randall793's Three Days to Kill

Game Master randall793

A remake of Penumbra's Three Days to Kill


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Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

GM Randall: Considering I am grappled, I thought that I was supposed to be moved to an adjacent square to the frog? Also, I assume that the Frog has improved grapple, or I would have got an AoO, no?

Round 2, Grappled

hack attempts to escape the grapple.

CMB Check vs. CMD of Frog: 1d20 + 6 ⇒ (1) + 6 = 7


The big frog's got a grab ability that lets him use his tongue to grapple on a ranged touch attack which does not provoke AoO as a free action. Just wait for it to start pulling Hack into its maw.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Sounds great!


Wesh moves in to form a line on the reed edge as he attempts to clobber the smaller frog. His swing falls a bit short and the frog looks ravenously at its next meal.

Hack struggles within the larger frog's tongue but its stickiness proves unshakable.

Giant Frog 1 snaps at the wolf's rider but Betony maneuvers out of the way.

Giant Frog 2 eager for a bite opens its mouth wide for Wesh to step in. But the cleric keeps the animal at bay, waving his morning star threateningly.

The largest frog starts to consolidate its catch and pulls Hack into its waiting maw.
Hack is moved to D6 and still grappled

GM:

GF1:1d20 + 3 ⇒ (3) + 3 = 6
GF2:1d20 + 3 ⇒ (1) + 3 = 4
GF3 maintain grapple:1d20 + 14 ⇒ (16) + 14 = 30

Positions: GF1-B7, GF2-D7, GF3-C8,9|D8,9

Siral, Betony and Skane's up.


Female Gnome Cavalier 2; Knight of the Shield

Round 2

"Hack? I don't think you want to go in there. It's really stinky from where I am standing." Betany again pokes her lance at the biggest frog while Thistledown continues to worry the closer amphibian.

Nettle lance attack -> 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Nettle lance damage -> 1d6 + 2 ⇒ (2) + 2 = 4

Thisledown bite -> 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Bite damage -> 1d6 + 1 ⇒ (5) + 1 = 6


Round 2

Skane grimly chops again the frog he faces, whilst utter a curse at Hack's predicament;

"Brjálaður drengur! Stöðva leika með the skepna og sýning það Norður ert neitun fæða fyrir mýri skepna!"

MW Battle Ax: 1d20 + 9 ⇒ (10) + 9 = 19
Axe's Edge: 1d8 + 3 ⇒ (7) + 3 = 10

Translation from Skald: Brjálaður drengur! Stöðva leika með the skepna og sýning það Norður ert neitun fæða fyrir mýri skepna! = Crazy boy! Stop playing with the brute and show it Northmen are no food for swamp beasts!


As if to prove a point, Skane strikes his foe in two showing how it's done. The carcass slinks beneath the waters, staining it red.

The knight and mount struggle to connect their pokes and bite amidst the shallow waters of growingly crimson pond.

Krill stoops and picks up his bow, loosening off a shot at the frog closest to him. which manages to graze but not halt the beast.

GM:
1d20 + 9 ⇒ (10) + 9 = 19|||1d6 + 1 ⇒ (1) + 1 = 2

Siral is up, then round 3

Shadow Lodge

Siral grumbles to himself, Glupa žaba, pokušajmo nešto drugačije ovaj put.
Siral yells at the northman, Hack, try it again. Neka duhovi vas voditi.

Siral hexes Hack with a fortune hex. On Hack's turn, he chooses a d20 roll and rolls two d20's and takes the better roll.

Shoanti:

Glupa žaba, pokušajmo nešto drugačije ovaj put. = Stupid frog, let's try something different this time.
Neka duhovi vas voditi. = May the spirits guide you.


Round 3

Hack is being wheeled in like a fish on a hook. Giant frog 2 lies dead, butchered by Skane. Wesh and Hack to act. Consider the water depth before going after the frogs.

^^^MAP^^^


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Round 3, Grappled, Hexed

Hack again attempts to break the grapple.

CMB vs. CMD: 1d20 + 6 ⇒ (17) + 6 = 23
CMB vs. CMD: 1d20 + 6 ⇒ (9) + 6 = 15

Is breaking the grapple a standard action, full round action, or what?


male Human (Varisian) cleric 2

Can I tell if the giant frog three can reach me or can I move around without an Aoo?


@Hack - It's a standard action to escape a grapple. @Wesh - The larger frog does have a 10ft range but his smaller buddies don't.


Round 3
Hack throws off his coils of tongue with a bit of luck, wiping off the sticky saliva off his arms and hands.
Wesh to act.


male Human (Varisian) cleric 2

Wesh will take a 5 foot step deeper into the water to C6 and swing with his morningstar at the large frog two handed.

1d20 + 4 ⇒ (19) + 4 = 23
1d8 + 3 ⇒ (1) + 3 = 4


C6 is where Betony and Thistledown's at. Did you mean C7?


male Human (Varisian) cleric 2

yes


Wesh steps further into the pond and finds himself waist deep in water. Nevertheless he slams his morningstar deep into the frog's moist flesh.

Movement costs would be double, the deeper the water and may require swim checks.

Hunger motivating the frogs to go on, Giant Frog 1 snaps at Hack, mouth opening wide to engulf the barbarian, who keeps a clear head and dodges the frog easily. you are not in a rage are you, Hack?

DM:
1d20 + 3 ⇒ (11) + 3 = 14[/dice]

The larger frog, disappointed that his meal got away tries to devour Wesh instead. It manages to snap Wesh's arm in a lock, its sharp teeth tearing the cleric's flesh open. Wesh, take 8 damage and grappled status.

DM:
1d20 + 8 ⇒ (11) + 8 = 19, 1d8 + 6 ⇒ (2) + 6 = 8, 1d20 + 14 ⇒ (9) + 14 = 23

Siral, Betony and Skane's up.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

No rage YET because of initiative order, I wanted to hold until the beginning of my turn due to lower AC.


That's what i thought..

Shadow Lodge

Siral cackles and curses the large frog, "Duhovi daju nam našu blagodat, proklinju ovu bijednom stvorenje."

Siral's cackle allows Hack's fortune hex to continue for another round, and he casts his misfortune hex on the large frog again thanks to his Accursed Hex feat. Will DC 15.

Shoanti:

Duhovi daju nam našu blagodat, proklinju ovu bijednom stvorenje. = Spirits grant us our boon, curse this wretched creature.

I will be away from a computer until Monday, DM Randall, feel free to assign someone to my character until then.


Female Gnome Cavalier 2; Knight of the Shield

Round 3

"Come on Thist! You finish that small one so I can concentrate on the big slimy one."

Nettle lance attack vs bigg'n -> 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Nettle lance damage -> 1d6 + 2 ⇒ (6) + 2 = 8

Thisledown bite vs little'n -> 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Bite damage -> 1d6 + 1 ⇒ (1) + 1 = 2


Round 3

AC: 19 HP: 20/20 CONDITIONS: -

Grimfaced, Skane steps further into the muck, his armoured boots pushing the carcass of his kill deep into the mire;

"Kill them and quick. Our black business is with Lucien Blod Hair..."

5 ft step to C7 and attack Big Frog

MW Battle Axe: 1d20 + 6 ⇒ (13) + 6 = 19
Ax Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Krill continues peppering the frog adjacent to Hack, drawing back on his bow and loosening off an arrow which buries itself into the damp skin.

GM:
1d20 + 9 ⇒ (16) + 9 = 25|||1d6 ⇒ 4

Betony thrusts her lance hard into the big slimy frog while Thistledown nips her amphibian foe.

Siral cackles for Hack's benefit while dooming the larger frog. Nevertheless the giant frog continues on with disdain, fueled by hunger.
Curse resisted

GM:
1d20 + 2 ⇒ (17) + 2 = 19 GF1=12 GF3=19

Round 4
Wesh took some damage and is currently grappled by GF3, Hack is on a hex fortune.

+++MAP+++

Wesh and Hack is up.


male Human (Varisian) cleric 2

Wesh instead of trying to break the grapple will send his morningstar into the largefrog mouth to break freeit takes a -2 penalty to AC as well
1d20 + 4 - 2 + 2 ⇒ (12) + 4 - 2 + 2 = 16
damage
1d8 + 2 ⇒ (5) + 2 = 7


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Round 4, AC: 14, HP: 36/36, Rage, Hex Fortune

Hack flies into a rage and attacks the frog immediately in front of him.

Great Axe ATT: 1d20 + 8 ⇒ (10) + 8 = 18
Great Axe ATT: 1d20 + 8 ⇒ (3) + 8 = 11

Great Axe DAM: 1d12 + 8 ⇒ (10) + 8 = 18


With the larger frog maintaining a firm hold on Wesh's arm, the cleric lashes outonly to find his blow ineffective against the rubbery beast's hide. Still not good enough to beat the beast's AC

Hack sunders the smaller frog in front of him into pulp, sending pieces of flesh in all directions.

With a juicy morsel trapped, the giant frog attempts to engulf Wesh whole, armour and all. But somehow Wesh's morning star gags the animal and it releases Wesh unharmed. Critical failure, Wesh no longer grappled.

GM:
Swallow: 1d20 + 14 + 5 ⇒ (1) + 14 + 5 = 20

Only GF3 left, position unchanged. Siral, Skane and Betony's next.


Randall - presuming Skane's last attack missed?

Round 4

Skane's scarred face twists with disdain as he again chops at the giant swamp dweller;

MW Battle Ax: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Female Gnome Cavalier 2; Knight of the Shield

Round 4

Betony will attack from where she is, not confident that the water won't rise above Thistledown if she pushes closer.

Nettle lance attack -> 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Nettle lance damage -> 1d6 + 2 ⇒ (1) + 2 = 3

Shadow Lodge

I'm back, and it looks like you folks have taken it to them.

Round 4

Siral cackles again, keeping Hack fortuned for the time being. Siral attempts to remember anything he can about these large frogs. Knowledge (Nature): 1d20 + 9 ⇒ (7) + 9 = 16 Then he casts Ill Omen.

Ill Omen: No Save, must roll two d20's on next d20 roll and take the worse roll. Should have done that before the Misfortune hex.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Wesh up, I think? welcome back Siral!


male Human (Varisian) cleric 2

Wesh swings at the big frog with his moringstar agian trying to get through its thick rubbery hide.
1d20 + 4 ⇒ (18) + 4 = 22

damage
1d8 + 3 ⇒ (5) + 3 = 8


@Skane - I missed the last stroke which did a telling hit, but this round was botched.

GM:
1d20 + 8 ⇒ (10) + 8 = 18|||1d6 + 1 ⇒ (4) + 1 = 5

Krill joins in the final hammering down of the persistent large frog who receives hits and curses from Wesh, Hack and Siral, slashing and gouging out frog flesh. Skane misjudges his followup stroke and slices air.

Driven by hunger, the remaining frog tries again to snap up Wesh. Despite Siral`s sorcery manages to clampdown Wesh snugly between its sharp teeth, lacerating the skin

Wesh takes 7 damage and is grappled with the frog. Siral, Skane and Betony to act. Frog is unmoved.

GM:
1d20 + 8 ⇒ (16) + 8 = 241d20 + 8 ⇒ (14) + 8 = 221d8 + 6 ⇒ (1) + 6 = 71d20 + 14 ⇒ (20) + 14 = 34


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Hold up...I follow Wesh in initiative order, and I go before the Frog.

Round 5, AC: 14, HP: 36/36, Rage, Hex Fortune

Hack, still in a rage, attacks the frog.

Great Axe ATT: 1d20 + 8 ⇒ (9) + 8 = 17
Great Axe ATT: 1d20 + 8 ⇒ (8) + 8 = 16

Great Axe DAM: 1d12 + 8 ⇒ (1) + 8 = 9


Sorry Hack, accidentally left you out.

Hack swings his greataxe, confident that luck will smile on him, but he aims short, missing by a hair's breath.

Remains for Skane, Siral and Betony to free Wesh.


Female Gnome Cavalier 2; Knight of the Shield

Round 5

Without Thistledown's charge, Betony continues to have trouble sinking Nettle's tip into the slimy beast.

Nettle lance attack -> 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Nettle lance damage -> 1d6 + 2 ⇒ (5) + 2 = 7


Round 5

Skane balefully brings his own axe to bear on the monstrous frog;

MW Battle Axe: 1d20 + 6 ⇒ (1) + 6 = 7
Battle Ax Damage: 1d8 + 3 ⇒ (1) + 3 = 4

... but to little avail...


male Human (Varisian) cleric 2

Ow not good.

Shadow Lodge

Siral cackles again hoping that Hack may be blessed with good fortune, and hexes Wesh with a fortune hex.
Spremi Wesh naš ​​prijatelj, i dati mu dobru sreću.

Shoanti:

Spremi Wesh naš ​​prijatelj, i dati mu dobru sreću. = Save our friend Wesh, grant him good fortune.


As Wesh remains firmly in the maw of the ravenous frog, both the knight and fighter swing poorly, fearful of injuring the ravaged cleric. Siral blows some good fortune in the hopes Wesh's deity would smile over him.

Krill too tries a careful shot that misses the frog entirely.

GM:
1d20 + 8 ⇒ (3) + 8 = 11

Round 6
Computer is still down, may take a while to setup maptools so I could properly make maps again.

Wesh is a hair's breath from becoming frog chow, and grappled. Hack is fortuned as is Wesh. Frog is unmoved.

Hack and Wesh is up!


male Human (Varisian) cleric 2

Wesh will attempt to break free of the grapple as the frog has him in his mouth.
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (9) + 3 = 12


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Round 6, AC: 14, HP: 36/36, Rage, Hex Fortune

Hack, still in a rage, attacks the frog.

Great Axe ATT: 1d20 + 8 ⇒ (4) + 8 = 12
Great Axe ATT: 1d20 + 8 ⇒ (11) + 8 = 19

Great Axe DAM: 1d12 + 8 ⇒ (10) + 8 = 18


The giant frog looks at the verge on capitalizing its advantage over the Desnan cleric and is about to add 'human' to its menu before Hack ends the act with a devastating swing that beheads the frog. Wesh frees himself easily.

Combat over. 270 xp each as reward.

Krill walks cautiously over to the pond's edge while remarking,
Nasty beasts, these frogs. Hope that's the end of that!

He spends a moment rearranging his gear before pointing to the path leading to the ruined keep. He pauses before the lowered drawbridge before skipping across into the keep proper.

Before you is a battered set of gates, limply hanging open revealing the keep's interior grounds. Within, 60x60foot overgrown yard leads to a series of littered steps to the keep interior at the NorthEast.

A medium sized tower with collapsed upper floor sits just to the left beyond the battered gates, its door closed.

In a low tone Krill speaks..
Now, we're here. May look quiet but you never know.

What's next?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I am so sorry, but I have not been tracking XP on my sheet. Does anyone know what our current total is?


male Human (Varisian) cleric 2

I am at 2410

Wesh asks "Is anyone else hurt?"


Skane shakes off the fetid swampwater from his boots as he shakes his head;

"Nei. I am fine prestur... Now we slay Blod-hair ja?"

Skane readies his shield and axe once again, edging forward...


male Human (Varisian) cleric 2

Wesh draws the wand and takes uses it.
1d8 + 1 ⇒ (7) + 1 = 8

Shadow Lodge

Before leaving the frogs, Siral casts Detect Magic to see if the frogs have swallowed anything.

When we arrive at the tower, Siral will again cast Detect Magic in hopes of catching anyone using magic for disguise or camouflage.


Siral does not detect any glimmer of the arcane from within the carcasses.

The party passes through the gates into the courtyard. Overgrown with weeds and crawling flora, the overgrowth does not reveal any magical traces of magic to Siral.

What remains of the keep seems limited to the ground level as the upper floors looked decimated into rubble. The obvious entrace seems to be the littered steps at the NorthEast, upward into the keep building.

The tower on the left has its door, at this distance slightly ajar.

Anything else?


male Human (Varisian) cleric 2

Wesh asks HAck "CAn you see the tracks of anyone if they have been in here recently."


Krill butts in, replying with authority, that numerous footprints lead to the littered steps into the ruined keep. Guessing from the amount, at least a half dozen different sets are found, though most prints skirt the tower on the left.

Pointing to the ground, Krill makes a point and readies his bow.

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Welcome to my Three Days to Kill discussion thread. We will be discussing character creation, background and other related stuff.

This is my first foray as a pbp DM.

Sources
All source books from Paizo publishing, I may ask for references on stuff I'm not familiar with, I may deny stuff that I don't like.

Characters
Classes that are full or 3/4 BAB progression only.

Experience Track
Fast

Alignment
NO LG, EVIL, CN

Background
A few sentences that answers the question "Why am I currently working as a caravan guard on the way to Deeptown". Develop and update your character as the adventure progresses.

Wealth
Per class Average or rolled whichever is higher.

Traits
1 only, don't choose anything that adds bonus to init. Suit to background.

Stats
Point build at 20. I may give bonus points to unpopular classes. Ask.

For now I'd just like a standard format of (Race, Gender, Alignment, Class). Thanks.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Filios will be posting as Dieredon D'atarisian for this PbP. Character build to follow. The city does not ring a bell. Is it in Galarion? If so, where?


Thanks Randell, glad to be aboard!

I have two concepts floating around and want to see which might fit the group better once everyone checks in and of course DMRandell's preference.

1) Half-elf, male, LN, Rogue(Investigator-Scout) - Perhaps posing as a merchant, hired by a consortium to keep an eye on some problems the caravan has been having.

2) Gnome, female, NG, Cavalier(Knight of the Shield) - a Wolfrider, she is a bit of a wildfey child, think The Green Knight. Popular with the caravans for her knowledge of the local terrain and wild inhabitants, often diffusing situations before they end up in conflict.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Dieredon is a, Elf, CG, Ranger(Skirmisher) using a two-handed weapon combat technique (Elven Curve Blade) - He has served as a Scout and Hunter in his homeland, but a wanderlust for adventure has led him to the caravan as a Scout/Hunter/Tracker.

The Exchange

randall793 wrote:


Characters
Classes that are full or 3/4 BAB progression only.

I guess that means a bard is out of the question. :-)

I'll change my concept, though I would like to see what everyone else is putting forth. I would like to try something that is a little different and don't want to double up on anything.


A Bard is 3/4. Just no Wizard, Sorcerer..and witch I believe. I was surprised to see even the Summoner is 3/4.


female

I think I will make a cleric of desna.

Dark Archive

Shieldknight wrote:

I guess that means a bard is out of the question. :-)

I'll change my concept, though I would like to see what everyone else is putting forth. I would like to try something that is a little different and don't want to double up on anything.

Knowing that a bard can be played, are you still for the Ulfen savage skald? I see that we need a healer. I was thinking an Ulfen priest of maybe Gorum, haven't decided on cleric, druid or oracle.

Dark Archive

doctor_wu wrote:
I think I will make a cleric of desna.

Or I'll go with something else. =D What are unpopular classes?


male Human (Varisian) cleric 2

I have posted a background and cerated an alais I will be posting as.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Dieredon's character sheet is complete. Please see his profile.

randall793: Is it ok with you if I reserve the right to change Favored Enemy once I find out more about the PbP? Are we primarily outdoors, dungeon setting, and any hints? There is nothing worse than a Ranger with a Favored Enemy that is NEVER encountered. ;-)

The Exchange

Meowzebub wrote:
A Bard is 3/4. Just no Wizard, Sorcerer..and witch I believe. I was surprised to see even the Summoner is 3/4.

Huh. I was at work when I typed that, and I could have sworn a bard was the same as a wizard. Well that's good news. I'll still make my bard then. Unless you don't want a bard.


It is a wilderness setting. We will be using the pathfinder deity pantheon. The Deeptown area is non-Golarion, but I'd see how the adventure ends before using it to springboard further ones.

It is usually safe to hate bandits, no?

I rarely see cavaliers or alchemists though.

No problems with bards. They can hold their own.


Do you rarely see cavaliers because you don't like them or people are hesitant to play one? This one would be small to boot, but the wolf mount makes up a little. A wilderness setting would be good for the cavalier too, more chances to get a charge in while mounted.

Let me know, not wedded to the concept, but like you, haven't seen that many either and wanted to give one a chance.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Dieredon revised character sheet at profile. Favored Enemy Humanoid(Human), and a revised Background that changes references to Golarion.

@randall793: Please let me know if everything is ok, or if I need revisions. Thanks!

Sczarni

Rianna: Human (Varisian), Female, CG, Bard

Starting Wealth?
3d6 ⇒ (1, 4, 5) = 10
x 10 = 100
Book avg.=105
About my luck. :)

Trait: Power of Suggestion (Adventurer's Armory)

I'll update the profile tonight before I go to bed. Right now she is built using the PFS rules. I'll post when I have her built for this PbP.


Bjorn Helsingrson: Human (Ulfen), Male, N, Bear Shaman (Druid)

Starting Gold: 2d6 ⇒ (5, 2) = 7 x 10 = 70 gp, Average = 70 gp That's how it's done!

Looking at domain over animal companion. Deciding between Ferocity subdomain or Fur subdomain as they best suit the concept.

Sczarni

Bjorn Helsingrson wrote:


Starting Gold: 2d6 x 10 = 70 gp, Average = 70 gp That's how it's done!

NICE!

I have updated my profile.

Quick note on some things that may or may not be allowed.

I took Power of Suggestion as my trait. This can be found in the Adventurers Armory.

Rianna is a Bard with the Street Performer Archetype.

I used the avg. gold of 105 since I rolled less.

She has both a reinforced scarf and a pocketed scarf.

One of my feats is the Harrowed feat from Curse of the Crimson Throne.

The first chance I get, I would like to purchase a masterwork Harrow Deck. The idea being that it is considered a Masterwork Fortune Tellers deck for game mechanics. I figure cost would be 150 gp. Is this possible?

If I need to change any of this, please let me know.

Thanks for the invite to play.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Ditto on the invite - looking forward to this [my first foray into pbp]

I'll be throwing Skäne “Countless” Ingvârssonn into the mix

A hard bitten Ulfen Fighter, axe and shield, will probably go N in alignment also...

Know we're allowed one trait - wondered if this is "bumpable" with Additional Traits feat?

Starting wealth 5d6 ⇒ (1, 2, 3, 3, 5) = 14 x10 =140gp [sortof explains why he's a merc lol]

Will throw together a profile for Skäne pending above question


So with Ranger, Fighter, Bard, Cleric, Druid and Yucale's pick, I am going to go with the Rogue. Profile will be up by the end of the day.

Rogue Starting Wealth 4d6 ⇒ (6, 2, 6, 4) = 18 X 10 = 180 gp


Bjorn's stats are up. He'll have come from Irrisen (gave him Fey Foundling feat) and once grown went 'aviking. He was a regular bezerk in battle, slavoring and just as likely to rend people with his bare hands as cleave them with his weapon (Killer trait). The time at sea had an effect on him. He turned to Gozreh for reflection upon his wrathful nature and achieved some balance. On their last attack, the vikings were defeated and Bjorn escaped capture and death. After several weeks in the wild, he came upon a settlement and hired himself out as he could, landing with a caravan as one of the guards. I'll flesh it out later today.

Black Dow wrote:

I'll be throwing Skäne “Countless” Ingvârssonn into the mix

A hard bitten Ulfen Fighter, axe and shield, will probably go N in alignment also...

Will throw together a profile for Skäne pending above question

There could always have been two vikings who escaped death and ended up on a caravan...


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Never rolled starting gold because I took the Rick Parents Trait - started at 900GP.


Here's Skäne - our Ulfen fighter

Agree with you Bjorn - makes sense that both our boys came via the same path... I've built on the snippets you put in your background in mine [not written in stone however feel free to critique!]

They make an imposing pair right enough...


male Human (Varisian) cleric 2

starting gold
4d6 ⇒ (5, 6, 1, 2) = 14


Skäne “Countless” Ingvârssonn wrote:

Here's Skäne - our Ulfen fighter

Agree with you Bjorn - makes sense that both our boys came via the same path... I've built on the snippets you put in your background in mine [not written in stone however feel free to critique!]

They make an imposing pair right enough...

I'll say! Great choice on the feat. I was going to take that until I realized that I lacked the CHA.


Okay, give me awhile digest your profiles and such.

doctor_wu=? cleric
black dow=skane (male,human,fighter,N)
shieldknight=rianna (female,human,bard,CG)
filios=dieredon (male,elf,ranger,CG)
drayen=bjorn (male,human,druid,N)
meowzebub=? rogue

shieldknight, 2d3 to point build - because I like seeing female pcs.

I'd expect everyone to RP and scoff the rich kid playing mercenary here :)

2d3 bonus to points for cavaliers, alchemist. If anyone's interested.

It seems I'm missing someone.

Sczarni

WOW! Thanks.

Here goes, luck will prove constant for me I'm sure.
2d3 ⇒ (1, 3) = 4

STAT Block updated in profile.


Checking ability scores
rianna=Str 12, Dex 14, Con 12, Int 14, Wis 10, Cha 18 =pass(24),cha
bjorn=Str 18, Dex 12, Con 14, Int 12, Wis 14, Cha 7 =pass(20),str
skane=Str 16,Dex 14,Con 14,Int 12,Wis 10,Cha 13 =pass(20),str
dieredon=STR:14,DEX:18,CON:10,INT:12,WIS:13,CHA:10 =pass(20),+dex,-con,+int
wesh=STr:14,Dex:10,Con:14,Int:10,Wis:16,Cha:14 =pass(20),wis


Well if you are still up to seeing a cavalier I will take you up on it and see if you like it.

Points for cavalier 2d3 ⇒ (2, 1) = 3

Starting wealth 5d6 ⇒ (3, 4, 6, 5, 4) = 22 =220 gp


Female Gnome Cavalier 2; Knight of the Shield

OK, here is Meowzebub's gnome cavalier. Female, Gnome, Cavalier, CG. Built on a 23 point buy.

If this makes us too melee heavy, I will still work up my rogue idea as a backup (1/2elf, male, rogue, LN). I looked at the alchemist, but just not a fan of the mutagens, I hope archetypes will come along to allow those to be dropped.


Bjorn Helsingrson wrote:
Skäne “Countless” Ingvârssonn wrote:

Here's Skäne - our Ulfen fighter

Agree with you Bjorn - makes sense that both our boys came via the same path... I've built on the snippets you put in your background in mine [not written in stone however feel free to critique!]

They make an imposing pair right enough...

I'll say! Great choice on the feat. I was going to take that until I realized that I lacked the CHA.

Aye they'll be singing our saga soon enough :)

Looking forward to this immensely - what timezones are we all on?


Skäne “Countless” Ingvârssonn wrote:
Looking forward to this immensely - what timezones are we all on?

I am Central (GMT -6)


Still reading up on your profiles.
Liking the Northern duo.
Waiting up for Wesh's complete profile.
Yucale might not be joining us.

Betony=Str.14,Dex.10,Con.15,Int.14,Wis.10,Cha.16 =pass(23),-str,+con,+cha

wealth
rianna=105.avg
bjorn=70.avg
skane=140.roll =175.avg
betony=220.roll
wesh=140.avg
dieredon=900.trait


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I am Eastern Standard Time...Pennsylvania. I believe that this is GMT-5? Not sure though...

This should be alot of fun...looks like a solid group is taking shape. Dieredon is ready for the ribbing of all...lol.

Sczarni

I am Central Time Zone (GMT-6)

I will be adding a little more to my background. Right now its pretty basic. She is from a gypsy caravan that would travel throughout Varisia, but mainly on a route that took them from Brinewall in the north to Magnimar in the south. She has since left the gypsy life due to an uncontrollable wanderlust, unusual even for a human, to explore more of the world and to gain knowledge.


Don't worry too much on when and where. The adventure isn't too Golarion specific yet.

Dark Archive

randall793 wrote:

Still reading up on your profiles.

Betony=Str.14,Dex.10,Con.15,Int.14,Wis.10,Cha.16 =pass(23),-str,+con,+cha

You know, Meowzebub did state a female and cavalier before knowing that each of those were worth 2d3 extra build points. Shouldn't the caracter get 2d3 for cavalier and an another 2d3 for female?


male Human (Varisian) cleric 2

I updated my profile with starting gold but have not calulated encumbrence yet have almost everything done.


Well, I just like variety in the party. Shouldn't over do it.


Female Tian Rogue

i would like to propose a female runaway Tian "Tiefling" child "ninja" apprentice (represented as a weapon adept monk focused on kicking people.)

if you say that less popular choices are each worth 2d3

well

child would be

female would be

monk would be

tiefling would be

asian would be

that would have been 10d3 worth of points.

Edit; i edited out a whole bunch of unneccessary rolls because i realized the 2d3 was intended to be a one time thing.

i was not entirely "coherent" when i rolled the 10d3.


Finished with some final equipment tinkers for Skäne...

Am in sunny Scotland (GMT+0) but hopefully won't be too much of a posting issue :)

Party's shaping up nicely - on paper think we look pretty impressive mix, although who knows what Deeptown (and Randall) has in store for us!


Female Gnome Cavalier 2; Knight of the Shield

I have finalized the profile. Bumped up her 'feyness' a bit with her background story and how she came to be the cavalier that she is, 'The Bramble Knight'.

Also, downgraded her armor to banded so I could afford barding for her wolf. She does not have any money sense, so I backstoried how she gets her major equipment.

And Drayen, thanks for lobbying. ;-), but I agree with Randell that I don't want to be too out of balance.

oh, and I am in New Mexico, GMT-7 and pretty much plugged into a computer all day, so posting is never an issue, short of an occasional business trip.


Female Tian Rogue

i finished my rough character i would like to propose.

it's a female asian tiefling runaway vagabond child "ninja" apprentice.

she was initially going to be a monk but rogue works too

rogues and monks get a lot of forum hate

as do psuedo oriental pcs

child pcs

tiefling pcs

and arguably female pcs by this guy's standard

now for my 2d3

2d3 ⇒ (3, 3) = 6

Sczarni

@SN: I'm thinking we need a rogue or ninja. :o Someone with sneak attack. With all of the heavy hitters in this group, finding a flanking buddy shouldn't be a problem. :)


Female Tian Rogue

i can easily remake her as a rogue.

4d6 ⇒ (4, 6, 4, 3) = 17x10 = 170

higher of this or 140.


Female Tian Rogue

my set of "unpopularities" are

female character (very few are willing to play this)

rogue (initially was going to be monk) (both classes get a lot of hate)

tiefling (rarely used when human is better)

"child" (child pcs are heavily disliked)

psuedo oriental background (the boards seem to hate japanese flavored characters)

and being played by a user named shuriken nekogami whom the boards really seem to hate


Female Gnome Cavalier 2; Knight of the Shield

Whoa, slow down there. You are proposing a 44 pt character for a 20 pt game. Randell was offering 2d3 for female or little used classes...back that list of yours up.

Plus, I won't put too much more effort till Randell checks in. He did not mention seeking more players, and there was at least one other standby from our initial recruitment. I would request his attention to this and then wait for an possible invite.


Female Tian Rogue
Betony Avilia wrote:

Whoa, slow down there. You are proposing a 44 pt character for a 20 pt game. Randell was offering 2d3 for female or little used classes...back that list of yours up.

Plus, I won't put too much more effort till Randell checks in. He did not mention seeking more players, and there was at least one other standby from our initial recruitment. I would request his attention to this and then wait for an possible invite.

i removed that list as i came to the conclusion it was a little excessive and edited out a lot of uneeded rolls. i guess my processing delay makes this an issue plus i was distracted by other stuff today.

i kept the set of 2d3 i rolled in a seperate post instead of that 10d3 i rolled at once.

is the little yokai girl okay now?

originally i was going to use those 10d3 to maximize a monk. but by changing the character to a rogue, i realized i needn't those extra 18 points and i now have a 26 point buy rogue i'd like to propose that shouldn't be anywhere near as that monk and actually has no real negatives. my 2d3 is several posts above, as is my wealth roll. the 2d3 = a result of 6. my original goal was to be mathematically viable without a negative stat.

i heard the group needed a trapfinder/sneak attacker.

i wasn't entirely "coherent" when i rolled the 10d3, i was miffed at my saturday DM, a little tired from hunger, miffed at my stomach issues, potentially ill, and felt picked on by my saturday group yesterday. by the DM, the Dice gods, and the players. and i had a mike's hard black cherry lemonade.

Sczarni

As to what you may have heard, it wasn't mentioned in this thread until after your first post. I politely suggest going to the original thread and posting there with the hopes that you may be selected as an alternate.

Perhaps, you didn't read Betony's post. I'll attempt to politely re-emphasize a couple of points she made.

  • The GM was not actively seeking more players
  • There is at least one standby before you
  • Trying to break the system before we even start does not sit well with other players who are trying to enjoy the game for what it is and not gaming the system
  • Having a player who is playing a psychopathic deranged female child who may or may not have been sexually abused does not sit well with myself and most of society

    Please refrain from further inquiries until the GM has responded.


  • Female Tian Rogue

    i am sorry for seeming to have had the intent to break the system.

    the 10d3 was more of an incoherent way of proving a point on how abusable this particular "system" is. i personally dislike such abusable systems and was kind of showing (incoherently and a little offensively) how the 2d3 thing could be abused. and the way he worded it, it seemed to be that it stacked. and thats where the 10d3 came from. and the 44 point monk i edited out was a way of showing how abusable the system could become.

    a simple thing like 2d3 per rarely used detail could be very abusable.

    i wasn't so much trying to game the system as much as i was proving a point.

    i guess i could take being denied approval for this game as a sufficient punishment.

    even the most minor of house rules are ripe for abuse.

    and now that i think about it, a 44 point monk wouldn't have been too bad. especially considering they are so demanding of high stats that most other classes have a lot less need for.

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