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Okotta takes a 5ft step, and thinking to save the snacks (rats) for later, he engages the caster. Using is martial training, he takes a Flurry of Blows attack.
Attack 1 Cold Iron Temple Sword: 1d20 + 2 ⇒ (16) + 2 = 181d8 + 3 ⇒ (2) + 3 = 5
Attack 2 Cold Iron Temple Sword: 1d20 + 2 ⇒ (20) + 2 = 221d8 + 3 ⇒ (3) + 3 = 6
Confirming critical on Attack 2
Confirmation: 1d20 + 2 ⇒ (17) + 2 = 191d8 + 3 ⇒ (3) + 3 = 6
Let's see if the caster has more than 17hps...

GMDoc |

Before Grimruhn pounds it into pate', the rat takes a last, desperate bit at Otokka:
1d20 + 2 ⇒ (18) + 2 = 20
1d4 ⇒ 4
Otokka, a DC 11 Fort save, if you would be so kind...
As the rat distracts itself on the Nagaji-snack, however, Grimruhn does what Grimruhn does, and our combat is over.
The druid is still, technically, alive, but not long for this world. He is carrying a club and a heavy wooden shield.
A quick search of the warehouse reveals some mundane supplies, but nothing immediately useful. You definately do not see your missing Pathfinder, but there is that set of double doors in the east wall...
What will you do?

GMDoc |

As Grimruhn approaches to door to listen at it, a mechanical axe blade sweeps from a slot in the ceiling, taking a vicious swipe!
trap attack: 1d20 + 10 ⇒ (4) + 10 = 14
The nimble barbarian is, however, able to dodge the blade.
The trap looks as if it must be reset manually.
The druid is stabilized and brought around. His frothing invictive is full of insults and threats. I'll take a bluff, Intimidate, or diplomacy roll to get something useful out of him.
After taking a moment to see if there are any more surprises (There are not...), Grimruhn reaches the door, but does not hear anything beyond what might be the cracking of a torch behind it.

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Shizzle P looks at the frothing Druid and steps up to the fool.
"Sup playa, here's the deal, you may or may not be long for this world, you give us the information that you know, help us find the rest of the posse, maybe you'll live, maybe you won't I can't promise fool, you're banged up pretty bad. We do have a cleric though."
"Here's the deal, ever heard of 'unnatural lust'? Yep, I know the spell. Do you really want to spend the rest of your pathetic little life fantasizing about green orc bone or you gonna talk?"
Blow him a kiss (Intimidate): 1d20 + 11 ⇒ (13) + 11 = 24

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Shizzle P looks at the druid, blinks in return and raises an eyebrow that could mean a multitude of things, "So yeah bizzie, where's Cestis, the missing pathfinder?"
I'm going to ask the questions one at a time in case an answer leads to a follow up question rather than my pre-ordained questions, also if anyone else has something they want to ask, please pipe in.

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Hmmm, if we are to meet the lead undead priest we should be prepared. I will take three pebbles from the ground and cast magic stone on them while they are cupped in my hand.
"These should be effective if the cleric or their minions are undead (+1 stones, 1d6 damage or 2d6+2 vs undead). If anyone would like to use them they would be more effective in any of your hands than mine."
I will also cast Blessed Fist on myself before we enter.
Boss battle, might as well burn through all my remaining spells.

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Shizzle P looks away from the druid and suddenly notices all of the slightly sickened faces of the rest of the party. His face looks vaguely reminiscent of the local winter holiday as the greens and reds clash. "Y'all know I was just playin the fool, right." He waits a moment as the party blinks. "Word."
Looking at Ishwar he nods and grabs a stone, "Yeah, I'll take some of that." Again, he looks embarrassed, he drops the lingo and speaks in a well articulated common, "The stone, I will take one of the stones."
The next line is only going to happen once everyone else is ready to go through the doors, I'm just posting it now so that we're not waiting for me later on tonight
When everyone is ready Shizzle P lays down the bardsong:
"Me and the Druid was really just a ruse y'all,
Man don't got the 'quipment that I like to use all,
I ain't givin' no hate,
But the P bone stays straight,
Come on all you fools, time to stomp them toolz."
* Cast Bard Performance: Inspire Courage
+1 Attack to all party members
+1 Damage for all party members
+1 Morale based saves for all party members
Shizzle P has lingering performance so the effects will last for the first three rounds of combat.

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Okotta walks beside the gruff barbarian, prepared to engage the foul priest, and lamenting that the rats appear to have spoiled before death, thus ruining his snack. Perhaps he can take a chunk of one of the dead half orcs on his way out to satisfy his hunger.
Upon reaching the door, he listens for noises coming from the other side.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Over the rumbling of his stomach, he may hear something on the other side.

GMDoc |

SHizzle P begins another Epic Rap Battle of History - note the bonuses, above.
Grimruhn/init: 1d20 + 8 ⇒ (1) + 8 = 9
Okotta/init: 1d20 + 5 ⇒ (8) + 5 = 13
Ishwar/init: 1d20 + 0 ⇒ (10) + 0 = 10
Maldrek/init: 1d20 + 2 ⇒ (20) + 2 = 22
Shizzle P/init: 1d20 + 1 ⇒ (4) + 1 = 5
MIles/init: 1d20 + 0 ⇒ (20) + 0 = 20
them
cleric/init: 1d20 - 1 ⇒ (8) - 1 = 7
Hecky/init: 1d20 + 6 ⇒ (4) + 6 = 10
Otokka and Griruhn slam open the doors...
Before you are a Taldan male in breastplate, holding a flail, an undead humanoid in rotting robes.
Know/religion anyone? You can roll as a reaction, but you may not share what you have learned until your own turn.
Order
Maldrek
Miles
Okotta
Undead Enemy
Ishwar
Grimruhn
Living Enemy
Shizzle P
Maldrek, Start the show. Miles, on deck.