Wellards rescue attempt on RotRL

Game Master Wellard


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Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8
DM Wellard wrote:
The final door opens on a short corridor perhaps 8 feet long that ends in a second similar door

I suddenly pictured the beginning of "Get Smart".


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon groans inwardly. He whispers, "Someone make sure this door doesn't close behind us." Then he proceeds to the next door.

Perception Listen: 1d20 + 9 ⇒ (10) + 9 = 19
Perception Trap check: 1d20 + 11 ⇒ (10) + 11 = 21
Disable device: 1d20 + 10 ⇒ (14) + 10 = 24


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Aliwolf pads along silently just behind the sneaky one.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Muchorak stays close to Romon, blades in hands...


Nathaniel seems to be no longer absent minded. He stops thinking about the black horse and goes after the wolf, ready with his spells.


Romon

Spoiler:
You find no traps..placing an ear to the door you can hear the sound off dripping water..


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

'This one's clean. Might be water on the other side. '

Romon readies his sword, looks to the rest of the party and then opens the door.

Usual routine : Step back and use it as a shield if it pulls open. Step through and to the side if it pushes open.


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

As Inikai hears Romon say that there might be water on the other side he imagines that the door opens to the lake outside and that the tunnel is a trap. However, the realization comes too late for him to stop the young thief from openning the door.


You look in on a cave..sand covers the floor and the 12 foot or so square cavern is pack with flotsam and jetsam obviously salvaged by the goblins over the years..a narrow passageway leads off to your left


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Muchorak looks intently at the flotsam and jetsom to make sure nothing stirs in the mess...Perception D20 12+8= 20


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon too scopes out the room before entering. 1d20 + 9 ⇒ (20) + 9 = 29

As a general question fo you allow aid another on perception checks Wellard?


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Wellard, is there water in the cave? I pictured a small pool of water with only a narrow path of sand around it. Is this right?

Inikai looks closely at the debris as they file past it along the pathway.

Perception
1d20 + 5 ⇒ (18) + 5 = 23


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Aliwolf pads ahead, sniffing for any sign of foes, yet relishing the feel of the sand under her paws.


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

I might not be able to post this weekend. We are moving into a new place. Please DMPC Inikai as needed.


Theres some dampness on the walls here but no pooling of water on the floor its a dry sandy cave with a few drips.Inspection of the rubbish reveals it to be exactly that..rubbish

The tunnel to the left leads into a more open cave with the waters of the Varisian Gulf lapping at its eastern edge.The floor of this cave is strangely polished and smooth and a tangle of vines covers most of the cave mouth.Outside you can hear the crash off surf

As Ali looks on the scene something enters on the other side off the cave.It looks something like a leathery, eyeless squid with a squat body the size of a rain barrel. Its lower body splits into a tangle of tentacles the creature uses to slowly move on, while two longer tentacles, one thick and muscular and the other lithe and tipped with a bone stinger, emerge from either side.

ROUND 1

Muchorak 20
Inakai 15
Beastie 15-
Marak 13
Romon 11
Nathaniel 10
Ali 8

The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

Regarding the stinger with suspicion, Marak again sends his Morningstar surging from his hand, while stepping to the left and out of his companions line of fire.

As he does, he cries out, "I have no magic prepared to treat a venomed wound, try not to get stung!"

Attack 1d20 + 7 ⇒ (8) + 7 = 15
Damage 1d8 + 1 ⇒ (1) + 1 = 2


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon staumbles a half-step backwards. What in Desna's wanders is that? "Maybe we should just leave?"

I don't go til after the beastie.


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Inikai nearly loses his courage at the sight of the sea-beast. He takes a step as if to flee before he steadies himself and continues to face the thing. He mutters an unintelligble sylable under his breath and pulls down a flash of lightning from the air over the monstrosity.


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

With blades in hands, Muchorak takes up a defensive stance, "Do we wish to battle this beast or move on?"

Is it still in the water? Meaning how far would we have to wade in to fight the beastie, how deep would it be to us. If we do have to fight the creature i'm fine with you doing my first rolls to speed things along Wellard.


sorry I should have been more clear its on the land..it isn't a squid it only looks like one definitely a land based creature. I'll consider Muchorak as readying.


"Now, creature, you have to now that you are doomed if you go against the chosen of Asmodeus?" Casts Inevitable Defeat


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Aliwolf growls fiercely but moves into more of a defensive posture than aggrisive, meanwhile her Drudic mind searches for any knowledge of such a creature. Knowledge nature:1d20 + 5 ⇒ (10) + 5 = 15


The Beastie moves across the cave it's tentacles waving wildly and slashing out to attack Muchorak..however the ready Ranger strikes first inflicting a severe slash on it's squid like body.

Long Sword (+1) 1d20 + 8 ⇒ (12) + 8 = 20
Damage 1d8 + 4 ⇒ (2) + 4 = 6

Masterwork Short Sword 1d20 + 8 ⇒ (1) + 8 = 9

In return the creature delivers a solid blow to the Shoanti's torso

Tentacle 1d20 + 5 ⇒ (20) + 5 = 25
Confirm 1d20 + 5 ⇒ (13) + 5 = 18

Damage 2d4 + 4 ⇒ (1, 3) + 4 = 8
It manages to avoid a direct hit from the lightning bolt that Inikai calls down though it is still scorched

Reflex save 1d20 + 2 ⇒ (18) + 2 = 20

Inikais lightning3d6 ⇒ (6, 1, 1) = 8 halved to 4

Maraks Morningstar bounces off the rubbery hide

Romon to act


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Wellard can you give the results of Ali's Knowledge check before I post her moves? Thanks


Ali hasnt the knowledge to identify this creature ..it is totally outside her experience but she can tell that it is definitely not natural.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Ok, she attacks it then. Sorry, time at the net cafe is running out...


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon sighs. I should have known they wouldn't just leave.

He moves left and steps in to attack while the creature is occupied with Muchorak.

1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (1) + 2 = 3

Maybe +2 for flank and 1d6 ⇒ 1 sneak attack ??? ~makes hopeful puppy eyes at the DM


Romons thrust has no effect.


Ali bites

1d20 + 8 ⇒ (5) + 8 = 13

But her teeth fail to chew through the rubber like hide of the abberation

The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

Marak steps back a pace away from the melee, and begins incanting a spell. Summon Monster I, full-round action for round 2.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

i still don't understand why summoned creatures don't appear until the Next round? The spell description says they appear and attack immediately on the casters turn. So it takes a full round action to cast, yes, but to me that seems to simply indicate that the caster can do nothing else but cast that round, like a full attack. But like a full attack, you still get the benefits of your actions That round, not the next...no??


you start casting on your initiative,,the casing takes a full round so the creature appears on your initiative in the following round and may attack immediately..it's been like that since 3.0 at least..can't remember if it was the same in 2E but I suspect it was.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Thank you Wellard.I do know that's the way it Is, what I'm saying is that to me it doesn't make any sense, especially when the spell description says "It appears where you designate and acts imediately, on your turn" anyway, I know this is not the proper forum for this discussion, was just wondering out loud.


yes true..argue with Monte Cooke he wrote it that way..good luck

Nathaniels spell seems to stagger the creature(17 points of non lethal damage)

ROUND 2

Muchorak 20
Inakai 15
Beastie 15-
Marak 13
Romon 11
Nathaniel 10
Ali 8

The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

The words 'canis celestianis' are still echoing in the air as a sleek hound, appearing as if carved of faceted grey obsidian comes forth, as if stepping out of Marak's shadow, and turning it's oddly angular features towards him. "Manus Ducis," he says, blessing his new creation as it charges forwards towards the strange beast.

Guidance, giving it +1 to it's first attack roll

Charge and bite attack with Smite Evil, it has 11 AC for the next round, becase of the charge, +1 to hit if the creature is also evil (not counted in) 1d20 + 8 ⇒ (6) + 8 = 14

damage, +2 if the creature is evil (not counted in) 1d6 + 5 ⇒ (5) + 5 = 10

free Trip attempt (probably not useful here...) 1d20 + 5 ⇒ (10) + 5 = 15


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Inikai holds his morning star defensively and watches the tentacles of the hideous thing. He tries to keep his eyes on the (presumably poisonous) stinger but loses track of it as the appendages writhe violently. With a grunt he calls down a second bolt of lightning from the air above the grotesque thing.


Muchorak slashes out with both swords again

Longsword1d20 + 8 ⇒ (2) + 8 = 10

Shortsword1d20 + 8 ⇒ (13) + 8 = 21

his time the shortsword hits with the creature evading the Longswords blow

damage 1d6 + 2 ⇒ (3) + 2 = 5

The creature collapses into unconciousness

The rest of you may wish to revise your actions


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Muchorak will be sure to vanquish the creature if no one else does

The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

I am not clear on what happens if I 'abort' the spell. Is it lost? If so, he'll go ahead and finish it, in case something else jumps us in the next 5 rounds. If it isn't lost, if he can 'cancel' it without losing the slot, Marak will go ahead and clap his hand over his mouth, perhaps somewhat comically, cancelling the spell before the magic is wasted.

Once Muchorak has finished off the beastie, Marak will step forward and touch his hand to the two-faced holy symbol around his neck. A visible pulse of hot air comes forth from him, as if entering a blacksmith's forge, and flickering arcane flames trace along wounds, burning them away painlessly.

Channel Energy healing all living targets in 30 ft. 2d6 ⇒ (6, 6) = 12

Ooh, nice roll! Marak resists the urge to shout, 'Yahtzee!'


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Muchorak visible sighs in relief at the feel of the healing energies, looking at Marak, "Thank you."


sorry for jumping in on Muchorak like that Azoun..but you hadn't posted for 12 days and I was getting a bit concerned..anyway welcome back

The creature whatever it was expires in a rubbery heap


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Doesn't bother me at all dude. If i'm ever taking to long feel free to do just that and certainly if we are involved in a combat. Don't want the combat to get slowed because I get a no notice internet loss. Have I mentioned how much I love Oklahoma?


Isn't that where the 'wind comes right behind the rain'. I feel your pain though the same thing happened to me back in February


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Is anyone still low on HP? I just went over Inikai's gear and noticed he has a potion of CLW.

Inikai looks at the expiring heap and considers cutting off its stinger as a souveneir. He reconsiders once he realizes that it could be dangerous to handle a possibly poisonous appendage that way.

"Should we examine the exit to the bay?"


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Muchorak is only down by 2HP, nothing to waste a potion on.


The sea exit has nothing of interest not even driftwood pushing on you discover a final cavern with the rotting remains of a goblin..he carries a fine shortbow and when you do your standard sweep for Magic his Hide armour is found to be enchanted.. However Ali identifies the hide as Dog.

You have now searched the entirity of this level..you may stop to rest and recover ..or press on down the stairs that lead from the room where you found Lyrie


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

I vote we press on, then again I don't use spells, but if the casters need rest I fully support that too! Heals are nice. :D


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon gives the goblin body a quick once-over. Hmmm. Intrigued by the bow he picks it up for a closer examination. He tests the pull and tries unstringing and restringing it.

Just how nice is the bow? What about arrows? Is the make distinguishable?

ditto what Azoun said.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Switching briefly to Gnome form Ali, her hands on her small hips and her exp´rission grim says "Ali no stop until we kill'um All yucky goblins here dead." Once she is sure everyone has heard her she shifts back to wolf form and waits near the exit, looking back over her shoulder impatiently at the others.

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