pbp Gladiator's Arena (Arena 2) (Inactive)

Game Master Eben al'Jol

Inactive



This is the 2nd Arena for Evil Ginger's PbP Arena thread. (But this one will be run by Eben.) Just like the other thread, don't post in here unless you're one of the combatants. The discussion thread is here.

I'm going to try to post enough to keep the character's information up-to-date, and if you post before I've reconciled your opponent's action, you may be acting without all the information, but feel free to do this if you want to try to speed things along or if your actions for the round aren't dependent on your opponent.

Good luck!


The announcer begins his introduction by saying, "Our next slab of meat to lay his life at the feet of the glorious God of entertainment hails from the Devil's Perch mountains of Cheliax, a former slave and miner. Standing at 7' tall and 325 lbs, and ladies definitely not a looker, we bring you Scorpion!"

A large half-orc, with a wrap covering face, his enters the Arena pumping his hands in the air trying to get more adrenaline from the crowd. When the crowd begins to mellow, Scorpion inhales a deep breath and screams, "Battle!!"

The announcer chimes in, "Well, he certainly seeeeems ready."


Female Shifter Barbarian 1

On the opposite side of the arena the second challenger enters.

A large 6ft tall halfelven woman with piercing blue eyes, fiery red hair and a tattoo on the side of her face. She wears simple fur lined hide armour and wields a greataxe
Lethe


DM crap (no peeking ,please):
Starting Locations (random)
Lethe
1d28 ⇒ 5
1d36 ⇒ 17
Init: 1d20 + 2 ⇒ (19) + 2 = 21

Scorpion
1d28 ⇒ 4
1d36 ⇒ 31
Init: 1d20 + 2 ⇒ (12) + 2 = 14
Reroll 1d20 + 2 ⇒ (2) + 2 = 4

Intro post coming...


The two combatants eye each other across the empty, white-sand-floored, open-air chamber for a split second before a chorus of chants rise from beyond it's walls. In a disorienting second, everything shifts…

Lethe:

… and you feel magic tug on your body, giving you the sensation of being pulled in multiple directions at once - closing your eyes seems to help. After only a heartbeat, the sensation stops, and your instincts kick in, your mind re-orienting itself to your new surroundings. You stand in a large multi-chambered cavern lit by enormous fires blazing in fifteen foot diameter metal rings set in the floor. One such fire roars a few feet behind you, the flesh of your back baking even through your leathers and armor. The fires banish all darkness, splashing the cavern walls in a harsh, orange light. Despite the caverns rustic appearance, the floors are well-smoothed, giving sure footing throughout. Your pulse quickens as the hunt begins….

You have initiative. The map reflects what you can see, and it will be updated as the contest continues. Post everything in a spoiler, unless you want to do something so obvious that he would be aware… such as shouting an insult or somesuch. Be specific in what you want if you can, as it makes sure I'll get things as you want them.

Map

Scorpion:

… and you feel magic tug on your body, giving you the sensation of being pulled in multiple directions at once - closing your eyes seems to help. After only a heartbeat, the sensation stops, your mind re-orients itself to your new surroundings as you open your eyes. You stand in a large multi-chambered cavern lit by enormous fires blazing in fifteen foot diameter metal rings set in the floor. One such fire roars a few feet behind you and to your left, the flesh of your side baking even through your armor. The fires banish all darkness, splashing the cavern walls in a harsh, orange light. Despite the caverns rustic appearance, the floors are well-smoothed, giving sure footing throughout. Your pulse quickens as the contest begins….

Lethe has initiative, so let her post first. The map reflects what you can see, and it will be updated as the contest continues. Post everything in a spoiler, unless you want to do something so obvious that he would be aware… such as shouting an insult or somesuch. Be specific in what you want if you can, as it makes sure I'll get things as you want them.

Map

Viewers:

… and the two combatants stand dazed in a large multi-chambered cavern lit by enormous fires blazing in fifteen foot diameter metal rings set in the floor. The fires banish all darkness, splashing the cavern walls in a harsh, orange light. Despite the caverns rustic appearance, the floors are well-smoothed, giving sure footing throughout. The woman's Lethe's instincts kick in before the tall Half-Orc's….

Map

No weapons are drawn, btw.


Female Shifter Barbarian 1

Spoiler:
Lethe draws her greataxe and begins to move in the last general direction that she saw Scorpion in before all the terrain appeared. She keeps an eye and ear out for him

Perception check

1d20 + 8 ⇒ (14) + 8 = 22


Lethe:
Feel free to do this, but you have the definite feeling this is more than an illusion change or environment change.. the sensation you had during the shift was a teleportation effect. So you probably can't rely on his previous position.

I also need you to give me movement coordinates. Be specific, please.


Scorpion's Actions:

Scorpion prays to Gorum for favor, draws a javelin and steps slowly away from the burning brazier in pursuit of his quarry.
Standard Action: Cast Divine Favor.
Move Action: Draw a Javelin.
Free Action: 5' step to T31.


Female Shifter Barbarian 1
Tale-Spinner Eben wrote:
** spoiler omitted **

Spoiler:
Lethe moves to N 19

For ease of reference, up on the map is North. your amazing internal compass tells you this.

Lethe:

You cross the room, not catching sight of your quarry as you draw your greataxe into your hand.
Perception (DC 7) 1d20 + 2 ⇒ (6) + 2 = 8
You can just hear what sounds like a prayer of some sort somewhere to the Southeast.

Map

Scorpion:

Your weapon is drawn and your spell is cast.
Divine Favor 10/10 rounds remaining

Map

Everyone else:

Lethe stalks around, drawing her axe while Scorpion calls on his god for luck.

Map

Round 2, Lethe is up


Female Shifter Barbarian 1

Spoiler:
Lethe will follow the sound of the chanting moving to r28 she contnues to keep an eye and ear open for trouble
Perception

1d20 + 8 ⇒ (20) + 8 = 28


Scorp's up!


Scorpion's Actions:
Scorpion moves to the west scanning the caves with his Javelin at the ready.
If I see my opponent at any point during the move, I throw my Javelin at her, Otherwise I will make a single move and ready an action to throw my Javelin if she comes into view:
Move Action: Move to P30, unless I see her beforehand. Then I will stop and throw :)
Standard Action:Throw or ready to throw my Javelin.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7 | Damage: 1d6 + 5 ⇒ (1) + 5 = 6


Lethe creeps around forward, hoping to close on where she heard the sound of the Half-orc's chant. He rounds the corner, his surprise at her proximity throwing off his aim, the javelin deflecting off the wall to Lethe's left. The crowd's roar answers the first attack as your blood thunders through your veins.

Map

Drop spoilers until I say otherwise (uness you're doing somethign concealed or skill-related - in which case spoiler it for me as usual).

Round 3 - Lethe is up.


Female Shifter Barbarian 1

"Grraaa" Lethe roars in rage as she charge in

(Raging and charging -2 if she cant charge)

Attack

1d20 + 9 ⇒ (6) + 9 = 15

Damage

1d12 + 7 ⇒ (9) + 7 = 16


Scorpion grunts under the force of the vicious attack, but his armor turns the blade.

Scorpion, you're up.


Scorpion furious at being startled and assaulted meets her roar with a roar of his own as he draws his Falchion and attacks:
Move action: Draw Falchion
Standard action: Attack with Falchion

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11


The two warriors fall into the rhythm of combat, blows accentuated by the roar of the bloodthirsty crowd, parries playing a counter-tune to the rush of blood and adrenaline, and the thrill of knowing your life balances on the edge of your opponent's blade.

As long as we're exchanging blows, feel free not to wait on me... Let the strikes and flavor text flow!


Female Shifter Barbarian 1

Attack

1d20 + 7 ⇒ (9) + 7 = 16

Damage

1d12 + 7 ⇒ (6) + 7 = 13


Scorpion swings at the wild woman:
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d4 + 7 ⇒ (1, 3) + 7 = 11


The huge man slides left into an opening created by his opponent's vicious greataxe swipe and delivers a horrible slash across her shoulder and torso, a devastating blow to kill any man. His eyes widen in surprise when she not only remains standing, but smiles viciously as she closes for another assault.

Scorpion draws first blood! The resilient Lethe lives to fight for a few more heartbeats…

Super secret DM notes:
Lethe: HP 10/21 remaining
Rage 5/7 rounds remaining

Scorpion: Divine Favor 7/10 rounds remaining

Round 5 - Lethe's up.


Female Shifter Barbarian 1

Lethe grins and takes another swing at scorpion

Attack

1d20 + 7 ⇒ (16) + 7 = 23

Damage

1d12 + 7 ⇒ (7) + 7 = 14


As Scorpion is hit solidly his eyes bulge, and a dark smile shadows his face. He says, "Nice hit" as he stumbles away from the enraged woman with the axe and makes a desperate plea to Gorum for aid, "Aid me and I will bring you many more battles great one!"

Free Action: 5' step to P31

Spellcasting:
Standard Action: Casts Cure Light Wounds on himself 1d8 + 1 ⇒ (6) + 1 = 7
I take one damage from performing an action

Edit: Having his prayers answered, Scorpion finds renewed vigor, grips his Falchion tightly and chuckles at the woman, "I not fall so easy."


Female Shifter Barbarian 1

"Fair enough" Lethe responds before moving forward (5ft step) and smashing him with her axe again

Attack

1d20 + 7 ⇒ (16) + 7 = 23

Damage

1d12 + 7 ⇒ (4) + 7 = 11


The crowd roars at the bloody exchange, their cries melding with Scorpion's as Lethe drives her greataxe down across his torso, rending his armor and splattering his blood across the cavern floor. He topples to the floor, lifeblood spreading out beneath him.

Any last whispered words, Scorpion?

The thunder of the crowd is defeaning as Lethe heaves a deep breath of victory. And her heart pounds to their chants... Post in the Hall if you want her to finish him off or not. And Lethe, feel free to do the deed or not.


Seeing his fleeting carrier as a gladiator flash before his eyes. Filled with malice and rage that defines his heritage he takes one final desperate swing at Lethe screaming, "I will not go alone!"

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d4 + 5 ⇒ (3, 2) + 5 = 10

And he falls to the floor in a pool of his own blood.

Edit: if she assumes I am dead I may catch her flat-footed, jk :)


Female Shifter Barbarian 1

Once sure her opponent wont be getting back up she lifts his fallen body above her head (removing any weapons and items first) and slowly walks towards the nearest bonfire approaching as near as the heat will allow. There she awaits the desicion of the crowd.

No idea if the fire is real or not but as far as Lethe is concernd it looks and feels real so clearly it must be.


As Lethe triumphantly holds her crushed opponent over the skin-burning fire (yes, it's real), the crowd's roar builds even further, the chamber a cacophony of cries for blood and death. Teh crowd has spoken, and the loser must perish.

Toss him in (or not), Lethe. it's your call as the victor. Either way, his gear is yours, plus a purse of 500 additional gold is awaiting you in the Hall. Feel free to post in there once you're done here.

Loots:
Take either the item or the sell-back value to it's right.

Breastplate (100gp)
Dagger x5 (5gp for all of them)
Falchion (37.5gp)
Javelin (.5 gp)
Sling w/ 10 bullets (2.5 sp)
188.5 in gold in his money purse
(then the additional 500gp at the Hall)

And just for clarity, that last post by Scorpion - where he made an attack - didn't actually happen as he was already unconscious and had already used his Hal-orc racial ability. Unless i'm missing some class or race ability...


EDIT: Disregard, I misread it. Silly me. So my bad, I would not have had that last action.


Female Shifter Barbarian 1

Lethe hurls Scorpions broken body onto the bonfire "There a funeral worthy of a king." she announces to the crowd before leaving the arena.


As the body burns, the cavern begins melting, disintegrating into white sand as it falls to the ground, leaving the naked, charred, and smoking remains of the fallen Scorpion alone in the emptying arena.

Good fight, both of you. Lethe, head back to the Hall and collect your winnings. If i run another game, it'll be in here.


DM stuff (for second fight):
1d3 ⇒ 2

Galdyn 1d24 ⇒ 4
1d33 ⇒ 19

Gregious 1d24 ⇒ 2
1d33 ⇒ 17


M Human Fighter

Gregious Steps out into the Arena, Sword and Shield Slung onto his back. He checks his Gear Adjusting straps on his breast plate, rattling the javelins in their case, Once satisfied, he Beats his Fist against his chest, and lets out a Battle Cry, throwing both fists into the air

WHOOOOO RAAAH!


FIGHT 2 - BEGIN!

As Gregious's cry fills the arena, his shining armor bright amidst the startling white sands of Arena 2, Galdyn walks out opposite him, leading his grand-looking horse behind him.

He answers his opponents cry with a quiet stare - whether simply observing or trying to intimidate - no one knows. The two warriors strike quite a scene, both armored heavily and bristling with weapons, both ranged and melee.

The crowd begins to roar just as the arena's magic engulfs both men, their vision swimming and feeling distinctly like even their relative positions have shifted. You realize where you were in relation to your opponent means nothing, as surely you have been teleported to a new location in the magic arena as it shifted appearances.

Your senses reel as the white sands blow and shift, the arena becoming something new…

Galdyn:
Finally, your vision clears, and you hear your horse stamping nervously a step behind you and to your left. It is a testament to the sturdy steed's training that he bears the disjointed magic of the arena's transformation so well. Everything around you has changed. The arena is gone. The roaring of the crowd is replaced by the sound of your own heart beating, your steed's steady, deep breath, and the faint sound of the wind whispering past the doors of the large circular room in which you now find yourself.

It seems to be some kind of ancient cathedral or shrine, all aged, dusty gray-whites stone. The broken ceiling is some 50 feet above your head, and sunlight streams from multiple holes in the roof, filling the chamber with ample light. Your field of view is hampered by a series of columns that run floor-to-ceilng around the outside of the room. There are also two huge doors, both of which are also floor-to-ceiling. The first is about 20 feet to your right and seems to lead outside. THe other, strangely enough, sits in the very center of the room. And you cannot fathom the reason for this strange location. Beneath these doors, inlaid into the stone floor in a mosaic of yellow and gold tiles is a giant face with what appear to be sun-rays radiating from it. Some old, forgotten god? you think as you look around for your opponent, who seems to have been teleported out of your line of sight, though there certainly are enough places for him to hide in this big chamber.

Years of training kick in and your body reacts quickly, drinking in your surroundings in a heartbeat and preparing for the fight to come...

MAP

You are not mounted and you have no weapons in-hand. You have the initiative, so go ahead and post your actions. The arena was chosen randomly from a set of three of them, with varying advantages/disadvantages for the two of you. And your starting position was also rolled for randomly.

if you choose to mount your horse on the first round, check the spoiler in the following post.

For the sake of expediency, I will roll all reactive die rolls. This includes most perception checks, sense motive checks, saves, etc. If you want to use a skill proactively (which will always have some type of action necessary), you're responsible for rolling those. Obviously you are required to roll your attack and damage rolls. If you ready an action to attack, go ahead and roll those when you ready the action.

I will do my best to post between the posts of you and your opponent, to keep both players up-to-date so they can make informed decisions on their actions. But if at any time you want to make your decision regardless of whether I've had a chance to update, feel free, just know that you may not be acting on the most updated information… and I'm not responsible for that.

Also, spoiler your actions unless you're doing something so overt that the other person couldn't help but see/hear it. If you want to bellow out a challenge, feel free not to spoiler it. Otherwise, I'll be adjudicating the actions. Feel free to use as much flavor text as you want, and I'll do my best to copy/paste it so you can narrate your actions.

Good luck, Galdyn. May your shield hold and your blade strike true.

Gregious:
Finally, your vision clears. Everything around you has changed. The arena is gone. The roaring of the crowd is replaced by the sound of your own heart beating, your armor creaking, and the faint sound of the wind whispering past the doors of the large circular room in which you now find yourself.

It seems to be some kind of ancient cathedral or shrine, all aged, dusty gray-whites stone. The broken ceiling is some 50 feet above your head, and sunlight streams from multiple holes in the roof, filling the chamber with ample light. Your field of view is hampered by a series of columns that run floor-to-ceilng around the outside of the room. There are also two huge doors, both of which are also floor-to-ceiling. The first is about 30 feet to your left and seems to lead outside. THe other, strangely enough, sits in the very center of the room. And you cannot fathom the reason for this strange location. Beneath these doors, inlaid into the stone floor in a mosaic of yellow and gold tiles is a giant face with what appear to be sun-rays radiating from it. Some old, forgotten god? you think as you look around for your opponent, who seems to have been teleported out of your line of sight, though you can just see his horse standing directly across the chamber from your current position.

Years of training kick in and your body reacts quickly, drinking in your surroundings in a heartbeat and preparing for the fight to come...

Your map will be emailed directly after this post is up.

You have no weapons in-hand, and your opponent has the initiative. The arena was chosen randomly from a set of three of them, with varying advantages/disadvantages for the two of you. And your starting position was also rolled for randomly.

For the sake of expediency, I will roll all reactive die rolls. This includes most perception checks, sense motive checks, saves, etc. If you want to use a skill proactively (which will always have some type of action necessary), you're responsible for rolling those. Obviously you are required to roll your attack and damage rolls. If you ready an action to attack, go ahead and roll those when you ready the action.

I will do my best to post between the posts of you and your opponent, to keep both players up-to-date so they can make informed decisions on their actions. But if at any time you want to make your decision regardless of whether I've had a chance to update, feel free, just know that you may not be acting on the most updated information… and I'm not responsible for that.

Also, spoiler your actions unless you're doing something so overt that the other person couldn't help but see/hear it. If you want to bellow out a challenge, feel free not to spoiler it. Otherwise, I'll be adjudicating the actions. Feel free to use as much flavor text as you want, and I'll do my best to copy/paste it so you can narrate your actions.

Good luck, Gregious. May your shield hold and your blade strike true.

Watchers:
Galdyn (and his horse) is blue. Gregious is red.
Map

more dm rolling:
Initiative (for simplicity, the companion will act on Galdyn's initiative)
Galdyn 1d20 + 7 ⇒ (15) + 7 = 22
Gregious 1d20 + 3 ⇒ (13) + 3 = 16

GALDYN HAS THE INITIATIVE! GO! FIGHT! WIN!


Conditional spoiler for Galdyn... be honest, now!:
As you swing up into the saddle, you catch sight of your opponent across the room, and you appear to have caught him as he's still trying to recover from the disorientation of the arena magic.

Map


M Human Fighter

*edit, Nvm, I missed that part.*

Gregious Snarls at what he sees, aware that a Horse will increase his opponents movement much past his..

"I need to even the odds.."

Round 1:

I move 10 ft to V13, behind the pillar, and use a 2nd move action to Strap on my shield. (ac was 20, now 22 after shield is on)


As i said in my spoiler to you, you're welcome to post out of order, but circumstances may change. After Galdyn acts, I'll verify with you whether you actually want to do that action or not.


Still waiting on Galdyn's post, but as he said he'd have a hard time posting this week, i;m happy to be patient.


Galdyn has forfeited due to absence. I'll be looking for another gladiator/npc glad/monster for him to fight so we can wrap up Round 1. More information in the Hall Thread.


DM stuff:
Keeping Gregious's intiative of 16
Ran's initiative 1d20 + 4 ⇒ (7) + 4 = 11


Ran marches into the Arena with a wave of his tiny hand at his friends in the balcony. Coming up next to the large man and his horse he points a thumb back at the Arena door he just came out of, and in a mildly squeaky voice says, ”Sorry, but you have been disqualified. Something about not paying the dues... Your match is forfeit. Please make your way out of the Arena.” He then turns and waves at the crowd


FIGHT 2 - RESTART!

As Gregious's cry fills the arena, his shining armor bright amidst the startling white sands of Arena 2, Ran saunters out opposite him, the surprisingly tall halfling carrying a similarly tall longbow on his back, a quiver full of arrows at his hip and some strange blades coming off his right hand. Spiked Gauntlet on his shooting hand. A chain shirt peeks out from under his well-worn brown leather jerkin.

He answers his opponents cry with a quiet stare - whether simply observing or trying to intimidate - no one knows. The mismatched warriors strike quite a scene, Gregious in his burnished breastplate, sword and shield strapped on staring down the surpringly un-intimidated halfling in leathers and firs.

The crowd begins to roar just as the arena's magic engulfs both men, their vision swimming and feeling distinctly like even their relative positions have shifted. You realize where you were in relation to your opponent means nothing, as surely you have been teleported to a new location in the magic arena as it shifted appearances.

Your senses reel as the white sands blow and shift, the arena becoming something new…

Gregious:
Finally, your vision clears. Everything around you has changed. The arena is gone. The roaring of the crowd is replaced by the sound of your own heart beating, your armor creaking, and the faint sound of the wind whispering past the doors of the large circular room in which you now find yourself.
It seems to be some kind of ancient cathedral or shrine, all aged, dusty gray-whites stone. The broken ceiling is some 50 feet above your head, and sunlight streams from multiple holes in the roof, filling the chamber with ample light. Your field of view is hampered by a series of columns that run floor-to-ceilng around the outside of the room. There are also two huge doors, both of which are also floor-to-ceiling. The first is about 30 feet to your left and seems to lead outside. THe other, strangely enough, sits in the very center of the room. And you cannot fathom the reason for this strange location. Beneath these doors, inlaid into the stone floor in a mosaic of yellow and gold tiles is a giant face with what appear to be sun-rays radiating from it. Some old, forgotten god? you think as you look around for your opponent, who seems to have been teleported out of your line of sight, though you can just see his horse standing directly across the chamber from your current position.

Years of training kick in and your body reacts quickly, drinking in your surroundings in a heartbeat and preparing for the fight to come...

You have a new map (or will soon enough).

You have no weapons in-hand, and you have the initiative. The arena was chosen randomly from a set of three of them, with varying advantages/disadvantages for the two of you. And your starting position was also rolled for randomly.

For the sake of expediency, I will roll all reactive die rolls. This includes most perception checks, sense motive checks, saves, etc. If you want to use a skill proactively (which will always have some type of action necessary), you're responsible for rolling those. Obviously you are required to roll your attack and damage rolls. If you ready an action to attack, go ahead and roll those when you ready the action.

I will do my best to post between the posts of you and your opponent, to keep both players up-to-date so they can make informed decisions on their actions. But if at any time you want to make your decision regardless of whether I've had a chance to update, feel free, just know that you may not be acting on the most updated information… and I'm not responsible for that.

Also, spoiler your actions unless you're doing something so overt that the other person couldn't help but see/hear it. If you want to bellow out a challenge, feel free not to spoiler it. Otherwise, I'll be adjudicating the actions. Feel free to use as much flavor text as you want, and I'll do my best to copy/paste it so you can narrate your actions.

Good luck, Gregious. May your shield hold and your blade strike true.

Ran:
Finally, your vision clears, and everything around you has changed. The arena is gone. The roaring of the crowd is replaced by the sound of your own heart beating and the faint sound of the wind whispering past the doors of the large circular room in which you now find yourself.
It seems to be some kind of ancient cathedral or shrine, all aged, dusty gray-whites stone. The broken ceiling is some 50 feet above your head, and sunlight streams from multiple holes in the roof, filling the chamber with ample light. Your field of view is hampered by a series of columns that run floor-to-ceilng around the outside of the room. There are also two huge doors, both of which are also floor-to-ceiling. The first is about 20 feet to your right and seems to lead outside. THe other, strangely enough, sits in the very center of the room. And you cannot fathom the reason for this strange location. Beneath these doors, inlaid into the stone floor in a mosaic of yellow and gold tiles is a giant face with what appear to be sun-rays radiating from it. Some old, forgotten god? you think as you look around for your opponent, who seems to have been teleported out of your line of sight, though there certainly are enough places for him to hide in this big chamber.

Years of training kick in and your body reacts quickly, drinking in your surroundings in a heartbeat and preparing for the fight to come...

MAP

You have no weapons in-hand and your opponent has the initiative. The arena was chosen randomly from a set of three of them, with varying advantages/disadvantages for the two of you. And your starting position was also rolled for randomly.

[ooc]For the sake of expediency, I will roll all reactive die rolls. This includes most perception checks, sense motive checks, saves, etc. If you want to use a skill proactively (which will always have some type of action necessary), you're responsible for rolling those. Obviously you are required to roll your attack and damage rolls. If you ready an action to attack, go ahead and roll those when you ready the action.

I will do my best to post between the posts of you and your opponent, to keep both players up-to-date so they can make informed decisions on their actions. But if at any time you want to make your decision regardless of whether I've had a chance to update, feel free, just know that you may not be acting on the most updated information… and I'm not responsible for that.

Also, spoiler your actions unless you're doing something so overt that the other person couldn't help but see/hear it. If you want to bellow out a challenge, feel free not to spoiler it. Otherwise, I'll be adjudicating the actions. Feel free to use as much flavor text as you want, and I'll do my best to copy/paste it so you can narrate your actions.

Good luck, Ran. May your bow sing and your arrows fly true.

Watchers:
Map
Ran is blue
Gregious is still red.

Gregious wins initiative! Sic'em, Boy!


Gregious:
There is mention of you seeing a horse in your spoilered intro in the post above this one. That's not correct. The halfling didn't bring a horse into the arena with him. (It's a relic from the original intro for you... boo for bad proofreading.)

Community / Forums / Online Campaigns / Play-by-Post / pbp Gladiator's Arena (Arena 2) All Messageboards

Want to post a reply? Sign in.