
Bhoors Thistledown |

"We need to stay vigilant. These wolves were led. By a worg or worse they were called back. Something commands them."

Daedron |

Daedron begins to stand upright again and growls as he sees the thing that bit him running away angrily he screams and flames sprout out of his mouth into the direction of the fleeing wolf. It sounds not very civilized that scream more that one of a wild animal or worse.
damage: 1d6 ⇒ 2
He begins to walk after the wolf intent on not letting that small thing that hurt him get away he will get taht prey!
He screams at it in a gutural hard sounding language

KageNoRyu |
So the wolfes are retreating into the forest with daedron giving them pursuit while a few mercahnts are quite wounded even more so than those of the group that have been wounded during this encounter. Still there seem to be quite a few wolfes around and at least a worg or something else inside the woods.

Bhoors Thistledown |

Bhoors steps forward wincing at the wound he was given. He looks up calling to the fire breather, "Daedron, come back. If we follow the caravan is undefended."

Daedron |

Daedron growls out it sounds like the growl of an animal not of a human being and mutters some more words in that strange language before he turns around "Everyone?" he growls that almost "I'm surely not everyone that piece of prey forgot who the prey and who the predator is!" He limps back to the camp "one of you tending to these these screamers?" he points to the wounded ones and also to those who are crying for the wounded his tone is one of pure and utter anger not at the humanoids here but at the prey that dared to even try to eat him. He is QUITE agitated

KageNoRyu |
One of the merchants a relatively young human is ruushing to the wounded one at the cart "Can someone make a bandage around the foots of the wounded? I will tend to them in a bit and oh by the gods" he mumbles as he looks down "I I " his face a bit pale which raises more cries form teh woman beside the fallen maerchant on the cart "Can someone give me a hand here? I need to burn out the wound I I can't sew something that big!"

Bhoors Thistledown |

"I was bitten as well. Do you need bandages cut from rags. Or do you have some in one of the wagons?" He asks then the words of the healer sink in. "Burn out? Your going to burn the man?"

Daedron |

"You are a healer? good " he harumps "If you take care of my foot I can burn that one wound out for you I should have a little fire left inside of me. And I promise I won't roast him. not too much at least" he growls that out through gritted teeth still quite angry sounding

Bhoors Thistledown |

Bhoors turns to hurry for the bandages. He makes his way to the bandages and back to the poor soul.

KageNoRyu |
"Yes yes I will treat your leg as soon as we save that mans live ok?" with that he advises Daedron where to spew his fire to and Bhoor where to put bandages to on the other wounded and also on Daedron.
After he tends to the wound of the man he first takes care of Daedrons wound and then of the wounds of the others.

KageNoRyu |
The remaining evening sees the healer treating the wounds of all of the wounded and resting with howls in the forest making all nervous. The fires have been increased and the distance between the carts decreased to form a natural wall.
Luckily even the wounded merchant made it through the night mostly thanks to the group chasing away the wolves by killing 3 of them.
The merchants want to make way very early in the morning and their mood is sullen because of the wounded until you reach the village.
As the village itself comes near you see that it is made out of wood and has a wooden pallisade that runs around the whole village. A few buildings stick out even from the distance and you see a large cathedral in the middle of the city and a hill with a large tower and a manor on top of it that is surrounded by another wooden wall taking up the east side of the village. Even from the distance you hear the vboices of the saws and see the river that is running just near the city with large trees inside the water going downstream.
As you near the city the merchants thank all of you for your escort and give each of you 4 gold pieces for your efforts while they line up at the large western city gates. There are 2 lines tehre one for carts and wagons and a smaller one for people coming on foot.
As you near the gate you see that there are 2 guards per line. They look brutal and have leather armour that seems old and worn, even their spears look somewhat sullen. Money is exchanged per person entering the city and you hear talks about "children tax", "hair tax" for teh people in front of you which they all pay although you hear them growl a bit in response time and again.
As you come near the gate the larger one smiles especially at the female
and raises his voice "The gate tax is 5 cooper per person. Elves pay 1 more silver as ear tax and you" he looks at the gnoll for a moment raising the spear "A werewolf?" he growls out inquiringly but then after a moment he lowers the spear while his eyes are narrowed "No...I remember your kind.... 5 silver for you to enter the village!"
You can take the fur of the wolves and their meat with a successfull survival roll.
Hit points are regenerating over night at double rate
perception and Sense motive if anyone wants to get some details about the guards

Bhoors Thistledown |

Bhoors pulls out his dagger and looks at the corpses of the wolves. "I am not sure I dropped any of these but if no one is going to skin the furs I will. Perhaps we can split the take. Spent too many years as a furrier."
survival wolf 1: 1d20 + 6 ⇒ (8) + 6 = 14
survival wolf 2: 1d20 + 6 ⇒ (13) + 6 = 19
survival wolf 3: 1d20 + 6 ⇒ (8) + 6 = 14
Are those 14s a success? Or were those skins burnt too badly.
As morning comes and the early start is under way Bhoors seems more dour than usual. Any talk of heading into town is met with a complaint about some facet of injustice that is unique to Falcon's Hollow.
As the town enters view he frowns and spits to the side. He mumbles, "Welcome home."
sense motive: 1d20 + 2 ⇒ (2) + 2 = 4
perception: 1d20 + 6 ⇒ (5) + 6 = 11
Annoyed he pays the taxes.

Tokhan |

As the town comes into view, Tokhan readjusts his mask, wig, and cloak. Though the guard does recognize him, he tries to pass it off as best he can.
Disguise: 1d20 + 9 ⇒ (4) + 9 = 13
Bluff: 1d20 + 9 ⇒ (18) + 9 = 27
"No werewolves here. I'm not sure how 'my kind' is viewed, but as a goodwill ambassador, I do hope to improve things. At least a little."
He eyes his coins for a moment before pulling out 5 gold and handing it to the guard. He hopes the guard will take it gladly and stop bringing attention to him.
Still, he wonders why this guard seems to have so much authority over entry rates, which he would assume would be set by some mayor or tax official or maybe a council of some kind. He keeps an eye on the guard as others follow him through.
Perception: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Sense Motive: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Bhoors Thistledown |

Assuming nothing interupts us
After the taxes are paid and the caravan is safe inside and we get paid. Bhoors turns to those who fought the wolves. "I only got one pelt from the wolves, are we splitting it?"

Daedron |

Daedron raises an eyebrow and mutters more to himself "Strange customs the priests never mentioned such things" but pays the tax nontheless. When he enters the village he looks around with eyes shining in pure curiosity while he picks out a book and scribbles down about the strange customs of these beings. "I think one pelt is a bit too few to split it up. Maybe the next ones?"
perception: 1d20 + 12 ⇒ (13) + 12 = 25
sense motive: 1d20 + 2 ⇒ (20) + 2 = 22
sry had an unexpected training course. Missed also that ryu messaged me on mobile me about having troubles opening the page and he needs to talk to his isp on monday (today)

KageNoRyu |
As you enter the village you see long rows of wooden buildings with smoke coming out of their chimneys. There are quite a few people on the street with most of them having quite worn looking clothes and are going hurriedly while walking on the streets.
A few of the building doors have an black X marked on them. Not many but still a few.
On your walk through the streets you see that there are two inns inside the village. One near the northern entrance and one near the central market. The market itself has quite a few stands where the merchants are shouting what they are selling with people streaming around them. The center of that market is taken over by a large well which is guarded by 2 city guards. Many of the people here are coming from the south where a sawmill is and are moving northwards with axes over their shoulders after buying some food.
On the way to the market you passed a large cathedral and also a shop called roots & remedies where a large group of people were standing in front of it with quite a few of them coughing.
Directly near the market you also spot a large building where a large shield is hanging and proclaiming it to be Goose'n'Gander (seemingly a general store of some kind).
Just to the northeast where the small hill is located you see a wall that separates the area of the hill from this one with a large gate and guards there. The most prominent feature you can see from below here is a large black tower with dozens of gargoyles along its sides.
The guards clearly made the taxes up as you can see by their dirty smiles.
Inside the city the people act strange their eyes settle on you with distrust and fear in them. And even more fear when they pass people who cough or those doors with X on it....they just hurry up.
From some of the doors that have the X painted on them you hear some coughing coming from inside from 2 of the doors you only have a rotting smell coming to you.
For the well you see people paying the guards before they lower a bucket into the depths below.
The food at the market itself does not smell very good there is quite some food there that seems to be spoiled or worse even.
For the tower you can SWEAR that a few of the gargoyles changed their position while you stared at the tower!

Bhoors Thistledown |

Sense Motive: 1d20 + 2 ⇒ (1) + 2 = 3
perception: 1d20 + 6 ⇒ (14) + 6 = 20
"I swear the tax rate seems to flux wildly round here."
As Bhoors makes his way through the city he notes the coughs and the marks on the doors. He crosses his fingers to ward off evil. "Something strange is going on."
I grew up around here so this would not be my first visit to Falcon's Holllow. Would the moving statues surprise me.

Bhoors Thistledown |

"Oh they will fight you if you call them slaves. Free men of Andoran they are. Though here they work for the LC. New master nearly same predicament."

Bhoors Thistledown |

That last post assumed a lot of things based on what I have read on Darkmoon Vale. If you are running things different KageNoRyu just let me know.

Daedron |

Daedron looks confused for a moment but then smiles a predatory smile Oh nothing I only was surprised that humanoids use slaves too with that he smiles more broadly even although one can see that it is more a ironic smile or a smile that one gives a small child when it does copy something a behaviour that someone else did and which was wrong anyway a sad ironic smile so to say

Bhoors Thistledown |

Bhoors listens to Daedron and looks around puzzled.

Bhoors Thistledown |

I noticed the moving statues. Is that something that would surprise someone who grew up nearby? Also I would like to sell the wolf pelt.

KageNoRyu |
As for selling the wolves a good try would be corbin jabbs the local butcher
So anyone else doing something? will continue there tomorrow

Bhoors Thistledown |

Bhoors points out the moving statues "Creepy isn't it. Something has always been strange about that place. If you watch closely you might see the "statues" move."
He becomes distracted, "Oh hey excuse me the butcher." Bhoors steps into the butcher's, "Hey, got some wolf meat if you would like. Fresh too. It has a nice pelt too if you are interested.'

Bhoors Thistledown |

"Rumors of a necromancer . . . but that seems far fetched to me."

Bhoors Thistledown |

Bhoors smiles, "Jobs you find the Lumber Consortium office and they are always looking for folks. I don't recommend that though. They seem to make those who work for them beholden to them. I would just head into the forest to the west hunt what you can. They don't require a license for it. If you a timber jack that is a whole nother game. They will come after you for cutting to much fire wood."

KageNoRyu |
Looking for a job? the buther is just coming out of his shop. He is quite a big and broad bald man. He does not look too well though as dark rings are under his eyes as if he hasn't slept too well.
I heard that there is some bounty on that damn graypelt after it killed another bunch of lumbers......but won't matter with how things are going currently anyway. Either that damn wolf gets them or the plague....... he sighs then looks back into his shop for a moment as he closes the door and locks it. He sighs sadly before walking down the street "I only hope Laurel will not take all of the gold".

Bhoors Thistledown |

"A plague? I think I prefer the wolf. That explains what we saw on the way in. "

Bhoors Thistledown |

perception: 1d20 + 6 ⇒ (2) + 6 = 8
"I would hardly call a wolf, worg, werewolf or plague something to murder." Bhoors looks a little shocked that someone would so casually suggest murder as a job.

Daedron |

perception: 1d20 + 12 ⇒ (10) + 12 = 22
Daedron for a moment looks towards the shop before he follows the butcher If you excuse my curiousity? You mentioned a plague and I have seen many seemingly ill. What type of plague is this and does this Laurel have a cure against this plague? I mean with this many people still coughing it looks like she is either quite expensive or does not have a cure?
At berries comment he grins into her direction Oh they taste quite good especially when they are still raw or are trying to run away from you

Bhoors Thistledown |

Bhoors shakes his head, "I just sold wolf chops so no qualms there just wouldn't call it murder. Especially when it was trying to eat us. Even the cursed Chells recognize the distinction between killing and murder." Bhoors looks at Daedron puzzled. [b]"You both think wolves are tasty perhaps I should have not sold the carcase?"