A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK


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Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Question can I dump all my spells to heal up every body. Then Unparalyze Our Paladin next morning


Shot Putter Funkmeister

I do not know if you want to dump all of your spells, because you do not know what might happen this day.


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Good point.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 36/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

So I got decent Charisma and can boast of some accomplishments in my backstory (if the DM allows it), such as turning my tribesmen from a life of crime and villainy to righteousness and redemption, how I tanked the strikes of that giant idol and eventually struck it down, and how I wielded the bronze sword of kings and lost it in the sandstorm.

The fact that I am now currently paralyzed might hinder me, however. It sounds funny that a man who can't move is boasting. If it doesn't hamper my ability to boast, I will step forward.


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Frackit doesnt have magic items to wager, but I do believe he could tell a humorous tale or two. Even maybe a trick orntwo he has pulled in his time as a guerilla fighter or even how he doesnt know how he got here from The Aurnorach desert


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Okay, done. If we all get magically teleported to an underwater world where we can't breathe and our Dex+2 does us zero good, I apologize in advance, and ... hey, it was a fun game. :)


Male High Elf Desert Rider 5 (AC: 3| HP: 46/47 | THAC0: 17 | Infravision 60')

Give it another go, what could go wrong, right?


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Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

It really is going to come down to how the DM feels about wishes and what you can get out of them!


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

There are worse fates than being turned into a Fire Elemental :D

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Planescape Elementsl Planes books have Genasi rules. Even Quasi elemental and more!!! Should the DM need it


Shot Putter Funkmeister

So here is how this will work for the poison immunity. If you look at poisons in the DM's guide. They are broken down by letter. Your characters can still be poisoned but on a failed saving throw, your character would get the effects of a passed saving throw. In most cases it would be nothing, but in some cases you would take physical damage. That is to say, if your character would normally die when poisoned with a E type poison if ST was failed you would still take 20 points of damage. Of course if that 20 pts is enough to kill you it will.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

That's really strong! Cool!


Shot Putter Funkmeister

I have not looked at all possible poisons and how they work but you might feel sick or something plus there is the onset time and other stuff.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

Yeah. Making the save automatically is still really strong, and will protect against save-or-die effects most of the time.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 36/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Yeah, that sounds great, actually.
So originally, if we get 20 damage on a successful save and die on a failed one, we now get nothing on a successful save and 20 damage on a faield one.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Fun. So my Gnome heritedge will still help me out


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 36/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

So the genie boasting game got me asking a few questions about the treasury, since there are some items without being marked by their owners.

Who claimed the following (if any)?

Unclaimed
Ruby Ring of protection +2
Philter of Glibness
Belt of gender change (we had that?)
Chime of opening

Also we have some items that I am not sure we identified:
Unidentified
Golden Scarab Brooch (unknown magic) from Azaltin's tomb
Elven Lamellar (is it elven or magical?)
Gold Mirror Frames from Azaltin's tomb
Feast hall silverware and carpet from Azaltin's tomb
Ivory comb (antelope carving) from Azaltin's tomb
Book: The Kingdom of Lions: From the Founding to its Destruction from Azaltin's tomb
Scroll of Azaltin from Azaltin's tomb
Jambiya
Bucklet
Short sword
Ioun Stone (2)
Golden Rings (12)
Shaddad’s gold cloth
Shaddad’s gold crown
Shaddad’s red brocade robes
A copper religious symbol that has turned green with age
Art object from the time of Azaltin that needs to be cleaned
Ivory Scroll case
Shazafal's belt from Shazafal’s Fall
Shazafal's belt Scroll from Shazafal’s Fall
Shazafal's 2 potions from Shazafal’s Fall
Shazafal's jewelry from Shazafal’s Fall
Necklace
Rings
Bracelet
Pearls
Shazafal's wand of magic missile (? charges)
Shazafal's other wand from Shazafal’s Fall
Shazafal's iron chest from Shazafal’s Fall
Brass lamp from Shazafal’s Fall
Shazafal’s collection from Shazafal’s Fall
Bright colored pillows from Shazafal’s Fall
Huge tent (20x30 ft.) from Shazafal’s Fall


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 36/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

This would be important, since we are lugging around a lot of things we forgot about. That lamellar armor could be worth a lot, especially if it's truly elven.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Aggrammar has a Ring of Protection +2, but I think it is not the one in the loot list, so he has not claimed anything. I also think I should be the last to claim anything, since my activity has been unfortunately very reduced... Working on improving it.


Male High Elf Desert Rider 5 (AC: 3| HP: 46/47 | THAC0: 17 | Infravision 60')

Much of that probably predates Paritosh, plus he is comfortable with his gender. If any of those unidentified items prove useful to him, he'll glad to make use of it.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Well jewelry Frackit can appraise and comment on.

As for the Gnome he will read the book. Ti expand his mind every night


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

I can fetch identify spells to take a look at anything that we need to determine more magical qualities on.

Fadilah would like the book about the kingdom of lions, since she likes poetry and history.

I believe Fadilah can use Sazafal's wands. The magic missile wand is a great way to do a little disruption with automatic hits.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 36/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Let's roll identify on everything in the meantime.


Shot Putter Funkmeister

The Kingdom of Lions book should be given to Hanoushin when you guys get back to Muluk.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

Ah, I didn't realize it was a quest item, not loot. ;)


Shot Putter Funkmeister

Yeah, the Eleven Baneful Gates book was no longer in existence but Hanoushin wanted to have any historical document from the ruins. With the dictionary, you could read the book in its entirety before you get to the city in the evenings.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 36/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Yeah, Ibn Taaib is reading it now.
Actually, can we make a copy of it? My character is lettered and literate and already has enough paper to keep making those letters in the campaign log.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

I have the old brass jambiya that we got as a gift from rescuing the shipwrecked people... not sure that was ever examined further as well. Might not be magical, but not sure we checked, but even if it isn't, it was described as older than the loregiver... which makes you wonder how it was preserved so long, but also could be worth a lot.

Not sure we want to sell it, but we should at least check it, just in case.

But not sure... is the jambiya in the list above the one that was the "jambiya with a gleaming blade made from Qudran steel" or the brass one, or just a rando one we picked up?


Shot Putter Funkmeister

The book is a set as I recall and you would need volumes of parchment.


Shot Putter Funkmeister

If you guys want to identify some of these items, you need to tell me where you got them.


Male High Elf Desert Rider 5 (AC: 3| HP: 46/47 | THAC0: 17 | Infravision 60')

Alright! I took Scouts to Ohio this weekend (we're in Virginia), to watch the eclipse. I'm back, and ready to save the world!


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

I think most of that list above does have clues to where they were from... Shafazal was at her oasis, right, and some of the things that don't have clues are from those places as well... like the jewelry listed after Shafazal is from Shafazal.

Here are some notes that I had on my character sheet from when I was keeping track of loot that might give clues if they aren't found above:

treasure from 6-30-21
[A large hoard sits in the middle of the cavern, intermingled with a vast pile of bones that seems to cover the earth-packed floor like a grisly carpet. Scattered about are 5,278 cp, 2,314 sp, 898 gp, five gems, three cut amethysts , an aquamarine, and a sapphire, a gold necklace, a pair of opal earrings, a suit of ceremonial lamellar armor, a gold-hilted scimitar, a jambiya with a gleaming blade made from Qudran steel, and a small buckler painted with crescent moons and edged in gold.
__________

12 gold rings from crypt (have scimitar design, related to "Kurigalzu")
On Shaddad's mummified corpse you find an embroidered cloth of gold, heavy gold crown, a ruby ring of protection, and tattered red brocade robes.
__________

archaeological dig:
The pieces of the gold framed mirrors I broke (seemed like pure gold when examined)
Well preserved ancient carpet (Fadilah said it would be worth quite a bit)
A copper religious symbol that has turned green with age
Art object from the time of Azaltin that needs to be cleaned


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Hey GMEDWIN, Aggrammar still has some unspent Weapon Proficiencies - are we using Combat Styles and stuff like that?


Shot Putter Funkmeister

Sure, just tell me which ones you are thinking about to run them by me.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Well, I was thinking about spending one for Weapon and Shield, a second in Shield Proficiency, and a third in some sort of ranged weapon. I wonder if Clerics can only use Slings? :)


Shot Putter Funkmeister

It depends on your god. For example, Najm's holy weapon is an arrow so bows would be allowed. You God's favored weapon is a short sword, but his holy symbol is a disc. I guess maybe you can throw a discuss at people.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Are there throwing hammers in AD&D2e? Do they need a separate proficiency? Or is it just 'hammers'?


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

I think its just warhammer. Though I think they can be thrown. Clubs can be thrown

Frackit can teach you the sling. He is profiencent in it.


Shot Putter Funkmeister

Hammers are listed in the 96 version of the PHB as a thrown weapon. It does d4/d3, with a WS of 4.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

What say ye, comrades? The ruins sound interesting, but could definitely be a trap. Should we sympathize and move on, or take another side trip?

GM... was there some kind of a time aspect to the mission to the other ruins? I seem to remember something about that vaguely, like some sense of urgency, but not like immediate urgency. Not sure... like we were supposed to report back within a certain period of time? Something my character would remember, but I don't. ... I could just be imagining it?


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Shot Putter Funkmeister

The quicker you came back the better. Your party is still on track to make it back on time to get the bonus. The idea was that maybe there would have been a survivor that needed to be rescued but there weren't any.

Grand Lodge

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Male Aasimar Wizard 18/ Rogue2

Im cool for ruins


Shot Putter Funkmeister

Say it in character and we can kick it off. :)


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 36/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

If there are no objections, I'll just mark my HP as full since I believe we had enough time to heal me since the last fight.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

No objections Sir.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Added the map to my map link as well.


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AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Just adding a note to say even though I am sometimes less active than would be desirable, we are currently over 5k Gameplay posts on this one. Impressive!


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

Another post to ask if we have identified any of the 'unknown' items at all? Some of those items might be pretty useful. We should put them to use.


Shot Putter Funkmeister

I am waiting for the rolls and which ones that need to be identified first.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

We have more unknown stuff? I thought I went through and identified a huge passel of stuff not too long ago.

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