes the hatch on Sh-Ux. "That's it for now, Shim"

He turns to the group. "What's the move then, go hit the water elemental and let Sh-Ux sneak to the Hob Box like Verne suggested? Or should we lay low for a little bit and maybe go shake down Tace? Could acquire some weapons and supplies that way"


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

"Eh...I'm doubtful the yellow fleem-head has any weapons stashed away from what Aibretta's saying about him. I dunno. Maybe it's worth checking in on him anyway, though. If we get the elemental outta the way, maybe we can raid his place for UPBs."

Grand Lodge

The Mountain's Maw |

Aibretta looks at Mallura severely.

"You mean you'd raid OUR place for UPBs. It's the colony's supplies! That fleem-head, as you said, has just gifted them to the Azlanti on a gilded plate."


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

JD shoots Mallura a oh here we go again look at Aibretta's outburst.

"Can't imagine why Fulson left this lady" he thinks to himself. As a transient with a roof and a meal, however, he keeps his opinion to himself.

"Well, maybe he's got smokes, or liquor or food that's bad for you at least. All I'm sayin' is I ain't to interested in getting wet again. On the other hand, now that they know there's trouble, we ain't as worried about shakin' the hob-box. It wouldn't take much for Sh-Ux here to check out the hob-box for the voice box, while we try the moisture collector again."


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

"Alright alright, keep your coveralls on, Aibretta." The captain finds a suitably large piece of machinery to sit against and takes a load off for a moment.

"Okay. Let's do it. We go up against the elemental again next. It didn't seem like it wanted to stray too far from the pools of water, so maybe let's keep our distance and try and take it out with potshots and grenades. It'll probably be slow work, but we might actually manage to get it done that way. Any other ideas?"

Grand Lodge

The Mountain's Maw |

Aibretta shrugs at the words meant to assuage her.

"The sooner you get me the water, the sooner I can make you some 'munition. Y'all take care of patrols. Bound to be more of them now."

As Aibretta says that, almost prophetically, the colony-wide loudspeaker sounds another message in accented Common.

"Lights off. Enforced darkness. Lights off. Enforced darkness."

"Bligh's balls," Aibretta curses, hefting herself out of her chair. "Y'all please go irritate them some more so they stop irritating me so much." She punctuates that statement as she slams off the main light switch to her domicile, leaving the interior dimly-lit only by residual electromagnetic signals from her multiple generators.

Agreed to go back to the moisture collector?


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

Agreed! Let's go make a splash!

Grand Lodge

The Mountain's Maw |
Mallura Barbinis wrote:
Agreed! Let's go make a splash!

DAD JOKE INCOMING! DAD JOKE INCOMING!


Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP
Mallura wrote:
"Any other ideas?"

"If there was a way to determine the command word the Azlanti used, we'd likely be better off," Verne chimes in. "That, or find out how to drain the moisture collector to the elemental is less...in its' element? Whatever we can do to better even out the fight."

Grand Lodge

The Mountain's Maw |

After taking a breather and waiting out the repeated announcements via loudspeaker warning Madelon's Landing citizens to remain indoors, the crew of the Brilliance slip out the secret rear entrance of Aibretta's junk house into the darkness of the Nakondis night. Strange insects and stranger-still animal noises call out from the darkened trees as the group make their way east towards the cemetery. The sight of their recent firefight remains eerily quiet, heightening paranoia as the group exit the trees and head in a southerly direction for the moisture collector.

Can I get a marching order in the discussion thread, please?

As the group reach the clearing around the moisture collector, a distant detonation sounds off far to the west. The crew freeze, considering their next move as they strain their ears for further sounds of violence.

What.....do you........do?


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix will take lead. He warily moves about to keep from being ambushed. He'll pick up a stone along the way.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Stealth: 1d20 + 9 ⇒ (12) + 9 = 21


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

Captain Mal bravely brings up the rear, knowing that even Verne is more combat-savvy than herself, especially with his powerful magical abilities. She tries to follow in Jarix's footsteps to avoid making noise as much as possible.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Stealth: 1d20 + 2 ⇒ (17) + 2 = 19


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

JD will follow Jarix (Second in marching order) as they snake along the bush. He appears a little on edge as they pass by the cemetery, and approach the moisture collector again.

Stealth: 1d20 + 2 ⇒ (12) + 2 = 14
Perception: 1d20 + 4 ⇒ (4) + 4 = 8

When the explosion sounds, he freezes to listen. "What was that, combat, or maybe the mining operation Jerrik was talking about?"


Combat Drone HP 20/30 | EAC 13 KAC 16 | Fort: 3 | Ranged +4 | DR 1/-

The drone shimmers and vanishes. It follows the group along past the cemetery.

Stealth: 1d20 + 17 ⇒ (19) + 17 = 36

No peeking!:
Once the group starts moving south past the cemetery and towards town, after a look and a nod from JD, the drone pauses. Once the group moves off, it begins moving west towards the Hob-Box.


Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

Verne pulls up behind JD, scanning for signs of Azlanti.

Stealth: 1d20 + 1 ⇒ (13) + 1 = 14
Perception: 1d20 + 4 ⇒ (7) + 4 = 11

If we capture another soldier, I'll see if I can delve into their mind to find the command code, he thinks to himself.

Grand Lodge

The Mountain's Maw |

Jarix:
You hear the sounds of a distant and brief fire-fight, but nothing more after a few more minutes.

The crew pauses, awaiting their next move.

We are back on the moisture collector map (Map 11)


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix whispers "There's a firefight over that way. I don't think it has anything to do with us." Almost as soon as he's done speaking, he whispers again. "And I think it's over."
Jarix continues to lead them toward the water station.

Grand Lodge

The Mountain's Maw |

Led by Jarix, the crew of the Brilliance come into the darkened clearing surrounding the moisture collector. From the periphery, it is impossible to see any water levels within the collecting vats. Nothing moves.

You're all on the map (Map 11). What next?


"J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
Skills:
Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

At the edge of the clearing, a clearly nervous JD peers out at the lonely moisture collector. His face has a look of grim determination, but his constant shifting about gives up his true nature.

"Well, we're back. Do we stake it out for awhile, or start shooting?" He whispers to his crewmates.

From what he learned last time, JD will assess the equipment and see if he can find some kind of weakness to gain an advantage over the creature. I'm thinking if We can identify some kind of way to trap the elemental in one of the water tubs to prevent it from moving around, by closing a valve or shooting out some piping.

Engineering: 1d20 + 9 ⇒ (12) + 9 = 21


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

"I'll draw it out like last time. This time, you guys put it down, ok?" Once everyone is set, Jarix tosses the stone into the pool, hopefully getting the attention of the water creature. He'll then go up to the pool with his knife at the ready.

Grand Lodge

The Mountain's Maw |

Which pool, Jarix? NE, NW, SE, or SW?


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

The one where we fought the water creature. NE?


Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

Verne pulls up the rear behind Jarix. He peers into the still waters and tries to find a sign of the water elemental.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

There must be something we can do to turn an advantage, he thinks somewhat optimistically. The android reflects on his training in the life sciences to see if there is something he could use to help them fight or otherwise defeat the creature.

Life sciences: 1d20 + 5 ⇒ (20) + 5 = 25


"Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

Mallura follows the thinking of her lead engineer and lends her help with sealing off one of the tubs. Close off NE tub to see if that helps out Jarix.

Engineering aid: 1d20 + 8 ⇒ (20) + 8 = 28

Grand Lodge

The Mountain's Maw |

Jarix's rock plunks into the empty collecting vat to the northeast. Mallura comes over to take a look at it, but there's no mechanism that she can determine that would allow her to seal it off. JD scratches his head as he tries to determine how to use the collecting system to their advantage, but has no specific ideas.

Verne considers what he knows about the natural world. He concludes that whatever attacked them from within these collecting vats was not of the natural world.

Elementals are outsiders, and thus would be identified via Mysticism.


Combat Drone HP 20/30 | EAC 13 KAC 16 | Fort: 3 | Ranged +4 | DR 1/-

Stealthy Drone Stuff, nothing to see here:

Sh-Ux makes it's way towards the garrison and the Hob Box, keeping a constant watch out for Azlanti patrols. At the sound of the distant boom, it pauses a moment, before determining the sound did not come from the crew.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

If at any point in time the drone crosses paths with the Azlanti, it will freeze in place and rely on the reactive camoflauge. If the way is clear to the Hob Box:

The little drone will scan the box for signs of a Hobgar with anything in its hand.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Knowing the hobgars will react to nearby tech, Sh-Ux will climb the pole to about the halfway point or close enough to get the Hobgars agitated, hoping the voice box will be dropped.

Athletics, Climbing Claws +8: 1d20 + 9 ⇒ (13) + 9 = 22
Stealth, during climb[/dice: 1d20 + 7 ⇒ (12) + 7 = 19
Stealth, if it gets reactive camo back: 1d20 + 17 ⇒ (5) + 17 = 22

Taking a climb action I believe removes the reactive camo, so once Sh-Ux reaches the halfway point, it will remain motionless to regain the camoflage. My plan is the drone will be visible long enough for the hobgars to see him, but will be invisible again by the time the Azlanti look to check what the commotion is about. I'll leave what I would do there, to see where you take it GM. Do what you will with this information. If there's any doubt I am going for the drunk Shimoda award, let's lay that to rest!


Ammo:
Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

Jarix warily moves in to work on the control box. "Every one stay alert. It may attack again." He expects to be attacked by the water creature and not actually fix the system.
Engineering: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

The Mountain's Maw |

Sh-Ux:
Because the platform of the Hob Box is opaque, there's no danger of actually being seen by the hobgars as Sh-Ux climbs the pole. There's also no possibility of 'scanning' the interior of the 5 foot square cage because of this as well as the electrified wire mesh encircling the box.

As Sh-Ux gets halfway up the pole, despite being unseen to the numerous furry creatures hooting from inside, they seem to detect his presence and begin rattling the cage walls, suffering a few sharp electric shocks for their efforts. An occasional electric ray rockets out in a non-specific direction from the open mesh, punctuated by louder hooting noises.

Sh-Ux spies a small control box resting right under the metal plate at the bottom of the cage, its stable red electronic light shining out from the mists enshrouding the Hob Box a further ten feet up the pole.

Meanwhile...

Jarix begins fidgeting with the moisture collector control box (I've moved Jarix to where the control box rests) in a non-specific fashion, attempting to draw the attention of the elemental creature. Sure enough, a few minutes of fiddling results in a sloshing noise from the northwestern holding vat as a familiar-appearing watery form lashes out from within at the operative!

No surprise round.

START COMBAT!

GM rolls:
1d20 + 2 ⇒ (10) + 2 = 121d20 + 4 ⇒ (2) + 4 = 61d20 + 2 ⇒ (8) + 2 = 101d20 + 1 ⇒ (6) + 1 = 71d20 + 2 ⇒ (17) + 2 = 19

Initiative Order:
  • Water Elemental
  • JD
  • Mallura
  • Verne
  • Jarix
  • ROUND 1!

    Despite being prepared for the appearance of the creature, Jarix finds himself slower than the lithe and lethal water elemental.

    Melee Slam Attack (KAC) vs Jarix: 1d20 + 12 ⇒ (19) + 12 = 311d6 + 7 ⇒ (4) + 7 = 11 pts of bludgeoning damage, Jarix!

    The creature's watery appendage buffets Jarix in the chest, knocking the wind from his lungs.

    All of you may act!

    Mallura, if you make a DC 15 Perception check:
    You spot what appears to be a newly-installed alarm device in the empty southwest tub (to Mallura's left). It appears to be the kind of device that needs to be physically activated.


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    "I hate this thing." Jarix goes into motion trying to put it off balance.

    Trick Attack: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 Damage: 1d4 ⇒ 4

    Survival Knife: 1d20 + 4 ⇒ (9) + 4 = 13 Slash Damage: 1d4 ⇒ 2


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD rushes out of the foliage with rifle at the ready, and fires a blast off at the elemental.

    Azlanti Rifle vs KAC: 1d20 + 4 ⇒ (3) + 4 = 7
    Damage: 1d8 ⇒ 3


    Combat Drone HP 20/30 | EAC 13 KAC 16 | Fort: 3 | Ranged +4 | DR 1/-

    Spoiler:
    I had pictured a cage, thanks for clarifying. I assume the control box simply opens the trap?

    Sh-Ux will make the rest of the climb to the control module. It will extend a manipulator arm and position it over the button. Instead of pressing it however, the drone focuses it's single iris on the Azlanti Barracks to the south.

    Of any Azlanti respond to the gunfire to the east, Sh-Ux will press the button to open the box


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Perception: 1d20 + 4 ⇒ (15) + 4 = 19

    GM:
    Can I tell what the alarm would do? And can I deactivate it?

    Grand Lodge

    The Mountain's Maw |

    JD and Jarix both miss with their attacks as the fluid villain sloshes around the vat. Mallura determines that the alarm would likely act as alarms often do when they are activated; a simple bit of mechanical engineering would remove the hastily-installed device.

    A DC 10 Engineering check is all that is needed. Verne may take an action!

    Sh-Ux:
    The glowing red eye does not appear to be a button; it seems to be some form of a sensor device. Sh-Ux would likely need to engage with the micro-electronics of the cage's control panel (of which the glowing red eye is a part) in order to open the Hob Box.

    Sh-Ux detects no immediate activity from the barracks.


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    "Give me some cover boys. They've set up an alarm system in here. I'm going to pop it out so we don't end up with more company than we want."

    With that, Mallura reaches down into the southwest tub and begins working.

    Engineering: 1d20 + 8 ⇒ (10) + 8 = 18

    Grand Lodge

    The Mountain's Maw |

    Mallura easily deactivates and detaches the alarm device.

    Awaiting Verne's turn.


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Posting from mobile, if someone could move me it would be much appreciated.

    Verne takes a moment to reposition himself where the watery creature has emerged (Move 30 ft directly under JD).

    He fires off a shot at the elemental.

    Pulsecaster Pistol: 1d20 + 2 ⇒ (8) + 2 = 10
    Damage: 1d4 ⇒ 3

    Grand Lodge

    The Mountain's Maw |

    Verne's shot pings off the centre module of the moisture collector.

    Initiative Order:
  • Water Elemental
  • JD
  • Mallura
  • Verne
  • Jarix
  • Round 2!

    The elemental bursts forth from the collecting vat at Jarix.

    Melee Slam Attack (KAC) vs Jarix: 1d20 + 12 ⇒ (3) + 12 = 151d6 + 7 ⇒ (4) + 7 = 11 MISS!

    Jarix dodges at the last moment, catching a sheet of non-damaging mist in the face. The elemental splashes back into the vat, disappearing from view.

    Everyone else may act! Note that the water elemental is not visible.


    Ammo:
    Auto-Pistol 6/9 (29), Sonic Rifle 6/20, Hunting Rifle 0/6
    Human Tempered Pilgrim Operative (ghost)/ Soldier (sniper) 2/1|SP 0/22 HP 8/23 RP 1/4| EAC 15 KAC 17| F +5 R +5 W +5| Init +8| Percep +6

    Jarix readies to attack when the water thing appears again.

    Survival Knife: 1d20 + 4 ⇒ (3) + 4 = 7 Slash Damage: 1d4 ⇒ 3


    Male Android Level 3 |12/18 SP 4/22 HP 0/5 RP

    Verne casts Reflecting Armor in preparation for the next round of attacks.


    "J.D" Power | Male Human Mechanic Level 3 | SP 0/21 HP 0/22 RP 2/4 | EAC 16 KAC 17 | F+4 R+5 W+2 |
    Skills:
    Ac+1, Ath+5, Co+10, Cu+4, Eng+10, Med+9, Per+6, P.S.+9, Pi+8, Pro+7, St+2

    JD will ready an attack for when the creature appears again.

    Azlanti Hunting Rifle: 1d20 + 4 ⇒ (11) + 4 = 15
    Damage: 1d8 ⇒ 7


    "Captain Mallura Barbinis" | Female Damaya Lashunta Corporate Agent Envoy 3 SP 0/15 HP 1/22 RP 0/5 | KAC 14 EAC 13 | Saves F+2 R+5 W+3 | Initiative +2; Perception +4 | Status: N/A

    Mallura looks across from her side of the tower to check on Jarix. The operative looks pretty beat up, so she gives him a pep talk before backing off so the elemental can't come out swinging on her.

    "Keep it up, Jarix. You get that thing working, we might never have to deal with this stupid elemental again!"

    Inspiring Boost to heal Jarix 8 SP, then back away from the vats.

    1,201 to 1,250 of 2,274 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Dinketry's Against the Aeon Throne Campaign for FoDs and GCP Faithful! All Messageboards

    Want to post a reply? Sign in.