the darkness comes (Inactive)

Game Master Daedeloth

the darkness comes

a pathfinder campaign set in the underdark


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A pathfinder campaign set in the Underdark. The world above has died. One day dark clouds appeared across the land and covered the sun. Prayers and magic could not remove the clouds. Then the snow and ice came, the food ran short, the panic started, then the wholesale slaughter as people fought for the remaining resources. A few of the smartest and hardiest sought refuge in the underdark.

Character creation: 22 point buy (you can only have even stat scores to start from 8-18, then add/subtract racials)
18= 12 points
16= 8 points
14= 4 points
12= 2 points
10= 0 points
8= +2 points

Hit points: Max at 1st level and odd levels, 1/2 max at even levels

Alignment: no evil

Core classes only: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard (or sell me on something else)

Races: Human, Dwarf, Elf, Half-elf, Halfling, Gnome, Half-orc, Hobgoblin, Ifrit, Oread, Ratfolk

Darkvision will be very useful. Humans, elves, half-elves, gnomes, and halflings can exchange racial traits for darkvision as follows:
Elves, half-elves, and gnomes gain darkvision but lose keen senses.
Halflings gain darkvision but lose keen senses and sure-footed.
Humans gain darkvision but lose their bonus feat.
*For halflings and humans put something in your backstory that could account for the darkvision, maybe something in your bloodline or a strange accident.

Starting gold: None, give me your character class, race, and concept and I will let you know your starting equipment


What is everyone thinking of playing? John-are you going to NPC anyone?

None of the new hybrid classes available?

Boo on even stat scores! :)


Even stat scores are the best! I hate having odd stat scores especially in my non main stats, I feel compelled to move them up 1 so I can get an increase in bonus.

What hybrid do you want to play? Convince me.

If you are missing something from the party that you need, such as healing, then I can NPC someone.


Some thoughts for the group that I could run:

Dwarven Ranger (Deep Walker)
Oread Monk (Student of Stone)
Hobgoblin Rogue
Ifrit Sorcerer

John-for hybrids I was looking at Hunter, Slayer, or Warpriest depending on what Clint/Don do.


Personally not a huge fan of monks, I prefer rogue or ranger.
I would like to play a hobgoblin character.
Those hybrids would be fine, you might want to compare how they come out against a multi-class character, for instance slayer v. rogue/ranger.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I was looking at the dwarf ranger and ifrit sorcerer also. I'll play the sorcerer unless Don wants.


To bad Gabe isn't down with this, then he could be the dwarf cleric and we could be brothers!


Don,

Your call. What do you want to be?


Not sure Don has figured out how to get here yet. You may need to ask him on the Carrion Crown discussion thread.


I e-mailed him the link direct. He should be good but I'll double check.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Am I in this Hell?


You is be. Let me know what you want to "roll" up. Clint is going to be an Ifrit sorcerer.


I have taken pity on you, increase the point buy from 22 to 24. Other rules stand as stated above.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Well I know this...I do not want to be Torvoldsomething or other who looks like he just gagged up a brontosaurus nut.


we can all hope and pray the Don's new character is mute


DM Darkvision wrote:
I have taken pity on you, increase the point buy from 22 to 24. Other rules stand as stated above.

Extra two points! SWEET!


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Maybe I will be the mute Rogue. Not rouge unless necessary.


Randtam wrote:
Maybe I will be the mute Rogue. Not rouge unless necessary.

Let me know! :)


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Let you know que?


You guys shouldn't discuss what you're gonna be, that way maybe you all show up as rogues or sorcerers. I would love to see 3 sorcerers try to survive.


Randtam wrote:

Let you know que?

Let me know what you plan on playing.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I shall play and die as a True Paladin


Serious? It's on!


Paladin should blend in well in the underdark!


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Hell yeah! And I mean it!


Dwarf Ranger

STR 18 [18 (12 points)]
DEX 14 [14 (4 points)]
CON 18 [16 (8 points) +2 race bonus = 18]
INT 10 [10 (0 points)]
WIS 14 [12 (2 points) +2 race bonus = 14]
CHA 6 [8 (+2 points) -2 race bonus = 6]


Torvald Torvaldson wrote:

Dwarf Ranger

STR 18 [18 (12 points)]
DEX 14 [14 (4 points)]
CON 18 [16 (8 points) +2 race bonus = 18]
INT 10 [10 (0 points)]
WIS 14 [12 (2 points) +2 race bonus = 14]
CHA 6 [8 (+2 points) -2 race bonus = 6]

Must be the party face


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

This is the discussion area but. dwarf ranger.....
Is he one of Dornamic's special forces...


Torvald Torvaldson wrote:

Dwarf Ranger

STR 18 [18 (12 points)]
DEX 14 [14 (4 points)]
CON 18 [16 (8 points) +2 race bonus = 18]
INT 10 [10 (0 points)]
WIS 14 [12 (2 points) +2 race bonus = 14]
CHA 6 [8 (+2 points) -2 race bonus = 6]

So message me with some back story, the story can have as much detail as you want but don't get specific on location on where he grew up in Golarion cause I think I am going to supply that so you are all from the same general area


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Here we go...Paladin...

Str 16 + 2=18
Dex 10
Wis 10
Con 18
Int 8
Cha 16

Super duper advice anyone...the dumbest Paladin charges forth!


Randtam wrote:

Here we go...Paladin...

Str 16 + 2=18
Dex 10
Wis 10
Con 18
Int 8
Cha 16

Super duper advice anyone...the dumbest Paladin charges forth!

You spent 26 points not 24.

Str=8, Dex=0, Wis=0, Con=12, Int=+2 back, Cha=8


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

well change con to 16. Int 10


Randtam wrote:
well change con to 16. Int 10

sounds good, what race?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Thought I was human with the +2 for strength.


half-elf and half-orc also get +2 to any stat


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Torvald Torvaldson wrote:

Dwarf Ranger

STR 18 [18 (12 points)]
DEX 14 [14 (4 points)]
CON 18 [16 (8 points) +2 race bonus = 18]
INT 10 [10 (0 points)]
WIS 14 [12 (2 points) +2 race bonus = 14]
CHA 6 [8 (+2 points) -2 race bonus = 6]

Your defeated losing pathetic posture bothers a true Paladin.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Torvald Torvaldson wrote:
Randtam wrote:

Let you know que?

Let me know what you plan on playing.

That was meant for you and your unstable character.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Why do I even try...
Do you need my name now?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

+2 for half elf?? Maybe


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

The first dark vision mute Paladin in the world would like to enter the Darkness!

Make sure all ADA policies are followed when playing


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

My name is Wheel.


Why is Clint going sorcerer and not wizard?
Faster spell progression, plus a lot more skills due to high Int.


Chris sent you an email about your character.


Create your character profiles


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Looks like he wants to stack the Ifrit fire potential with one of the sorcerous bloodlines? I thought the same thing myself.


Randtam wrote:
My name is Wheel.

pick a better name


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Plus he gets way more spells plus bloodline feats plus extra bloodline spells plus a little tougher and melee. Combine that with the extra juice he can get using fire spells and as long as we aren't battling lava mephits the entire adventure that's a good pick. BTW if we are battling lava mephits the entire adventure please let me know so I can change my favorite enemy...


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Let me know when I can get my equipment. I want to be using a Dorn Dergar, that's Dwarven for "chain flail". Highly useful, that. An some chain mail or a breast plate for armour. I'll be putting a strength pull bow on me list when the time comes to it. Do you need to see my PC sheet or just what I put in my profile (once equipement is set)?

http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/dorn- dergar-dwarven


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

I'm ready... Let's crush some skulls!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Ifrit sorcerer

Str-8 +2 pts
Int-10 -0 pts
Wis-10 -2 pts (12-2 ifrit)
Dex-16 -4 pts (14+2 ifrit)
Con-16 -8 pts
Cha-20 -12pts (18+2 ifrit)

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