GM Ariarh's Ire of the Storm (Inactive)

Game Master Ariarh Kane

Korir River Delta Map

Pridon's Hearth Map

Dark Passage Map



Primarily a Solo Game. There will be a supporting DMNPC.

Character Creation Rules:

• Level 1 character
• 25 pt buy
• Allowable Races: Human, Halfling, Dwarf, Elf, Half-Elf, Aasimar
• Allowable Classes: All Core, Base except for Shifter, Summoner, Vampire Hunter and Vigilante, Hybrid classes – the following only – Hunter, Investigator, Shaman, Slayer, Swashbuckler, Warpriest, Third Party (Tripod Machine classes): Beastmaster, Bounty Hunter, Scholar, Scout and Hunter.
• 3 traits (there are no campaign traits for this module, so choose what you would like). 4th trait allowable if Drawback is selected.
• Maximum HP at level 1; average plus one plus CON modifier on each successive level.
• Starting gold 400 gp
• Free/Bonus language at start of game: Polyglot
• Using Background Skills: 2 per level.
• No ability stat less than 10 (after penalties).
• All alignments (except for CE) are allowable.
• No crafting in this game. There won’t be much downtime to be able to sufficiently craft. (So bring and buy what you need.)
• Begin play with one M/W weapon to the value of 500 gp.

Getting started:
As Ire of the Storm begins, the PCs are on their way to the Sargavan settlement of Pridon’s Hearth via ship. This adventure assumes the PCs have never been to Pridon’s Hearth, and have heard only vague news about it in major Sargavan settlements such as Eleder*, or from recruiters throughout the Inner Sea region. Many of the adventure’s encounters involve getting to know the colony’s unique and colourful inhabitants, and this works best if the PCs have little or no prior connection to Pridon’s Hearth. Luckily, Count Narsus’s call for a second wave of colonization reached beyond Sargava to the major cities of the Inner Sea region, making almost any sort of character concept or origin appropriate for this adventure. The Kaava Cutter, a naval vessel that regularly runs cargo and passengers between Eleder and Port Freedom, makes monthly stops in Pridon’s Hearth and serves as transport for the PCs.

(* Eleder is the capital of Sargava and the country's only deepwater port. Its government remains stable and Eleder's military is capable of policing the city. The city’s incredibly wealthy trading companies contribute to Eleder's political value being capable of protecting their investments. The Aspis Consortium holds little power in Eleder due to the power of Eleder's trading companies.)

Notable NPCs: Travelling from Eleder with you on the ship are a dozen additional passengers. They could be potential allies or simply play minor roles in the adventure.

1. Annabelle Tullia: Female Half-Elf Cleric of Shelyn 3 - garbed in radiant red dress and a constant glower. Hope to apply her skills as a painter and sculptor in the new colony.
2. Gallio Menius : Male Human Aristocrat 2 (rotund minor noble from Sargava’s capital. Purchased a parcel of land near Pridon’s Hearth to establish a papya farm. He is accompanied by a dozen indentured labourers.
3. Mr. Blackwell : Male Human Expert 4/Rogue 2 – Claims to be a prospector coming to assay the mineral wealth around Pridon’s Hearth.
4. Umuzu: Female Human Ranger 4 – Zenj woman hailing from Mwangi Expanse works as hunter and guide for travelling caravans.

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