CORE CAMPAIGN
(Inactive)
Game Master
JASON RODARTE
Maps and Stuff
Roll20
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Human
I've reported the session and working on the chronicles now.
Any dayjobs?
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
craft alchemy 1d20 + 9 ⇒ (18) + 9 = 27
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
he might make a little money :)
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Character Name: Cloudia
PFS #: 141936-15
Faction: Grand Lodge
Day Job: Perform Flute: 1d20 + 4 ⇒ (8) + 4 = 12
Human
Cloudia wrote: Character Name: Cloudia
PFS #: 141936-15
Faction: Grand Lodge
Day Job: [dice=Perform Flute] 1d20 + 4
Do you wish to reroll that with an additional +5?
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Why yes.
Perform Flute: 1d20 + 4 + 5 ⇒ (20) + 4 + 5 = 29
That will do.
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Travail tries his luck with dice.
Profession, Gambler: 1d20 + 5 ⇒ (20) + 5 = 25
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Aurus ain't got time for any fancy jobs, focused as he is on gettin' ripped and fightin' crime
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Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
of the crocodilian kind...
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Mao doesn't have a day job as well.
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Aurus Goldson: Crocodile Hunter does have a certain ring to it - though I recall doing nothing in that fight but distract the croc so the rest of the party could do their things.
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Aurus Goldson wrote: Aurus Goldson: Crocodile Hunter does have a certain ring to it - though I recall doing nothing in that fight but distract the croc so the rest of the party could do their things. Aurus Goldson: Crocodile Hunted.
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
If any of you are interested, I was thinking about trying my luck at being a GM. We could keep this thread going, and run through another scenario...
Human
Travail wrote: If any of you are interested, I was thinking about trying my luck at being a GM. We could keep this thread going, and run through another scenario... I'm interested!
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Me too. I was debating getting into another game and this makes the decision easy.
Same chars or were you thinking of running something higher level?
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Aurus is my one core character, but I'm game if you all are
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Same characters would have my preference, as I feel the characters are all really getting to know each other
Awesome!
This will be first time GMing for PbP, so let's keep the same low-level characters.
I would either like to run
#1-35 Voice in the Void
(basically a dungeon crawl)
or
#5-19 The Horn of Aroden
(some combat, some social, but hopefully not too hard for me to run)
I'll let you guys decide! Mao, are you in?
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
I've done Horn as a core PC and Voice as a classic GM. So I cannot do Horn as a PC but I could do Voice as a PC but I would have to keep any spoilers to myself.
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Same as Cloudia. I'd go with Voice in the Void because I've played Horn of Aroden in Core.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Are the chronicles ready?
I've run both in standard PFS, so I'll need to keep my mouth shut no matter what - but it's cool - Aurus needs nearly a nat 20 to know anything of worth with that bad did knowledge.
Lukian wrote: Are the chronicles ready? Almost. It would normally be done in minutes, but due to circumstances it's taking longer, will try to get them done within the next 24 hours.
Important bits: +2 PP, +546 GP (+additional Dayjob gold) and access to Scroll of lesser restoration (Cost: 150 gp)
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Ran and played Voice in Standard.
Played Horn in Standard.
Great! It looks like we can play Voice in the Void. Even though some of you have played it before (all of you?), we'll make it a fun, fast ride.
Please spend the next 24-48 hours shopping for your characters, and making changes if you've leveled up. When your ready, please post the following so I have all the information I need in one place:
Purchases:
Stuff your Selling:
Level:
Character Name:
Player Name:
PFS No.
Faction:
Starting Gold (after purchases):
Starting PP:
XP:
Finally, in that stat block that everyone can see, please add any knowledge skills that you have. I like to automatically roll these for characters, so that I can tell you things that you know about monsters or your surroundings at the beginnings of encounters.
After everyone has information up, I'll post some GM rules, figure out how I'm going to do maps, and then we can get started!
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Cloudia will be getting a wayfinder for 1 PP and a wand of MM for 750 gp.
Level: 1
Character Name: Cloudia
Player Name: Miteke
PFS No. 1419356-15
Faction: Grand Lodge
Starting Gold (after purchases): 140
Starting PP: 1
XP: 2
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Are the chronciles ready?
Lukian wrote: Are the chronciles ready? See earlier post
GM Auke wrote: Lukian wrote: Are the chronciles ready? See earlier post Chronicles
Please let me know if something is incorrect!
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Did you put the day job money? I got in trouble for once not doing that from the online VC.
Lukian wrote: Did you put the day job money? I got in trouble for once not doing that from the online VC. Did you check your chronicle? It should be there! As there is no box for it in season 0 chronicles, it’s in the sold item list
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Level:
Character Name:
Player Name: Lukian
PFS No. 43330-15
Faction: Silver Crusade
Starting Gold (after purchases): 1,304
Starting PP: 4
XP:3
I’ve revised the Google slide deck that Jason created for Confirmation so that we can use it for Voices in the Void. Once you've added your info and made your purchases, please go into the link marked "Maps and Stuff" and make sure your initiative and perception are updated.
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Auke, my chronicle sheet looks great.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Cloudia is ready. Note that as a sorcerer her skill ranks are extremely limited and she has no knowledge skills.
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Uldar now has +7 on all knowledges!

Below are some rules so that we're all on the same page before we start. You guys are already pros, but following these will help keep things moving at a good pace.
Post 2 Times a Day. I’ll be posting 2 major moving-the-story forward posts a day. I live on the West Coast of the United States, so these will come in my morning (6-10 AM PST) and my evening (4-10 PM PST), please try to add a post in the time in-between.
Charisma Wins. The character(s) with the highest charisma scores are your leaders. If there’s some doubt about what your party is doing, I’ll choose to follow the whims of the character with the highest charisma.
The GM is God. I’m a new GM so I will make mistakes. Probably lots of them. In the Gameplay area please just go with whatever has taken place in order to keep the action moving forward. We can discuss rules in the Discussion area so I can learn more about gamemastering for future scenarios.
Keep Things Moving in Combat Like the way Auke and Jason ran scenarios, when your name is in bold on a combat block you may go in any order. If you aren’t able to post within 10 hours (see post 2 times a day), I’ll either bot you (if you have a bot section in your profile), or I’ll skip your turn. If I skip your turn, you’ll be allowed to take an extra turn in the next round. I will be rolling saving throws (unless it’s a life or death situation) and knowledge checks for you to keep things moving along, but I won’t fastforward combat—it’s kill or be killed in the Blakros Museum.
Take Breaks. Real life comes first. If you’re going to be away for an extended period of time, just let us know in the Discussion forum. I’ll bot you as long as you have a bot-me in your profile.
Ask Questions but Don’t Wait for Answers. Auke is a venture captain if I’m not mistaken—so this is an awesome place to learn more about Pathfinder. I know I’ll be asking tons of them. If things don’t make sense, please ask questions in the Discussion area, but don’t wait for a response to post in Gameplay.
Please follow all the instructions I posted in previous posts so we can get started. Also, I forgot to ask for you day job posts in your info blocks. *Sigh*. Please post those too when you get the chance. Gameplay will start in 24 hours.
Human
GM CoolFrostyOne wrote: Auke is a venture captain if I’m not mistaken Well, actually Regional Venture Coordinator, so one step higher than Venture Captain and one step lower than the Organised Play Coordinator (Tonya) ;-).
Human
GM CoolFrostyOne wrote: ** spoiler omitted **
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Purchases:
Stuff your Selling:
Level: 3
Character Name: Uldar Uldeth
Player Name: Auke Teeninga
PFS No. 710-23
Faction: Grand Lodge
Starting Gold (after purchases): 2121
Starting PP: 2
XP: 6
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote: Cloudia will be getting a wayfinder for 1 PP and a wand of MM for 750 gp.
Level: 1
Character Name: Cloudia
Player Name: Miteke
PFS No. 1419356-15
Faction: Grand Lodge
Starting Gold (after purchases): 140
Starting PP: 1
XP: 2
You probably don't have the fame to buy a wand of MM.
You can borrow my wayfinder if you really want one! ;-)
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