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You're currently based in Absalom station, whether that is a permanent residence, or you are simply here for sight-seeing and enjoying some time away from your usual day to day business.
Whatever the reason's you all have ties to the Starfinder society, whether that is as newly minted agents, or even awaiting your first mission after the advice of a friend to join the Starfinder Society and help make the galaxy a better place.
Your wait for a mission would appear to have come to an end as the comm unit you have on your person, buzzes. The following message from Venture Captain Arvin comes through;
"Greetings Starfinder, I am Venture Captain Arvin. I am assembling a team of agents, to strike out on a mission of importance for the society. Please attend my ante-chamber in the Lore-spire complex, seek out and find the other agents who will be attending with you, and get to know each other, and one anothers strengths and weaknesses. I'll see you soon. Arvin out."
A chance for character intros and to flex your RP fingers!

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Entering the antechamber is the massive four-armed figure of a Witchwyrd. He wears the traditional red robes of his people, which covers his face, revealing only his glowing eyes. There is a dark ball of energy floating around his head, and within it something seems to sparkle. By his side is a laser pistol, and he carries a bag across his back.
"Once again, it looks like the Starfinders are in need of my services." He nods to the android already here, and takes a seat.

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Shortly after the witchwyrd sits down a fellow wearing an odd set of armor enters. The armor itself isn't all that odd, a reinforced EVA suit, but the wearer has a custom helmet. It's dark blue with a huge horn protruding from the forehead area think Japanese horn beetle. Upon closer inspection, however, it becomes clear that the Starfinder isn't wearing a helmet, that's just his head.
The copaxi also has a pitch black orb floating around him. Noticing Gulkyn's mote he walks over. Pointing at Gulkyn's ball he says, "Ah we are, what do the copulating creatures call them? Twins, yes, we are are twins. I am Anuzoreus nice to meet you."

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A human walks into the room offering a brief, but friendly: "Greetings, all!"
She has an azimuth laser pistol and a survival knife hanging from her hip. Moving quickly and confidently, she finds an empty seat. "Interesting group Venture-Captain Arvin summoned. This'll be a fun mission!"

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The door to Venture-Captain Arvin’s private office swishes open, and as you step inside the lashunta male makes some last minute notes on his datapad before setting it down, and gesturing you all to sit as well.
“Welcome, my new agents. I have summoned you because the Society has just finished compiling some intriguing news. The Society’s magical archive for divining potential new finds, the Communion Vaults, houses a perpetually sleeping Liavaran Dreamer named Whisperer of Solar Winds. The Dreamer rarely rouses from its torpor, but when it does, it spins interwoven dream stories that point us to promising finds. It awoke earlier this week and has given us an elegant story about a fractured sandstone tablet that could point the Society to a great treasure.”
“Of course, nothing is ever that simple, and the three fragments of the tablet appear to be in very different locales. Luckily, these locations all appear to be in the Pact Worlds! It is your task to hunt down the tablets, piece by piece, then report back here so we can figure this dream out.
Your first destination is the machine driven world of Aballon. Based on what we could decipher from the dreams you’ll be looking for an android in a less-than entirely savoury city. We’re sending you via shuttle to Towershadow, where you’ll have to figure the rest out from there.
Time is of the essence, so before we set off – any questions?”
After post-briefing questions, we shall board shuttle 972 and head off for Aballon!

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Gulkyn gives Anuzoreus an up and down look. "I've not seen your kind before. Good to see the young races are following the paths we set out."
Haven't played 1-22 yet - had to figure out what a Copaxi was :) Very cool to see! (Don't mind Gulkyn, he's a bit of an ass.)
--
"Arvin, you want us to chase after dreams?" Gulkyn gives a sigh, "Very well, if we must. Do we know anything else about this android we are seeking?"

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"Your people were responsible for the mad...the Drift Signal? You must tell me about it!"
Before Anuzoreus can bother Gulkyn more Arvin appears and explains the mission. Something about Anu's body language seems uneasy at the prospect of going to Aballon but he shakes it off. "This sounds very interesting, don't you think?" Anuzoreus asks the witchwyrd. "What is your name by the way?"
Well if Gulkyn is a grump and a solarian I think Anu will have to be his new best friend. Plus, once you play 1-22 you can see why he's so interested in the Drift Signal.

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The tall lashunta turns to regard you all, in a fairly stern voice he replies;
”Of course you aren’t chasing dreams, the Dreamer’s dreams are not dreams. They are all well rooted in fact, and have all played out as true. As for which android, or even what they look like, I’m afraid you’re on your own there.”
“A dreamer is; A long-slumbering creature from the Pact World gas giant of Liavara. When they wake, they speak of prophetic dreams that can lead to astounding fortunes, but they tend to drift back off rather quickly. Whisperer of Solar Winds is already asleep after imparting us with the relevant information.”
“Here take this as a reminder”
He types out a quick command that shoots a message to all of your datapads for reference at any time;
A made real one runs for fear of untruths
A piece of the prize stolen brought closer to the sun
Under the shadow of a false-made tower
From our research into this dream tale, we can establish that the location is somewhere on Aballon. The reference to a tower likely suggests that the made real one if somewhere within the Towershadow sub-settlement of the Aballonian Megaplex known as Striving. It’s clear that the being in possession of the fragment is some form of artificial or partially artificial life, likely an anacite or android on the run from some legal woes. You’ll need to search the region for possible leads
-Venture-Captain Arvin

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As Arvin shares the Dreamer's prophecy, the envoy repeats it in her head:
“A made real one runs for fear of untruths
A piece of the prize stolen brought close to the sun
Under the shadow of a false-made tower”
She shakes her head and thinks: "How did they get Aballon from that?!?" Then she shrugs her shoulders and just accepts that they have a mission.
During the trip, she informs her fellow field agents: "Hey. If we run into trouble in space, I could be your captain. I mean, I'm pretty good at encouraging and demanding. I also have some training in Computers and Piloting."
"If we get into a scrap on the ground I like to improvise. A lot of Starfinders seem to like it," she adds. (+1 morale bonus to attack rolls made against an enemy)
"I'm not too good with engineering or science, though."

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Turning back to Anuzoreus, "You may call me Gulkyn. And what are you talking about? The Drift? No, I refer to the stellar revelations and manifestations which you wield." As he explains he grabs his mote in one hand, creating a dark cloud around his fist. At the same time he raises another hand which he makes glow with a white light. "The ebb and flow of creation and destruction."
While still a new Solarian himself, he's convinced that since his race created the Kasathans, that they are also responsible for the Solarian traditions.
--
Looking at the little human woman, "A captain? Really? What is your name again, child?". Thinking a moment, he continues "Training in computers you say, perhaps you can serve as my science officer."

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"Oh, I see. Sorry to disappoint then. We have recently found on my home planet that our people had their own tradition of solarians. The ancient copaxi focused mainly on graviton however and I would love to discuss the photon revelations you Pact Worlders wield."
With two solarians and an envoy we are captain rich for sure. I don't think this one has any starship combat though.

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Looking at the little human woman, "A captain? Really? What is your name again, child?".
With a friendly laugh, the envoy points at her name tag. Then, she attempts her best baritone voice: "You may call me 'Captain' old man," she jokes.
Thinking a moment, he continues "Training in computers you say, perhaps you can serve as my science officer."
With another easy laugh, she adds: "Explore, report, cooperate. Right? I'll fill in wherever the team needs me." Holding out her hand in friendship, she continues: "Glad we're on the same side, Gulkyn."
____________________________________________________________With two solarians and an envoy we are captain rich for sure. I don't think this one has any starship combat though.
It does. :-) This adventure is tagged with "Quest, Repeatable, Starship" on the Paizo product page.

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"I would be honored to serve aboard ship in any capacity. However, I pray by the All-Code that my skills won't be necessary for combat. Nevertheless, any I may encounter in combat will find me to be capable." Aegis-9 notes.
Aegis-9 is adequate at Captain, Pilot, Science, or Gunner.

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With a deep laugh, he shakes Navasi/Ignatius's hand. "Very well, Captain. Perhaps we can arm wrestle for the Captain's chair.", he finishes with a wink.

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Well a few days pass, the friendly banter continues with bonds of camaraderie starting to grow between the team.
I'm OK with wrestling to see who wins the Captains chair....
Your shuttles nav-console starts to beep after four days of travel have passed, and the blasted barren husk of a planet starts to fill the forward view-screen.
Thankfully as your vessel spirals closer in to the planet, and you approach the atmosphere on a controlled descent, you start to see glittering metal cities on the planets daylight side.
As you come further in to the planet, the shuttle on auto-pilot approaches a massive double set of blast doors, built directly into the side of one of the cities tower, and it gently comes to a rest inside on a landing pad.
There are now several avenues open to our intrepid agents, whilst they are looking for info on whether or not we have an android to track down.
You could attempt to review all info on the local planetary network Computers check
You could also wander around the city and start talking to the locals, see if they have seen anything or know anythingDiplomacy check to gather info
You could possibly even get out into the city proper and start trying to follow tracks, even those that would be left by a stainless-steel rat Looking for a Survival check on this one

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I'm OK with wrestling to see who wins the Captains chair....
ROFL! :-) I'm totally fine filling in as Science Officer.
__________You could attempt to review all info on the local planetary network Computers check
Computers: 1d20 + 6 ⇒ (19) + 6 = 25
The envoy exclaims with youthful exuberance: "Hey! I think I found something!"

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So there is starship in this one. I mix this and 1-12 up sometimes. In that case I can captain pretty well or gun with a +2.
Anuzoreus steels himself and heads off to ask the locals about the machine man they are looking for.
Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

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Gulkyn heads into a nearby marketplace to see a man about a tablet.
Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

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Diplomacy: 1d20 + 6 + 1d6 ⇒ (3) + 6 + (2) = 11
Aegis-9 makes inquires.

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In order to catch us up to finish on time for the end of game day, the next couple of sections may feel a little bit more rushed than normal, and apologies in advance for that
As the team starts to mingle with the native populace and other visitors, there are several things that become apparent and obvious;
Between them, Gulkyn and Anuzoreus manage to find enough info to head towards a generic area where several people tell them a new “strange fellow” has taken up residence, and hangs around all day.
The envoy has managed to find and trace several odd looking requests and purchases to an un-named account, what would appear to be the only one in the area. The location is the same as the others managed to squirrel out of the natives and other locale populace.
Aegis-9 however doesn’t manage to find anything out other than yes, there is indeed some food for sale in the stalls all up and down the street.
As you approach a particularly run-down area of Towershadow a convenience store that all your contacts have agreed to be the place that the android is based, comes into view halfway down the next street. You spot an androgynous android, garbed in workers clothes milling around near the store. He see’s you approaching and whilst looks a little nervous, doesn’t say anything in particular.
In order to get him to open up enough to talk to you, its gonna require some diplomacising checks

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Gulkyn approaches as non-threateningly as his seven and a half foot frame allows him. He pauses close enough to be heard, but far enough away to not spook the android. "Pardon our intrusion, but may we have a moment of your time? We believe you may in position of a tablet for which we are looking."
Diplomacy: 1d20 + 8 ⇒ (4) + 8 = 12

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"My companion is correct." Aegis-9 concurs as he approaches the other android. "If you have the tablet we seek, it is my hope that we can find an arrangement of mutual benefit to one another."
Diplomacy w/expertise: 1d20 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16

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The other two seem to have the conversation in control so Anu simply stands to the side nodding along and looking as friendly as possible.
Diplomacy Aid: 1d20 + 7 ⇒ (18) + 7 = 25
I should've known that if I tried to aid I would roll way above necessary.

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The android turns and after some small talk does respond in the affirmative;
“Yes I am Lerecti. I do indeed have a small sandstone tablet, or at least I did have it.
Unfortunatley I can’t withdraw it from safe-keeping at the moment whilst I am awaiting my trial.”
“What trial you ask? Well I am on trial for murder, a murder I have been callously framed for, back on my home world; Verces. I was framed because I found out some scumbag of a club owner has been engaged in trafficking. Had to come here to get a proper trial from the anacites, if only I still had my evidence!”
“My evidence has been stolen by some thugs, who took it from a co-worker. I don’t want to risk smearing my good character before my trial, especially whilst working to clear my name anyway! If you want this sandstone thingy-mabob so badly, you get me back the evidence, and I’ll give you the tablet. The evidence is on a datapad with a red stick, some verthani thugs took it back to the slums of Towerdown with them.”

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"We will help you clear your name, though if we discover that you are being untruthful with us, we will ensure that you stand trial for all crimes." Aegis-9 responds."We found you once and could readioy do so again if you decide to run."
Once the android gets to Towertown, he beings to make inquires with the locals about some verthani thugs.
Diplomacy w/ expertise to Gather Info: 1d20 + 6 + 1d6 ⇒ (16) + 6 + (5) = 27

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Following the directions the definatley dodgy android has given you, you enter the least salubrious part of town. One that could be described as the seedy underbelly of the smartest underbelly.
Finally amyou locate the ‘store’ that you were told these ‘thugs’ occasionally did hang around, and yet there is no one in sight....
Finally as you found a corner and face down another side street you see 3 figures all of whom apparently are ready and waiting for you!
“You must be the fresh meat we’ve been told to expect, I’m Congregant and this is my area, leave now or else!”
Roll for initiative!
map up tomorrow team :)
Also everyone can make one of the following: bluff culture stealth of survival, if you hit DC18 add 2 to your initiative mod for this combat only

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Culture: 1d20 + 6 ⇒ (5) + 6 = 11
Underworld happenings are not really Aegis-9's area of expertise.
Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

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Bluff: 1d20 + 8 ⇒ (7) + 8 = 15
Init: 1d20 + 1 ⇒ (7) + 1 = 8

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"We understand that you have something that does not belong to you, Congregant." Aegis-9 responds. "We are here to take it back!"

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”If you want it, come and get it. Boys, kill the weak looking ones!”
Both verthani thugs rush forwards and attempt to slam Anuzoerus in the face, whilst leaving a clear shot down the middle for their boss…
Battleglove: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Battleglove: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Please post your actions in any order, once everyone has posted I will condense into a single round, barring any big changes

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Aegis-9 quickly moves into position, drawing his pulsecaster pistol, then firing on the closet thug.
Ranged attack (pulsecaster): 1d20 + 3 ⇒ (20) + 3 = 23 Damage(pulsecaster)(E): 1d4 ⇒ 2
Crit damage: 1d4 ⇒ 1

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Gulkyn grabs his mote with one hand, causing it to create a dark cloud of energy around his fist. He swings at the mook in front of him.
Photon attuning
Solar Weapon attack (KAC): 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

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Move Action: Noting the person who ordered the attack, the envoy points and says: "Get 'em!" (+1 morale bonus on attacks against the boss untill the end of my turn in round 2)
Standard Action: Draw pistol

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Anuzoreus also reaches for his mote and an utterly black whip extends out from his grip. He cracks it at the thug that punched him.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Photon attunement 1. I'm unclear on the damage. I don't believe that you have to confirm crits in Starfinder so I think the first one is definitely a crit but the 2nd attack missed.

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First off crits – nat 20, is a crit in starfinder assuming it hits AC. If so, double damage from what is rolled – so 12 damage Anuzoreus I’m afraid
After the two thugs have stepped in and slapped around his team-mates a little bit, Aegis-9 decides that, this sort of behaviour is simply unacceptable.
He moves to the side, lines up a clear shot and nails one of the thugs in his ribs, scoring a hit, and opening a long bloody gash along that fellows ribs.
Ignatius rather perturbed by all of this fighting, realises he is yet to draw a weapon! He turns to the big nasty looking thing, and in his best Captain Picard impression informs the rest of the part that they should be gotten.
Aforementioned boss-thing turns its rifle on Aegis as he is now the most easily targeted, and attempts to blast away with his long-rifle
rifleshot: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Then comes the Solarian’s! Gulkyn grabs his mote and starts attuning, whilst simultaneously delivering a mighty blow to the side of the cloest thugs head. This thug is the previously undamaged one, and now after such a connection is weaving about on his feet, and on the cusp of falling over.
Attempting to mimick the act, Anuzoreus also grabs at his mote, and starts to display a rather shockingly dark aspect, as black as the void! His whip unfortunately sails just past the head of the thugs, who both turn and attempt to return the favour, the first swinging for Gulkyn & the second for Anuzoreus
battleglove: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 + 3 ⇒ (3) + 3 = 6
battleglove: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 3 ⇒ (1) + 3 = 4

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He moves to the side, lines up a clear shot and nails one of the thugs in his ribs, scoring a hit, and opening a long bloody gash along that fellows ribs.
I should have noted it, but Aegis-9's pulsecaster only does non-lethal damage.
Concerned for his allies who are taking a beating, Aegis-9 announces,
"This criminal behavior must end." Pointing at the thug closest to him, the android mutters, "Get 'em."
+1 morale bonus for attacks of Aegis-9 and all allies against nearest thug.
Ranged attack (pulsecaster) with Get'Em): 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage(pulsecaster)(E, NL): 1d4 ⇒ 1

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"Ouch."
Anuzoreus tries his slash again. He swings at the thug Aegis-9 indicates.
Attack+Get 'em: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
That extra +1 on the damage is fire damage, in case it matters. 2 photon attunement.

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Round 2
Move Action: Still focusing on the boss, the envoy says, "Get 'em!"
Standard Action: If he's still standing, shoot at the mook that Aegis-9 targeted
Pistol+Get 'em from Aegis: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d4 ⇒ 3

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With a mook still right in front of him, Gulkyn attempts to bring him down by taking another swing.
Photon attuning 2
Solar Weapon attack (KAC): 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

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Almost in a repeat of last turn, Aegis turns to the mooks and decides to assist in Ignatius’s abilities and ensure’s his allies are aware that the 2nd mook should also be gotten. He then lines up his pulsecaster and releases another blue bolt which splashes the thug across the shoulder and he does shudder a little
Ignatius points at the other thug to ensure that he is also slightly easier to hit then points his pistol at the same thug that Aegis-9 hit and nails him through the left leg, in a glorious shot.
The Iketshi doesn’t shoot another long-arm round against Aegis, and instead turns it on Gulkyn and blazes away.
rifleshot: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 1 ⇒ (4) + 1 = 5
Then comes the Solarian’s! Gulkyn attunes and glows slightly more fiercly than previously, this time when he swings, he hits the mook square in the face and drops him to the floor, skull crushed in totally.
Anuzoreus also starts to exude more energy than he was previously, and his swing also is devastatingly successful and staves in the enemy thug’s shoulder and he drops to the deck
only the boss left!

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Aegis-9 steps up for a better shot. "Your allies are unconscious and will face trial. Surrender or you too will be incapacitated," the android urges.
Assuming the boss fails to comply.
The android fires.
Ranged attack (pulsecaster) with Get'Em): 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage(pulsecaster)(E, NL): 1d4 ⇒ 2

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Aegis turns, and offers the Iketshi a very honourable way out, unfortunately the Iketshi still believe it holds the upper ground and continues to defy your party at every turn!
”You bear no threat to me, puny man. Prepare to be made mulch!”
The android, in response, levels his pulsecaster and lets rip, as an arc of electricity briefly connects the two and dances across the Iketshis chest.
Ignatius reminds the party that the Iketshi should most probably be “gotten” and as such instructs you all! Then leading by example, lines up his pistol and lets an Olympic level shot burrowing straight through the shoulder of this monster.
The Iketshi lets out a roar, having been forced to bleed, it turns its sight on Ignatius and fires a round at you.
rifle shot: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 1 ⇒ (8) + 1 = 9
Gulkyn’s turn will be entered here.
Anuzoreus decides that gravity will be his plaything, and attempts to immobilze this monstrosity before it gets truly out of hand!
Fortsave: 1d20 + 3 ⇒ (15) + 3 = 18

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Gulkyn reaches out with a free hand and fires several force bolts at the boss.
Full round magic missile as a spell-like ability
Force damage: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11