ZEITGEIST (Inactive)

Game Master Whack-a-Rogue

Warehouse
Current Prestige: Flint 1 | Risur 2 | Unseen Court 1 | The Family 2


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@Miselle: "We'll be obscured by trees for most of the way there, but they'll clear out as we get closer to the fortress. Still, the terrain's hilly, so we should have sufficient cover until we're right at the walls. That's why only the ten of us are being sent: a larger force has a greater chance of being spotted. The duchess's forces have also weakened the defenses during their takeover. I've been told that almost all of the watchdogs were killed, for example.

"Most importantly, though, the tiefling Jierre informed us about a serious vulnerability. The fortress is warded against teleportation, and the walls are lined with gold thread to prevent passwall and other spells - except in one spot. That's where we'll use our scrolls."


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

"Do we know why there is such an obvious weakness in the wall? Are we thinking the duchess's forces do not know about it?"


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

"You do not think like a Danorian, Azaghal." Miselle pursed her lips. "A fortress you cannot escape from is also called a trap. And if you cannot sneak in and out of your own fortress, this, too, is a liability. Once they retake the island, that little vulnerability will be closed off. In time, a new one will be snuck in."

Nodding to Jebediah, she moved the more water vulnerable items in her possession to the bag.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

"Alright, I think I understand. I'm not the strongest swimmer, though..." Ellena trails off nervously. I guess I'm just backup, watching and learning until something goes wrong.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

"As ready as can be I suppose. One thing though....I.....reached out to how things are going to turn out. It's difficult to explain but extremely reliable." she says with a seriousness that makes her words entirely believable. "I got a dual result. Every bit of intel we have is directly on point. Yet the moment we get there....something is going to go wrong...not might...will."


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Alice's brow furrows at the mention of a weak point in the wall. "That would be sound thinking, except that Danorans are famously inept at magic. Gold thread is a sound defense against Risuri, fey and the like, but no obstacle to their technology. So I'd bet my pants that it's a trap, I suggest you sweep for magic and any kind of hidden device before going in."

"Speaking of magic, the island is close to the dead magic zone, and it's my understanding that it has some strange effect on spells. The island itself seems to suffer from some sort of... weirdness, I don't know how to call it. Rockslides, treefalls, in the war it was like the island itself was fighting against both sides."

"As for things going wrong, remember to LEAP. Look, Evaluate, Assign Priorities. Take a moment to assess the situation before jumping into action. Ah, and before I forget."

She takes five signal whistles out of her pocket and distributes them.
"I trust that you all remember the standard RHC signals. Other than that, we'll have to think on our feet. If we go loud, we go fast, nailing the Duchess down before she can teleport away or start some other plan. Me and Ellena will make up the frontline, Miselle and Azaghâl provide fire support, Corynne is our magical support and Jebediah can scout and act as a tactical support."
"And may the Stars look over us."


For the record, the gap is present due to either shoddy construction, secret sabotage, or wild magic weirdness. XD

It's go-time. The first-quarter moon hangs overhead as the four infiltrators dive overboard and swim for the sea cave. The rope trails behind them and should be long enough to get all the way through the tunnel. Once they've secured the mine and give you the signal, it should be a simple matter to follow it to them. Even adding a little more time to the estimate based on Corynne's warning of future trouble, you should get the all-clear in no more than four-to-five minutes.

About ninety seconds after they dive overboard, a strange vibration wave ripples the water around your ship, and the rope abruptly goes slack. Two minutes later, the rope begins to jerk fitfully.

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

"That's the signal. Let's go"

Jeb jumps into the strangely warm, tropical water, quaffs the potion, and with a sunrod in hand starts swimming towards the cave.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

No need for the potion, I think, Letmas cast the spell on us.

Well, looks like we won't be camping tonight, we won't need the tent.
"On your guard! I didn't like that vibration, or these tugs!"
Dropping on the ship the heavy backpack containing the tent, Alice grabs her sunrod in her teeth and dives gracefully overboard, following the rope and swimming as fast as she can.
Swim, Derring-Do: 1d20 - 1 + 1d6 ⇒ (11) - 1 + (4) = 14
The irony of a Navy Officer without a rank in Swim.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

That is not a good sign, Miselle thought as she watched the line shudder. She followed along as best she could.

Swim: 1d20 ⇒ 8


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Making sure everything, especially Fabian, is tightly tied down, Ellena takes a deep breath and dives in. Once she's underwater, she sparks her sunrod before following the line.

Swim: 1d20 + 3 ⇒ (12) + 3 = 15


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Az mumbles in his native Drakran tongue, looking distrustfully at the water after the strange ripples licked by, before following the others.

Swim: 1d20 ⇒ 6

There's a reason dwarves aren't known for swimming...


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Having put the scroll cases and her vulnerable equipment in her own waterproof bag Corynne looks into the water, taking a deep breath and bracing herself for the worst as she dives in.

Swim: 1d20 - 1 ⇒ (20) - 1 = 19
Spellcraft(weird vibration): 1d20 + 10 ⇒ (4) + 10 = 14


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Gotta remember to put some ranks in Swim, even if it's just one or two. Sheesh, it's even a class skill for a gunslinger...

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5
Alice Kildare wrote:

No need for the potion, I think, Letmas cast the spell on us.

Thanks, I missed that. I'll save the potion for another day

swim: 1d20 + 4 ⇒ (4) + 4 = 8 and that's after a rank in swim

can I take 10 on this swim check? not sure if I want to use inspiration, what exactly is the check for?


I never called for Swim checks, so there's no need at the moment. Following a rope isn't hard. XD

You follow the rope for just over 100ft before you arrive at a scene of utter disaster. Rubble is everywhere, and partially buried under chunks of rock are three members of the infiltration team. All are motionless, bleeding heavily, and unresponsive. The fourth member of the team (Burton) is thirty feet farther in, leg crushed and pinned under a massive boulder. Sensing your approach, he looks dazedly in your general direction and frantically waves for assistance.

In case you're curious, a DC 25 STR check will let you move the half-ton boulder that's pinning him. I'll also mention that the way forward appears to be clear; this debris isn't completely blocking the passage.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Oh, sorry, I just though it would be needed. Acrobatics check to jump to conclusions.

This freaking island. Good riddance, glad the Danorans got it.
Alice dives towards Seven-Foot Dan and takes a cure light wounds potion out of her pocket, keeping an eye out for any other danger. He's the strongest, can help us with the others.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Seeing the carnage, Corynne swims closer to check the three unmoving team members for signs of life.

Heal:Tanya: 1d20 + 6 ⇒ (19) + 6 = 25
Heal:Letmas: 1d20 + 6 ⇒ (3) + 6 = 9
Heal:Seven-Foot Dan: 1d20 + 6 ⇒ (20) + 6 = 26


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Ellena surfaces, and after a frozen moment before the devastation sets in, runs to Burton and babbles "What happened? Was it a trap?"


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

We're still underwater right?

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

Yes, I think we are. YBD mentions the rockfall being in the passage, which I believe refers to the underwater tunnel.

Jeb quickly swims over to the three that are not moving to confirm if they are all dead.

heal: 1d20 + 4 ⇒ (13) + 4 = 17

If any are still alive, he will do his best to keep them that way while he figures out how to get them out from under the rocks. If not, he will move on to Burton


Yes, you're still underwater. The water breathing effect will last for a little over an hour.

Tanya's spine has been crushed. Even if she's freed and stabilized, without powerful healing magic, she'll never walk again. Letmas is bleeding heavily from the back of his skull. There's a high likelihood that he's suffered brain damage. As for Seven-Foot Dan, a broken rib has punctured one of his lungs, and he appears to have a sucking chest wound.

In other words, they're all alive but won't be assisting with much of anything for the foreseeable future. However, they have enough undamaged gear that you'll be able to stabilize them without expending any of YOUR resources.
------------------------------------
Burton coughs up a little blood. "*cough* Don't ... know. I took point ... *cough* Then I was somewhere else ... swamp ... purple sky ... yellow frogs ... weird ... *cough* Then the ceiling collapsed ..."

@Alice: That sounds an awful lot like some of the weirdness that happened here during the last war.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

"Кровавые адов..." Az lets slide out in his native tongue, stunned for a moment before he moves to help the others however he can.

Are we allowed to attempt to use aid anothers to try and move the boulder? Or is that a pointless endeavor?


Up to you. XD It's 1000 pounds, but I'm sure there's multiple ways to mitigate that. The real question is how much time, effort, and resources you want to spend.

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

As much as it takes. No man left behind and all that.

"They're alive, but severely damaged. They won't be able to help with the mission. Let's get them out and get them to the shore where we can heal them properly"

While he is talking, Jeb fishes around in his backpack and pulls out a folding shovel.

"We can use this as a lever. Hopefully it will hold."

If not, I can always chuck a thunderstone at the rock pile, that should shift a few rocks. Of course, it might kill them too ;D

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

As much as it takes. No man left behind and all that.

"They're alive, but severely damaged. They won't be able to help with the mission. Let's get them out and get them to the shore where we can heal them properly"

While he is talking, Jeb fishes around in his backpack and pulls out a folding shovel. As he unfolds it and locks it into position, he adds:

"We can use this as a lever. Hopefully it will hold."

If not, I can always chuck a thunderstone at the rock pile, that should shift a few rocks. Of course, it might kill them too ;D


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Striving to stabilize the towering soldier, Alice lets out a string of expletives that gives a new strength to the expression "swearing like a sailor".
"Just like in the war, it was like the island itself was fighting both armies. This place doesn't want us."


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle started looking for anything that might serve as a lever or fulcrum to move some of the rocks - a spear, a sword, even driftwood might serve if the sea water hadn't rotted it. It would negate the fact most of them lacked heavy muscles. Amputation would be a last resort - she wasn't sure they could stop him bleeding out.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Corynne's eyes narrow as she listens to both Dan's words and Alice's haunted memories. "Hmm...genius loci....the island has it's own spirit...and it's hostile to outsiders."

Sighing, she takes stock of the crippling injuries of the advance team. If they could get them to shore, she was relatively confident they could be kept alive and at least patched up enough to wait for extraction, but the mission would be all them now. Without as way to get them free of the rocks pinning them though it would be a race between bleeding out and the expiration of the water breathing spell.
While trying to figure out the best way to move them, she sets about working to stabilize them with the equipment at hand.

Heal to stabilize: Tanya: 1d20 + 6 ⇒ (1) + 6 = 7
Heal to stabilize:Letmas: 1d20 + 6 ⇒ (16) + 6 = 22
Heal to stabilize: Dan: 1d20 + 6 ⇒ (7) + 6 = 13
Heal to stabilize: Burton: 1d20 + 6 ⇒ (1) + 6 = 7

That's not good


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Nodding at Jeb, Ellena makes ready to pull whomever's first out while he lifts the rock.

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

Uncharacteristically, Jeb begins to swear.

"I really wish I'd taken that course on Religion, Fey and Spirit Magic now. Never thought I'd need to know any of that stuff." He sighs,
"Well, that's what field testing is for. I'll see if I can find a course when we get back. For now, we'll just have to pool our knowledge as best we can."

Jeb looks for a good place to put his lever.

Knowledge, engineering: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (3) = 23 free inspiration. At least I got Engineering


Corynne is able to stabilize Letmas. Burton is stable for the moment, but if you end up having to amputate his leg, that'll likely change rapidly. Tanya and Seven-Foot Dan are fading fast.

After a quick assessment of the boulder pinning Burton, Jebediah is able to determine how to position his improvised lever in a way that doesn't risk crushing the goblin if the shovel suddenly breaks.


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Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

"The wand! Use the wand on Tanya!"
Alice has had no medical training beyond the very first aid, but what she has is a potion. Careful to mix as little of the magic liquid as possible with saltwater, she sucks it in her mouth, then presses her lips to Dan's, forcing it down his throat.

The most likely way to administer a potion underwater I could think of.


There's also the Potion Sponge from (I think?) Adventurers' Armory. As a reminder since you're working to save the team, they have some undamaged gear that will allow you to stabilize them. This way you don't have to spend your own resources. It's 'Schrodinger's Gear' at the moment as you're not supposed to take it for yourselves in order to get a boost to your own capabilities. XD


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

I just learned of the Potion Sponge, would have been nice to know it beforehand. The description says that vials can't be used underwater, although I wonder if Water Breathing changes it.
Anyway, if he has a potion I'll use his, but if a heal check is needed I'd rather use my potion than take the chance.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

"Say when, I'll pull him out when you lift."


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Drawing the wand from the holster in her belt, Corynne activates it, focusing on Tanya.

CLW: 1d8 + 5 ⇒ (4) + 5 = 9


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle got in position to pull Burton out as soon as the preasure from the rock was reieved.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Az moves into position to, as much as he can, help Jeb get the rock levered up.

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5
Alice Kildare wrote:

I just learned of the Potion Sponge, would have been nice to know it beforehand. The description says that vials can't be used underwater, although I wonder if Water Breathing changes it.

Anyway, if he has a potion I'll use his, but if a heal check is needed I'd rather use my potion than take the chance.

It would be easier if they had Air Bubble. I can use Heal if it's needed. Stopping them dying is more important than shifting the rocks, that can be done when they are stable.


Tanya and Dan have now been stabilized.
Don't forget that there's no need to mark off any of your resources for this.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

As the magic flows into Dan's body, mending the worst wounds on his body, Alice approaches the boulder to assist her friends freeing Burton.
"I've got rope, can it help?"

Strength, Aid Another?: 1d20 - 1 ⇒ (16) - 1 = 15

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

"Good idea. Let me have a look"

Knowledge (Engineering): 1d20 + 8 + 1d6 ⇒ (6) + 8 + (5) = 19

"tie it on there."


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

"I will give you hand." Azaghal offers.

Aid Another: 1d20 + 5 ⇒ (12) + 5 = 17


Just waiting for someone to make a STR check. ;-)


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Who has the highest strength modifier in the group? We are decidedly a dex-leaning party...


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Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

In the stunning irony of the most Dex oriented party I've ever seen, out intellectual is the strongest member of the party. It's all you Jeb

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

barely

Strength check: 1d20 + 1 ⇒ (20) + 1 = 21 then again...


Heh

Aided by Alice and Azaghal, Jebediah is able to create an ingenious system that allows him to shift the rock with only a small exertion of strength. Physical force can be quite passe at times, after all. Burton is free, but he's too weak to swim under his own power. And the amount of blood in the water by now will surely attract sharks soon....


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Alice picks up the goblin with an arm and motions towards the direction they came from. "Can't leave them here, and they'd be a liability on the island. We should have enough time to get them to the ship and return, potions and all, can you all carry the others?"
Provided, of course, the island doesn't kill us. Stars, watch over us.

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