Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8
Ah yes. That was what I'd planned before we saw our thug friend emerge from the place. Now it sounds like a great way to walk in there and get ganked ...
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8
Sorry Ives, Teleri decided that she didn't want to wind up alone in an unknown building which very likely contains some of those same people who stabbed us in the alley.
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8
What time of day is it? We're likely going to have to contend with the nameless thug and his buddies in the near future. Teleri, by the way, is going to stick to the main roads and wants lots of witnesses around at all times. No shortcuts through alleys, right?
We could:
- come back at night and sneak in.
- explicitly ask Mr. Hughes what's on the third floor
- make friends with Aelwyd and see if we can get some information out of her.
Being lawful good is deucedly inconvenient at times.
Acro +1, Bluff +8, Diplo +8, Kn(nobles, hist, eng) +3, Kn(nature) +6, Perform (dance) +6, Perc +7, Sense M +10, Stealth +7, Spellcraft +8
Worked out fine from my perspective. I got a lovely target of three of them separated from their allies and not close enough to any civilians that I risked wasting Sleep hit dice on non-combatants.
Mind you I could have done without the critical hit ...
I am also faster on Discord. It's not as hard as it sounds. But I know Teleri would then have a game on Paizo and a game on Discord, which might not be to her liking.