
Tale-Spinner Eben |

This is the 2nd Arena for Evil Ginger's PbP Arena thread. (But this one will be run by Eben.) Just like the other thread, don't post in here unless you're one of the combatants. The discussion thread is here.
I'm going to try to post enough to keep the character's information up-to-date, and if you post before I've reconciled your opponent's action, you may be acting without all the information, but feel free to do this if you want to try to speed things along or if your actions for the round aren't dependent on your opponent.
Good luck!

Scorpion, Champion of Torinath |

The announcer begins his introduction by saying, "Our next slab of meat to lay his life at the feet of the glorious God of entertainment hails from the Devil's Perch mountains of Cheliax, a former slave and miner. Standing at 7' tall and 325 lbs, and ladies definitely not a looker, we bring you Scorpion!"
A large half-orc, with a wrap covering face, his enters the Arena pumping his hands in the air trying to get more adrenaline from the crowd. When the crowd begins to mellow, Scorpion inhales a deep breath and screams, "Battle!!"
The announcer chimes in, "Well, he certainly seeeeems ready."

Tale-Spinner Eben |

The two combatants eye each other across the empty, white-sand-floored, open-air chamber for a split second before a chorus of chants rise from beyond it's walls. In a disorienting second, everything shifts…
… and you feel magic tug on your body, giving you the sensation of being pulled in multiple directions at once - closing your eyes seems to help. After only a heartbeat, the sensation stops, and your instincts kick in, your mind re-orienting itself to your new surroundings. You stand in a large multi-chambered cavern lit by enormous fires blazing in fifteen foot diameter metal rings set in the floor. One such fire roars a few feet behind you, the flesh of your back baking even through your leathers and armor. The fires banish all darkness, splashing the cavern walls in a harsh, orange light. Despite the caverns rustic appearance, the floors are well-smoothed, giving sure footing throughout. Your pulse quickens as the hunt begins….
You have initiative. The map reflects what you can see, and it will be updated as the contest continues. Post everything in a spoiler, unless you want to do something so obvious that he would be aware… such as shouting an insult or somesuch. Be specific in what you want if you can, as it makes sure I'll get things as you want them.
… and you feel magic tug on your body, giving you the sensation of being pulled in multiple directions at once - closing your eyes seems to help. After only a heartbeat, the sensation stops, your mind re-orients itself to your new surroundings as you open your eyes. You stand in a large multi-chambered cavern lit by enormous fires blazing in fifteen foot diameter metal rings set in the floor. One such fire roars a few feet behind you and to your left, the flesh of your side baking even through your armor. The fires banish all darkness, splashing the cavern walls in a harsh, orange light. Despite the caverns rustic appearance, the floors are well-smoothed, giving sure footing throughout. Your pulse quickens as the contest begins….
Lethe has initiative, so let her post first. The map reflects what you can see, and it will be updated as the contest continues. Post everything in a spoiler, unless you want to do something so obvious that he would be aware… such as shouting an insult or somesuch. Be specific in what you want if you can, as it makes sure I'll get things as you want them.
… and the two combatants stand dazed in a large multi-chambered cavern lit by enormous fires blazing in fifteen foot diameter metal rings set in the floor. The fires banish all darkness, splashing the cavern walls in a harsh, orange light. Despite the caverns rustic appearance, the floors are well-smoothed, giving sure footing throughout. The woman's Lethe's instincts kick in before the tall Half-Orc's….
No weapons are drawn, btw.

Tale-Spinner Eben |

I also need you to give me movement coordinates. Be specific, please.

Tale-Spinner Eben |

For ease of reference, up on the map is North. your amazing internal compass tells you this.
You cross the room, not catching sight of your quarry as you draw your greataxe into your hand.
Perception (DC 7) 1d20 + 2 ⇒ (6) + 2 = 8
You can just hear what sounds like a prayer of some sort somewhere to the Southeast.
Lethe stalks around, drawing her axe while Scorpion calls on his god for luck.
Round 2, Lethe is up

Scorpion, Champion of Torinath |

If I see my opponent at any point during the move, I throw my Javelin at her, Otherwise I will make a single move and ready an action to throw my Javelin if she comes into view:
Move Action: Move to P30, unless I see her beforehand. Then I will stop and throw :)
Standard Action:Throw or ready to throw my Javelin.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7 | Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Tale-Spinner Eben |

Lethe creeps around forward, hoping to close on where she heard the sound of the Half-orc's chant. He rounds the corner, his surprise at her proximity throwing off his aim, the javelin deflecting off the wall to Lethe's left. The crowd's roar answers the first attack as your blood thunders through your veins.
Drop spoilers until I say otherwise (uness you're doing somethign concealed or skill-related - in which case spoiler it for me as usual).
Round 3 - Lethe is up.

Tale-Spinner Eben |

The two warriors fall into the rhythm of combat, blows accentuated by the roar of the bloodthirsty crowd, parries playing a counter-tune to the rush of blood and adrenaline, and the thrill of knowing your life balances on the edge of your opponent's blade.
As long as we're exchanging blows, feel free not to wait on me... Let the strikes and flavor text flow!

Tale-Spinner Eben |

The huge man slides left into an opening created by his opponent's vicious greataxe swipe and delivers a horrible slash across her shoulder and torso, a devastating blow to kill any man. His eyes widen in surprise when she not only remains standing, but smiles viciously as she closes for another assault.
Scorpion draws first blood! The resilient Lethe lives to fight for a few more heartbeats…
Rage 5/7 rounds remaining
Scorpion: Divine Favor 7/10 rounds remaining
Round 5 - Lethe's up.

Scorpion, Champion of Torinath |

As Scorpion is hit solidly his eyes bulge, and a dark smile shadows his face. He says, "Nice hit" as he stumbles away from the enraged woman with the axe and makes a desperate plea to Gorum for aid, "Aid me and I will bring you many more battles great one!"
Free Action: 5' step to P31
I take one damage from performing an action
Edit: Having his prayers answered, Scorpion finds renewed vigor, grips his Falchion tightly and chuckles at the woman, "I not fall so easy."

Tale-Spinner Eben |

The crowd roars at the bloody exchange, their cries melding with Scorpion's as Lethe drives her greataxe down across his torso, rending his armor and splattering his blood across the cavern floor. He topples to the floor, lifeblood spreading out beneath him.
Any last whispered words, Scorpion?
The thunder of the crowd is defeaning as Lethe heaves a deep breath of victory. And her heart pounds to their chants... Post in the Hall if you want her to finish him off or not. And Lethe, feel free to do the deed or not.

Scorpion, Champion of Torinath |

Seeing his fleeting carrier as a gladiator flash before his eyes. Filled with malice and rage that defines his heritage he takes one final desperate swing at Lethe screaming, "I will not go alone!"
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d4 + 5 ⇒ (3, 2) + 5 = 10
And he falls to the floor in a pool of his own blood.
Edit: if she assumes I am dead I may catch her flat-footed, jk :)

Lethe |

Once sure her opponent wont be getting back up she lifts his fallen body above her head (removing any weapons and items first) and slowly walks towards the nearest bonfire approaching as near as the heat will allow. There she awaits the desicion of the crowd.
No idea if the fire is real or not but as far as Lethe is concernd it looks and feels real so clearly it must be.

Tale-Spinner Eben |

As Lethe triumphantly holds her crushed opponent over the skin-burning fire (yes, it's real), the crowd's roar builds even further, the chamber a cacophony of cries for blood and death. Teh crowd has spoken, and the loser must perish.
Toss him in (or not), Lethe. it's your call as the victor. Either way, his gear is yours, plus a purse of 500 additional gold is awaiting you in the Hall. Feel free to post in there once you're done here.
Breastplate (100gp)
Dagger x5 (5gp for all of them)
Falchion (37.5gp)
Javelin (.5 gp)
Sling w/ 10 bullets (2.5 sp)
188.5 in gold in his money purse
(then the additional 500gp at the Hall)
And just for clarity, that last post by Scorpion - where he made an attack - didn't actually happen as he was already unconscious and had already used his Hal-orc racial ability. Unless i'm missing some class or race ability...

Tale-Spinner Eben |

As the body burns, the cavern begins melting, disintegrating into white sand as it falls to the ground, leaving the naked, charred, and smoking remains of the fallen Scorpion alone in the emptying arena.
Good fight, both of you. Lethe, head back to the Hall and collect your winnings. If i run another game, it'll be in here.

Gladiator Gregious |

Gregious Steps out into the Arena, Sword and Shield Slung onto his back. He checks his Gear Adjusting straps on his breast plate, rattling the javelins in their case, Once satisfied, he Beats his Fist against his chest, and lets out a Battle Cry, throwing both fists into the air
WHOOOOO RAAAH!

Tale-Spinner Eben |

FIGHT 2 - BEGIN!
As Gregious's cry fills the arena, his shining armor bright amidst the startling white sands of Arena 2, Galdyn walks out opposite him, leading his grand-looking horse behind him.
He answers his opponents cry with a quiet stare - whether simply observing or trying to intimidate - no one knows. The two warriors strike quite a scene, both armored heavily and bristling with weapons, both ranged and melee.
The crowd begins to roar just as the arena's magic engulfs both men, their vision swimming and feeling distinctly like even their relative positions have shifted. You realize where you were in relation to your opponent means nothing, as surely you have been teleported to a new location in the magic arena as it shifted appearances.
Your senses reel as the white sands blow and shift, the arena becoming something new…
It seems to be some kind of ancient cathedral or shrine, all aged, dusty gray-whites stone. The broken ceiling is some 50 feet above your head, and sunlight streams from multiple holes in the roof, filling the chamber with ample light. Your field of view is hampered by a series of columns that run floor-to-ceilng around the outside of the room. There are also two huge doors, both of which are also floor-to-ceiling. The first is about 20 feet to your right and seems to lead outside. THe other, strangely enough, sits in the very center of the room. And you cannot fathom the reason for this strange location. Beneath these doors, inlaid into the stone floor in a mosaic of yellow and gold tiles is a giant face with what appear to be sun-rays radiating from it. Some old, forgotten god? you think as you look around for your opponent, who seems to have been teleported out of your line of sight, though there certainly are enough places for him to hide in this big chamber.
Years of training kick in and your body reacts quickly, drinking in your surroundings in a heartbeat and preparing for the fight to come...
You are not mounted and you have no weapons in-hand. You have the initiative, so go ahead and post your actions. The arena was chosen randomly from a set of three of them, with varying advantages/disadvantages for the two of you. And your starting position was also rolled for randomly.
if you choose to mount your horse on the first round, check the spoiler in the following post.
For the sake of expediency, I will roll all reactive die rolls. This includes most perception checks, sense motive checks, saves, etc. If you want to use a skill proactively (which will always have some type of action necessary), you're responsible for rolling those. Obviously you are required to roll your attack and damage rolls. If you ready an action to attack, go ahead and roll those when you ready the action.
I will do my best to post between the posts of you and your opponent, to keep both players up-to-date so they can make informed decisions on their actions. But if at any time you want to make your decision regardless of whether I've had a chance to update, feel free, just know that you may not be acting on the most updated information… and I'm not responsible for that.
Also, spoiler your actions unless you're doing something so overt that the other person couldn't help but see/hear it. If you want to bellow out a challenge, feel free not to spoiler it. Otherwise, I'll be adjudicating the actions. Feel free to use as much flavor text as you want, and I'll do my best to copy/paste it so you can narrate your actions.
Good luck, Galdyn. May your shield hold and your blade strike true.
It seems to be some kind of ancient cathedral or shrine, all aged, dusty gray-whites stone. The broken ceiling is some 50 feet above your head, and sunlight streams from multiple holes in the roof, filling the chamber with ample light. Your field of view is hampered by a series of columns that run floor-to-ceilng around the outside of the room. There are also two huge doors, both of which are also floor-to-ceiling. The first is about 30 feet to your left and seems to lead outside. THe other, strangely enough, sits in the very center of the room. And you cannot fathom the reason for this strange location. Beneath these doors, inlaid into the stone floor in a mosaic of yellow and gold tiles is a giant face with what appear to be sun-rays radiating from it. Some old, forgotten god? you think as you look around for your opponent, who seems to have been teleported out of your line of sight, though you can just see his horse standing directly across the chamber from your current position.
Years of training kick in and your body reacts quickly, drinking in your surroundings in a heartbeat and preparing for the fight to come...
Your map will be emailed directly after this post is up.
You have no weapons in-hand, and your opponent has the initiative. The arena was chosen randomly from a set of three of them, with varying advantages/disadvantages for the two of you. And your starting position was also rolled for randomly.
For the sake of expediency, I will roll all reactive die rolls. This includes most perception checks, sense motive checks, saves, etc. If you want to use a skill proactively (which will always have some type of action necessary), you're responsible for rolling those. Obviously you are required to roll your attack and damage rolls. If you ready an action to attack, go ahead and roll those when you ready the action.
I will do my best to post between the posts of you and your opponent, to keep both players up-to-date so they can make informed decisions on their actions. But if at any time you want to make your decision regardless of whether I've had a chance to update, feel free, just know that you may not be acting on the most updated information… and I'm not responsible for that.
Also, spoiler your actions unless you're doing something so overt that the other person couldn't help but see/hear it. If you want to bellow out a challenge, feel free not to spoiler it. Otherwise, I'll be adjudicating the actions. Feel free to use as much flavor text as you want, and I'll do my best to copy/paste it so you can narrate your actions.
Good luck, Gregious. May your shield hold and your blade strike true.
Galdyn 1d20 + 7 ⇒ (15) + 7 = 22
Gregious 1d20 + 3 ⇒ (13) + 3 = 16
GALDYN HAS THE INITIATIVE! GO! FIGHT! WIN!

Tale-Spinner Eben |

Gladiator Gregious |

*edit, Nvm, I missed that part.*
Gregious Snarls at what he sees, aware that a Horse will increase his opponents movement much past his..
"I need to even the odds.."
I move 10 ft to V13, behind the pillar, and use a 2nd move action to Strap on my shield. (ac was 20, now 22 after shield is on)

Champion of Torinath |

Ran marches into the Arena with a wave of his tiny hand at his friends in the balcony. Coming up next to the large man and his horse he points a thumb back at the Arena door he just came out of, and in a mildly squeaky voice says, ”Sorry, but you have been disqualified. Something about not paying the dues... Your match is forfeit. Please make your way out of the Arena.” He then turns and waves at the crowd

Tale-Spinner Eben |

FIGHT 2 - RESTART!
As Gregious's cry fills the arena, his shining armor bright amidst the startling white sands of Arena 2, Ran saunters out opposite him, the surprisingly tall halfling carrying a similarly tall longbow on his back, a quiver full of arrows at his hip and some strange blades coming off his right hand. Spiked Gauntlet on his shooting hand. A chain shirt peeks out from under his well-worn brown leather jerkin.
He answers his opponents cry with a quiet stare - whether simply observing or trying to intimidate - no one knows. The mismatched warriors strike quite a scene, Gregious in his burnished breastplate, sword and shield strapped on staring down the surpringly un-intimidated halfling in leathers and firs.
The crowd begins to roar just as the arena's magic engulfs both men, their vision swimming and feeling distinctly like even their relative positions have shifted. You realize where you were in relation to your opponent means nothing, as surely you have been teleported to a new location in the magic arena as it shifted appearances.
Your senses reel as the white sands blow and shift, the arena becoming something new…
It seems to be some kind of ancient cathedral or shrine, all aged, dusty gray-whites stone. The broken ceiling is some 50 feet above your head, and sunlight streams from multiple holes in the roof, filling the chamber with ample light. Your field of view is hampered by a series of columns that run floor-to-ceilng around the outside of the room. There are also two huge doors, both of which are also floor-to-ceiling. The first is about 30 feet to your left and seems to lead outside. THe other, strangely enough, sits in the very center of the room. And you cannot fathom the reason for this strange location. Beneath these doors, inlaid into the stone floor in a mosaic of yellow and gold tiles is a giant face with what appear to be sun-rays radiating from it. Some old, forgotten god? you think as you look around for your opponent, who seems to have been teleported out of your line of sight, though you can just see his horse standing directly across the chamber from your current position.
Years of training kick in and your body reacts quickly, drinking in your surroundings in a heartbeat and preparing for the fight to come...
You have a new map (or will soon enough).
You have no weapons in-hand, and you have the initiative. The arena was chosen randomly from a set of three of them, with varying advantages/disadvantages for the two of you. And your starting position was also rolled for randomly.
For the sake of expediency, I will roll all reactive die rolls. This includes most perception checks, sense motive checks, saves, etc. If you want to use a skill proactively (which will always have some type of action necessary), you're responsible for rolling those. Obviously you are required to roll your attack and damage rolls. If you ready an action to attack, go ahead and roll those when you ready the action.
I will do my best to post between the posts of you and your opponent, to keep both players up-to-date so they can make informed decisions on their actions. But if at any time you want to make your decision regardless of whether I've had a chance to update, feel free, just know that you may not be acting on the most updated information… and I'm not responsible for that.
Also, spoiler your actions unless you're doing something so overt that the other person couldn't help but see/hear it. If you want to bellow out a challenge, feel free not to spoiler it. Otherwise, I'll be adjudicating the actions. Feel free to use as much flavor text as you want, and I'll do my best to copy/paste it so you can narrate your actions.
Good luck, Gregious. May your shield hold and your blade strike true.
It seems to be some kind of ancient cathedral or shrine, all aged, dusty gray-whites stone. The broken ceiling is some 50 feet above your head, and sunlight streams from multiple holes in the roof, filling the chamber with ample light. Your field of view is hampered by a series of columns that run floor-to-ceilng around the outside of the room. There are also two huge doors, both of which are also floor-to-ceiling. The first is about 20 feet to your right and seems to lead outside. THe other, strangely enough, sits in the very center of the room. And you cannot fathom the reason for this strange location. Beneath these doors, inlaid into the stone floor in a mosaic of yellow and gold tiles is a giant face with what appear to be sun-rays radiating from it. Some old, forgotten god? you think as you look around for your opponent, who seems to have been teleported out of your line of sight, though there certainly are enough places for him to hide in this big chamber.
Years of training kick in and your body reacts quickly, drinking in your surroundings in a heartbeat and preparing for the fight to come...
You have no weapons in-hand and your opponent has the initiative. The arena was chosen randomly from a set of three of them, with varying advantages/disadvantages for the two of you. And your starting position was also rolled for randomly.
[ooc]For the sake of expediency, I will roll all reactive die rolls. This includes most perception checks, sense motive checks, saves, etc. If you want to use a skill proactively (which will always have some type of action necessary), you're responsible for rolling those. Obviously you are required to roll your attack and damage rolls. If you ready an action to attack, go ahead and roll those when you ready the action.
I will do my best to post between the posts of you and your opponent, to keep both players up-to-date so they can make informed decisions on their actions. But if at any time you want to make your decision regardless of whether I've had a chance to update, feel free, just know that you may not be acting on the most updated information… and I'm not responsible for that.
Also, spoiler your actions unless you're doing something so overt that the other person couldn't help but see/hear it. If you want to bellow out a challenge, feel free not to spoiler it. Otherwise, I'll be adjudicating the actions. Feel free to use as much flavor text as you want, and I'll do my best to copy/paste it so you can narrate your actions.
Good luck, Ran. May your bow sing and your arrows fly true.
Gregious wins initiative! Sic'em, Boy!