Temple of Elemental Evil(Pathfinder editon) (Inactive)

Game Master Critzible

A classic module for one of the best editions of the game. Fight evil get rich, defeat demons maybe more


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NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

Augrok makes no secret of appreciating her form, as well as her capability, considering what she had collected during her foray out. Even going so far as to turn and watch her depart, he shook his head and put his attention back on their surroundings. It still awed him at the amount of trees that he could see, as foothills were not too prone to being plentiful in regards to trees. Tall grasses did not quite compare. There were trees that he did not know, as well as the difference in animals that he was enjoying the travel more than he normally did.


Nex thinks to himself, "We don't know the bandits and cultist don't have allies in town, the more people that know the more troubles we may encounter if this mission takes us beyond the mill. A bird could be sent in half the time it takes us to travel.

"My concerns are a little longer term than that. The way back to town, follow-up missions and the like. I trust your judge of character but...we should get moving."


Hommlet

So am I too take it you are heading out of the City, or are you looking to stock up?


I'm guessing there is not a lot of spare money floating around the groups if we can borrow some survival gear from the city guard. Rations, tents,bed roll etc. Then I think we should jsut hit the road.


Half-elven Rogue 1

I'm ready to head out.


Male Undine Inquisitor 1

Ekaitz adjusts his belt and nods. "My sails are set."


Hommlet

Okay, so you all are ready if so you know you have to travel north.


Archaeologist 2 | HP: 20/20 | AC: 17 TAC: 15 FF: 13 | Fort +2, Ref +7, Wil +3 | Init: +4 | Perception: +8 | Archaeologist’s Luck: 6/7

North it is then. Here we go!


"Let's go!"


Hommlet

Okay you all head north by all accounts you heard the Moathouse is out off the beaten path. It should take a day to get there as it is heavy with overgrowth otherwise it would be half a day at most.

Random Encounters: 1d100 ⇒ 26


Archaeologist 2 | HP: 20/20 | AC: 17 TAC: 15 FF: 13 | Fort +2, Ref +7, Wil +3 | Init: +4 | Perception: +8 | Archaeologist’s Luck: 6/7

Gets ready for something random! And soon!


Hommlet

NO encounters.


Archaeologist 2 | HP: 20/20 | AC: 17 TAC: 15 FF: 13 | Fort +2, Ref +7, Wil +3 | Init: +4 | Perception: +8 | Archaeologist’s Luck: 6/7

Well OK then, we head on up to the old mill to see what we can see!


NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

As they walked, Augrok was looking out at the surrounding environment with the eye of one that knows how to survive off of the land. Learning a new area was always something that took time to accomplish, and the word "investigation" was something that lent itself to longer durations of time. Presuming that they were not suddenly routed, it would behoove him to be able to manage without civilized aid as long as needed.

The trees were tall and green, with the scent of damp grass in the air, along with what the wind brought of burning wood. The earth under their feet was dry, but did not have the quality of dryness from earth starved of moisture, which meant that there was water nearby. It also lacked the scent of stagnation, which meant that the water was moving. They could expect to see some of the larger creatures unintentionally, perhaps.

"Content" was a good term for how he felt right now, paying attention to the land. While the others did not always talk while they traveled, it appeared that most of them were doing as he was, in this new area. Very wise of them.


Hommlet

A side path, banked high to cross over the wetland to either side, just north to the entrance of the ruin. the track here is only about 15feet wide or so, with crumbling embarkments making the travel near the edge dangerous. The bogs stink. the vegetation appears dense and prolific, but somehow sickly and unhealthy, creepers and vines throwing their strangling loops over the skeletons of dead saplings and living bushes alike. the rushes and cattails rustle and bend even to a slight zephyr, and other unwholesome sounds come faintly across the fen.

Moathouse


"I do not like this place at all. Nature here feels off."

GM this a place on the way to the old mill, not itself the mill, correct?


Hommlet

It is the 'Mill', It is addressed as such colloquially

You currently are on the path leading up to the Mill.


Archaeologist 2 | HP: 20/20 | AC: 17 TAC: 15 FF: 13 | Fort +2, Ref +7, Wil +3 | Init: +4 | Perception: +8 | Archaeologist’s Luck: 6/7

Pajet nods, "It's foreboding, that's true. Shall we see we can sneak up on anyone who's home?"

As the group's progress slows to a crawl Pajet scans the area for any signs of habitation.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Nex will scan the area as well.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25 Guidance
Perception Wolf aid: 1d20 + 5 ⇒ (11) + 5 = 16

He will have his wolf smell at the air. (Scent to detect creatures within 30ft (60ft down wind).


Male Undine Inquisitor 1

Ekaitz nods and creeps forward, keeping an eye out over the distance.

Perception, no distance penalty for first 100 ft: 1d20 + 8 ⇒ (14) + 8 = 22


Hommlet

Rolls:

Roll 1: 1d20 + 5 ⇒ (18) + 5 = 23
Roll 2: 1d20 + 5 ⇒ (3) + 5 = 8
Roll 3: 1d20 + 8 ⇒ (6) + 8 = 14

Okay you guys see on the way towards the gate, three sets of eyes looking at you from the bog around you.

Initative 1&2: 1d20 + 1 ⇒ (14) + 1 = 15
Initative 3: 1d20 + 1 ⇒ (7) + 1 = 8


Archaeologist 2 | HP: 20/20 | AC: 17 TAC: 15 FF: 13 | Fort +2, Ref +7, Wil +3 | Init: +4 | Perception: +8 | Archaeologist’s Luck: 6/7

Pajet seems to almost sparkle with anticipation as she prepares for conflict.

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9


INIT: 1d20 + 3 ⇒ (11) + 3 = 14

GM do you want me to make a group initiative roller it speeds up the start of combat.


Male Undine Inquisitor 1

Initiative: 1d20 + 5 ⇒ (8) + 5 = 13


Hommlet

Yes please Nex


Hero's Initiative:

Nex: 1d20 + 3 ⇒ (2) + 3 = 5
Ekaitz: 1d20 + 5 ⇒ (5) + 5 = 10
Pajet: 1d20 + 4 ⇒ (5) + 4 = 9
Arguok: 1d20 + 3 ⇒ (1) + 3 = 4
Eÿliana: 1d20 + 5 ⇒ (19) + 5 = 24

Here is the Slides doc with the player info I have players update with each level so I can roll initiative and group perception checks. These speeds combat up greatly when used with block initiative. I have also included a grid for generic marching order that anyone in the group can change I picked a starting marching order that made sense based on the classes.

Player info and group rollers

It works best if you can put it at the top of the game.

Cheers.


Hommlet

Eyliana goes first


Half-elven Rogue 1

Eÿliana reaches down and draws the dagger from her boot. With her rapier in the other hand, she steps along side Nex and readies herself to throw her dagger if anything attacks a nearby ally.

Readied Action - throw dagger if an agressive creature gets within her first range increment.


NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

The preparation from the others put Augrok on edge, and he stopped where he was to look around in an attempt to identify what the others were looking at. While he was not opposed to a fight in the least, he certainly wanted to make sense of what they would be fighting. "Somethin' there?", he rumbled?
______________________________________
Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Eÿliana: 24
------------------
-> Enemy 1 and 2: 15
------------------
Nex: 14
Ekaitz: 13
Pajet: 9
------------------
Enemy 3: 8
------------------
Arguok: 4


Hommlet

Two dwarf sized frogs pop up and croak, lashing out with tounges.

One for Pajet
touch Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Hits
CMB: 1d20 + 7 ⇒ (11) + 7 = 18
the Other for Nex
touch attack: 1d20 + 3 ⇒ (8) + 3 = 11
Hits
CMB: 1d20 + 7 ⇒ (12) + 7 = 19


Archaeologist 2 | HP: 20/20 | AC: 17 TAC: 15 FF: 13 | Fort +2, Ref +7, Wil +3 | Init: +4 | Perception: +8 | Archaeologist’s Luck: 6/7

As the tongue wraps around her arm and drags her towards the frog's open maw, the twinkle in Pajet's eye hardens. She draws her dagger and attempts to thrust it into the sticky bond that's grappling her.

Swift Action to use Archaeologist’s Luck, Move action to draw a dagger, Standard Action to attack the frog. I assume that I'm grappled and can't use a bow.

Dagger Attack: 1d20 + 2 + 2 - 2 ⇒ (4) + 2 + 2 - 2 = 6
Damage (P): 1d3 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Also, I think that the attack on Nex misses his Touch AC if I'm reading it right.


Nature: 1d20 + 7 ⇒ (7) + 7 = 14

Nex whistles and has his wolf flank and attack.

Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Nex studies his target and chops down with his blade.

Scimitar: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

It's flat-footed touch AC at this point in combat so it hits.


Hommlet

Niether frog has the grappled condition while grappling, which is fun.

I am gonna say the tongue AC is 10

miss on your Frog Pajet

miss by the dog and Hit on the frog

Frog #1 full health
Frog #2 -7


Male Undine Inquisitor 1

Ekaitz draws his bow and fires a shot at the frog that has ensnared Pajet.

Attack; Damage: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 1 ⇒ (7) + 1 = 8


Hommlet

Hit

Frog#1:-8
Frog#2:-7


Archaeologist 2 | HP: 20/20 | AC: 17 TAC: 15 FF: 13 | Fort +2, Ref +7, Wil +3 | Init: +4 | Perception: +8 | Archaeologist’s Luck: 6/7

So Enemy 3 is up? And did Eÿliana get to throw her dagger when Nex and I were attacked?


Hommlet

She hasn't yet, I am gonna move on now. My friday was not a good day

A Horse Sized frog comes up out of bogon the other side of the raised path. He strikes with his tongue at Augrek

Tongue Grapple: 1d20 + 6 ⇒ (12) + 6 = 18
Grapple: 1d20 + 12 ⇒ (18) + 12 = 30


Half-elven Rogue 1

It is unclear whether my readied action condition was met. I'm waiting for the DM to give me the "go ahead".


Hommlet

Go ahead,Eyliana I figured you would have just done it when they attacked, Can do either 1 or 2


Half-elven Rogue 1

Sorry for misunderstanding. My trigger was within range, which is 10'. So, attacking my allies might not necessarily have triggered the attack. I'm assuming that since her target has engaged either Nex or Pajey, I'll get sneak attack as then we are both threatening.

Eÿliana throws her dagger at the closest giant frog.

Dagger, Sneak Attack: 1d20 + 3 ⇒ (10) + 3 = 13 for piercing damage of : 1d4 + 1d6 ⇒ (4) + (5) = 9


Hommlet

Yeah Sneak Attack will work as they can be hit with the dagger.

Will say Pajet, and that frog Croaks its last croak, the hilt buried deep into the wet skin of the frogs huge right eye.

The tongue goes slack and it sinks into the bog.


Half-elven Rogue 1

Eÿliana scrambles forward, trying to grab her dagger from the skull of the sinking frog. "Damn it... only brought one of those!"


Hommlet

I'll let you recover the dagger.


Hommlet

Round 2

Gonna do my First frog's attacks

The one holding Nex

Grapple: 1d20 + 7 ⇒ (11) + 7 = 18

He continues to keep hold as he begins to pull you towards its mouth. You move 5 ft. closure towards the edge.


Nex whistles and has his wolf flank and attack.

Bite: 1d20 + 3 ⇒ (17) + 3 = 20
1d6 + 1 ⇒ (6) + 1 = 7

Trip: 1d20 + 3 ⇒ (9) + 3 = 12

Chops down with his blade.

Scimitar: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 6 ⇒ (2) + 6 = 8


Hommlet

And Another one bites the dust!!


Archaeologist 2 | HP: 20/20 | AC: 17 TAC: 15 FF: 13 | Fort +2, Ref +7, Wil +3 | Init: +4 | Perception: +8 | Archaeologist’s Luck: 6/7

As the frog's tongue goes limp and releases her Pajet smiles a thanks to Eÿliana before dropping her dagger and pulling out her bow. As she draws the bowstring back she sees Nex handily dispatch of his frog, so instead swivels to take aim at the one who has ensnared Arguok.

Not maintaining Archaeologist's Luck, but it will continue this round and next due to Lingering Performance. Free action to drop the dagger, move action to draw her bow, standard action to attack.

Bow Attack on the remaining Frog: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage (P): 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7


Hommlet

Miss

Good to know Archaeologist's Luck lasts with lingering performance. Notes that for another character concept


NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

Augrok was not as intimidated as one might think he would be at being snared by the tongue of the creature. Grinning, he wrapped one arm around the tongue, and laughed. "Who has who, Frog?!" Giving a huge yank, his foot slipped out from under him, and the stumble did not help his attempt.
______________________
Counter Grapple: 1d20 + 4 ⇒ (4) + 4 = 8

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