Valeros

Miles Lawson's page

22 posts. Organized Play character for Corbell.


Full Name

Miles Goodman

Race

Aasimar

Classes/Levels

Magus 4

Gender

male

Size

6'1"

Age

84

Special Abilities

Arcane Pool, darkvision 60', Energy Resistance 5 Acid/Cold/Electricity, Spell Combat

Alignment

NG

Deity

Iomedae

Languages

Common, Celestial

Strength 18
Dexterity 12
Constitution 10
Intelligence 17
Wisdom 10
Charisma 10

About Miles Lawson

MIles Goodman
Male angel-blooded aasimar (angelkin) magus 4 (Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Magic 9)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 27 (4d8+4)
Fort +5, Ref +3, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +8 (1d8+5/19-20)
Ranged longbow +4 (1d8/×3)
Special Attacks arcane pool (+1, 7 points), magus arcana (familiar), spell combat, spell recall, spellstrike
Spell-Like Abilities (CL 4th; concentration +5)
1/day—alter self
Magus Spells Prepared (CL 4th; concentration +8)
2nd—bull's strength (2)
1st—shocking grasp (2)
0 (at will)—acid splash, daze (DC 13), disrupt undead, flare (DC 13)
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Statistics
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Str 18, Dex 12, Con 10, Int 17, Wis 10, Cha 10
Base Atk +3; CMB +7; CMD 18
Feats Combat Casting, Extra Arcane Pool[UM]
Traits arcane temper, called
Skills Acrobatics -1 (-5 to jump), Climb +5, Diplomacy +2, Disguise +1, Heal +2, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +10, Linguistics +5, Perception +3, Sense Motive +2, Spellcraft +7, Stealth -1, Survival +1, Use Magic Device +4; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Celestial, Common, Draconic, Elven, Osiriani
SQ battle form, bond forged in blood, increased strength, manifest dreams, recurring dream
Combat Gear oil of magic weapon, greater +1; Other Gear +1 studded leather, +1 longsword, arrows (40), longbow, cloak of resistance +1, bedroll, magus's kit, 2,805 gp, 9 sp
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Special Abilities
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Arcane Pool +1 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Battle Form (Su) Your familiar can grow larger at will.
Bond Forged in Blood (Su) Your familiar cannot speak.
Called (1/day) Reroll a natural 1 on an attack roll and take the second result instead.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Increased Strength (Ex) Your familiar's strength increases as you level.
Manifest Dreams (Su) You can reshape your familiar every morning.
Recurring Dream (Su) Your familiar is a projection of your own mind.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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