Ariawyn Lumaris |
Ari dashes across the path and into more cover. Once in range, you see her lips move and hands extend towards the croc and lizardman. Then, 2 arcs of electricity stream towards them.
Each creature must make a Dex saving throw (DC = 16)
Electricity Damage: 1d6 ⇒ 5
Success The target takes half damage.
Critical Success The target takes no damage.
Failure The target takes full damage.
Critical Failure The target takes double damage.
Len Glyder |
Len is badly hurt by the crocodile, and knows he must take it out at all costs. He steels himself and stabs it three times in rapid succession.
Could someone help me out by flanking this croc? please? Otherwise I'm in big trouble.
rapier: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d6 + 4 ⇒ (1) + 4 = 5
rapier: 1d20 + 6 - 5 ⇒ (7) + 6 - 5 = 8
damage: 1d6 + 4 ⇒ (5) + 4 = 9
rapier: 1d20 + 6 - 10 ⇒ (3) + 6 - 10 = -1
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Well, that's just peachy.
GM DragonThreat |
Pogen drops the crocodile with a flurry of missiles.
Redirecting attacks to the handler
The group quickly overwhelms the handler as well.
As you move out into the clearing you notice what appears to be a mushroom garden to the north. The cave entrance and dock remain to the west.
Out of combat but let's keep initiative. Feel free to reorder yourselves as needed. Pogen, Len, Darb, Ari, Harry
Darb the Bard |
Darb will move up with the group, end his song, and Soothe Len.
Soothe: 1d6 + 4 ⇒ (3) + 4 = 7
Len also gets +1 to saves against mental effects for 1 min.
Len Glyder |
"Thanks, my bitey friend. That croc really got hold of me. Coulda ripped my leg off. Consequently, the croc looks like it should make a good meal for all of us."
Len is still strongly injured, and will wait to see if the other casters can help him a bit. More healing, please? :)
Pogen Plainroot |
Pogen looks Len over, as well as at his own wounds, but sadly there is nothing he can do. His natural powers always tended towards blowing things up, rather than putting them back together again.
He instead spends his time observing and listening intently for anything coming from the lizard that ran into the cave.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Ariawyn Lumaris |
Ari goes to Len and Pogen and attempts to heal them
Heal Len: 1d8 + 6 ⇒ (4) + 6 = 10
Heal Pogen: 1d8 + 6 ⇒ (6) + 6 = 12
Harrington the h-orc Ps Rakrjgb |
"Looks like plenty of good meat on this croc, and some looks to already be cooked"
Search handlerPerception: 1d20 + 3 ⇒ (7) + 3 = 10
Len Glyder |
Len nods to Ariawyn. "Thank you, my lady. I feel much better."
GM DragonThreat |
The croc looks quite tainted by the various chemicals and stabs, but it should be able to feed the group for the night with an hour or so of prep.
Nothing interesting coming from the cave, the occasional scrape or thud, but no sounds of lizards or weapons.
Darb the Bard |
Darb will move closer to the cave and call out "Human? er... Rinvar?" Then chuck a stone into the mouth of the cave to see if anything happens.
GM DragonThreat |
perception for Darb: 1d20 + 3 ⇒ (18) + 3 = 21
It is dark, and difficult to see without entering the cave. You hear your rock hit an unusual thunk, as if hitting wood.
You must gather your party before venturing forth.
Pogen Plainroot |
Pogen joins Darb near the cave
Harrington the h-orc Ps Rakrjgb |
walks to cave whispers "do we need light? to the group.
Len Glyder |
"I will need some light. I don't have orcish eyes like you, bub."
Harrington the h-orc Ps Rakrjgb |
Quick alchemy sunrod, activate, hand to Len.
Pogen Plainroot |
Pogen lightly taps his dagger and it starts to shine brightly.
"No thanks, I bring my own"
Ariawyn Lumaris |
Ari comes up to the cave with the group. "Let's try to make this investigation quick... I wont be able to heal many more times. Besides, we'll need to make sure we are well fed and fortified tonight."
What time of day is it? I figured it was approaching mid-afternoon?
Len Glyder |
"Thanks, friend. That was impressively quick. Wish I could put stuff together like that."
Len starts into the cave, holding the light aloft but attempting to make little sound.
Stealth: 1d20 + 6 ⇒ (10) + 6 = 16
GM DragonThreat |
Sorry for the delay. The Lizardfolk "warrior" had a hatchet, light wooden shield, and a purse with misc shells and gems. Most of it is junk, but you estimate 30s worth of trade able goods. The handler has expert leather armor, an expert quarterstaff, 147g of tradeable goods in the purse, and a potion of healing.
As you illuminate the cave, you can see that it has been barricaded from the inside. Large rocks block the way, chinked with bits of wood and "mud".
You made it to the next chapter, congratulations. Let's go ahead and level up!
Darb the Bard |
Darb is not fully leveled yet, but it likely won't come into play for a little bit anyway.
Darb tosses a telekinetic projectile at the blockage and calls out again. "Rinvar?"
Dmg: 1d10 ⇒ 9 if it matters
Pogen Plainroot |
Pogen looks over the barricade to judge how sturdy it is.
perception: 1d20 + 5 ⇒ (5) + 5 = 10
"Think we can break it down?"
GM DragonThreat |
Upon investigation, it looks like the barricade was quickly thrown together. Most of the debris can be removed within a couple rounds. However, after removing the top layer you can tell there are several large rocks that have been rolled into grooves in the stone floor, making them much more difficult to move.
Athletics checks to move the rocks. Acrobatics to squeeze by. Damage is unlikely to have any major effect to the rocks directly, but there is always opportunity for clever use of mechanics.
Len Glyder |
"Will you guys be able to fit through there without moving the rocks? Cuz I'm pretty sure I can."
Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24
Darb the Bard |
"I probably can... What do you see, Len?"
FYI, Darb is leveled now.
Pogen Plainroot |
Pogen will also attempt to squeeze through the rocks.
Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7
But he might be a bit too pudgy.
Len Glyder |
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Ariawyn Lumaris |
Ari waits to hear Len's response to Darb's question, but readies herself to follow him:
Still need to level...
acrobatics: 1d20 + 4 ⇒ (11) + 4 = 15
Harrington the h-orc Ps Rakrjgb |
stealth: 1d20 + 6 ⇒ (7) + 6 = 13
acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9
Len Glyder |
Still waiting on my Perception check to be resolved.