| Tommers25 |
If you enjoy stories like Hellboy, Buffy, Angel and Supernatural. Then you may enjoy this.
Witches. the creatures responsible for those bumps in the night. Hunting, feasting and terrorizing people of the modern world. Wielding dark and twisted magic, they like to work from the shadows leaving little evidence that they were even around causing many to wave their existence away as ghosts stories to scare children. though there are those who believe and fear them. There are those who believe and revere them. Then there are those who believe and fight them. They are the hunters and have been trained to spot even the smallest hint of witch activity. The Witch hunters have a secret society all around the world made up of many guilds. So what will you do? Ignore? Fear? Revere? Or Fight?
This game will be set in Los Angeles California.
I am looking for four to five players.
Post rate will be within 2 days.
So this game is going to be utilizing the Reign system (one roll engine). For those of you not familiar, the system utilizes D10's with degrees of success for the height and width of dice.
For instance we are in a fight wielding a sword that does 1 kill damage and are just looking for a match.
Jeff has a body of three and a sword skill of 2. For a total of 5 dice.
Attack: 5d10 ⇒ (4, 3, 3, 1, 6) = 17
In this roll I succeeded with 3 2's. You hit the guy you were fighting in the right leg at +1 damage. Depending on the number rolled also determines the area of body hit. 1=left leg, 2 = right leg, 3-4 = left arm, 5-6 = right arm, 7,8 and 9 = torso, 10 = head. The Hp for each limb is legs 5 hp each, arms 4 hp each, torso 10 hp and head 3 hp. Kill and stun damage: Lets say Jeff attacks someone with a knife and knocks their head or torso hp to zero. Well then they die. Lets say he does the same thing with his fists then they are knocked unconscious. other limbs will just become useless when hp reaches zero. though with kill damage wounds they will take longer to recover and if you don't bandage them up you could bleed to death after a time.
If this were a skill check you would have succeeded without a lot of style but you would have succeeded more quickly than normal.
Your stats will be as follows:
Body,
Coordination,
Knowledge
Sense
Command
Charm
Your base stats will all start at 2 Dice. With any 3 of them getting a +1.
For now, we will try making characters with 4 skills at level 2, and you will have 35 points to distribute among skills all of your skills as you see fit.
Increasing skills works like this.
Starting a new skill from 0 to 1 costs 1 point.
Having it go from 1 to 2 costs 2 points. For a total to 3.
Going from 2 to 3 costs 3 points. For a total of 6.
Skills can go up to a maximum of 5 dice.