Wrath of the Righteous (Inactive)

Game Master Daxter

Wealth & XP Tracking

Houserules/Campaign Specific Stuff

Map!

Condition Tracker


451 to 500 of 6,386 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Nash conjures a magical ward and steps forward to open the door.

Shield: 1d100 ⇒ 34


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

"Come and die, demon worshipers! Chieftain Sul, wants to here the music of your skulls!"


Two mongrolmen, both shouting out their loudest are in the next room. In the room beyond that is a lizard the size of a pony.
The room smells of cooked meat and rank bodies. There are plenty of bedrolls here, filled with glowing coals.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Power Nunchaku: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 5 ⇒ (6) + 5 = 11


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

Aenthurien moves into the room and fires at the southern mongrel.

Attack: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Gorn-Rel once uses his nunchaku, this time managing to strike the hip bone of the mongrolman. It cries out in pain.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Did Varda's readied not hit/kill the eastern one?


Aenthurien launches an arrow, which tears into the ghoulder of the mongrolman.

Having a clear shot to the mongrolman from where she is, Varda launches another arrow.

1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 2 ⇒ (8) + 2 = 10

Varda catches it in the neck! She crumples, bleeding onto the floor

Writing enemy actions... loading...


Thought you went to bed. Your readied action dropped the eastern one.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

I rolled the attack above, but I'm not going to object to a 22 for max damage.


Makes my life easier. I only have to worry about 2 guys instead of 3

The last mongrolman swings at the monk who dared break his hipbone, but Gorn candidly bats the club away.

club: 1d20 + 4 ⇒ (3) + 4 = 7

The monitor lizard, seeing something attacking a mongrol, charges with its poisonous bite. Gorn-Rel manages to dodge in time!

bite: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Okay, actually going to sleep after this.

Varda moves into the room and fires off an arrow at the lizard.

Attack: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Feel free to reroll that one...
Recover: 1d2 ⇒ 1


Frekhi moves up to claw at the lizard, but fails to do damage through its tough skin.

claw: 1d20 + 4 ⇒ (9) + 4 = 13


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Yay, now I can flurry.

The hobgoblin begins to laugh as these demon mongers failed to penetrate his turtle style. He lashes the mongelman with his nunchaku.

Like Mutant Turtle: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Like Mutant Turtle: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

But, in his excitement he forgets to actually hit his enemies.


Na'shok and Aenthurien


Horgus wants to get closer, but doesn't really wants less to get so close to a demon...


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

Aenthurien takes a couple steps and fires at the lizard.

Attack: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Aenthurien's shot swings wide...


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Na'shok moves into the next chamber and sucks in a breath when the giant lizard comes into view. The brawny orcish man moves forward to challenge the beast before slamming his hammer into it.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Succubus 10 l HP: 10/87 (0 nonlethal) l AC: 31 [T: 13, FF: 28] l Fort: +9, Ref: +6, Will: +7 l Per: +11

Larissa lashes out with her whip to disarm the distant mongrelman.

Disarm minus cover: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6


Na'Shok, despite wielding the heavy hammer, doesn't do any apreciable damage against the huge lizard. It attempts to bite...

1d3 ⇒ 2

Frekhi!

1d20 + 5 ⇒ (3) + 5 = 8

but misses.

The mongrolman continues to strike at Gorn.

1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 3 ⇒ (1) + 3 = 4
This time the club connects on Gorn's leg, creating a big welt.

Frekhi unleashes his animal instincts on the monitor lizard.

claw: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d4 + 3 ⇒ (1) + 3 = 4

claw: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 + 3 ⇒ (4) + 3 = 7

However his attacks are ineffective.

The NPCs move up, keeping an eye on the battle.

"Don't give up!"

"Do you need a summons?" Say no...


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

"No. We will master these demon-worshipers!"

Gorn-Rel strikes the Mongrelman and then steps into his square to flank the lizard.

Like Mutant Turtle: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

He swings at the lizard but doesn't connect.

Like Mutant Turtle: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Damage: 1d6 + 5 ⇒ (2) + 5 = 7


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Haha. I have been forgetting to include the Bless bonuses. How about you guys?


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

So was I. I don't suppose a 15 hits.


a 15 Does hit...

Suddenly, the lizard roars in pain, as the wound Na'shok gave it finally registrars to the lizard...


Aenthurien delays, hoping to get a clear shot.

The mongrolman takes a swing at gorn once again, but misses wildly!

1d20 + 4 ⇒ (4) + 4 = 8

Frekhi claws twice at the lizard...

1d20 + 3 ⇒ (1) + 3 = 4

1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 + 3 ⇒ (3) + 3 = 6

this time connecting once


Na'shok
Gorn-Rel
Varda
NPCs
mongrolmen
Frekhi

DELAY: Aenthurien


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

I've hit that Mongrelman for 18 damage. First 10 then 8. Is he still up?


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Aiming to finish the fearsome beast off, Na'shok rears back with his mighty hammer again.

Attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Gorn-Rel wrote:
I've hit that Mongrelman for 18 damage. First 10 then 8. Is he still up?

Didn't notice the second 8. Its hard to keep track sometimes.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

No worries. :-)

Flanking the lizard, with Na'shok one of his blows strikes true.

Like Mutant Turtle: 1d20 + 2 + 1 + 2 ⇒ (10) + 2 + 1 + 2 = 15
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Like Mutant Turtle: 1d20 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13
Damage: 1d6 + 5 ⇒ (6) + 5 = 11


Gorn-Rel manages to knock out the lizard with a strike at its jaw.

Combat over.


Probably a good time to call it a night. I really don't feel like running 3 PCs in a dungeon.


Getting these descriptions out of the way...

There are 10 bedrolls, each piled with coarse blankets and animal furs, which surround a fire pit filled with glowing coals. Tanned hides hang stretched on the walls, each crudely painted with scenes of deformed humanoids hunting giant vermin in caves.

A rack of hooks hangs from the ceiling in the room where the lizard hang from. Cured slabs of meat dangles from them and fills the room with a smoky aroma. A group of barrels appears to hold other preserved foodstuffs.

There are two exits that you have not explored: One to the north and the other to the southeast.


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Frekhi rips off a chunk of one of the slabs of meat and devours it. He starts looking into the other barrels for food. After he's had his fill, he will go through the northern exit.


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Those paintings belong in a museum!

Gorn-Rel goes with Frekhi. This place is crawling with enemies after all.


The meat you was very stringy, over-salted, and fairly unappetizing.

The worked stone walls of this large room hold a number of shelves, each of which display the preserved bodies of dire rats, bats, rock vipers, cave lizards, and other creatures that pose in eerie stillness. A pair of bedrolls have been laid out to the southeast.

Door to the east and ladder to the north from H10.


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Frekhi will open the eastern door.


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

Aenthurien follows along, after having his fill.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


A muted roar echoes down the walls of this hallway. Near the eastern end, the worked stone give way to natural cave walls, just before the hall ends at an open shaft. Hanging over the edge of the shaft is a knotted rope- the other end tied to an iron spike driven into the ground.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

"Down it is."


Assuming standard marching order

Frekhi's perception vs dc 12:

1d20 + 9 ⇒ (1) + 9 = 10

Frekhi climbs down the knotted rope, and splashes down into the muddy water below. The cold water is very cold. Suddenly two shadowy shapes swim from below the waters and attempt to take a bite at Frekhi.

bite: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 3 ⇒ (5) + 3 = 8
CMD grab: 1d20 + 7 ⇒ (4) + 7 = 11

bite: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d6 + 3 ⇒ (3) + 3 = 6
CMD grab: 1d20 + 7 ⇒ (14) + 7 = 21

With a yelp, you see Frekhi pulled underwater, blood rising to the surface.

Initiative:

Gorn-Rel: 1d20 + 5 ⇒ (8) + 5 = 13
Frekhi: 1d20 + 3 ⇒ (4) + 3 = 7
Aenthurien: 1d20 + 2 ⇒ (13) + 2 = 15
Na'shok: 1d20 + 0 ⇒ (13) + 0 = 13
Varda Beardedheart: 1d20 + 2 ⇒ (13) + 2 = 15
NPCs: 1d20 ⇒ 2
Fish: 1d20 + 6 ⇒ (16) + 6 = 22

Fish
Varda
Aenthurien
Gorn-Rel
Frekhi
NPCs

bite: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 3 ⇒ (3) + 3 = 6
CMD grab: 1d20 + 7 ⇒ (14) + 7 = 21

bite: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d6 + 3 ⇒ (4) + 3 = 7
CMD grab: 1d20 + 7 ⇒ (12) + 7 = 19

Frekhi is unconsious and underwater.


AC29/T18/F21/CMD30||HP121[121]F:+8 R:+21 W:+12|Init.+14|Percept.+18(+24 traps) Elf (Snowcaster) Investigator 13 / Mythic 6

How far down is the drop?


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Glug glug, oh wait more like drown, drown.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Na'shok frowns at the watery ambush before diving into the water. With a nod, he commands Larissa to come with him.

Can we see Freiki?


Div-Spawn Ninja 3 HP: 27/27; AC: 18, T: 13, FF: 15; Fort: +3, Ref: +6, Will: +2; Init: +5, Perception +6

Possibly the last air bubbles before you know, they stop.


Male worg 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Fun Fact: A character with infernal healing can drown for a minute without dying!


Male Hobgoblin Monk (Ironskin Monk) 15 / Champion (Mythic 7) l HP: 110/206 l AC: 33 [T: 20, FF: 28] l Fort: +25, Ref: +19, Will: +17 (+19 v Enchantments) l Init: +12 l Per: +20 l DR: 4/- l Ki: 9/9 l MP: 13/17

Gorn-Rel will also jump in to give Na'shok the cover he needs to retrieve the wolf-man.

Activating Snapping Turtle and double moving into the water.


Female Human Paladin (Holy Tactician) 14 [ HP 137/140 (0 NL) | AC 35 Tch 18 FF 30 | Fort +18 Ref +16 Will +20 | CMD 37 | Init +10 | Perc +12 | 13/13 LoH | 12/15 Mythic | Effects: 1 str damage, 6 cha damage ]

Varda moves to the other door and checks it for traps before opening it.

Perception: 1d20 + 0 ⇒ (12) + 0 = 12

451 to 500 of 6,386 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wrath of The Rightous Wise Fox All Messageboards

Want to post a reply? Sign in.