Goblin

Rikrak Sniffdirt's page

1 post. Alias of Kor - Orc Scrollkeeper.


About Rikrak Sniffdirt

[Edited June 24 - Made him a little more combat effective]

RIKRAK SNIFFDIRT CR 1/2
Male Goblin Druid 1
NE Small Humanoid (Goblinoid)
Init +3; Senses Darkvision (60 feet); Perception +6
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DEFENSE
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AC 14, touch 14, flat-footed 11. . (+3 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +4
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OFFENSE
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Spd 30 ft.
Melee Dagger +3 (1d3+2/19-20/x2) and
. . Spear +3 (1d6+3/20/x3) and
. . Unarmed Strike +3 (1d2+2/20/x2)
Ranged Sling +4 (1d3+2/20/x2)
Druid Spells Known (CL 1, 3 melee touch, 4 ranged touch):
1 (2/day) Magic Fang, Entangle (DC 13)
0 (at will) Resistance, Detect Magic, Know Direction
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STATISTICS
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Str 14, Dex 16, Con 12, Int 10, Wis 14, Cha 9
Base Atk +0; CMB +1; CMD 14
Feats Druid Weapon Proficiencies, Point Blank Shot
Traits Goblin Bravery, Sacred Touch
Skills Fly +5, Handle Animal +3, Knowledge: Nature +6, Perception +6, Ride +7, Stealth +11, Survival +8
Languages Druidic, Goblin
SQ Animal Companion Link (Ex), Nature Sense (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +0 (Ex)
Combat Gear Dagger, Sling, Spear, Studded Leather;
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SPECIAL ABILITIES
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Goblin Bravery +1 attacks with non-ranged melee weapons when attacking larger target with no allies in adjacent squares
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

BACKGROUND
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Rikrak is a thrill seeker... the more alcohol involved the bigger the thrill he seeks. He is overly confident and easily dared into doing tasks just to show that he can... the more alcohol involved the more daring the task he will undertake. Rikrak is a very loyal goblin, especially to his "chums". He is trusts his chums and is more likely to believe anything they say, especially depending on the amount of alcohol he has consumed.

Rikrak is great hunter and trainer of dogs for the goblins. Armed with a spear and his loyal canine companion, Pooper (has a slight lower bowel problem), the duo make an effective hunting team. Rikrak has a natural bond with nature and greatly enjoys hunting and long walks along the river's edge.

Rikrak's proud accomplishments include, felling a dire rat with a single thrust of his spear, surviving an encounter with Chief Tubby-Not's daughter, being able to eat 3 live frogs in under 1 second, and able to bullseye a womprat with his sling from over 100' away.

Rikrak is a proud goblin who thirsts for adventure and is always ready to take on a challenge no matter how large... hence his encounter with the Chief's daughter, although some stale dwarven ale and a dare from his goblin-chums did take part in this role.

"What we hunt this moon? Mebbe some piggies? Piggies so good taste in belly! Piggy Hunt! Piggy Hunt! Piggy Hunt! Harrruuuu!!!"

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ANIMAL COMPANION
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POOPER CR 2
Male Dog
NN Small Animal
Init +3; Senses Low-Light Vision, Scent; Perception +5
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DEFENSE
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AC 16, touch 14, flat-footed 13. . (+3 Dex, +1 size, +2 natural)
hp 11 (+4)
Fort +5, Ref +6, Will +1
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OFFENSE
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Spd 40 ft.
Melee Bite (Dog) +5 (1d4+1/20/x2) and
. . Unarmed Strike +5 (1d2+1/20/x2)
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STATISTICS
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Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 14 (18 vs. Trip)
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Down [Trick], Fetch [Trick], Heel [Trick], Hunting [Trick], Perform [Trick], Stay [Trick]
Skills Fly +5, Perception +5, Stealth +11 Modifiers +4 to Survival when tracking by Scent, Acrobatics (Jump) +4
Languages
SQ Attack Any Target [Trick], Hunting [Trick]

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SPECIAL ABILITIES
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Acrobatics (Jump) +4 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Attack Any Target [Trick] The animal will attack any creature on command.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.