
DoubleGold |

Heroes enter the last door, they see two sleeping frost giants and one in the back awake and ready to attack you. init perception: 21 + 1d20 ⇒ 21 + (15) = 36 of the creature. Anyone who gets a 36 or better also sees his true form.

DoubleGold |

The star map in this room isn’t a depiction of the
night sky at any single time of the year, but rather at four
different times of the year: the two equinoxes (on the
north and south walls) and the two solstices (on the east
and west walls). A PC can identify the walls as such with
a successful DC 19 Nature check to Recall Knowledge,
or an appropriate Lore skill check. On a critical success,
a PC notes that the constellations marked in this room
are amalgamations of Tian and giant constellations; Tian
PCs realize this even on an ordinary success.
If the PCs recovered the tiles from the Pit of Winds,
they may have deciphered a series of ritual gestures to use
at the times of the equinoxes and the solstices. So long as
the PCs have identified which walls depict which times
of the year, any PC may perform the ritual gestures here.
Doing so properly requires a successful DC 19 Nature
or Occultism check. On a success, a PC dramatically
reduces the penalties she takes from the Awakening
Curse (see the sidebar on page 12). On a critical success,
the PC is entirely immune to the Awakening Curse. On
a critical failure, the PC is struck with the Awakening
Curse automatically, although in this case the PC is only
drained 1 rather than drained 3. A single creature may
attempt the ritual gestures only once per week.
Pokeum and Sashandril is immune to the Awakening Curse

DoubleGold |

Okay, the site messed up The init post was suppose to be my 2nd post, not my first post. You are all in init. Though if you want, you could have all took about two hours worth of time to do whatever you wanted, heal, buff, etc before going into that door.
Roll init

DoubleGold |

init: 15 + 1d20 ⇒ 15 + (12) = 27 Sashandril
init: 15 + 1d20 ⇒ 15 + (2) = 17 Pokeum
init: 13 + 1d20 ⇒ 13 + (12) = 25 Kyra
None of you see through his true form. The frost giant in the back will use a frost breath, which the giants are immune to, which will not wake them up.
dmg: 12d6 ⇒ (3, 1, 3, 2, 3, 4, 6, 3, 1, 3, 6, 1) = 36 cold to all heroes reflex 27 for half
Then readies a melee attack rounds later: 1d4 ⇒ 2
All heroes are up

Kyra Soulkeeper |

Nature: 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11
Kyra has no idea, but before entering the next area she uses heroism on herself.
You tap the target’s inner heroism, granting it a +1 conditional bonus to attack rolls, Perception checks, saving throws, and skill checks.
Ref +HR: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
The dwarven female barely manages to avoid part of the freezing cold.
As the combat breaks in, Kyra uses shield cantrip to protect herself a bit better, then Strides closer and swings her warhammer into the first giant.
+2 flaming shocking warhammer+heroism: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
Bludgeoning/Magical damage (1d6 fire and 1d6 electricity): 3d8 + 4 + 2d6 ⇒ (7, 4, 3) + 4 + (6, 5) = 29
HP 142/160 | AC 30 TAC 26

Poke'um |

Reflex: 1d20 + 17 ⇒ (5) + 17 = 22
Poke'um takes the full fury of the flash of frost.
The goblin next moves deeper into the room. Stride x2
Then, rushes forward, climbing over the giant. Tumble
Acrobatics: 1d20 + 17 ⇒ (16) + 17 = 33

Crowley Killian |

Reflex DC 27: 1d20 + 12 ⇒ (7) + 12 = 19
Feeling the frigid air causes Crowley's lungs to gasp for air as he slowly pushes through and into the room. Triple move.

DoubleGold |

Kyra misses the frost giant as she bounces off the chain mail, on the bright side, she does not wake it up and suffer the awakening curse. All other heroes do non damaging stuff.
Snorri is up

DoubleGold |

Okay, so Snorri will cast black tentacles on the main boss fort: 20 + 1d20 ⇒ 20 + (10) = 30 fail, but the boss will use all his attacks to kill the tentacles after moving back five feet.
I didn't roll reflex for Snorri reflex: 16 + 1d20 ⇒ 16 + (6) = 22
All heroes are up other giants are still sleeping.

Poke'um |

Now flanking the giant, Poke'um draws his magical dogslicer and begins to hack away at the giant's calves and ankle.
Manipulate - Draw Blade; Strike x2
Strike (dogslicer): 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 3d6 + 4 + 2d6 ⇒ (3, 1, 2) + 4 + (1, 6) = 17
Strike (dogslicer): 1d20 + 17 - 5 ⇒ (10) + 17 - 5 = 22
Damage: 3d6 + 4 + 2d6 ⇒ (5, 1, 6) + 4 + (2, 2) = 20

Kyra Soulkeeper |

I am going to assume Snorri Inspires Courage
+2 flaming shocking warhammer+IC+heroism+flank: 1d20 + 17 + 1 + 1 + 2 ⇒ (14) + 17 + 1 + 1 + 2 = 35
Bludgeoning/Magical damage+enlarged+IC (1d6 fire and 1d6 electricity): 3d8 + 4 + 2 + 1 + 2d6 ⇒ (8, 6, 2) + 4 + 2 + 1 + (4, 3) = 30
"Yes! Thanks Sashandril, keep that coming!" Kyra starts moving extremely fast, swinging her warhammer at the speed of sound to crash the giants!
+2 flaming shocking warhammer+IC+heroism+flank: 1d20 + 17 + 1 + 1 + 2 ⇒ (7) + 17 + 1 + 1 + 2 = 28
Bludgeoning/Magical damage+enlarged+IC (1d6 fire and 1d6 electricity): 3d8 + 4 + 2 + 1 + 2d6 ⇒ (2, 3, 7) + 4 + 2 + 1 + (6, 2) = 27
+2 flaming shocking warhammer+IC+heroism+flank: 1d20 + 17 + 1 + 1 + 2 ⇒ (19) + 17 + 1 + 1 + 2 = 40
Bludgeoning/Magical damage+enlarged+IC (1d6 fire and 1d6 electricity): 3d8 + 4 + 2 + 1 + 2d6 ⇒ (7, 8, 4) + 4 + 2 + 1 + (4, 6) = 36
+2 flaming shocking warhammer+IC+heroism+flank: 1d20 + 17 + 1 + 1 + 2 ⇒ (2) + 17 + 1 + 1 + 2 = 23
Bludgeoning/Magical damage+enlarged+IC (1d6 fire and 1d6 electricity): 3d8 + 4 + 2 + 1 + 2d6 ⇒ (6, 7, 5) + 4 + 2 + 1 + (1, 1) = 27
If both die leaving an action remaining, Kyra strides to reach the boss
HP 128/160 | AC 29 TAC 25
Enlarged (Sluggish 1, +5ft reach, +2 to melee damage)
Haste (Quickened 1)

DoubleGold |

Poke'um slashes but misses. Snorri inspires courage. Kyra wakes up the giant and deals massive damage on it. Kyra, you now have the awakening curse on you.
Crowley is up

DoubleGold |

The red box appears to be a frost giant, but nobody saw through his disguise. He is the boss.
The boss will swing what Crowley thinks is an axe at him.
hit: 3d20 ⇒ (18, 17, 3) = 38 +22, +17 and +12 Crowley, you've been hit twice, take 6d6+28 dmg. 49 dmg.
The awakened frost giant swings three times at Kyra Kyra, because you have the awakening curse you are drained three. which means your MAX and current HP has been reduced by 30.hit: 3d20 ⇒ (7, 18, 20) = 45 +19, +14 and +9. Kyra, looks like you've been hit once and crit once. Take 6d12+36 damage. Or rather that averages to 75 dmg. Take 75 dmg from the giant. I know, that is a lot of damage, taking 30 dmg from the awakening curse and then another 75 from the giant. But if you are feeling lucky, you have actually have me roll the numbers, but you must take the roll if you agree to it.
All heroes are up

Poke'um |

Continuing the flank the brute before him, and as long as his ally remains standing, Poke'um continues to slash at the giant with his magical dogslicer.
Strike x3
Strike (dogslicer): 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 3d6 + 4 + 2d6 ⇒ (4, 1, 2) + 4 + (3, 6) = 20
Strike (dogslicer): 1d20 + 17 - 5 ⇒ (5) + 17 - 5 = 17
Damage: 3d6 + 4 + 2d6 ⇒ (5, 5, 1) + 4 + (5, 1) = 21
Strike (dogslicer): 1d20 + 17 - 10 ⇒ (9) + 17 - 10 = 16
Damage: 3d6 + 4 + 2d6 ⇒ (6, 4, 6) + 4 + (2, 4) = 26

Kyra Soulkeeper |

Kyra seems confused as a terrible weakness enters her body.
Just after she starts bleeding when she is crushed by the giant terrible blow. In response, she calls for her gods power, healing partly her wounds.
Lay on hands: 11d6 + 4 ⇒ (1, 2, 3, 2, 1, 6, 3, 4, 3, 6, 4) + 4 = 39
+2 flaming shocking warhammer+IC+heroism+flank: 1d20 + 17 + 1 + 1 + 2 ⇒ (15) + 17 + 1 + 1 + 2 = 36
Bludgeoning/Magical damage+enlarged+IC (1d6 fire and 1d6 electricity): 3d8 + 4 + 2 + 1 + 2d6 ⇒ (4, 3, 8) + 4 + 2 + 1 + (2, 4) = 28 Is that a crit¿?
+2 flaming shocking warhammer+IC+heroism+flank: 1d20 + 17 + 1 + 1 + 2 - 5 ⇒ (1) + 17 + 1 + 1 + 2 - 5 = 17
Bludgeoning/Magical damage+enlarged+IC (1d6 fire and 1d6 electricity): 3d8 + 4 + 2 + 1 + 2d6 ⇒ (5, 2, 6) + 4 + 2 + 1 + (3, 1) = 24
The dwarven holy warrior casts shield in an attempt to protect herself from the giant.
HP 62/130 | AC 30 TAC 26
Enlarged (Sluggish 1, +5ft reach, +2 to melee damage)
Haste (Quickened 1)
Drained 3

DoubleGold |

speaking of crit, I forgot in Pathfinder version 2, anything 10 above the AC is a crit. You did crit last round with that 40 to hit. Last round you did 123 damage cause of fire doing extra and now to add in that crit.
crit dmg from last time: 7 + 3d8 + 2d6 + 10 ⇒ 7 + (8, 2, 8) + (1, 5) + 10 = 41 he takes 10 extra damage from the fire. 164 damage total on the Giant
Then Kyra crits on the next round and kills the giant.
edit: I forgot to mention, the other Frost Giant awoke on his own on his turn last round, but wasn't able to take any actions. So, anyone who attacks him won't suffer from the awakening spell.

Crowley Killian |

With the giant boss close at hand Crowley does what he does best and defends his companions from harm. "I walk this path to rid you from this world."
+2 Holy Cold Iron Scimitar: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 3d6 + 4 ⇒ (3, 5, 3) + 4 = 15
Holy Damage if evil: 1d6 ⇒ 6
+2 Holy Cold Iron Scimitar: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 3d6 + 4 ⇒ (4, 2, 1) + 4 = 11
Holy Damage if evil: 1d6 ⇒ 1
+2 Holy Cold Iron Scimitar: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 3d6 + 4 ⇒ (4, 3, 4) + 4 = 15
Holy Damage if evil: 1d6 ⇒ 3

DoubleGold |

Snorri will attack the Frost giant in his way hit: 16 + 1d20 ⇒ 16 + (9) = 25
dmg: 11 + 1d20 ⇒ 11 + (11) = 22 but miss
Crowley did some minor damage on the boss
The giant attacks Snorri hit: 3d20 ⇒ (20, 12, 14) = 46 +19, +14 and +9.
The boss attacks Crowley hit: 3d20 ⇒ (19, 11, 6) = 36 +22, +17 and +12.
Crowly is hit once actually critted once 50 damage.
Snorri is critted once for 69 damage.
all heroes are up

Kyra Soulkeeper |

Lay on hands: 11d6 + 4 ⇒ (1, 6, 4, 1, 1, 2, 6, 1, 1, 6, 3) + 4 = 36
Thanks to Sashandril and her own magic, Kyra fully regains all her health!
She then quickly strides around the block of ice and attempts to bring down the boss with the warhammer.
+2 flaming shocking warhammer+IC+heroism: 1d20 + 17 + 1 + 1 ⇒ (13) + 17 + 1 + 1 = 32
Bludgeoning/Magical damage+enlarged+IC (1d6 fire and 1d6 electricity): 3d8 + 4 + 2 + 1 + 2d6 ⇒ (6, 6, 8) + 4 + 2 + 1 + (3, 3) = 33
Crit extra damage?: 3d8 + 4 + 2 + 1 ⇒ (7, 6, 6) + 4 + 2 + 1 = 26 It also gets prone and 1d10 persistent fire damage on a crit
HP 130/130 | AC 29 TAC 25
Enlarged (Sluggish 1, +5ft reach, +2 to melee damage)
Haste (Quickened 1)
Drained 3

DoubleGold |

Kyra does hit the boss hard and it takes extra fire damage (5 extra), but she does not crit. 59 damage on the boss. Almost forget, this creature is evil, so Crowley did get holy damage if evil.
botting several of you to finish the game crowley scimitar attack: 3d20 ⇒ (3, 18, 12) = 33 +17, +12, +7
Pokeum goes after the giant dog slicer: 3d20 ⇒ (20, 4, 17) = 41 +17, +12, +7
Crowley hits the boss once dmg: 4d6 + 4 ⇒ (6, 2, 4, 6) + 4 = 22
Pokeum crits on the frost giant. dmg: 10d6 + 8 ⇒ (5, 5, 5, 3, 6, 1, 6, 3, 4, 3) + 8 = 49
Snorri attacks the boss hit: 3d20 ⇒ (18, 4, 10) = 32 +19, +14 and +9.
Snorri does damage dmg: 4d6 + 9 ⇒ (4, 3, 4, 2) + 9 = 22 normally +4, but +9 cause fire deals 5 extra damage.
Sashandril will fireball the ceiling with his wand as that way he can get the two bad guys and not hit his allies due to 3d combat dmg: 10d6 ⇒ (4, 5, 1, 4, 3, 6, 3, 6, 1, 5) = 38 reflex boss: 18 + 1d20 ⇒ 18 + (15) = 33 reflex giant: 13 + 1d20 ⇒ 13 + (9) = 22
The boss succees and the giant fails. the boss also takes 5 extra damage after halving and the giant takes 10 extra after having. 127 on the boss, 97 on the giant.
Their turn.
boss breath weapon: 12d6 ⇒ (6, 2, 6, 1, 4, 6, 3, 5, 6, 1, 2, 2) = 44 Low damage to all heroes and reflex can bring that down to 22
giant attacks: 3d20 ⇒ (1, 20, 5) = 26 dmg: 4d12 + 24 ⇒ (7, 10, 11, 10) + 24 = 62 one crit and two misses.
Okay, so you would all survive this turn, even if Sashandril crit failed his save and took double damage, he has a ring of cold resitance thus saving him.
One more fireball would deal dmg: 10d6 ⇒ (1, 2, 2, 3, 6, 2, 4, 4, 2, 6) = 32
and they would reflex: 18 + 1d20 ⇒ 18 + (16) = 34 reflex: 13 + 1d20 ⇒ 13 + (15) = 28
Even with that low damage, heroes won.
CONCLUSION
Once Avaxvennar and her frost giant bodyguards are
defeated, any surviving residents of Dvalinheim realize
that Thremyr’s return was, in fact, a ruse by a greedy
dragon. The word quickly spreads to the surrounding
giant clans, which lose interest in supporting Dvalinheim.
This means that the PCs have as much time as they’d like
to take notes, measurements, chalk rubbings, or whatever
else they’d like to bring back to Venture-Captain Torrsen.
As long as the PCs are reasonably diligent in reporting
their findings, Torrsen is visibly pleased and promises to
speak well of the PCs to others in the Society.
For her part, the goblin Ogthup is pleased that her
map led to such a noteworthy success, and she thanks
the PCs for making her efforts seem valuable as well
as for avenging her fallen companions. Ogthup insists
on providing aid to future Pathfinders to the best of
her ability.