Wild Iron (Inactive)

Game Master caster4life

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Campaign info
Sheets Current date: May 30th
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Campaign info Maps Sheets Current date: May 30th

Yep! They're indicator species. I do think his size will help him, though.

The frog does indeed look discolored and a little ill.

DC 10 K nat for anyone:

It is odd for a frog, especially one that doesn't feel well, to aggressively attack a group of people.

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

k nature: 1d20 + 4 ⇒ (8) + 4 = 12

Ives breathes a quiet sigh of relief.

The town people are safe; that woman somehow made the frog people fall asleep. The frog doesn't look well. The water problem?

He whispers again. "Doggy, do you mean that the sour water killed the naiad? It didn't get in a fight with anything or... anyone? Like one of these town people?"


Campaign info Maps Sheets Current date: May 30th

Ives:

"Yep. No fight. Maybe it was the water. I don't like the taste."


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

Oo, it's DC 10! That means I can try it untrained!

Kn (Nature): 1d20 + 2 ⇒ (16) + 2 = 18

"It's odd that this frog attacked us in the first place," Teleri says. "And look -- those patches of its skin look discolored. I think it's ill. How curious..." she hesitates for a moment.

"Come on, let's go," she says. "We need to get clear before it wakes up, then patch up Madog and get him back to town. I presume there's a healer in town?" she asks as she starts leading her small crew back the way they came.

Still no idea Ives is there.

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

Ives follows quietly and behind by a large distance, but his interest is in the water as they get closer to town.

Where is all the bad water coming from? I wonder if the town... is putting something in it? How disgusting! I would not be surprised though, that town people would do something like that.

perception: 1d20 + 4 ⇒ (13) + 4 = 17. Ives smells the water and keeps his eyes on it, trying to see where the bad water comes from. He looks for small incoming creeks and studies any little springs as well.

k nature: 1d20 + 4 ⇒ (13) + 4 = 17 Springs are often found in sections of watercress, or when a goopy brown substance sits on the bank...

iron oxidizing from groundwater when it hits the atmosphere often gives groundwater input locations a nice brownish red color that mix with bacterial yogurt like slimes. Watercress likes the calcium rich environment. (At least in Michigan!)


Campaign info Maps Sheets Current date: May 30th

400 xp to the party for defeating the giant frog. You're already a little over a quarter of the way to level 2 on the fast track.

Ives spots several springs and small creeks feeding into the larger river but they all seem pure! Whatever is polluting the water is farther upstream.

The guard and the boy nod and help the wounded man walk along. His face is very pale and he appears to be in a great deal of pain. You leave the frog, which looks a little underweight to you as well, and head back north toward Pentrefan. The rugged terrain and the distance begin to wear on you, especially with the wounded man.

As you pass by a particularly densely-wooded section, you hear two slight whizzing noises. A man behind Teleri calls out. She turns and sees that the guard who had not previously been hurt has been wounded!

DC 12 perception for anyone:

Two small-sized, blunt arrows lie on the ground. They came from the thickly-wooded copse to the east. One of them struck the man and the other missed.

GM screen:

Arrow: 1d20 + 5 + 1d4 ⇒ (9) + 5 + (2) = 16
Arrow: 1d20 + 5 + 1d4 ⇒ (15) + 5 + (3) = 23

Everyone may act.

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

percep: 1d20 + 4 ⇒ (16) + 4 = 20

Ives can't see the arrows on the ground, but he certainly heard the man cry out, which causes him to pop his head up from examining the river! The man is hunched over, clearly injured.

What is going on in my woods?!? No one is allowed to get hurt here, not even town people, if I can do something about it!

Assuming his roll is good enough to understand what is going on... Ives starts running forward as fast as he can. movement speed of 35 feet.I would imagine he was at least 100 feet behind the group.


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

Okay, I'll go ahead and name the second guard. We've got Rhys Fisher, Madog Frog-Bitten, and the one who just got hit by the arrow is Dylan ap Harri.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11

"What is it?" Teleri asks, turning quickly at Dylan's cry of pain.

"I've been shot," Dylan yells.

"Shot!" Teleri exclaims, and scans the trees for any sign of the assailants, but see nothing.

"Uh ... take cover, I guess?" she says, and puts action to word, dropping prone by a low hummock and peering cautiously around.

Moving to a hummock, dropping prone, and readying an action to cast Sleep at any assailant she spots in the next round. It's possible she might consider Ives an assailant, but since he doesn't have a bow and arrow in his hands she'd probably hesitate and only cast on him if he starts attacking one of her small group.


Campaign info Maps Sheets Current date: May 30th

XD Teleri, you have two guards and a boy with you, not three guards

Teleri's companions aren't sure what to do but Teleri's suggestion sounds like a very good one! They rush to cover and throw themselves flat on the ground.

I'll consider that improved cover.

GM screen:

Attacks: 2d20 ⇒ (1, 19) = 20
Dam: 1d4 ⇒ 2
Stealths: 2d20 ⇒ (13, 8) = 21
Teleri concentration: 1d20 + 5 ⇒ (18) + 5 = 23
Wills down here to avoid messing things up: 2d20 ⇒ (16, 11) = 27

ou notice two dark shapes moving about in the trees but can't see them very well! Two more arrows come flying in from the eastern copse. One goes wide by such a large distance that you wonder what it's purpose is. The other flies with pin-point accuracy and manages to hit Teleri's exposed foot! Now Teleri can't help but notice that this is a small-sized, blunt arrow.

Despite the damage, Teleri manages to fire off her spell! One dark shape slumps to the ground while the other totters for a moment but stays up!

2 non-lethal damage. Teleri, you're readied action to cast sleep goes off now. Unfortunately (and as I forgot with the frog), sleep has a full round casting time. It got a little confusing there with you readying a 1 round duration spell but it's fired off now and your turn again.

Everyone, GO!


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

Yes, I noticed the count was wrong and fixed it before your post came in. I've ninja-edited you!

And now you've ninja-edited me! Turnabout is fair play. I'm still not used to the fact that you post and then edit, rather than using Preview until you're satisfied.

Oh, full-round, huh? Well, I think it didn't matter with the frog; she only took a five-foot step. But you can't ready a full-round action, I don't believe, so she'll just spend this round on that.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

That should do. Especially considering that sniping imposes a -20 penalty on your check to stay hidden (barring abilities that reduce that).

"OW!" Teleri yells. This day has been hard on my feet, she thinks. Lifting her head up, she spots the two assailants, shoves back her bonnet, and throws out a hand towards them. She smiles when both of them slump to the ground.

"I got them, they're asleep," she says. "Madog, Dylan, could you secure them please? Alive. I want to know who attacked us, and why. I imagine SBC will also be curious as to who shot at their employees without provocation. I don't suppose either of you have rope?"

If Ives has arrived yet, Teleri hasn't noticed him, I think -- she's facing towards the people who were shooting them, while Ives was behind.

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

percep: 1d20 + 4 ⇒ (10) + 4 = 14 given the distance, that is not good enough

Ives can see that this group of town folk are in trouble, but he's having a hard time telling where the threat is coming from! He keeps moving forward, eventually bursting onto the scene. I figure my movement last turn and this should be me right in the thick of things

"Are you hurt? Is everyone okay?"


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10

Teleri turns her head sharply at this new voice suddenly coming from behind her, ready to face some other unanticipated threat. But the plant-boy's words ease her concerns -- a bit.

With as much dignity as possible, Teleri hauls herself off the ground. Streaks of moss and dirt mar the front of her brown dress. She ignores them rather than calling attention to her dishevelment by brushing at them.

"Ah ... I believe we will be fine, sir," she says primly. "We have been assaulted by unknown ruffians, but I believe we suffered no more than a few bruises; and our assailants have decided to take a nap." She looks back at Madog and Dylan. "Best secure them quickly, gentlemen; they'll be waking up soon."

"And whom do I have the pleasure of addressing?" she asks the plant boy.

By the way, that's 2/4 level 1 spells for the day.


Campaign info Maps Sheets Current date: May 30th

XD Posting then editing is an unfortunate necessity of GMing, in addition to being my preference. I have to see a lot of rolls' results I have to see to even know what is happening. Due to this odd behavior of mine, I think you didn't notice that only one of the assailants fell to the ground. The other made the save.

While Teleri and Ives meet, visibility gets even worse in the copse of trees! You notice that a fog has rolled in, with suspicious rapidity!

Please do take a second to introduce yourself, Ives, but there are still things happening!


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

You know, it'll do the rolls if you use the Preview button. Also, oh, that changes things. I swear I thought you said both went down. Sorry. We're still in combat if they didn't both go to sleep. Did Madog and Dylan get to the one who went down? More generally, what did they do?


Campaign info Maps Sheets Current date: May 30th

Madog and Dylan look very hesitantly at the foggy woods and don't want to head into that fog!

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

Funny that I got ninja'ed here. Ives never would have run out if they had it all in hand, but it makes logical sense the way it played out. He just didn't move fast enough and Teleri is no damsel in distress.

Suddenly noticing that this group of town people is able to take care of themselves, Ives feels very silly for running out like that. All his defensive instincts tell him to run back in the woods! Instead, he stammers out... "I... um... this... um... yes..." As he struggles, the fog comes in.

Ives starts, confused at this. "Wha--- what is happening?"


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

Okay, now I'm a little unclear on where we are in turn order, but I think I've used up my round.

"Blast!" Teleri mutters. "I thought they were both asleep."


Campaign info Maps Sheets Current date: May 30th

You may both go. Sorry I didn't clarify.

The fog lies silently on the clustered trees. No sounds are coming from there anymore.

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

percep: 1d20 + 4 ⇒ (11) + 4 = 15 perception as a move action. Can Ives detect anything hiding out there?


Campaign info Maps Sheets Current date: May 30th

Ives can't see or hear anything coming from the fog. But he does judge the fog to be about 40 ft across.

DC 12 spellcraft:

This looks like a fog cloud spell or spell-like effect.


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

Spellcraft: 1d20 + 6 ⇒ (15) + 6 = 21

"One of them must be a magician of some sort," Teleri says. "They've conjured up a fog cloud. I bet they're using it to cover their escape! Well, not if I can help it!" And with that she rushes into the cloud as quickly as her poor, abused feet will allow.

Double move in a straight line towards the last known position of the two assailants. That'd be sixty feet of motion, unless it's difficult terrain, which would be reasonable. IF she doesn't run into anything, she should emerge on the far side of the fog at the end of her turn.


Campaign info Maps Sheets Current date: May 30th

Teleri plunges through the fog and the woods, somehow avoiding tripping on the thick carpet of tree roots. She races out of the other side of the mists and finds herself looking at a blue, naked, humanoid figure on the river bank. The figure glances over its shoulder at her with impossibly bright, blue eyes and slips into the water with an unreadable expression on its face. It glides deeper and downstream rapidly, disappearing in the moving surface of the river.

Another 400 xp to the party for this encounter. +100 more because Teleri was brave and fast enough to see that at all.


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

Could Teleri tell if the figure was male or female? Here's a Perception check.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

I withdraw the question.

"Well!" Teleri says, hands on her hips. "That certainly explains a lot. They must have thought we killed their friend."

This river is deeper than I expected. I grew up in Colorado, and in my experience high altitude rivers tend to be fairly shallow, narrow, and full of rocks. Are we in a valley?

Teleri trudges back through the slowly-dissipating fog cloud, looking carefully for any signs of the second figure. I only saw one slip away, she thinks. Perhaps the other is still napping by a tree.


Campaign info Maps Sheets Current date: May 30th

The figure Teleri saw was probably female but it's hard to say. It was definitely medium sized. She does see some disturbed ground.

A survival check would be in order! Maybe you have a new friend who could help with that. The river is a few feet deep, about 20 ft across in the wider places, and relatively slow. It winds through the valley you are in. You might be overestimating your altitude a little at the moment.


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

Gotcha. And can I take it Teleri does not find an unconscious blue person under a tree?


Campaign info Maps Sheets Current date: May 30th

She finds no unconscious blue people.


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

"Well, they got away," she reports to the others. "I got a good look at one of them, though -- it was a blue person who slipped into the river and swam away. Perhaps they thought we killed their friend. If so, the attack certainly makes a lot more sense." She sits on a rock, wearily listening to her feet throb.

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

As Teleri tears into the forest, Ives chases after her. "Be careful!"

He catches up to hear her report."Um... ah... a blue one? You mean other naiads? Ummm... I know you are town folk. But why would they attack you?"


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

"Naiads? Is that what they are?" Teleri says blankly. "I'm sorry, I don't think I've ever heard of such a creature before. I'm even more 'from town' than these gentlemen --" she gestures towards Rhys, Madog, and Dylan, "-- as I only just arrived from Dinas Diwydiant this morning."

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

"Ummmm... yeah. Naiads. Water fairies. They ah... ummm... like water? They live in it. Water has been gross recently."

Without another word to the town folk, Ives walks over to the river and sticks his head in and starts yelling in Sylvan.

"Øya du naiads, hvorfor angrep du denne damen?" Oy you naiads, why did you attack this lady?

Sorry, I guess Sylvan in Norwegian in this game.


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

Teleri watches in mild puzzlement, rising to profound astonishment, as the strange young man strides into the river and shoves his face into the water.

Bits of water slosh about as the young man apparently begins speaking. Large bubbles mixed with incoherent bits of noise make it to the surface.

"You know," she says, very quietly, "I do believe he may be mad."

Also, I am vastly amused that you picked one of the few European languages in which the water spirits were almost exclusively male. ^_^


Campaign info Maps Sheets Current date: May 30th

Norwegian works for me!

I've doesn't get a response from his water yelling but that doesn't surprise him. It only ever worked that one time and the naiad told him to please stop being a nuisance. Ives also know that the naiads are respected and rather mysterious as well as peaceful and wise by reputation.

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

Oy. Teleri, you know too much.

Ives pulls his head out of the water and rolls over to sit normally. From this close up, Teleri can see that Ives hair is laced with green vines and leaves, and there are little white and yellow flowers growing in the mix. And his dark skin, which she saw from a distance, has patches of bark on it.

"You know... naiads. Sound goes really far underwater so I thought maybe they would hear me. Do you... uh... do you know that I found a naiad dead just over there? I wonder... if ummm... maybe these thought you killed her. You are from the town." He says this last sentence a little accusingly, and looks at her from the sides of his eyes, as if waiting to see how Teleri responds to the insult.


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

"Were you the one that moved the body, then?" she demands. "Why? That's going to make it a lot harder to do my job, you know."

"And," she adds, "I'm not from the town. I'm from the City."

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

"I... ahh sorry! I had to put her back in the water. Ummm.. I thought maybe she would get better? Your job?" Ives sounds really confused.

The CITY! That sounds a lot worse than the town!

Ives stands up and starts backing away.


Campaign info Maps Sheets Current date: May 30th

The wounded guards and the boy from town get up slowly and carefully. They look uncertainly at the wild boy of the woods. "Um... Miss... What's going on? Should we help with something? Can we go home now?"

Ives:

The dogwood yells at you from far away, as loudly as it can "Hey! What about my reward!?!"

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

Ives shouts back to dogwood, "SORRY! I'LL COME BACK WITH SOME FRESH WATER!"

This happens loudly and abruptly.

Then Ives turns his attention back on Teleri. "The plants you see. They get cranky."

I suppose the spell works that I can hear them, but no one else can, and I talk to them audibly in common? I didn't think about how it would appear in front of other people until just now.


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

My first randomly assigned get-out-the-vote area actually included my own apartment, so now that I've finished knocking at all the doors on the list, I'm taking a quick break before heading back for a new packet.

"I ... see," says Teleri after this peculiar outburst. "Well, uh ... I'm glad that the plants have such a solicitous friend." She smiles. And nods. And edges slightly away.

Turning to Rhys, Madog, and Dylan, she continues "Yes, we should go back now. Hopefully without any further violence. Just one last thing." Leaning down, she retrieves a couple of the arrows that the naiads shot at them for later examination.

"Well, sir," she says to the plant-boy. "Thank you for your ... assistance, and we'll just leave you to it then, shall we?"

And with that, she nods politely to him, and -- unless he moves to stop her -- returns to plodding wearily back towards Pentrefan.


Campaign info Maps Sheets Current date: May 30th

The spell description is vague but I think that sounds like a fun way for it to work.

Serendipitous, Will! Glad to hear it.

Madog and Dylan, wounded as they are, willingly turn back to Pentrefan with no curiosity. But Rhys can't contain himself. He turns to Ives "You can talk to plants? My ma said some of the elves can do that too... But you don't look like an elf. What are you?" Magod and Dylan look exasperated with the boy. "C'mon, lad. Let's get back to town. Right Miss? Just get back to town. That's all we need to do. Nobody expects a young lass from the city to come figure all this out for us. You've done plenty."

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

Talking to a boy younger than himself, Ives gets a little more confidence. "What I am? I am a human of course! I just decided to get away from that town and all of its problems. I live in the woods, with Mother Tree, Uncle Spruce, Aunt Hickory, and all the others. If you are smart, you will leave town too. A terrible place!"


Campaign info Maps Sheets Current date: May 30th

Rhys' eyebrows shoot up when Ives insists he's human. "Oh! Really? But you live with trees? And why do you say the town is terrible? We were starving before we came to Pentrefan. Now we have food every day."

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

"Bad things come from town. It is where the bad people are! Look! Look at this water! It is sour. All the plants alongside it are crying out in pain! The town has poisoned our water. Dogwood told me that the naiad died from the water. So I am trying to find out where the poison is coming from."

Perhaps using this word "poison" for the first time awakes something in Ives.

He looks at Teleri. "You seem very smart and powerful. You cast magic spells! Help me find this poison."


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

Teleri had paused to listen to the conversation between Rhys and the plant boy. When he addresses her, she flushes and looks to one side a moment, frowning. "Yes," she says in a cold tone, "I cast magic spells. A few. But it's not something I generally advertise. I wouldn't have today, except ..."

She trails off without finishing the sentence, and then abruptly changes the subject. "So the water is poisoned, you say? Interesting. Let's see." She pulls a small vial from her belt pouch, walks to the water's edge and fills it. She holds it up against the light for a moment, letting it grow still.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

"It looks like perfectly normal water to me. But looks can be deceiving." Cautiously, she takes a very small sip of it, rolls it round her mouth like a wine taster, and then spits it out.

Any noticeable taste? I'm not sure what to roll for that, if anything.

Finally, she reluctantly traces the motions of a spell, keenly aware of the others watching her.

Detect Magic and study the river for a few rounds.


Campaign info Maps Sheets Current date: May 30th

Teleri finds the water ever so slightly sour and bitter but she can barely pick up on this. It is certainly not magical.

Rhys looks surprised and confused at Ives' accusation. "Poisoning? Why would the town poison the water? We're not poisoning anything!"

DC 12 survival on the scene of the fight:

Whatever tracks you might have hoped to find seem to have been erased. It's almost as if there's been a rush of water over where the tracks otherwise might have been.

DC 16 survival:

You do make out a small imprint in the ground. You're not sure what it is! The imprint is about four inches across.

Picture added to side of current map.

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

survival: 1d20 + 5 ⇒ (6) + 5 = 11

"So sure of that, town boy? Let's keep following the water. It must be coming from somewhere!"

Ives glances over at Teleri. "Will you come?"


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

"Do you have a name, sir?" Teleri inquires of the plant boy. "Mine is Teleri ver Rhosyn."

She glances up at the sun, growing steadily lower in the sky. "And although I am definitely interested in discovering what's wrong with the water, the past few hours have shown me that I am poorly equipped to go haring about the wilderness. Also, my companions and I have been attacked twice in the last hour, and require medical attention -- particularly Madog, who suffered a rather nasty bite from that giant frog."

"So: no, I will not go with you just now. If you wish to work together, we can meet up tomorrow morning, about ten 'o clock, after I have had an opportunity to get some supplies."

Survival: 1d20 + 2 ⇒ (13) + 2 = 15

She glances about. "And though I would like to speak with these naiads, it seems they will be difficult to find. They've cleared their tracks."

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

"My name is Ives Tunn...Ives. Just Ives. I will help you, and you help me. I want to stop this sour water before the plants get sick. Let's meet right here. Just us, right?"

Ives decides at the last moment not to share his last name. This woman is going back to town, and I don't want her to find ma and pa. Better that she not know where I am from.

With that, he turns around and runs back into the woods, waving once.


Female Sorceress 3, HP: 13/23, AC: 11:11:10, CMD: 11 Saves: F3:R2:W3 (+2 vs enchantment)
Skills:
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8

"Very well," Teleri nods.

What would Mrs. Owens think of me? she wonders. Agreeing to a private meeting in the forest with a man, not twenty minutes after meeting him! It's most unseemly. And ... at a deeper level, not even articulated, Teleri made the uncomfortable observation that her mother had once made a very similar choice.

"What a peculiar person," Teleri says aloud after he's safely out of earshot.

"All right, let's get back to town. I sincerely hope we're not in for any further surprises along the way. But best keep a sharp lookout." And so saying, she begins walking back to town.


Campaign info Maps Sheets Current date: May 30th

GM screen:

Stealth: 1d20 + 5 ⇒ (17) + 5 = 22
Ives perc: 1d20 + 4 ⇒ (9) + 4 = 13
Inits: 2d20 ⇒ (15, 5) = 20
Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Dam: 1d6 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 7 ⇒ (11) + 7 = 18

Ives:

As you return back into the woods, you hear a slight rustling from a bush. Then a large shape leaps out at you! It's the frog! He's woken up and decided to follow the tracks! He bites you and grabs onto you.

3 damage and grappled. Your turn.

DC 12 perc for Ives:

Now you are close enough to notice that there is a small, red gemstone peeking from under the skin on the frog's head.

Teleri:

You head back into town and arrive with your limping guards. Rhys breathes "Oh boy! I can't wait to tell everyone what happened!" The two guards lurch toward an SMC building with Infirmary painted on it. Molly, along with a couple other workers, come out of their huts to see what is going on. Trenton hears their surprised murmuring and also comes out to take a look.

Grand Lodge

attack:
[dice=claw]d20+7; d4+3[/dice]
Male Verant Shifter 3 [HP 30/30] [Combat Stamina 5/5] [Init +8] [Perception +6] [20 AC][14 Touch][16 FF] [Fort 5] [Reflex 7] [Will 2] [CMD:19] Buff/Debuffs:

"No! Bad frog. Bad! Owwww!"

As a swift action, Ives flexes his fingers and his claws emerge. He full actions swipes with both hands!

claw: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 161d4 + 3 ⇒ (2) + 3 = 5 spends 2 combat stamina to boost attack, maybe a 16 will do it.

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