World's Most Interesting First Steps (002) [PFS Standard] (Inactive)

Game Master Great Green God

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.

Maps and Handouts

Errand Boys & Girls:
Initiative
[dice=Doughlas]1d20+2[/dice]
[dice=Einarr]1d20+2[/dice]
[dice=Esper]1d20+1[/dice]
[dice=Perrine]1d20+3[/dice]
[dice=Ramachandra]1d20+3[/dice]
[dice=Tathane]1d20+9[/dice]

Perception
[dice=Doughlas]1d20[/dice]
[dice=Einarr]1d20+6[/dice]
[dice=Esper]1d20+1[/dice]
[dice=Perrine]1d20+4[/dice]
[dice=Ramachandra]1d20+10[/dice]
[dice=Tathane (+1 more for traps)]1d20+6[/dice]

Sense motive
[dice=Doughlas]1d20[/dice]
[dice=Einarr]1d20+1[/dice]
[dice=Esper]1d20+5[/dice]
[dice=Perrine]1d20+6[/dice]
[dice=Ramachandra]1d20+5[/dice]
[dice=Tathane]1d20+4[/dice]


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Ramachandra Mishra wrote:
Was there any casting that occurred in the area?

Possibly, but there is enough noise, and crowd cover to leave Ramachandra unsure.

dice:
Doughlas: 1d20 + 2 ⇒ (18) + 2 = 20
Einarr: 1d20 + 2 ⇒ (9) + 2 = 11
Esper: 1d20 + 1 ⇒ (15) + 1 = 16
Perrine: 1d20 + 3 ⇒ (16) + 3 = 19
Ramachandra: 1d20 + 3 ⇒ (20) + 3 = 23
Tathane: 1d20 + 9 ⇒ (10) + 9 = 19
D: 1d20 + 1 ⇒ (5) + 1 = 6
H: 1d20 + 2 ⇒ (9) + 2 = 11
La: 1d20 + 3 ⇒ (11) + 3 = 14
Le: 1d20 + 2 ⇒ (17) + 2 = 19

Surprise Round! (BOSS BATTLE THEME ♬)
The Bold May Act!
Surprise round actions only!
_________________
__ Ramachandra
-3 hp
__ Doughlas
__ Tathane
__ ????
__ Perrine -1 hp
__ Esper
__ ????
__ ????
__ ????
__ the Crowd

Notes Some of the party members above are still suffering 'rat damage'. Einarr (-4 hp, 1 nonlethal) is the only party member who does not get an action during the surprise round because dice hate him.

Map updated.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Some of us posted healing rolls.
Would you highlight the ones we recognized from before on the map?

Ramachandra takes a defensive stance (Total Defense)

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Doughlas' shoulders droop and moans loudly. He then pulls his mace from his belt and takes a defensive stance(Total Defense = AC 16).


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

1d20 + 1 ⇒ (17) + 1 = 18

Ramachandra Mishra wrote:
Some of us posted healing rolls.

I am willing to contest that point. Link to near the epic battle's finale. Scrolling forward I did not see any. I'm willing to concede a quick redo considering I know Einarr's player (at least) has a lot on their plate just now.

Ramachandra Mishra wrote:
Would you highlight the ones we recognized from before on the map?

Ramachandra recognizes the strange, not-quite-right lady in purple and the sly looking fellow in green. He could make an educated guess as to the halfling with the impressive mustachio in black. Doughlas recognizes one more, but not from today, but from last night. It seems an age ago to him now though.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

As soon as the cloud covers the group Tathane moves to the side of the road. Operating from cover is something he's used to. He tries to move forward but the crowd of people is too much to allow him to make progress. Instead, he pulls out his dagger. This could get dangerous.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1
The World's Most Interesting GM wrote:
Ramachandra Mishra wrote:
Some of us posted healing rolls.
I am willing to contest that point. Link to near the epic battle's finale. Scrolling forward I did not see any. I'm willing to concede a quick redo considering I know Einarr's player (at least) has a lot on their plate just now.

Healing rolls started here


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

So you did, and somehow I missed it. I blame the drugs. Hp updated.

???? grudgingly delays.

Surprise Round! (BOSS BATTLE THEME ♬)
The Bold May Act!
Surprise round actions only!
_________________
__ Ramachandra
__ Doughlas
__ Tathane
__ ???? delay
__ Perrine
-1 hp
__ Esper
__ ????
__ ????
__ ????
__ the Crowd

Notes Einarr (-4 hp, 1 nonlethal) is the only party member who does not get an action during the surprise round because dice hate him.

Map updated.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

The gnome wasn’t sure what was happening but it felt like trouble. She drew her starknife and cast Divine Favor on herself as she waited to see what transpired.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper pauses, preparing to defend herself. (She readies an action to swing her staff at anyone who attempts to harm her.)

Readied Rolls:
Attack: 1d20 ⇒ 1
Bludgeoning Damage: 1d6 ⇒ 3


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Perrine Ravella wrote:
The gnome wasn’t sure what was happening but it felt like trouble. She drew her starknife and cast Divine Favor on herself as she waited to see what transpired.

I think you only get one of these actions, the move action to draw a weapon or the standard action of cast a spell.

The group of trackers waits as well as the crowd rushes off to the far corners of the alley. As the sausage vendor ducks around the corner a harsh woman's voice from the mist commands.

"Now!" She follows up by offering up a muttered prayer.

Another woman speaks a word of magic.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Right you are...forgot it was a surprise round. Draw my weapon please.


Edited from previous posting

"Alone at last. Now friends you will forgive me for being so familiar, but it seems like I know you all so well now--hand over the box. For that matter your weapons, magical accoutrements, and armor as well." says the voice. "I shan't ask a second time."

Her fellows take up more defensive postures.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

As soon as Einarr is hit, Esper activates their psychic link. Automatically triggering psychosomatic surge on Einarr. He gains a number of temporary hit points equal to 1d8 + 1/2 the mesmerist’s level. If the damage from the triggering attack would have reduced the subject to 0 hit points or fewer, this trick grants an additional 1d8 temporary hit points. These temporary hit points last for 1 hour or until discharged. So he gains 2d8+1 temp hp. Because it was triggered on him, it is no longer implanted in Esper.

Einarrs temp hp: 2d8 + 1 ⇒ (5, 6) + 1 = 12


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Esper Zevral wrote:

As soon as Einarr is hit, Esper activates their psychic link. Automatically triggering psychosomatic surge on Einarr. He gains a number of temporary hit points equal to 1d8 + 1/2 the mesmerist’s level. If the damage from the triggering attack would have reduced the subject to 0 hit points or fewer, this trick grants an additional 1d8 temporary hit points. These temporary hit points last for 1 hour or until discharged. So he gains 2d8+1 temp hp. Because it was triggered on him, it is no longer implanted in Esper.

Good save Esper! Alas, I just realized I have made a huge mistake. The baddies are in surprise round actions too so lemme roll back a few posts and not kill Einarr so much.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 1! (BOSS BATTLE THEME ♬)
The Bold May Act!
_________________
__ Ramachandra
__ Doughlas
__ Tathane
__ Perrine
-1 hp
__ Esper
__ Einarr
-4 hp, 1 nonlethal
__ ????
__ ????
__ ????
__ ????

Map updated.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

Doughlas falls back to be out of the fog, whispering apologies for any toes stepped on and takes a defensive stance(Total Defense = AC 16).

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)
The World's Most Interesting GM wrote:
Good save Esper! Alas, I just realized I have made a huge mistake. The baddies are in surprise round actions too so lemme roll back a few posts and not kill Einarr so much.

Haha. In that case my psychosomatic surge is still implanted in both Esper and Einarr, and has been triggered in no one. Also, since you offered, I'll roll a charge from Ramachandras healing wand on Einarr from before the fight, when he offered it to everyone. EDIT: You did offer. I don't see it anymore. lol

Healing Einarr: 1d8 + 1 ⇒ (1) + 1 = 2

---

Esper focuses on the speaking voice, sending out psychic tendrils of energy and latching onto the psyche behind the words. Making the 'Threatening Figure' the target of my hypnotic stare as a swift action which gives him -2 on Will saves.

Note:
Despite being called a 'stare' it does not rely on vision, but Esper's focus. She can even use it while blinded (although it requires a concentration check if she's blinded). Because she can't see him at all I'll roll a concentration check just in case you rule I need one, since that's kind of like being blind..? Full details are in my profile under special abilities: Hypnotic Stare.
Concentration DC 20: 1d20 + 5 ⇒ (2) + 5 = 7 Failing.

Then she focuses on her surroundings, sending a mental curse out into the area to hinder her enemies. Casting bane. All enemies within 50 feet take a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects. Will DC 15 negates.

Staff in hand she stays quiet and waits....


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Esper, I'm going to the rule that essentially you are blind to your target so a concentration check would be in order--'to target the opposing mind'.

dice:
D: 1d20 + 5 ⇒ (13) + 5 = 18
H: 1d20 + 1 ⇒ (18) + 1 = 19
La: 1d20 ⇒ 5
Le: 1d20 + 4 ⇒ (5) + 4 = 9

Doughlas finds the edge of the fog. Beyond in the alleyway the panicked crowd struggles to push through the people moving in the opposite direction creating a wall of wrestling humanoid forms.

Round 1! (BOSS BATTLE THEME ♬)
The Bold May Act!
_________________
__ Ramachandra

__ Doughlas
__ Tathane
__ Perrine
-1 hp
__ Esper
__ Einarr
-2 hp
__ ????
__ ????
__ ????
__ ????

Map updated.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Tathane moves forward while staying as close to the building as he can, searching for places to hide and remain concealed.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19

Moving up to the edge of the fog but trying to stay hidden behind anything that is in front of the buildings as I move forward.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tathane Halfbarrel wrote:

Tathane moves forward while staying as close to the building as he can, searching for places to hide and remain concealed.

Moving up to the edge of the fog but trying to stay hidden behind anything that is in front of the buildings as I move forward.

Putting Tathane back on the ground. I know it's foggy but that next step would have been a doozy. ;) Feel free to correct your final positioning.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Thanks. I was going for 'under the eaves' but where you put me is fine.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

After pulling her weapon, Perrine casts Divine Favor on herself, moving forward 20’ straight ahead with the flow of the crowd.

Would someone move me, please?

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra took a step forward and seeing Einrarr was still injured, he pulled out his wand an healed him.

Cure Light: 1d8 + 1 ⇒ (3) + 1 = 4


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Einarrbot nods at Ramachandra mothering of him, and laughs to himself*. He draws his axe and readies himself for an attack.

readied action:
Einarr readies to strike the first person to make an aggressive move toward him.

battleaxe (power attack): 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d8 + 6 ⇒ (1) + 6 = 7

Round 1! (BOSS BATTLE THEME ♬)
The Bold May Act!
_________________
__ Ramachandra
__ Doughlas
__ Tathane
__ Perrine -1 hp
__ Esper
__ Einarr
__ ????
__ ????
__ ????
__ ????

Map updated.

*:
When I first accidentally downed Einarr (yeah, more than once), the roll was a crit as well, but the damage came out to 27 which would have killed Einarr no matter how healthy he was at the time. Mesmerism might have helped.


Tathane edges close to the edge of the mist where he can get a look at the four people standing there.

Spoiler:
D: 1d20 + 3 ⇒ (4) + 3 = 7
H: 1d20 - 1 ⇒ (16) - 1 = 15
La: 1d20 + 4 ⇒ (2) + 4 = 6
Le: 1d20 + 7 ⇒ (2) + 7 = 9

"Don't want to talk, huh?" Suddenly the mist is gone and the speaker is revealed as a hooded and cloaked figure holding a black-bladed shortsword. "Ledford, loosen their tongues--Well it seems we won't have to go far...."

The figure laughs wickedly at the unexpectedly revealed Tathane.

She takes a step closer and stabs forward.

shortsword v Tathane: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d6 + 2 ⇒ (2) + 2 = 4

Tathane dodges aside.


A big rangy looking man lopes up to gang up* on the half-elf.

rapier v Tathane (flanking*, bane): 1d20 + 2 + 2 - 1 ⇒ (10) + 2 + 2 - 1 = 13 damage: 1d6 + 2 ⇒ (6) + 2 = 8

But the nimble half-elf evades again!


Tough-looking male halfling with an impressive moustache

"Git away! I'll kill him for you!" shouts a squat halfling nearly as wide as he is tall with the most luxurious moustache this side of a the Five Kings Mountains. He grips his battleaxe in two hands and swings!

"RRAAWW!!"

greataxe v Larkin (bane): 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10 damage: 1d10 + 7 ⇒ (7) + 7 = 14

The blow takes bricks out of the corner of the building next to Tathane.

"WHAT!" sputters the halfling in incomprehension.


"Magic. One of the witches has cast a spell upon you! No matter I can hit anything I choose too. BWHAHAHAHAHAHA!" the crazy-eyed woman shouts and laughs before using her magic to fire a bolt of pure force at Tathane. the magic missile homes in on the rogue.

magic missile v Tathane: 1d4 + 1 ⇒ (2) + 1 = 3


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 2! (BOSS BATTLE THEME ♬)
The Bold May Act!
_________________
__ Ramachandra
__ Doughlas
__ Tathane
-3 hp
__ Perrine
-1 hp
__ Esper
__ Einarr

__ Threatening Figure
__ Larkin
__ Ledford
__ Halli

Map updated.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra steps around the corner from where the missile originated from and begins casting a spell.

5-foot step and begin casting sleep, a 1 round casting time spell.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper adjust her positioning, moving closer to the fight so she can better see their attackers.

Seeing the halfling take out a chunk of the wall, Esper focuses her gaze on him, thrusting her psychic tendrils into his mind. Targeting Ledford with my hypnotic stare. Choosing that he forgets I've targeted him. He takes a -2 on Will saves.

With the halflings mind in her clutches, Esper casts her focus out towards the movement centres of his brain.

STOP

Her eyes flicker with a flash of golden light.

Casting daze on Ledford. DC 14 Will save negates, he takes a -2 penalty on his save from my stare.

"Take down the halfling." Esper tells her companions.

Note: If the target of my stare (Ledford) is damaged at all before my next turn I can cause him to take one additional damage from that attack. She will activate it automatically the first time he is harmed. She can only cause the extra one damage once per round. For full details, read my Painful Stare ability on my profile.

Dark Archive

Male CN Human Sorcerer 1 | HP 8/8 | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+2, R+2, W+2 | Init+2 | Perc+0 | Speed: 30 | Active conditions: None
Ammo & Spells:
Spells: 4/4 level 1 | Grave Touch: 6/6 | Acid Flask: 2 | Holy Water: 2

After the fog vanishes and Doughlas is now able to see who the attackers are, "Too bad that half-orc ran off! Would have given him all my gold to help us..."

Doughlas moves up behind Einarr and realizes that his ray spells would never make the distance through the line of people. So he decides to hide behind a wall corner to debate any more options.


Tough-looking male halfling with an impressive moustache

Will save: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15

"RRAAWW!! WITCH!!" the halfling's face grows purple with rage.

The Exchange

1 person marked this as a favorite.
CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Tathane dodges, ducks, dips, dives, and dodges to avoid the attacks coming at him but he's unable to get out of the way of the magic missile. "Ooof! I don't like that." Tathane reconsiders his decision to move up so close to the bad guys. He quickly strikes out with his dagger then steps back.

dagger@red: 1d20 + 0 ⇒ (11) + 0 = 11

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine advances to the square just south east of Tathane, and swings her starknife at the halfling with the glorious nose tickler.

Attack with Divine Favor 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17

Damage with Divine Favor 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Einarrbot flush on power and hit points rushes forward chancing an attack to get in close enough to deliver his own. The threatening figure's black blade passes by his ear. His return swing comes close to decapitating the figure but for a few inches. Instead it is only a glancing blow.

Threatening shortsword v Einarr (AoO): 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d6 + 2 ⇒ (1) + 2 = 3

Einarr battleaxe v Threatening Figure (Power attack): 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d8 + 6 ⇒ (2) + 6 = 8
THREAT!
confirm?: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 2d8 + 12 ⇒ (5, 6) + 12 = 23 Hit, no confirm

Round 2! (BOSS BATTLE THEME ♬)
The Bold May Act!
_________________
__ Ramachandra
__ Doughlas
__ Tathane -3 hp
__ Perrine -1 hp
__ Esper
__ Einarr
__ Threatening Figure
-8 hp
__ Larkin
__ Ledford
-5 hp
__ Halli

Map updated.


"Plan skittles!"


The big man springs forward at Perrine with deceptive speed! His lean blade transfixes the gnome. She topples forward like a marionette cut from its strings.

The man grins at his work. "Heh."

rapier v Parrine (ganging up, bane): 1d20 + 2 + 2 - 1 ⇒ (20) + 2 + 2 - 1 = 23 damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8
THREAT!
confirm?: 1d20 + 2 + 2 - 1 ⇒ (20) + 2 + 2 - 1 = 23 damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10


"Cur! Prepare to die!" Hooded figure withdraws from the fighting to stand behind her comrades.


Tough-looking male halfling with an impressive moustache

"THE BIG ONE IS MINE!! NO PLACE TO HIDE NOW YOU BIG HAIRY GIT!!"

The mustache battleaxe and attached pint-sized brute surge forward straight at Einarr.

battleaxe v Einarr (bane): 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14 damage: 1d6 + 4 ⇒ (2) + 4 = 6

The clash of axes is thunderous.


"Dodge this half-elf."

The crazy-eyed woman in blue rounds the building corner, the last syllable of her spell upon her lips. A scintillating wave of sparking light and color erupts like a tornado from her fingertips!

"NOW! Taste the rainbow. BWHAHAHAHA!!!"

She casts color spray (Will DC 14) targeting Tathane's and Einarr's squares.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

As soon as Perrine's attack strikes the halfling, Esper's psychic tendrils stimulate his pain centres, causing an extra 1 damage! Perrine's attack, if it hit, would have dealt 6 instead of 5 due to my painful stare.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Einarrbot Will save: 1d20 + 1 ⇒ (13) + 1 = 14

Einarr uses the polished edge of his axe to deflect the worst of the rainbow blast while maintaining his haft-lock against his small, tenacious foe.

Ramachandra's sleep spell completes.

dice:
D: 1d20 + 5 ⇒ (13) + 5 = 18
H: 1d20 + 1 ⇒ (6) + 1 = 7
La: 1d20 ⇒ 16
Le: 1d20 + 4 ⇒ (12) + 4 = 16

The crazed woman spellcaster falls to the cobbles asleep.

Round 3! (BOSS BATTLE THEME ♬)
The Bold May Act!
_________________
__ Ramachandra
__ Doughlas
__ Tathane
-3 hp, (Will save DC 14)
__ Perrine -19 hp, dying
__ Esper
__ Einarr

__ Threatening Figure -8 hp
__ Larkin
__ Ledford -6 hp!
__ Halli asleep

Map updated.

Paizo Employee

Female Kelishite Mesmerist 2 | HP: 13/13, Temp HP 0/0 | AC 16 (T12, FF 14) | CMB: +1 CMD: 13 | F:+0 R:+5 W:+8 | Init +2 | Perc +5, SM +6, Bluff +10, Diplo/Intim +9 | Speed 30 ft. | Spells: 1st: 3/3 | Tricks: 5/5 | Active Conditions: Psychosomatic Surge (Implanted: None | Triggered: None), Mesmeric Mirror (Implanted: None | Triggered: None)

Esper maintains her psychic hold over the halfling, (maintaining my hypnotic stare on the halfling. He takes a -2 on will saves, and the first time someone damages him he takes +1 damage from that attack.)

Then she casts her mind out at the threatening figure.

STOP

Daze on the threatening figure. DC 15 Will save negates.

Silver Crusade

Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

The DC for my sleep spell is 17 (level 1, +5 Wis, +1 spell focus)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Thank you spell focus.

The small brute with the big mustache, and axe and the big rangy guy both drop off to sleep as well.


will: 1d20 + 5 ⇒ (8) + 5 = 13

"Err what? NO!"

Dazed.

Silver Crusade

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Lawful Good Samsaran Shaman 2 (Sheet) (Equipment) | AC: 14 (9 T, 14 F) | CMD: 9 | HP: 13/13 | F: -1, R: -1, W: 8 | Speed 20 |
Tracked Resources:
Stardust 5/5 | Reroll 1/1

Ramachandra steps forward and uses his power over life and death to keep Perrine from slipping closer to the grave.

Using my stabilize spell-like ability on Perrine.

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