A River of Time.

Game Master Havocprince

A Song of Ice and Fire alternate history.


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Harenhal would be a good place to have made the arrangement yes.


Clan Malkavian Blood Pool 19/30

Hmm, so a Hedge Knight who is the son of a friend of the Lord of the House would probably be the best setup then for a Knight who might eventually become the lord of a banner house under the newly appointed Nobility?


Female Human (I believe) College student 4

Well a Knight. A Hedge Knight is a landless and lordless knight. If his character serves this House than he has a Lord.


Clan Malkavian Blood Pool 19/30

Hmm, I know we are waiting on two more d6 for improvements from other players to the base scores...but I think before I can begin doing a lot of the backstory stuff, we need the House history yes?

Which affects our final scores for the house as well?

I was trying to decide if we had a particular way of fighting, if we had a developed fighting style of the family. My first thought might be the spear and net, given that they are how a fisherman might ply their trade. It would make sense on how they might adapt that to protect themselves?

I'm probably getting a bit too eager to get towards the personal character creation though mine would tie heavier to the House history than perhaps the others.

How old are we assuming Lord Havish Naelareon? Is there a living Lady Naelareon? Siblings, and such?


Male GMT

I'm happy to play a knight sworn to the service of House Naelareon. Not necessarily landed though. It might be a good character motivation to secure prospects.

I am looking forward to the power couple antics of a pair of PCs. :)


Female Human (I believe) College student 4

Well some of that is stuff we need to think about. How old if Lord Havish because that would alter your character's age. Siblings are also a big question.


I'm thinking a Maester with expertise in warfare and ravenry, as well as healing and stewardship... Would that work?


Male GMT

Oh yes. I got to play one session of a F2F game as a venerable, feeble maester. He literally could not fight, but knew tonnes.


Female Human (I believe) College student 4

A Maester would be a great resource! Being a new House the Maester would be needed to ensure all of the family know their letters and numbers. After all reading isn't a universal skill.


Doesn't have to be an elderly Maester, he could just as easily be a young man at his first posting.

You should work together to figure out how old you wish Havish to be. His wife is alive, but she is ill and has been so for the last year. This has sparked some discussion among the other minor houses.

You should work together on the siblings situation, but there is at least one estranged brother who hasn't been heard from since he he was forced to take the black.


Female Human (I believe) College student 4

As I have a good idea of what I need to put together and my backstory doesn't depend too much upon a house we're building, may I start rolling for stuff or can I just pick?


Start picking through.


Clan Malkavian Blood Pool 19/30

~scratches head~ Hmm...lets see what fate might offer in terms of helping with a background. I'm not 100% sticking to this but it's always good to help shape or make me realise what I want.

Background Event: 2d6 ⇒ (5, 5) = 10 Villainous Scandal
Background Event: 2d6 ⇒ (5, 3) = 8 Kept company of a Famous Individual

Goal: 2d6 ⇒ (5, 2) = 7 Power
Goal: 2d6 ⇒ (3, 5) = 8 Security

Motivation: 2d6 ⇒ (1, 3) = 4 Fear
Motivation: 2d6 ⇒ (2, 2) = 4 Fear

Virtue: 2d6 ⇒ (6, 1) = 7 Humble
Virtue: 2d6 ⇒ (4, 2) = 6 Honest

Vice: 2d6 ⇒ (1, 5) = 6 Cruel
Vice: 2d6 ⇒ (1, 3) = 4 Avaricious

Reroll Motivation: 2d6 ⇒ (4, 1) = 5 Greed


Clan Malkavian Blood Pool 19/30

@Havocprince By chance do you have Discord? It's a pretty useful tool for early conversing as far as games go I have found. I rather like it for long term as well though as it gives you more versatility than Paizo.


https://discord.gg/GDXPPA

server for the group if that will make it easier.


Female Human (I believe) College student 4

As we get to choose I'm just going to roll for the ones I'm split on.

Background Event: You kept the company of a famous individual

Goals: Security

Motivation: 2d6 ⇒ (1, 2) = 3 Duty

Viture: 2d6 ⇒ (2, 2) = 4 Courageous

Vice: Arrogant


I may not keep all the rolls, but here goes!

age: 3d6 ⇒ (2, 4, 1) = 7 Adult
status: 2d6 ⇒ (5, 2) = 7 Maester
Role: Expert
background event: 2d6 ⇒ (5, 1) = 6 You traveled across the narrow sea for a time.
goal: 2d6 ⇒ (6, 4) = 10 Wealth
motivation: 2d6 ⇒ (5, 2) = 7 Hatred
virtues: 2d6 ⇒ (3, 1) = 4 Courageous
vices: 2d6 ⇒ (6, 3) = 9 Miserly

House improvement: 1d6 ⇒ 5 I am thinking either wealth or power... Any objections?

Or I may keep them all!


Female Human (I believe) College student 4

I suggest Wealth if I may!

That would make this a prosperous family, so they get a nice coin flow.


Aaralyn Karstark

What do people think of this as a base before I get to bonus dice?

Agility 3
Animal Handling 2
Athletics 2
Awareness 3
Cunning 5
Deception 3
Endurance 3
Fighting 1
Healing 2
Language 3
Knowledge 3
Marksmanship 2
Persuasion 5
Status 4
Stealth 2
Survival 2
Thievery 1
Warfare 2
Will 4

Okay no, I couldn't not have her Will be high than 2. She's just so stubborn and straightforward when it comes to her decisions it just could not stand...


Wealth it is! We'll be rich!


Clan Malkavian Blood Pool 19/30

Favor's Influence: 1d6 ⇒ 6

Favor's Lands: 1d6 ⇒ 3

Favor's Law: 1d6 ⇒ 6

Favor's Power: 1d6 ⇒ 3


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

XP: 210 DP: 4 SXP:80 *Primary **Secondary ***Background

**Agility 3 Acrobatics 1B
***Animal Handling 2
Athletics 3 Swim 1B
*Awareness 3 Empathy 1B, Notice 1B
*Cunning 4 Memory 1B
*Deception 3
Endurance 2
**Fighting 4 Spears 1B
Healing 1
*Language 3
*Knowledge 3
**Marksmanship 3
*Persuasion 5 Charm 1B, Convince 1B
*Status 3
**Stealth 2
***Survival 3
**Thievery 3
Warfare 2
*Will 3

Flaw: Thievery

Destiny: Attractive, Favored of Nobles, Heir
Drawbacks: Honor-Bound

I think that will be Darne's Stats....Toss me your concerns or advice!


Aaralyn Karstark

Wealth to buy stuff with!: 4d6 ⇒ (1, 4, 5, 1) = 11

... You know that's alright. I don't really need to buy a lot since I'm not a warrior or anything and the winter was hard so it makes sense she wouldn't have a lot of pocket money.


wealth: 4d6 ⇒ (1, 6, 1, 1) = 9

Awful for a miserly and greedy man!


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Blarg, having issues finding what I'm supposed to roll for wealth. Never read right after you wake up.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Wealth/Status: 3d6 ⇒ (5, 6, 1) = 12

Eh, that's not terrible at all. Pretty much average. Alright then...Time to scratch my head.


Male GMT

For inspiration:

2d6 ⇒ (5, 2) = 7

2d6 ⇒ (2, 5) = 7

2d6 ⇒ (4, 1) = 5

2d6 ⇒ (6, 2) = 8

2d6 ⇒ (2, 1) = 3

Keeping a significant deed for background event.

Mastery in a specific ability

Excellence

Courageous

Wrathful


Aaralyn Karstark

Backstory!:
The suns of winter, more like sons of winter. Karstarks, Starks none the less... we just happen to have the founder's first name with it as well. In the end the Starks and Karstarks are as close as two families can get. Many a Stark had taken a Karstark wife ensuring the bond renewal. After all that is all daughters are good for right? We're not people to them... Don't get a say in anything of our own lives as if the life isn't ours! ... I wish I had enough courage to change such a thing. I still remember when we when to Winterfell for a time, I was told father was trying to set up a marriage for the future. Myself to a Stark it would seem. I was only seven at the time, and I had met the boy father had in mind. Eddard Stark. He was, well to be honest I can't recall... he didn't even stick into my mind. But one Stark did! Lyanna Stark wasn't much older than myself, and she was so kind. The air around her was full of confidence that I couldn't help but be drawn to her. I didn't know then the friendship I had found. Lyanna and I made the perfect duo! She was strong, confident, and kind. I brought a bit of cunning, quick words, and charm to the table. When we ran around Winterfell I felt like there was nothing in our way!

Then it was time to return to Karhold... but Lyanna made a promise. She would write to me, and my father agreed I could write back! So long as I learned my letters of course. For Lyanna, my greatest friend, I poured all my attention into my studies. Before we knew it letter where written by us for us! Even the vast distance and winter chill could not keep us from speaking to each other. However brothers are... a different story. I remember when I was ten my brother Rickard, yes named for Lord Rickard Stark, snatched a letter from my hands as I finished writing it. I had planned to send it to Lyanna, speaking of... well... a small bit of attraction I had for one my father's guard's sons. Rickard teased me relentlessly!! Oh I was red with fury!!! So I screamed at him, I called to the heavens that until Rickard apologized to me that I would never speak to him again or even notice his existence. Well... I believe the stubbornness of the North is well known? I didn't speak to my brother or listen to him for a year, I would not be called a lier! But Rickard did come and apologize, though I would bet it was at the behest of out parents. It had gotten a bit out of hand at that point I will admit...

However it did teach me one thing, how to guard my letters. The next time Lyanna and I got to see each other in person I was thirteen. She and I came up with a bit of cipher so that she and I could pass information to one another without anyone else knowing! So when I returned home the Karhold once more I did so with a new bit that held the friendship between Lyanna and I together even more, our own little secret.

She told me when her father promised her to Robert, and I could tell... it tore her heart. I couldn't even properly comfort her from Karhold. I was too far away to help my friend. When the tourney at Harenhal came I was excited to see my friend again! I could give her support at such a time when not even her own blood could. Yet when I had readied myself to take care of my friend... I found sweet Lyanna taking care of me. I had told her my father had it set in his mind to marry me off to a family in the Riverlands that was well off enough to send goods like food up North, the winter had been long and... hard. My marriage was to save our people... How could I say no?

Lyanna took it upon herself to tell me of a few good families in the Riverlands. She had listened to a few of them when her Eldest brother Branden was set to marry a Tully. The one we settled on, was Tytos Blackwood. The Blackwoods had long been friends of the Starks, and they still followed the Old Gods so we'd have that in common at least. Not to mention their colors where black, red, and white! I wouldn't have to change my dresses too much!

Then, I couldn't believe it! Lyanna got Branden and Robert, he would do anything for her after all, to set Tytos up to dance with me. He was older than I, but that bothered me little, for he was handsome. I would bet his skills at dancing are only surpassed by his skills in battle. His moments where strong and sure, they almost reminded me of Lyanna a bit for with him and felt... safe. Like with him I knew no harm would come to me.

Lyanna and I spent the rest of the night speaking of the dance! From time to time I would catch Tytos's eyes on me and Lyanna and I could only giggle. I could only hope my father would take the suggestion to heart. I had told Rickard to give the match a suggestion to our father... yet... I guess he didn't. I should have known better... Now... here I am. On the road to some new House's lands... I can't even remember what their hall is called! ... I miss Tytos.... I miss Lyanna... I wish she was here. She'd know what to do.


Here goes... Does the build make sense?

Backstory to come...


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

House saved: 1d35 ⇒ 24

Alright, if I go off the list from regular houses to greater houses....I would get House Piper of PinkMaiden


Initiative 4d6 , Combat Defense 11 , Health 12 | Intrigue Defense 7 , Composure 12

Gold Dragons: 2d6 ⇒ (2, 2) = 4


Initiative 4d6 , Combat Defense 11 , Health 12 | Intrigue Defense 7 , Composure 12

Character Sheet Thus Far:

Age: Adult 24
Role: Warrior

Key Abilities: Agility, Animal Handling, Athletics, Endurance,
Fighting, Marksmanship, and Warfare

Background: A significant deed on the battlefield

Intrigue defence 7
Composure 12
Combat defence 11 -Armour penalty
Health 12
Destiny points 4 (3 invested)

ABILITIES 260 (210 +50)
Agility 4 40
Animal Handling 3 10
Athletics 4 40
Awareness 3 10
Cunning 2 0
Deception 2 0
Endurance 4 40
Fighting 5 70
Healing 2 0
Knowledge 1 __
Language 2 0
Marksmanship 2 0
Persuasion 2 0
Status 2 0
Stealth 2 0
Survival 2 0
Thievery 2 0
Warfare 3 10
Will 4 40

SPECIALTIES 80
Agility 4 Quickness 1B 10
Fighting 5 Axes 4B 40
Endurance 4 Resilience 1B 10
Marksmanship 2 Thrown 1B 10
Persuasion 2 Intimidate 1B 10

FLAWS & BENEFITS

Furious: When rolling Persuasion tests, your first roll must use Intimidate. In
addition, you take –2D on all Persuasion tests made to Seduce.

Armour Mastery: Armor you wear fits like a second skin. Increase your armor’s AR by +1,
and reduce the Bulk (if any) by 1.

Axe Fighter 1: Whenever you are armed with an axe and roll a Fighting test to attack
a foe, you can sacrifice a number of bonus dice to threaten a nasty gash.
If you damage your foe, that opponent takes additional damage at the
start of his next turn. The amount of damage is equal to the number of
bonus dice sacrificed. This damage ignores AR.

Berserker: You are always at risk of losing your temper in battle. Whenever you
take an injury or wound, you may make a Fighting test as a Free Action
against an adjacent opponent. You gain no bonus dice on this test.
In addition, you can continue fighting even when you should be
defeated. At the end of the current round, if you have taken wounds
sufficient to defeat you, you may roll a Formidable (12) Will test
to continue fighting. The penalty dice gained from wounds do not
apply. You may make a number of such tests equal to your Endurance
rank.

GEAR & POSSESSIONS
Wealth 4 GD => 820

Battleaxe 50
2 Hand axes 60
Knife 5
Mail 500
Shield 50
Rounsey 50
Noble's Garb 100
Backpack 1
Flask 2
Saddlebags 1 819
Flint and steel 2cp
Belt Pouch 8cp
Waterskin 8cp
Whetstone 3cp

BACKSTORY & DESCRIPTION

Goal: Mastery in Axecraft
Motivation: Excellence
Virtue: Courageous
Vice: Wrathful

Appearance
Untameable, dirty blond hair. A somewhat cropped beard and moustache. Intensely dark brown eyes. Scars, but not many and none near deadly. A powerful, quick physique, with an intense personality simmering through.

Any thoughts? Lothar is something of an intense, focused man.


Power 37

Trained Garrison
Green Infantry x2
Green Archer x2
Trained Personal Guard
Trained Scouts

You do not have cavalry as you have been having to work from the people you have in your lands and do not have a sizeable stable/horse population in your lands. Something to work towards. The scouts are pulled from a collection of woodsmen that live on the edge of your woods and have been given permission to hunt the land in exchange for conscription in case of war. The garrison patrols your town and will make a fighting retreat to your hall in case of invasion. The infantry and archers are a rather new addition as Havish has become worried that the other houses may see you as an easy target if you are too weak. The personal guard are made up of a collection of former mercenaries given a small amount of land they will be retiring on after service is over.


Maybe?

Greetings, everyone! Timeskeeper has invited me over to round out the group, assuming everyone’s okay with that. Based on the existing characters, I’m thinking a fairly lowborn Rogue focusing on stealth and wilderness skills would be most useful. I’m happy to revise that if there’s some other hole that needs filling though.

I’m also toying with the idea of my character being a skinchanger. Havocprince, how would you feel about that? And if that is okay, how far along the chain of Qualities could my character be at the game’s beginning?


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Salutations. Please look back and fund the discord link to help chat things up if you like. Also, as a member of the house, you get to roll a d6 and add it to a stat. From what it looks like, Land seems to be where we need it most but you can shove it where ever you like ^_^


Initiative 4d6 , Combat Defense 11 , Health 12 | Intrigue Defense 7 , Composure 12

Hello there. Sure, join the discord channel when you have a chance.


Aaralyn Karstark

You just want a mine Darne! ^_~

Welcome welcome indeed! GM likely won't be back till Wednesday, but just leave your questions up and he'll get back to them!


Maybe?

Sure, I can put it into Wealth.

Wealth: 1d6 ⇒ 6

The Discord link seems to have expired. Can I get a new one?

Another question for the GM when he returns: having reread the rules more closely I think it would be interesting (and in keeping with the tone of the setting) to play a character with no uninvested Destiny Points. However, due to the Maximum Benefits rule, it looks like this is only possible with a character of Middle Age or older. Particularly if my character is a skinchanger, I would prefer them to be on the younger side, so could I perhaps purchase Benefits beyond the typical maximum at a cost of two Destiny Points each? If not that's perfectly fine.


Aaralyn Karstark

Try this link my friend!

Also you're welcome to put you bonus die wherever you wish. Though Darne was asking for it in Lands. Although having a 41 in wealth is really nice!

For those who care a 41 in Wealth would get us: Affluent. Your family has more funds than it needs and lives in comfort.


Maybe?

Thanks.

Duh, I don't know why I misunderstood that. In any case, I think Wealth makes more sense. Our house was a merchant family after all, and we probably weren't granted a particularly large domain.


Maybe?

Starting Gold: 2d6 ⇒ (3, 3) = 6


Combat: Initiative 3d6, Defense 9, Armor 1, Health 6 | Intrigue: Initiative 2d6, Defense 8, Composure 15

Stats are finished. Backstory should be forthcoming in the relatively near future.


Apologies! I’ve been terribly busy for the last week! I’ll post either tomorrow night or Tuesday morning without fail!


No worries.


I am back! Just so I don't misinterpret the situation:

1) Darne and Anders make their way to the scene of the crime.
2) Anders studies the scene.
3) They return to the tavern to join the hunting party made up of Lord Havish, a collection of men from both Roote and Naelareon houses, and their hounds.
4) Returning to the scene of the crime, Darne attempts to find tracks.
5) At the scene, the Silent Sisters have done their work and it seems that a group recently made its way through the area on their way toward the river.
6) We take a wagon to the river...

So are we with the hunting party? Or catching up?


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Just wanted to offer a small warning, if I go silent suddenly, that it is just under twenty days till my first born's due date is. So I apologize in advance if I suddenly disappear for a few days. Should that happen, please bot as needed.


Congrats!


Initiative 4d6 , Combat Defense 11 , Health 12 | Intrigue Defense 7 , Composure 12

Also congratulations!


Initiative 4d6 , Combat Defense 11 , Health 12 | Intrigue Defense 7 , Composure 12

14 xp

Persuasion (seduction) 1B 10xp

4 xp left


Hey all!

I'll be away next week and it's unlikely that I'll get a chance to post more than occasionally, if at all. So feel free to bot Anders if/when needed!

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