Faxon

Maldrek.'s page

79 posts. Organized Play character for Beat It Flat.


Full Name

Maldrek

Race

Hellspawn Tiefling/HP 91/AC 21/FF 17/T 14/Fort +13/Ref +11/Wil +3/Init +2/

Classes/Levels

Aerokinticist 8/Cmb +8/Cmd 19/

Gender

Male

Size

Medium

Age

64

Alignment

CN

Languages

Abyssal, Common, Infernal, Osiriani

Strength 9
Dexterity 14
Constitution 23
Intelligence 14
Wisdom 10
Charisma 8

About Maldrek.

Maldrek
Male devil-spawn tiefling aerokineticist 8 (Pathfinder Player Companion: Blood of Fiends 21, Pathfinder
RPG Bestiary 264, Pathfinder RPG Occult Adventures 10)
CN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 21, touch 14, flat-footed 17 (+5 armor, +2 Dex, +2 dodge, +2 natural)
hp 91 (8d8+48) (currently 81)
Fort +13, Ref +11, Will +3
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee morningstar +8/+3 (1d8)
Ranged light crossbow +12 (1d8+2/19-20)
Special Attacks kinetic blast, metakinesis (empower)
Spell-Like Abilities (CL 8th; concentration +7)
1/day—pyrotechnics (DC 11)
Kineticist Wild Talents Known
Defense—enveloping winds
Infusions—extended range, kinetic blade, kinetic fist, torrent (DC 16)
Blasts—air blast (4d6+12 plus 1d8), electric blast (4d6+5 electricity plus 1d6), thunderstorm blast
(8d6+16 ½ electricity and ½ bludgeoning plus 1d8)
Utility—aerial evasion, air shroud, air's reach, basic aerokinesis, celerity
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Statistics
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Str 9, Dex 14, Con 23, Int 14, Wis 10, Cha 8
Base Atk +6; CMB +8; CMD 19
Feats Armor Of The Pit ARG, Expanded Metakinesis, Point-Blank Shot, Precise Shot
Traits pragmatic activator, spell intution
Skills Acrobatics +12, Appraise +3, Bluff +0, Climb +0, Craft (alchemy) +14, Diplomacy +2, Disguise +0,
Escape Artist +3, Fly +7, Heal +5, Intimidate +4, Knowledge (arcana) +4, Knowledge (dungeoneering) +4,
Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +7,
Knowledge (nature) +14, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4,
Perception +12, Ride +3, Sense Motive +3, Spellcraft +12, Stealth +7, Survival +1, Swim +0, Use Magic
Device +11; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Abyssal, Common, Infernal, Osiriani
SQ burn (2 points/round, max 9), elemental overflow +2, expanded element (air), gather power, infusion
specialization 2, internal buffer 1
Combat Gear potion of bull's strength , potion of cat's grace (2), potion of cure serious wounds (2), potion
of fly (2), potion of haste , potion of lesser restoration (3), potion of remove disease , scroll of see invisibility
(x2), wand of cure light wounds , wand of detect secret doors , holy water (4); Other Gear +1 darkleaf
cloth lamellar (leather) armor UC, crossbow bolts (20), light crossbow, morningstar, belt of mighty
constitution +2 , kineticist's diadem (lesser), white OA, lesser scarab talisman , lesser talisman of beneficial
windsOA, lesser talisman of freedom OA, lesser talisman of life's breath OA, air bladder UE, backpack, bedroll,
cleatsAPG, cold weather outfit, flint and steel, grappling hook, hemp rope (50 ft.), torch, trail rations,
waterskin, wrist sheath, spring loaded (2), 7,969 gp, 2 sp, 9 cp
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Special Abilities
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Aerial Evasion (Su) Gain evasion when activated
Air Shroud (Su) Constantly under the effects of air bubble.
Air's Reach (Su) Air talents have range doubled.
Burn 2/round (8 nonlethal/burn, 9/day) Burn HP to gain greater effects on your wild talents.
Celerity (Sp) Grant ally haste for 1 rd, or 1 rd/level if accept 1 burn.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Empowered Air Blast (Sp) Level 4; Burn 1
Empowered Electric Blast (Sp) Level 4; Burn 1
Empowered Thunderstorm Blast (Sp) Level 4; Burn 3
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Expanded Element This is a dummy ability to consolidate the expanded elements into a single entry in
the statblock. We can't do this through the normal channels, because both primary and expanded
elements are added to the same table on the class.
Expanded Metakinesis (Ectoplasmic Spell) Accept 1 burn to alter kinetic blast with chosen metamagic
effect.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a
blast by 2
Infusion Specialization 2 (Ex) Reduce burn cost of blasts with infusions by 2
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Fist (2d6 blast damage) Your natural and unarmed attacks do extra damage.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Torrent (DC 16) Blast becomes a 30' line