
GM Mjolbeard |

Round 2 Wrap Up
Frinke moves ably across the bridge but fails to avoid the lashing storm.
Elric moves down to the lower level of the building as well, following Caverina. Inside the building, he finds shelter from the storm.
10331123 finds a path down to the building's lower levels as well and similarly finds a safe haven from the falling stars.
Round 3
While the rest of the group seems to have found their way across the bridge, Ua remains stuck inside the gorge and is hit with more falling debris from the storm.
Round 2
Bolded PCs may post
10331123 (-2 SP, Fortitude save 3)
Elric (-4 SP, Fortitude save 3)
Frinke (-1 SP, Fortitude save 3)
Caverina (-6 SP, Fortitude save 3)
Uafluozhaheed (-11 SP, stuck in the gorge)

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"That would be preferable."

GM Mjolbeard |

Caverina and Frinke leave their companions in the dust as they move toward the southern buildings. As Caverina slips inside the southwestern building, she sees a body lying still inside the decaying structure. Rubble pins the body's legs to the ground. A hoarse sob resounds from the figure as the storm launches a piece of stone into its side. It twitches before going still once more, the rise and fall of its torso growing more shallow with each breath.
The figure appears to be the missing villager! She seems badly wounded, and is trapped beneath the debris of the building she was using as shelter. Safely freeing her from the rubble requires you to succeed at a DC13 Engineering or Medicine check.
Elric, still in the building just to the south of the gorge, calls back to Uafluozhaheed, who appears to be struggling to get out of the gorge after his fall.
Still need actions for Round 2 from Elric, Ua, and 1033

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Elric unsure on how to help Ua get out of the gutter looks around at some of the plants to see if they are long and sturdy enough to lower down to help pull Ua up
Unless someone else did remember to bring a rope?
I'll spend my standard looking for something and then a move to walk back to the edge of the building so I can hopefully lend some help next round if he doesn't make it out by then
Fort save: 1d20 + 5 + 5 ⇒ (10) + 5 + 5 = 20

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rnd 3 action
Climb: 1d20 ⇒ 7
Fort: 1d20 + 2 ⇒ (18) + 2 = 20

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Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21
10331123 moves into the area with the alien creature and attempts to remove the debris.
Engineering: 1d20 + 5 ⇒ (1) + 5 = 6

GM Mjolbeard |

I'll roll a percentile die to figure out whether there are vines in the area with sufficient strength to help Ua climb out.
Vines? No=1-50; Yes=51-100: 1d100 ⇒ 15
Elric scrambles around, trying to find some kind of plant life that he might use to help Ua escape the gorge, but the terrain is too blasted by the storm for such plants to be in the area. Without the plants, he moves to the edge of the gorge to stand ready to help the khizar any way he can.
Unfortunately, Ua's poor luck continues, as he struggles to find a grip on the face of the gorge. Thankfully, however, he avoids the falling stars for the moment.
1033 scrambles across the clearing between the buildings and finds his way to the southwestern structure, where he tries and fails to help the villager in escaping the rubble pinning her down. Somehow, he shifts the debris in such a way that it twists her leg badly, and she arches her back in pain.
Debris: 1d4 ⇒ 1
Round 4
Bolded PCs may post
Villager (-1/?)
10331123 (-2 SP, Fortitude save 4)
Elric (-4 SP, Fortitude save 4)
Frinke (-1 SP, Fortitude save 4)
Caverina (-6 SP, Fortitude save 4)
Uafluozhaheed (-11 SP, stuck in the gorge, Fortitude save 4)

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rnd 4
Climb: 1d20 ⇒ 11
Fort: 1d20 + 2 ⇒ (1) + 2 = 3

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Aid Ua on athlectics if allowed: 1d20 + 0 ⇒ (6) + 0 = 6
Elric moves forward and leans over the edge lowering his hand to attempt to pull up Uafluozhaheed
Fort save: 1d20 + 5 ⇒ (1) + 5 = 6

GM Mjolbeard |

Frinke and 1033 take cover, while Elric and Ua work together to get the khizar out of the gorge.
Close enough for government work, and we're running short of time for the Gameday, so we're getting you out of there!
Meanwhile, Caverina decides that the best way to help save the trapped villager is to blast he debris covering her. One of the pieces of rubble is reduced to...smaller rubble...but the villager is still trapped.
I'll give a +2 circumstance bonus to any Engineering or Medicine check to free the villager.
Caverina Fort: 1d20 + 3 + 5 ⇒ (19) + 3 + 5 = 27
Round 4
Bolded PCs may post
Villager (-1/?)
10331123 (-3 SP, Fortitude save 5)
Elric (-5 SP, Fortitude save 5)
Frinke (-1 SP, Fortitude save 5)
Caverina (-6 SP, Fortitude save 5)
Uafluozhaheed (-12 SP, Fortitude save 5)

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Frinke will try to move debry out of the way and pull him out str: 1 + 1d20 ⇒ 1 + (2) = 3
fort: 3 + 1d20 ⇒ 3 + (3) = 6 But I am in one of the buildings if this one provides the same bonus to Fort?

GM Mjolbeard |

Frinke: Yes, all the buildings provide the same bonus to Fort saves, so you passed!

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Once atop the gorge, Ua immediately gets to work freeing the villager.
Medicine: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Fort: 1d20 + 2 ⇒ (7) + 2 = 9

GM Mjolbeard |

Hand-waving the distance because eventually Caverina's going to run out of rocks and I'm afraid of what would happen to the villager's legs at that point! :P
After struggling to escape the gorge, Uafluozhaheed finally manages to get out with Elric's help, and the two rush over to the southwestern building, where the khizar expertly adjusts the rubble so that the native's legs are able to slide out with some help from the Starfinders.
She thanks you profusely, handing over her pack of supplies in gratitude. Through some further gestures and speech, you get the notion that she is headed straight home now that you have helped her. You can see that she is weak, though, and may not make it all the way back through the storm if she doesn't receive any healing.
If no one is able to give her any healing, she asks for one small favor, an escort through the worst of the storm (back to the northeast corner of the map - meaning more Fortitude saves and the possibility of falling in the gorge and all that).
The villager's pack includes a trailblazer fusion seal (4th), a mk. 1 ring of resistance, and a stash of gems worth 750 credits!

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HEAL!: 1d8 + 5 ⇒ (2) + 5 = 7

GM Mjolbeard |

Ua gives the villager a healing touch, and she appears almost in full health. She thanks you once again, then begins making her way back toward the village!
10331123's Fort save: 1d20 + 3 + 5 ⇒ (18) + 3 + 5 = 26
In the cover of the southwestern structure, everyone is able to stay safe from the effects of the storm. You make your way further southwest and finally escape into the eye of the storm. Things grow eerily quiet after the continual sound of falling star-stuff, but you are relieved to finally see the main buildings of the outpost a short distance away.
Final status
10331123 (-3 SP)
Elric (-5 SP)
Frinke (-1 SP)
Caverina (-6 SP)
Uafluozhaheed (-12 SP
You do have time to take a 10 minute rest and spend a Resolve Point to regain your Stamina if you'd like.
After a short while, you find yourself at this main cluster of buildings. You circle around from the northeast until you find an exterior entrance on the western side of one of the structures. The sliding metal door stands about half-way open, and appears to be jammed in that position. The access panel beside it blinks irregularly, as if some interference is keeping it from allowing the door to open or shut fully.
Engineering or Strength check to open the door fully, please!

GM Mjolbeard |

Frinke manages to pry the doors open through sheer brute force, and the room beyond floods with light from outside. Debris litters the floor of this otherwise empty chamber. the floor paneling has been ripped up in several areas, revealing the same ground as the exterior. Aside from the western door Frinke just opened, two doors to the north and south remain securely closed.
Everyone give me Perception checks, please!
See?: 1d20 + 5 ⇒ (12) + 5 = 17

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Perception within 30 ft: 1d20 + 9 ⇒ (10) + 9 = 19

GM Mjolbeard |

Above the sound of your boots on the hard plastic floors as you step into the entrance chamber, you hear the soft crackle of a speaker system. Elric and Uafluozhaheed look up and spot the source of the noise as the static grows momentarily louder and the intercom system pops to life. A voice speaking in Common reverberates from the walls, "So, it seems I have some unwelcome guests intruding upon my solitude. Leave now, or you will regret ever venturing farther. This is my first and final warning, trespassers!"

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Seemingly ignoring the speaker, Ua begins moving to the north door.

GM Mjolbeard |

Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21
The speaker crackles again and the voice returns, "I'm no fool! I know that my people sent you here to stop me. But you will fail as all have failed before you! You have no idea of the power I possess with this technology combined with my magic!"
The voice cackles maniacally, then quiets down to answer Elric's question, "I am Grak-Mechak, lord of minds! My dominion has begun with this isolated place, but once I claim the star-beast's eggs, I shall move out to the stars and claim new worlds in my name. And for your insolent intrusion, I shall begin with your world! Now, die!" He cackles again, and an indicator light above the northern door suddenly illuminates, and the door opens. Two strange, beastial creatures the color of deep space and flecked with lighter spots like stars stand on the other side of the door. In unison, the beasts shout, "Intruders! Intruders! Intruders!"
Caverina: 1d20 + 8 ⇒ (20) + 8 = 28
Elric: 1d20 + 2 ⇒ (10) + 2 = 12
10331123: 1d20 + 6 ⇒ (11) + 6 = 17
Uafluozaheed: 1d20 - 1 ⇒ (12) - 1 = 11
Security (red): 1d20 + 1 ⇒ (4) + 1 = 5
Security (green): 1d20 + 1 ⇒ (9) + 1 = 10
INITIATIVE
Busted! - Round 1
Bold may post!
Caverina
Frinke
10331123
Elric
Uafluozhaheed
Security (green)
Security (red)

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Elric's skin lights up as if back-lit by a light source while moving forward and drawing his weapon giving it a twirl in his hands before sticking it in the direction of green
To hit KAC Green: 1d20 + 2 ⇒ (11) + 2 = 13
P damage if hit: 1d12 + 1 ⇒ (7) + 1 = 8
Free; photon attunment round 1, move to move and draw tactical doshko, standard to attack

GM Mjolbeard |

Caverina adjusts her position to find a good firing lane and shows the results of her soldier training, though the hit is only a grazing one.
Thankfully, it is enough to give Elric an opening, and the rhyporian sinks his doshko into the security beast. With a pop and a puff of smoke, the complex security beast disappears.
INITIATIVE
Busted! - Round 1
Bold may post!
Caverina
Frinke
10331123
Elric
Uafluozhaheed
Security (green)
Security (red)

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Frinke moves into position and fires at red with tactical plasma bolter hit: 4 + 1d20 ⇒ 4 + (1) = 5 vs eac dmg: 1d10 ⇒ 8 fire and electric

Beardy Bot 89000 |

Botting 10331123
10331123 recalls his military training and makes his way to the front lines, drawing his sword as he advances on his insectile legs. As he comes face to face with the security creature, he strikes with his blade.
Longsword: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d8 + 3 ⇒ (8) + 3 = 11

GM Mjolbeard |

The blade catches the security creature right in the skull and cleaves its head in two. The creature disappears in a puff, and silence falls in the corridor for a moment. Soon after, however, the speaker crackles and the voice of Grak-Mechak, the exile from the village you visited on your arrival on the planet, returns. "That was only a fraction of my forces! Do not suppose that just because you have bested these two that you will survive your intrusion here." The voice cuts out again and you are left to explore the chamber to the north.
An L-shaped table and accompanying chairs are haphazardly shoved in the northwest area of this circular space. Doors exit to the south and east of this otherwise empty chamber.
Moving us along until we hit a point of interest. Feel free to retcon any extra checks you want to make along the way, though.
Through the eastern corridor, you come to a another large chamber. Supply lockers line the walls of this thirty-foot-wide circular room. Varied pieces of equipment are visible within some of the open lockers, while others are piled on the floor in front of hastily cleared units. Doors exit this chamber to the west and southwest.

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Ua plods along.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
"I sense that locker has a compartment behind it," Ua sends mentally as he gestures one of his root-like appendages at a locker to the northeast.

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Frinke will then open up what Unafluozhaheed mentioned. Oh wow a machine gun, three of us know how to use it, who wants it? And who wants these grenades?

GM Mjolbeard |

Suddenly, there is a buzzing noise, and the door to the southwest slides open. A short corridor leading to another door comes into view just as the second door slides open as well. From across the chamber beyond, you hear a voice shouting, "Now get them!"
Caverina: 1d20 + 8 ⇒ (12) + 8 = 20
Elric: 1d20 + 2 ⇒ (19) + 2 = 21
Uafluozaheed: 1d20 - 1 ⇒ (14) - 1 = 13
10331123: 1d20 + 6 ⇒ (6) + 6 = 12
Exile: 1d20 + 2 ⇒ (17) + 2 = 19
Security (red): 1d20 + 1 ⇒ (17) + 1 = 18
Security (green): 1d20 + 1 ⇒ (15) + 1 = 16
INITIATIVE
Confronting the Exile - Round 1
Bold may post!
Elric
Caverina
Exile
Security (red)
Security (green)
Uafluozhaheed
10331123
Frinke