
Angruk Bloodhammer |

Ang will take the shield and the ring. Giving the party a +1 shield and +1 ring of protection in there place for later sale.
swim: 1d20 ⇒ 11
Angruk makes it back through the tunnel.

Dolgrin Ironstrike |

Ang will take the shield and the ring. Giving the party a +1 shield and +1 ring of protection in there place for later sale.
[dice=swim]1d20
Angruk makes it back through the tunnel.
Similarly Dolgrin's +1 cloak of resistance goes into the party fund.

Dolgrin Ironstrike |

Well I can only fly in one direction and that's down. Let's see if we can climb instead.
Dolgrin pulls his rope of climbing from his pack and holding one end mutters at it, OK rope, do your thing...
The rope snakes up the side of the wall, anchoring itself at the top to a jutting piece of rock.
Stand away from the impact zone fellas in case I decide to try my flying skills instead.
Dolgrin climbs up the rope.
climb/aspect of the monkey!: 1d20 + 5 + 5 ⇒ (16) + 5 + 5 = 26
"A 60-foot-long rope of climbing is no thicker than a wand, but it is strong enough to support 3,000 pounds. Upon command, the rope snakes forward, upward, downward, or in any other direction at 10 feet per round, attaching itself securely wherever its owner desires. It can unfasten itself and return in the same manner.
A rope of climbing can be commanded to knot or unknot itself. This causes large knots to appear at 1-foot intervals along the rope. Knotting shortens the rope to a 50-foot length until the knots are untied, but lowers the DC of Climb checks while using it by 10. A creature must hold one end of the rope when its magic is invoked."

Dolgrin Ironstrike |

Not sure where this goes Ang, but it's a damn site better than sloshing about down there or heading back. Come on up!

Maqej Lek |

climb: 1d20 + 4 + 10 ⇒ (18) + 4 + 10 = 32

Angruk Bloodhammer |

Angruk clambers up the rope last grumbling to himself about swimming and climbing and not being as young as he used to be.
climb: 1d20 + 10 ⇒ (11) + 10 = 21

Dolgrin Ironstrike |

Dolgrin moves up to investigate the T intersection and see if he can get any sense of what lies in either direction.
perception/Aspect of Falcon: 1d20 + 14 + 4 ⇒ (16) + 14 + 4 = 34

Dolgrin Ironstrike |

Well my mentor always said you can't go wrong if you go right so....
Dolgrin heads down the right hand passage looking for traps on the hall and at the door.
traps hall/Falcon!: 1d20 + 16 + 4 ⇒ (6) + 16 + 4 = 26
traps door/Falcon!: 1d20 + 16 + 4 ⇒ (5) + 16 + 4 = 25
Door locked?
disable/Tiger!: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24

Dolgrin Ironstrike |

Clumsy! Clumsy! CLUMSY!
DC 25 FORT: 1d20 + 15 ⇒ (9) + 15 = 24
CON: 2d3 ⇒ (2, 1) = 3
Hell's that burns!
-3 CON
Dolgrin opens the door.

Maqej Lek |

Cast Haste on party

DM Darkvision |

Sword: 1d20 + 10 ⇒ (11) + 10 = 21
Dam: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Sword: 1d20 + 10 ⇒ (5) + 10 = 15
Sword: 1d20 + 10 ⇒ (12) + 10 = 22
Dam: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Three of the rat men congregate on Dol in the doorway, not enough room for the fourth.
Dol is flat footed for the first attack, not sure what your FF AC is.
Ang casts bless on the party. "Get'em Dol!"

Dolgrin Ironstrike |

-4HP
FFAC is 21....AWESOME!
-34HP BEAR!
Get back you vermin! I wish I had a cat companion to eat your balls!
GSPA1: 1d20 + 12 ⇒ (5) + 12 = 17
2d6 + 14 ⇒ (3, 4) + 14 = 21
haste: 1d20 + 12 ⇒ (7) + 12 = 19
2d6 + 14 ⇒ (2, 5) + 14 = 21
GSPA2: 1d20 + 5 ⇒ (14) + 5 = 19
2d6 + 14 ⇒ (3, 2) + 14 = 19
Well that sucks....

Dolgrin Ironstrike |

-4HP
FFAC is 21....AWESOME!
-34HP BEAR!
Get back you vermin! I wish I had a cat companion to eat your balls!
[dice=GSPA1]1d20+12
[dice=]2d6+14
[dice=haste]1d20+12
[dice=]2d6+14
[dice=GSPA2]1d20+5
[dice=]2d6+14Well that sucks....
Add 1 to those to hit rolls if it helps (bless)

Maqej Lek |

Don't forget +1 for haste...
cast Scorching Ray on two of them
rangedtouchattack: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 4d6 ⇒ (4, 5, 4, 1) = 14
rangedtouchattack: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 4d6 ⇒ (6, 3, 6, 6) = 21

Dolgrin Ironstrike |

Don't forget +1 for haste...
cast Scorching Ray on two of them
[dice=rangedtouchattack]1d20 + 9
[dice=damage]4d6[dice=rangedtouchattack]1d20 + 9
[dice=damage]4d6
Dang it!
So my TH rolls were: 19, 21, 21

Angruk Bloodhammer |

Dolgrin steps through the doorway to stand shoulder to shoulder with Dol, but is totally ineffectual.
hammer: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
hammer: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

Maqej Lek |

cast Scorching Ray again, splitting the rays
rangedtouchattack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 4d6 ⇒ (5, 3, 3, 5) = 16
rangedtouchattack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 4d6 ⇒ (1, 4, 4, 6) = 15

Dolgrin Ironstrike |

Beware the Dancing Dolgrin!
Blade o' death-
GSPA1: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31
2d6 + 14 ⇒ (4, 2) + 14 = 20
cofirm: 1d20 + 12 + 1 + 1 ⇒ (14) + 12 + 1 + 1 = 28
2d6 + 14 ⇒ (2, 2) + 14 = 18
haste: 1d20 + 12 + 1 + 1 ⇒ (5) + 12 + 1 + 1 = 19
2d6 + 14 ⇒ (6, 1) + 14 = 21
GSPA2: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17
2d6 + 14 ⇒ (3, 4) + 14 = 21
Suck steel ratties!

Dolgrin Ironstrike |

-51HP
-3CON
Did I tell you guys about the one with the rattie and the blade? It doesn't end well for the rattie....
GSPA1: 1d20 + 12 + 1 + 1 ⇒ (10) + 12 + 1 + 1 = 24
2d6 + 14 ⇒ (6, 4) + 14 = 24
haste: 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 27
2d6 + 14 ⇒ (2, 4) + 14 = 20
GSPA2: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16
2d6 + 14 ⇒ (3, 3) + 14 = 20

Maqej Lek |

cast Ray of Frost rangedtouchattack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d3 ⇒ 2

Angruk Bloodhammer |

"That's more like it!" Angruk shouts as he smashes in the skull of the last remaining ratty.
hammer: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
dam: 1d8 + 1d6 + 4 ⇒ (7) + (3) + 4 = 14
hammer: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
dam: 1d8 + 1d6 + 4 ⇒ (3) + (4) + 4 = 11

Dolgrin Ironstrike |

Dolgrin detects magic on the ratties and their equipment and then examines the room for anything of use or ways out.
You must have been a sight to see at the forge Angruk!
perception/Hawk!: 1d20 + 14 + 4 ⇒ (13) + 14 + 4 = 31

DM Darkvision |

The room appears to be a small barracks, there are 4 bunk beds along one wall and 8 small chests.
After tossing the entire room including beds and chests, Dolgrin discovers that their gear is as unimpressive as the ratmen themselves. Ordinary greatswords and breastplate. Between them they had 55 gp and 1 gem worth 75 gp.
There is a door on the far wall.

Dolgrin Ironstrike |

-51HP
-3CON
Stone give me strength...
CLW: 2d8 + 2 ⇒ (6, 3) + 2 = 11
-40HP
-3CON
Poison still burning from his lasted botched attempt, Dolgrin examines the door on the far wall
traps? Falcon!: 1d20 + 16 + 4 ⇒ (3) + 16 + 4 = 23
disable/Tiger!: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
and then opens the door...

DM Darkvision |

Dol finds no traps and disables the lock which was quite good but not good enough to stop the nimble fingers of the tiger.
The door opens into a 30' by 80' room with a door in the middle of the far wall. The ceiling is domelike 35' high in the center and curving down to about 15' at the walls. At the top of domelike ceiling is a bright light source that is producing what appears to be artificial sunlight. The floor looks like damp fertile soil and there are furrows in the soil like it is ready for planting.

Dolgrin Ironstrike |

No poison for this Dwarf on this door...YUP!
Dolgrin detects magic on the room, taking his time to ascertain any mystical affects that are not as apparent as the light source. He also takes the time to double check said light source to make sure it is not some type of flame throwing death device.
Once he feels comfortable that imminent magical death is not looming Dolgrin moves forward towards the door on the far wall looking for traps and assassinistic root vegetables.
traps?/Hawk!: 1d20 + 16 + 4 ⇒ (20) + 16 + 4 = 40

DM Darkvision |

The light source radiates powerful magic but you believe it has different aspects, right now it is radiating light but you believe after studying it for several rounds that it could also generate moisture. You are pretty certain that the light source is not dangerous unless you are a vampire, though the light is strong enough to dazzle if you are susceptible to that sort of thing. You do not detect any other magical auras in the room.
The creature is unable to see well because of over-stimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.

Dolgrin Ironstrike |

Flaming tongs that thing is bright; I can barely see a damn thing...
Dolgrin moves forward to the far door.

Dolgrin Ironstrike |

His Dwarven senses screaming as the earth begins to tremble, Dolgrin urges the party back towards the entrance they came through, Ware some new deviltry is in play here. Stand back a bit and let's see if it's friendly or wanting to die.
Dolgrin readies his blade to strike should any menace emerge from the soil.

DM Darkvision |

A huge beast with heavy armor-plating and a gaping maw filled with massive teeth rises up out of the soil to strike at the party.
init A: 1d20 + 1 ⇒ (15) + 1 = 16
init D: 1d20 + 10 ⇒ (1) + 10 = 11
init M: 1d20 + 11 ⇒ (20) + 11 = 31
init creature: 1d20 + 6 ⇒ (17) + 6 = 23
Maq is up, then the creature, then the entire party. (Maq basically gets a bonus round)

Maqej Lek |

Sweet bonus round action!!
Cast Haste!
+1 ac / +1 to hit / +1 ref

Dolgrin Ironstrike |

-57HP
-3CON
Now THIS would make a great companion. Later we should look for whelps if it doesn't kill us first!!
GSPA1: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
2d6 + 14 ⇒ (4, 1) + 14 = 19
haste: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
2d6 + 14 ⇒ (3, 4) + 14 = 21
GSPA2: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
2d6 + 14 ⇒ (6, 4) + 14 = 24
uh-oh....

Dolgrin Ironstrike |

-29HP
-3CON
Oh suuuure, next time join up with an armored knight or better yet you get YOUR ass up here and take the pounding! Less whining and more healing and we might win this thing yet....

Maqej Lek |

Cast Elemental Ray 5 rangedtouchattack: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d6 + 3 + 5 ⇒ (1) + 3 + 5 = 9

DM Darkvision |

Dol's first attack hits and that is only because of Maq's spell. Maq also manages to hit the thing with his ray. The thing strikes back, its huge claw smashing through Dol's defenses.
bite: 1d20 + 13 ⇒ (2) + 13 = 15
bite: 1d20 + 12 ⇒ (5) + 12 = 17
bite: 1d20 + 12 ⇒ (20) + 12 = 32
bite: 4d6 + 12 ⇒ (1, 5, 1, 4) + 12 = 23

Maqej Lek |

Cast Elemental Ray 6rangedtouchattk: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 3 + 5 ⇒ (6) + 3 + 5 = 14

Dolgrin Ironstrike |

Insert dire/whining post here...
-52HP
-3CON
He's only hitting me one out of three times Angruk; you have to admit that's pretty good on my part!
GSPA1: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
2d6 + 14 ⇒ (5, 4) + 14 = 23
paste: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
2d6 + 14 ⇒ (5, 2) + 14 = 21
GSPA2: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
2d6 + 14 ⇒ (2, 4) + 14 = 20