
Jacen "Ash" Teleris |

"I am here if you need healing, just step before me..." Ash says softly to those on the other side of the portal (door or window?).
Then he heals himself to ensure that he can absorb any more damage that his brother takes.
Channel: 1d6 ⇒ 1

Masamune Mitsuhide |

Masamune brings his blade down on the first goblin within reach.
Attack w/PA: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 8 ⇒ (3) + 8 = 11

GM Bill Licktoad |

The lead goblin crumples under Masamune's assault. The one behind him, dazed by Piper's music, blinks in confused incomprehension.
I'm also going to say that the goblin huts are patchy and permeable enough with windows and holes that Ash has been able to keep pretty much everyone in his line of effect. So everyone who is injured can regain that hit point from the channeling (Alara and Sharrd)."

GM Bill Licktoad |

Haven't seen William since Friday and it's Tuesday now. To keep the pace moving, I'll take the turn for him.
William steps forward past Masamune to engage the dazed goblin with his heavy flail.
Heavy Flail: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 + 5 ⇒ (7) + 5 = 12
And that goblin goes from dazed to unconscious and bleeding to death with a solid blow.
And each of those values should be one higher due to Piper's song - even I forgot to add that initially.
Goblins swarm forward with more pouring out of a couple of huts than had been evident before. Most rush forward toward the two fighters, but a couple range wider. In their headlong rush, only one started close enough to get an attack on William.
Dogslicer at William: 1d20 + 2 ⇒ (8) + 2 = 10
But his armor is more than up to the task of blocking the weapon.
From his vantage point, Sharrd sees no other signs of activity in the village other than disturbed and complaining crows.
I've drawn in some arrows to give you a sense of where the goblins are moving.
And now, back to the PCs again.
William
Sharrd
Piper
Ash
Masamune
Alara
Goblins

Alara Dawnchaser |

Round 5: Actions
Move Action: Put away Shortbow
Standard Action: Draw Nunchaku
Alara pales a bit when she sees the rest of the goblin village run out to greet them.
"Uh oh."
Seeing at least one goblin making for the watchtower she and Piper are in, she puts her shortbow away and draws her nunchaku.
"Piper, get ready. There's more coming around the sides!" She says. She looks towards the door she's next to as she does so.

Piper Hemlock |

Round 5: Actions
Move Action: Put away flute
Standard Action: Draw Rapier
So, you guys aren't getting +1 bonus because Piper's going to combat mode.
Piper stops playing and puts his flute away. He then draws his rapier, anticipating the goblins.

Sharrd |

Sharrd calls out the goblin's movements. "You've got a total of 4 coming your way, Masa. Alara, you've got one starting climb the ladder to our north and one coming in from the south." He draws another javelin and tosses it at a goblin
the one with the atraight northern pointing arrow pointing to it.
Attack Goblin: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
he may get another +1 to hit for being above it, I'm not sure
EDIT with that roll I'm sure it doesn't matter

Jacen "Ash" Teleris |

"We should regroup...Keep close so I can heal and set up so that we can control the flow of the horde..."
You said there were lots of holes, can I see the goblins.

Masamune Mitsuhide |

Waiting for William to either kill or miss the goblin in front of him so Masamune can move.

Bill Dunn |

"We should regroup...Keep close so I can heal and set up so that we can control the flow of the horde..."
You said there were lots of holes, can I see the goblins.
The place is a bit on the threadbare side, yes. Plus there are enough windows and loose bits that you can see goblins as long as there isn't a whole building or other set of walls between you and them. For example, the one coming up from the south, you can't see, nor the one on ground level to the north. But the four clustering around William and Masamune you can see just fine (and have cover from).

Jacen "Ash" Teleris |

Can I hit them with Burning Hands, is the real question ;)

Jacen "Ash" Teleris |

Stepping up five feet, he fans his hands and whispers and the burns glow with the fire that caused them so many years ago, licking out and engulfing the two goblins.
Cast Burning Hands
1d4 ⇒ 4DC: 15 Ref
"Feel my pain..." he says softly...

Bill Dunn |

The goblins desperately try to avoid the worst of the sheet of flames, reflexively throwing up their hands in front of their faces. The one in the lead does so better than the one behind, who receives the worst burns.
Reflex Save, lead goblin: 1d20 + 2 ⇒ (16) + 2 = 18
Reflex Save, trailing goblin: 1d20 + 2 ⇒ (5) + 2 = 7
I'm going to take another quick round for William to keep moving along…
William presses his attack against the goblins, swinging the flail's head around and hammering the leading, burned goblin.
Heavy Flail at goblin ahead: 1d20 + 5 ⇒ (10) + 5 = 15
Heavy Flail: 1d10 + 4 ⇒ (2) + 4 = 6
That goblin collapses on the walkway. William steps into its place, leaving room for Masamune to get around him and at the other goblins.

Masamune Mitsuhide |

Seeing that there is now an opening for him to move to Masamune will move up and attack the goblin in front of him.
Attack w/PA: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

GM Bill Licktoad |

Masamune's target successfully evades his blade and launches her own counter attack. She is no more effective than she was against William.
Dogslicer at Masamune: 1d20 + 2 ⇒ (10) + 2 = 12
The goblin with bad burns squints through the pain and takes a stab at William. The blow strikes home causing 2 points of damage.
Dogslicer at William: 1d20 + 2 ⇒ (16) + 2 = 18
Dogslicer damage: 1d4 ⇒ 2
The other goblin on the central walkway, tries to stab around the corner at William but is unable to find a vulnerability to exploit.
Dogslicer at William: 1d20 + 2 ⇒ (6) + 2 = 8
The goblin running along the ground level, clambers up the ladder to get to the walkway, heedless of the danger. That gives both Alara and Piper an opening to strike as she shifts from the ladder to the walk way.
You may both take an attack of opportunity, if you wish. Alternatively, let me know if you want me to take general AoO attacks (as opposed to disarms, sunders, other special abilities, etc) in general as AoO and I can use the dice roller and work it into the flow of the action.
The final goblin tries to clamber up on top of the hut to chase down Sharrd. He starts to gain a purchase on the hut walls, but then his hands slip through the shoddy workmanship and he slips back to the walkway level.
Climb check: 1d20 ⇒ 6
Party's Turn
I still have an action for the goblin who just came up the ladder. If Alara and Piper are unable to stop her with their AoO, her action will come before their regular actions. But we can still proceed with other aspects of the battle that don't intersect with that corner.

Masamune Mitsuhide |

Masamune attempts to finish the goblin that he started on.
Attack w/PA: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Crit?: 1d20 + 3 ⇒ (14) + 3 = 17
Crit Damage?: 1d8 + 7 ⇒ (5) + 7 = 12

Alara Dawnchaser |

Attack of Opportunity!
Alara swings her nunchaku...
Attack of Opportunity: 1d20 + 3 ⇒ (19) + 3 = 22
OOOOHHHHH... so close to a crit threat!
Damage: 1d6 ⇒ 1
...and deals a glancing blow.
I'll wait on Piper's AoO & the goblin's action before I take my turn.

GM Bill Licktoad |

Masamune attempts to finish the goblin that he started on.
Yeah, that finishes her, alright. You still have movement you can use and she is now out of your way.
The goblin falls to pieces, literally, in a splatter of gore.
EDIT: And I've moved Masamune forward per his request in the next post.

Masamune Mitsuhide |

Masamune will move forward in an attempt to cover Williams back.
just going to move up to block any flanking on Williams back. I'm on my phone right now so I would appreciate if anybody wouldn't mind moving me 1 there

Piper Hemlock |

Attack of Opportunity
Piper attacks the goblin coming towards him.
Attack of Opportunity: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 5
Not bad!

Jacen "Ash" Teleris |

He doesn't like what he sees, but he knows if he were to burst heal, the enemy would be caught in it as well, so he moves to behind the main portion of combat, waiting to see if can be of service.

Alara Dawnchaser |

Round 6: Actions
Free Action: Drop Nunchaku
Move Action: Draw Shortbow
Standard Action: Ready Action: Shoot next goblin that enters watchtower
Alara winks at Piper after they take down the goblin trying to enter the watchtower from the north.
She then spins on her heel, dropping her nunchaku & drawing her shortbow in one smooth motion. She nocks an arrow, pointing it straight at the south watchtower entrance, ready to fire on the next goblin that blunders through.

Masamune Mitsuhide |

Alright so my last post got eaten, but can we see any more goblins?

Sharrd |

Alright so my last post got eaten, but can we see any more goblins?
Mine have been eaten also. It's very annoying.
As Sharrd moved over to the corner he draws his mace. He tries to swing down at the goblin attempting to climb up with him.Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Piper Hemlock |

Round 6: Actions
Move Action: 5' south
Standard Action: Ready Action: Attack next goblin that enters watchtower
Piper nods at Alara at her wink.
Piper moves a bit, flanking the southern door. He then lifts his rapier, angling it so that the point will pierce the small goblin's neck when it opens the door. He glances at the elven ninja, mouthing out: We'll attack. Together.

Bill Dunn |

There are three goblins visible to the PCs - one tangling with Sharrd, one facing William, and the third facing Masamune, both of the latter on the walkways. There has been no other visible movement of goblins so far.
I'll give William a bit more time to post before I update with the next goblin move this evening. I hope we haven't lost him.

Masamune Mitsuhide |

Masamune continues trying to kill as many goblins as he can.
Attack w/PA: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

GM Bill Licktoad |

I guess I'll post a move for William again. I'll NPC him as long as I need to…
William swings his heavy flail head at the burned goblin but the small creature ducks under the trajectory of the weapon.
Heavy Flail: 1d20 + 5 ⇒ (2) + 5 = 7
The goblin below Sharrd tries one more time to get to the young sorcerer. In doing so, he provokes an attack of opportunity from Shardd as he clambers up onto the roof of the hut.
Climbing goblin: 1d20 ⇒ 15
AoO given up to Sharrd, should he wish to take it.
The goblins on the walk way put up a spirited defense of their village. Masamune is missed.
Dogslicer at Masamune: 1d20 + 2 ⇒ (6) + 2 = 8
But the goblin faced off against William gets in a lucky blow for 3 points of damage.
Dogslicer at Wiliam: 1d20 + 2 ⇒ (20) + 2 = 22 crit threat!
Confirm: 1d20 + 2 ⇒ (4) + 2 = 6 failure
Dogslicer damage: 1d4 ⇒ 3
And on to the next round - now Masamune's attack can go off . Actions from anyone else?"

Sharrd |

Sharrd swings at the goblin as he climbs up. "This is for attacking villagers."
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Alara Dawnchaser |

Round 7: Actions
Move Action: Move to area beneath Sharrd & Goblin
Standard Action: Shoot at goblin & pray like hell I don't accidentally hit Sharrd
Alara pauses, hearing Sharrd taunt the goblin outside.
"Oh, no. The goblin's going after Sharrd instead!" She says to Piper.
She races outside past Piper, leveling her bow at the Goblin & firing, silently praying to Desna that she doesn't hit Sharrd by accident.
Attack: Shooting into Melee: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
She is at once disappointed & relieved that she hit neither the goblin nor Sharrd with her stray shot.

Jacen "Ash" Teleris |

Jacen prepares to heal either of his compatriots if they take a bad looking blow.
1d8 + 1 ⇒ (4) + 1 = 5

Piper Hemlock |

Round 7 Actions
Move Action: Move 20'.
Standard Action: Attack the goblin.
Piper moves quickly. After Alara takes her shot, Piper spins past her, showing the grace of a dancer. He then stops near the goblin, trying to pierce it's throat.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 ⇒ 4

GM Bill Licktoad |

The goblin is partway up the side of the hut, successfully fending off attacks from the sorcerer above him, when Piper's blade nearly catches him in the throat. As it is, it puts a nasty gash on his jaw. Angered by this, the goblin changes the target of his ire to Piper. He drops off the hut and stabs at the musician. The weapon strikes home for 3 points of damage.
Dogslicer at Piper: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 ⇒ 3
William, a bit annoyed at the goblin's attack but not too badly hurt, switches up his tactics and uses the heavy flail to trip up his goblin foe. The small creature falls unceremoniously at William's feet.
Trip: 1d20 + 7 ⇒ (10) + 7 = 17
The goblin tries to regain his feet, provoking an AoO from William that flattens him.
AoO: 1d20 + 5 ⇒ (20) + 5 = 25 crit threat
Confirm: 1d20 + 5 ⇒ (7) + 5 = 12 not confirmed
Damage: 1d10 + 4 ⇒ (9) + 4 = 13
The other goblin on the walkway, too stupid to see the writing on the wall (and to illiterate to read it anyway), continues to try to kill Masamune. Failing again to make any progress toward that goal.
Having weird issue with dice roller. It came up with a miss in the Preview, then changed to something that would hit and now seems to be cached as that value. Weird.
Back to the party's turn. Down to a pair of goblins, one significantly wounded over by Piper and Sharrd.

Masamune Mitsuhide |

Masamune continues his duel with the goblin unwilling to even consider the thing a true test of his steel.
Attack w/PA: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Crit?: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Alara Dawnchaser |

Round 8: Actions
Move Action: Run back to where I dropped my nunchaku
Standard Action: Pick up Nunchaku
Alara winces as Piper takes the dogslicer hit.
She thinks better of shooting into melee again, however. "I'll be right back!" She says.
She promptly runs back into the watchtower and picks up her nunchaku.

Piper Hemlock |

Round 8: Actions
Move Action: Move 10' back
Standard Action: Casting Daze at goblin (Will Save DC 14)
Piper grimaces at the hit. He takes his left hand and puts it to the wound, pulling it back to see the blood. He moves back a bit before using his blood covered hand to make gestures in the goblin's direction. The goblin's mind begins to cloud, fog and lights taking over its thoughts.

Sharrd |

Sharrd winces as Piper gets hit and furious he yells at the goblin. "Hey,you idiot. Don't swing at my friends." He once again swings tries to hit him with his mace
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
EDIT: Wow this dice roller just hates Sharrd :)

Sharrd |

And Shield. I hope you don't mind, but I'm playing Sharrd as someone who just doesn't think like a mage yet. If he had come across some massed goblins he would have probably sprayed them, but they've all been solitary so he thinks he can take them. If he takes a good hit he may throw Shield. This is his first fight. He's enjoying it! But that still won't stop me from b@%$!ing and moaning about my dice rolling karma.:)

GM Bill Licktoad |

The goblin turns his attention back toward Sharrd as Piper retreats. He doesn't even really notice the spell the bard casts at him, as he shrugs it off.
Will save: 1d20 - 1 ⇒ (20) - 1 = 19
William, however, freed to move with the dead goblin no longer blocking his path says, "I'm coming to help you," and drops off the walkway onto the ground to cross the gap to the ladder. His armor slows him enough that he is unable to take an attack at the end of that movement, but he is now within reach of the goblin.
The goblin, now facing two opponents, might be well advised to retreat. He does not and instead tries to get at Sharrd again. Again, provoking an AoO from Sharrd for trying to climb the hut.
I'm going to say that William, being down low, isn't in position to deliver an AoO for the goblin climbing out of his reach.
FYI, Piper, moving 10' and then casting actually does provoke an AoO for the movement. Taking just a 5' step does not because the 5' step pretty much never does. The goblin didn't take it because he's more interested in Sharrd overall and would rather take save his AoO chances for him.

Jacen "Ash" Teleris |

Moving as thoughtfully as he can, Ash moves to get closer to the group of his fellows, taking glances at the goblins all about that are still bleeding or dying.
Breathing or not?

Bill Dunn |

Moving as thoughtfully as he can, Ash moves to get closer to the group of his fellows, taking glances at the goblins all about that are still bleeding or dying.
Breathing or not?
There are a few goblins that are breathing, but in the process of dying. Although, most of Masamune's targets are, in fact, quite vigorously pushing up the daisies.
And, Piper, no need to apologize. You're relatively new to the rules and we'll try to help you learn them as opportunities arise.

Sharrd |

As the goblin climbs up after him Sharrd takes another wild swing at the villian. "Stand still ya little....goblin!
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
EDIT:Crit Conf: 1d20 + 3 ⇒ (1) + 3 = 4
additional damage if crited: 1d6 + 3 ⇒ (6) + 3 = 9
And the Dice Gods heard my prayer....