| Yeldrid Thozosh |
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
”I told you we should have shot him the moment we walked into the clearing. Now he’s been allowed to monologue, and there are orcs on the way. Bloody waste of my time. We need to end this. Now.“ Yeldrid points his gun at the creature in goblin skin and fires.
Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Attack@Cappy: 1d20 + 5 ⇒ (4) + 5 = 9
That ain’t gonna hit...
Yeldrid cuts a line in the branches past Bad Cappy’s head, the crack of the gun echoing over the sound of the howls. Yeldrid yowls angrily.
| Nakano Isamu |
Isamu thought the wolf was dead, so Yeldrid's mention of orcs makes sense even though the calls sound enough like wolves to him.
"I suppose I should have figured out a way to tell you to keep an eye on him earlier without tipping him off, Rex," Isamu says. Instead of drawing his blade, he draws a dagger, which he throws at the false goblin.
Dagger throw: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d4 ⇒ 4
Crit confirm: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 ⇒ 1
Perception: 1d20 ⇒ 7
Init: 1d20 + 3 ⇒ (17) + 3 = 20
| Cartographer |
| 1 person marked this as a favorite. |
Fair Enough, Let's Do Inits: 20 = 2010 = 101d20 + 6 ⇒ (8) + 6 = 141d20 + 2 ⇒ (4) + 2 = 61d20 + 1 ⇒ (2) + 1 = 3
Init Order:
Isamu
Cappy
Yeldrid
Trin
Rex
The dagger flies directly towards Cappy's face, right between his eyes. But as it contacts the skin, the steel almost seems to split, peeling itself backwards. The dagger inverts itself until it's pointed right back at Isamu, then falls to the grass. Cappy wags a finger at it. "We and common steel have an understanding."
He straightens, blinking out of sight for a moment, and grins. "I suppose it isn't hardly sporting to just end it now. Besides, three against one sounds like a hero's odds." He reaches down as Yeldrid raises his pistol, feeling along the grass at his feet. "Be seeing you soon!"
With a grunt, the 'goblin' lifts upward, dragging open a small trapdoor in the grass and turf. The trapdoor has a polished grass handle, and the stink of resin fills the clearing.
Yeldrid is about to pull the trigger when Cappy springs down into the darkness, slamming the door behind him. And just like that, the trapdoor is gone again—vanished into thin air.
| Nakano Isamu |
Isamu draws his blade and cautiously advances, keeping an eye out for more foes as he makes his way towards his fallen dagger. "Anyone have some uncommon metals?"
| Yeldrid Thozosh |
| 1 person marked this as a favorite. |
Yeldrid pulls out his dagger, inspects it and lets Isamu have a look.
“Some fella thought I was a ‘rakaha’ or something. Told me this would ‘pierce my evil hide’. Exact words, too. Pretty convinced I was some horrible monster, the poor bugger. Wouldn’t listen to reason. Anyway, that’s not steel. It looks like some kind of strange metal I’ve never seen before. It shines too bright. And it wiggles a bit when people cast magic near it. Kinda freaky. Well made though. I use it for gardening.’
Actually, I just realised something. This is coldiron. How does Isamu feel about being near that, since he’s a kitsune and all?
| Rex Paladin of Danaan |
F~@$ that.
"He fooled my nose," Rex says a little disappointed and surprised. "No one has fooled my nose. What?" Rex flinches but does not look away. What being, what creature, what foul abomination could fool a paladin's sight? He doesn't get much of a look as the wolves' howls bring him back to the present. In the time he looks in the noise's direction Cappy is gone, down through a...trap door in the ground? How was that possible.
Either way, the goblin was gone and something was approaching. "I think we should vacate the area. The wolves grow closer and this is not a good place to fight them."
No action except to run if everyone else does.
| Nakano Isamu |
Cold iron is a western weakness. ;)
Isamu hesitates a moment before responding to Yeldrid. "I'll use it if you're not going to use it, but it sounds like we've got other things to worry about right now."
He nods at Rex's words. "We do need to get moving. But after recent experience, I think it's best if we stick together as much as we can... so where is Lily?"
| Yeldrid Thozosh |
Ah, fair, fair. Yeldrid hands the coldiron sawback kunai to Isamu then. You have Yeldrid's swiss army knife now XD
Yeldrid nods towards the brush he heard the cries coming from.
"I can smell the trail. She's probably close, out there with the gangles. Knowing her, she's probably fine, but we need to leave. These woods are full of badguys..."
Yeldrid collects Samson and leads him over to Trin. "Samson's riding trained. He'll get you out of here in a hurry if need be. Just gotta yell his name three times. He knows what to do." Yeldrid helps Trin up onto the mule and pops his hat and poncho onto him.
Disguise: 1d20 + 0 ⇒ (17) + 0 = 17
"Maybe they won't recognize him at first. Hopefully..."
| Cartographer |
| 1 person marked this as a favorite. |
** spoiler omitted **
Sark does a double-take as, rather than face him directly, Lily springs off into the branches. He gives a startled shriek and gives chase. The brachiating orc is swift—swifter, perhaps, than Lily—but her head-start gives her the edge she needs to pull out of eyeshot.
"Lily Shadow!" she hears the gangle shriek as he fades from sight. She just continues to leap and climb, until—
The bird flies off, cackling. "Ooh, the gangles are coming! You're all dead, dead, dead!"
As the group makes its way out of the clearing and eastwards, towards where Lily Shadow went off to, they hear a loud crashing up ahead. A scant second later, the strange arachnid heroine swings into view.
She stops, seeing the party beneath her. Yeldrid walks, devoid of his normal poncho and hat, and a tiny figure wearing those accessories rides upon Samson the mule. This tiny figure looks extremely silly in the oversized clothing.
From the direction of the cave the group originally made camp in, the group hears shrill, orcish screams.
Alright, the group is united! I gather the plan is to flee? Are you seeking a more advantageous area to fight the whole force in, or are you seeking to evade them and find a better hiding spot?
You've achieved one handy delay—the orcs still think you're at the cave, since that's when Cappy sent the message, and that confusion gives you the initiative.
The pursuit through the Writhing Wood will be handled in several rounds of skill checks. Once you know what you plan to do, one of you give me a Survival check, Stealth check, or some other skill you think applies to the effort. Up to 2 aids are acceptable, and you get an additional +2 bonus for flavoring where you plan to hide/escape through. For instance, you could describe the boggy area you run through to lose your pursuers, or the hill you gather atop of so you'll have the high ground in a fight.
Does that all make sense?
| Yeldrid Thozosh |
Since the party is so slinky in general, it'd be best to try and stealth our way out of here. I think I have the best stealth, so why don't give me an aid?
| Zyxebrax Weaver/Lily Shadow |
| 1 person marked this as a favorite. |
Stealth is good, perhaps Lily's knowledge of the area might help find aid.
Knowledge Local: 1d20 + 5 ⇒ (3) + 5 = 8
Lily pauses a moment, trying to think if there's anything in the area to scare off the gangles.
Whelp, guess she won't be aiding our activities.
| Nakano Isamu |
Isamu shifts to fox form and plays sneaky scout, ranging around the party's route of travel, trying to spot trouble without being spotted himself.
Stealth aid?: 1d20 + 13 ⇒ (15) + 13 = 28
| Cartographer |
Lily recognizes this area, but only vaguely—she's never been here at night before, and everything looks just a little bit off.
Isamu, meanwhile, is quite efficient in his efforts—his littleness gives him a fresh perspective on good hiding spots.
Yeldrid?
| Yeldrid Thozosh |
Stealth: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Not quite what I had in mind
| Yeldrid Thozosh |
| 2 people marked this as a favorite. |
Yeldrid feels the same oppressive closeness he did when he first entered the forest only a few days ago. The closeness of the trees, looming shadows that could hold hidden dangers.
He once found an old, hollowed structure in the middle of the desert. Pillars of metal and rock jutting out of earth to prop up a strange series of bubbles. The metal had rusted and collapsed in places, and there existed corroded metal objects the size of houses forming a net like canopy of rust, a strange metal forest. He remembered the sound his footfalls made in the sand and rock, each step echoing around him. The place, empty of everything but metal and sound, felt like a trap, waiting for something to listen to the foolish catfolk walking in their noisy den. Some predator who knew the value of silence.
Here the sound was all around him again, but it isn't his own movements that caused it. He realized that the call somewhat gave away to when and where the gangles moved, and that the howls might be the forward hunting party. By moving the group in the direction away from where the howls seem to be starting up, he believes he is putting gradual distance between the gangles and themselves. He keeps the group quiet, no talking, no sound. Knowing each of the calls and direction was important to ensuring the group move carefully. There are a few moments when he believes he had led them straight into the gangles, a call directly where they were going. In those instances, he pulled them into hollow stumps and behind fallen trees, waiting and watching for any movement. When the howls picked up elsewhere, away from them, they would move once more.
He didn't know where he was leading everyone. He just had to hope that it was away from the gangles.
| Rex Paladin of Danaan |
| 1 person marked this as a favorite. |
Stealth: 1d20 + 1 ⇒ (1) + 1 = 2 Stealth bad guys. Stealth really bad.
"Stupid armor," Rex mutters as it squeaks yet again. It sounded even louder than it did with the others moving so quietly. They turn to look at him each time he makes a noise and he looks at them sheepishly in return. He couldn't help it, they knew, but each time they seemed a little more annoyed.They couldn't stop so he couldn't take it off or fix it. He tried to walk along with an exaggerated hoping to prevent rubbing but that just made hi stumble too much which inevitably caused noise. He stuck some fabric in the joint but it wouldn't stay.
And the forest? It was just so...weird. His people lived within the infinite forest of the First World. Usually, none of the ones here looked or felt remotely like the ones at home. Except the Writhing Woods apparently. It was similar. But just different enough to cause some serious Uncanny Valley nervousness. It was distracting.
And then he'd squeak again and start the whole process over again. If nothing else he could stay way in the back and keep an eye out. Or a few feet further behind the back. Then if they were found, hopefully he'd be hit first and the others could circle around to flank. Yes. Think positive.
*Sqeak* "Stupid armor."
Not helping.
| Cartographer |
| 1 person marked this as a favorite. |
Opposed Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Yeldrid leads the group capably, using the ambiance of the forest to his advantage. They rush through the dark woods. Trin clings to Samson's back, silent but clearly horribly frightened. Every now and then, Yeldrid makes out noises in the treetops up ahead, but Isamu's scouting is enough to keep them from meeting disaster.
But abruptly, the land runs out.
Isamu is barely able to yipe a warning in time to prevent Yeldrid and Samson from careening over the edge of a dark ravine nearly ten feet across. The group freezes, momentarily trapped. They hear the cracking of branches behind them, signaling that the gangle hunters are perhaps not more than twenty seconds behind them.
The tattered remnants of a rope bridge dangle from the other side.
What do you do? You can try to find a way around the ravine, find a way to cross it, or try something else.
| Zyxebrax Weaver/Lily Shadow |
| 1 person marked this as a favorite. |
"The gangles will swing across this in no time." Lily says with concern while looking up at the canopy, "but maybe there's a cave in the cliff face we could use to hide while they pass over us, I'll look for something suitable."
perception: 1d20 + 3 ⇒ (4) + 3 = 7
Lily scampers over the edge, all 8 of her eyes sweeping the twin faces of the ravine for a safe place to wait out the gangle tide; unfortunately she doesn't see anything promising
| Cartographer |
The rope is frayed—someone sawed through it—but it seems like it would hold.
Unfortunately, all Lily finds is an old badger burrow towards the bottom of the ravine.
| Nakano Isamu |
| 1 person marked this as a favorite. |
Isamu darts back to the other side of the group. If no one else can come up with something soon... he'll just have to try and draw them off.
| Yeldrid Thozosh |
| 1 person marked this as a favorite. |
Yeldrid looks about, scratches his chin, and pulls out his rope. He whispers to the group "Hide somewhere in the brush. Rex, take one length of this rope and go over there. Lily, tie it down over there. I'll cling on the edge and call them over. When they come towards us, pull the rope taut. They'll go right over the edge."
| Nakano Isamu |
Isamu's ears twitch slightly as Yeldrid proposes a plan. He saw one problem with it--what if they saw Rex? His fellow canine-oid was scarcely the most... proficient at hiding.
And so Isamu does his best to conceal himself in fox form, hoping he won't need to leap out and flank the oncoming gangles but suspecting he would.
| Rex Paladin of Danaan |
"I think you are over-estimating my ability to hide but okay." Rex takes the rope and does his best to pretend to be a rock.
Stealth: 1d20 + 1 ⇒ (1) + 1 = 2
But seriously, whoever heard of an orange, hairy rock? One with ears and a tail that refused to cooperate.
| Cartographer |
So, to be clear, the orcs usually swing from the treetops. What's the plan for this rope, exactly?
| Cartographer |
So looks like there was poor communication, so I'll try to move things along a bit: If you don't want to try the rope trick, do you still want to try the "hide and wait for them to pass over" strategy proposed by Lily?
| Yeldrid Thozosh |
Yeah sorry I misunderstood something. I guess we'll try hiding.
| Rex Paladin of Danaan |
I don't think they should be called orcs then cause normal Pathfinder orcs don't do that. If you are going to change the base creature, we should probably know that or else we're going to default to what we've run across in other games. Unless you've already mentioned it and we forgot. Then sorry.
| Nakano Isamu |
Well, he *has* been calling them gangles most of the time.
If no one proposes a good plan, Isamu will probably try to lead them off by running back and yipping at them, then using the fact he's in fox form to try to stay ahead of them. This will likely get him hopelessly lost, but he *is* the sort who's self-sacrificing like that.
| Rex Paladin of Danaan |
Yeah but I never get a "monkey" impression from them. Can we twist the plot a little and use the rope to hang off the cliff to hide, or climb down? How far down is the ravine?
| Yeldrid Thozosh |
The problem though is...Yeldrid's mule. :( Maybe we should use a distraction, but it probably shouldn't be Isamu, he's so low hp. And Yeldrid is willing to make the distraction. He kinda has the best tool to do it ;)
| Cartographer |
For the record, gangle orcs are actually one of the setting elements explained in the setting doc. They're an orc subrace.
Alright, it looks like we might be entering into a decision-making limbo. That's the last thing we want. So: Who wants to be the Noble Distraction? Whoever posts first to say they do it! We can talk and banter about HP values and optimization, but ultimately, it's going to be a character decision. Fighting over who gets to sacrifice themselves is kind of a romantic fantasy tradition, after all. ;)
Or one of you can just run off without consulting anyone. Either way, let's move it along. By the way, Rex's suggestion would be fine by me, aside from the mule's fate.
| Yeldrid Thozosh |
It's what Isamu wants to do. I'm not going to sweep that from underneath him just because I posted first.
| Nakano Isamu |
Seeing the hesitation in his friends, and knowing they have no time, Isamu turns without thinking and runs back towards the oncoming gangles. He shifts into his true form as he runs, then stops when he sees one of them.
As soon as he thinks they've seen him, he shifts again, back to fox form, and sprints off to the side, trying to lead them to the side and slightly away from the ravine. He prays silently to Ysidar that the others will be able to make it out... he asks nothing for himself.
| Cartographer |
Give me one more Stealth/Survival check, as outlined earlier:
Once you know what you plan to do, one of you give me a Survival check, Stealth check, or some other skill you think applies to the effort. Up to 2 aids are acceptable, and you get an additional +2 bonus for flavoring where you plan to hide/escape through. For instance, you could describe the boggy area you run through to lose your pursuers, or the hill you gather atop of so you'll have the high ground in a fight.
Where do you go?
Isamu takes off without a word. Trin's eyes widen, and they try to jump off and run after the kitsune with a wordless cry.
Alright, to end this night, give me one more skill check (as outlined earlier):
Once you know what you plan to do, one of you give me a Survival check, Stealth check, or some other skill you think applies to the effort. Up to 2 aids are acceptable, and you get an additional +2 bonus for flavoring where you plan to hide/escape through. For instance, you could describe the boggy area you run through to lose your pursuers, or the hill you gather atop of so you'll have the high ground in a fight.
Where to now? This is, of course, assuming you don't chase after Isamu, let Trin chase after Isamu, or something equally reckless.
| Nakano Isamu |
Stealth: 1d20 + 13 ⇒ (12) + 13 = 25 Yay for fox form giving a massive boost to stealth!
Heart pounding, Isamu slips through the underbrush, making sure to give the gangles some hints of his presence for a while, then trying to disappear and double back.
| Yeldrid Thozosh |
| 1 person marked this as a favorite. |
"Time to go. I hope you can run fast, Isamu..."
Stealth: 1d20 + 10 ⇒ (18) + 10 = 28 Honestly, how is Yeldrid so quiet?
Yeldrid keeps up with the same path, following along the ravine. He wonders what happened to the bridge, whether it was the gangles or some other insidious being. Maybe something he should let the guild know about it...
The catfolk constantly looks out towards the forest, hoping to catch a glimpse of a small fox or the gnarled forms of pursuing gangles. And yet, the night grows more and more silent as he leads the group away from hunting pack. Enough that, finally, Yeldrid can hear the sounds of night birds, night bugs flit around his ears, and he can no longer smell the trails of the orcs in the trees.
Home free. For most of them. After a night like this, Yeldrid regrets having not purchased some catsmoke in Barlily. Would help to calm the nerves...
| Cartographer |
Ooh.
Bad luck.
Isamu darts beneath thornbushes and around vast, gnarled thickets, but the gangles keep pace—barely. He bounds over roots, springs over shallow streams, and finally, desperate to escape, takes a risk—he slips inside an abandoned badger's den.
It is dark in the den, and even the keen-eyed Isamu can barely see before his own snout. He squeezes just out of sight of the entrance, and waits.
There is a long silence.
Several pairs of heavy feet thud into the ground above his head.
The gangles converse in the orc tongue. Isamu can't understand it, but the meaning is clear. They know he's down there. And they're trying to decide how to get him out.
We'll cut ahead in a moment, though I may be impeded by the incoming week—I have at least one midterm, as well as a couple commissions to complete.
| Nakano Isamu |
| 1 person marked this as a favorite. |
Isamu may not be happy with this, but I *was* going for noble sacrifice here in terms of story intent.
Isamu pants, worn out by his long run. He hears the gangles above him, but no fear enters his heart. They had followed him, not the others. That was enough. That had to be enough.
I pray that this sacrifice is enough, Ysidar, he thinks within his heart, his thoughts still fixed on his companions, especially the innocent Trin. Please watch over their path, that it may lead them out of this dark place and into light.
He had few choices here. He checks quickly for other exits, then tries to gauge the strength of the ceiling. He'd probably led them far enough away, but every second he could keep them occupied was another the others had to get free. If he took on his true form and it burst through the ceiling, that might surprise them enough for him to start running again, to lead them further away...
| Rex Paladin of Danaan |
| 1 person marked this as a favorite. |
Rex looks torn. Torn between chasing after Isamu to support his mad distraction and continuing on to protect Trin should any of them not fall for the fox-man's stunt. He watches Isamu run off into the forest to distract the gangles and wonders why he didn't do it himself. He was the paladin. He was supposed to be the noble knight, defender of the weak, the good, and his friends. And he had failed to do that all because he hadn't reacted fast enough. He cursed his slow wit but respects Isamu's sacrifice. He'd continue to protect the others.
| Cartographer |
Gah! Paizo signed me out and I forgot to post yesterday! My bad. Post later tonight.
| Cartographer |
"We know you are down there, little orange dog. Old Wolf wants you alive when he eats you. Come out, and live few hours longer, or stay in there, and die the Old Death."
A brief argument starts up there. Isamu doesn't understand the words, but the orc who argues sounds almost shocked. But they seem to be quelled by the first speaker's retort.
It sounds like there are at least four gangles up above.
So, just keeping you posted, it's likely approaching the point where you'll need to spend a Lifeline, barring some very good luck, in order to come out of this the other end. We can talk about that if you have a particular cost in mind. Regardless, you won't be reuniting with the party tonight.
The party—now one member short—makes its way through the night, startled by every howl and bird whistle. But they do not see any more gangles. Through Yeldrid's efforts, and Isamu's sacrifice, they have lost the orcs. For now.
The morning arrives bright and cheery, and once again the party is in a merry part of the Writhing Wood—as the twisted forest goes, anyways. There has been no sign of Isamu, and Trin was tearful and quiet as they trudged along the path (they're now sleeping atop the mule). Yeldrid knows that the group is now over two-thirds of the way through the forest. If they continue at a standard pace, with no more late-night sprints, they should reach the edge of the forest in less than two days' time!
It's a brand-new day, so all abilities refresh! That said, you are also all fatigued.
What are the PCs doing as they walk along the path?
| Zyxebrax Weaver/Lily Shadow |
"That's not..." Lily lets her sentence trail off unsaid as Isamu rushes off into the darkness. 'ooh.' The flashy red tuft on her head deflates, and she seems to sag a moment as she realizes what is happening.
After a silent reflection she blinks, and picks herself up; We need to keep going while the gangles are distracted. Give me that rope, and I'll take an end over to the other side; we'll tie each end to a tree and keep moving. Once you're all across I'll untie it on the other side, and make it look like we ran down the ravine a ways. Don't worry; I'll catch back up.
If we get lost, meet back up at....
I have to admit I forget exactly where the party's going atm (generally towards town?), much less where we are in the forest or the general location of things on the big map >>.
| Nakano Isamu |
They had to be there, watching... but Isamu was not going to go quietly. Silently he tenses, then springs from the den as fast as he can, hoping to surprise them and run past them.
Init: 1d20 + 5 ⇒ (7) + 5 = 12
| Cartographer |
The night before, Lily was the one who found a way over the chasm while Isamu tried to lead their pursuers away.
As a recap, you are journeying west. You are over two-thirds of the way through. Your long-term goal is to catch up with a giant who stole a house and a wizard by accident; your short-term goal is to get Trin to the "ghost children" village that can be found in the ruins on the west side of the Writhing Wood.
Init: 1d20 + 0 ⇒ (8) + 0 = 8
Isamu scampers between a bowlegged orc's ankles. The orcs let out started shrieks and hisses as the fox races by, whirling too slow to stop him from reaching the edge of the clearing. One of them raises a bow, while the rest run after him with nets.
Longbow: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Nets: 1d20 - 2 ⇒ (18) - 2 = 161d20 - 2 ⇒ (7) - 2 = 51d20 - 2 ⇒ (11) - 2 = 9 Any hits mean you're entangled.
Give me just one Acrobatics check, DC 15. If you hit the DC, you make it to the bushes before the orcs can attack with their nets. If you beat it by 5 or more, you make it to the bushes before the orc can fire his bow.
| Nakano Isamu |
Yeah, I couldn't think of anything else to try.
Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23
Somehow, impossibly, Isamu darts between the gangles and into the underbrush in a flash.
| Rex Paladin of Danaan |
The next morning, Rex paces along the path they had just come. Constantly sniffing, one ear always perked up for any sound of pursuit...or the timely arrival of their companion. "This isn't right. It's taking too long. Where is he?" he mubles mostly to himself. By the time the others are ready, the grass on either side of the trail is ground down.
"We have to go back. We can't leave him behind," he says abruptly.