| TarkXT |
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The massive chamber was barely lit as you stood shoulder to shoulder in a mostly disorganized mob of guns and swords for hire. A brief look around the dim light indicated that maybe half the maniacs, crazies, and stupid people of noble intent were down here with guns cocked and adrenaline running high ready to face down the mutant menace with more fury and fire than maybe accuracy and good sense. Maybe you're one of those. Maybe not.
The chamber itself was the base camp for miners who abndoned their work a scant two days ago as the first of them fell before blood sucking mutants that attacked them as they were trying to carve out the room that would act as a local shrine to Torag. Ironic really since once the shrine was completed it would have been a fortress in miniature all by itself.
With the shield marshal's spread thin as it is a call was put out to any available fighter willing to earn some gold and ensure the mining continues smoothly. Once you arrived you gave your names up to a mousy dwarven girl clerk who carefully wrote down each name (a truly monumental task since many did not even now how to spell there own name). After a brief hour of waiting and getting a chance at a large keg of some rather watered down beer you were beckoned to draw from a jug was passed around for you to draw a simple wooden coin from the jug. Yours is colored Red. The understanding is whoever is in charge of this little bit of mayhem wants to increase safety by dividing everyone into teams. Of course the system is imperfect as friends are already gathering to trade away wooden coins to ensure they stick together. Fair enough really.
As groups start to divide, greetings exchanged, and conversations are made a broad shouldered dwarf stands up on a crate his breastplate gleaming in the dim torch light. His weaponry and badge of office mark him as a High Shieldmarshal among the best of the best of the shield marshals ranking only beneath the Ironmaster in terms of influence held.
His red beard is tied in a single braid and descends to just below his waistline where upon his belt is holstered a pair of Orc Choppers big monstrous revolvers said to be able to decapitate an orc. Just the right kind of weapon to blow big holes in bloodthirsty mutants. Granted if that didn't do the job than the big axe on his back would finish the job nicely.
"Alright listen up! My name is Kragger Flinthammer! That's Highmarshal Flinthammer to you! And ahm the organizer of this little mutant hunt! It seems over in our little housing project we got ourselves a bit of trouble. Something got into the tunnels an we don know how nor why since it was sposed ta be solid rock between here and the surface. That being said yer job is easy. Every mutant head ya bring back ya get five gold pieces t'yer group! If you find out where they're comin in from that's two thousand gold pieces t'yer group! One last thing! I lost a man down there a while ago. Ya find 'im, dead 'r alive and bring back proof you can expect a bonus on top of what ya already earned! Now get to it! Happy huntin!"
The crowd cheers and in the back of your mind you can't help but get the feeling of a pack of wild dogs being set loose.
| Mumbar Clochhafan |
Covered head to toe with his sand-colored walking robes, only his brown eyes visible framed by a bit of flesh and coarse fabric, Mumbar stared at the red coin in his hand. He was very thankful with all this talk of mutant hunting that, today, he awoke with normal coloring, for a human anyway. Holding the coin in a closed grip, he wandered through the crowd, eyes down ears open seeking for fellow red coin holders before things started to change. As it was, despite the stillness of the cavern, his wavering robes were being plucked clean of traveling dust. Please let it be all that happens...Focus! A whispered mantra escapes from underneath his burlap veil scarf. "Red coin. Brown clothes."
The red coin holders were not proclaiming themselves, calling for assembly. Couldn't blame them. The din in the cavern echo'd enough with the banter and bragging of already spent rewards. There go the group of "Blue" coin, rushing downward. Young, brash and well known to each other. The early vulture gets the freshest morsels. Ah, the yellow coins mulling behind them. A gang of sorts, reminds me of a pack of hyenas. Stay away from them. Ah, lets wander by the loner watching the crowd thin out at the entrance.
Catching a glimpse of color being fingered by the human male,"Red?" Holding up the reddish coin, Mumbar stands alongside and watches the crowd disperse into the mine like water spilt on sand. He does not break the silence any further. Pocketing the wooden coin, he continues to categorize the participants into prey or predator.
| Rani Kobad |
A man in a ragged Gunmarshal's uniform holds his red coin out so that anyone who looks can easily spot it. Over hearing the robe clad half-orc he limps over towards him, using his battered rifle with a bayonet permanently affixed as a cane.
"Red. Didn't think we'd have to deal with any damned Highmarshals or I wouldn't have come. Pretentious bastards the lot of 'em."
| Mumbar Clochhafan |
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"Think what you want. They're the one's standing between the wastelanders and everyone else. They're also the ones calling the shots on this job." the lanky man at the front of the line said over his shoulder.
A barely visible flinch, a tic of the eye and flexing his grip on the 8-foot spear, "I, politely, disagree. Sword, axe or gun they exist to exert the will of whomever carries the biggest stick. And here is a wonderful opportunity to three things at once. Killing the mutants," This said with a particular vehemence, "And any survivors are potential recruits or too busy nursing their wounds to be a problem. And right now, they are bleeding off the troublemakers, ambitious noisemakers and the desperate. Much easier to keep order if all you have is sheep for a population."
Shoulders slumping after that diatribe, then straightening up with a shifting of his balance, "We will enter last."
Perception for counting and identifying the groups entering the mine. 1d20 + 6 ⇒ (8) + 6 = 14
Heh. Whoopsie... That just flowed too nicely out of his mouth. Sounds like you got a conspiracy nut on your team. OR a very cynical disenfranchised oppressed population of one.
| - Ashara - |
A rather plain garundi woman, more pretty than beautiful, looks out from under a dusty hood, her ragged clothing contrasting the soft look of her skin. With her red coin spinning between her fingers, she approaches the group. A faint smile twitches the corners of her mouth as she examines the gathered men.
Hmmm, nobody here I know, which is probably a good thing. They don't necessarily look like rapists, for whatever that is worth. Two anarchists and a mercenary maybe? The one in dun is scared though, so maybe he's taken a step beyond plotting and is now wanted by the marshals. Everyone saw the pulls though, and they were random sure enough. God's help me that I have enough witnesses to that.
Opening a belt pouch, she drops the coin inside amongst others of it's kind with mixed colors. Adopting a determined countenance, she meets your gaze, holding it for a few long seconds.
"Greetings. My name is Ashara. Not Ashara bin something or another, not Ashara, Who will pass on her share or even Ashara, Who won't shoot a rapist on his first pass. Hopefully we can earn some gold together but I tell you now that no man can see my draw and every potential rapist is a larger share for the rest of us. If you protect my behind instead of spending all your time watching it, we can all come out of this healthy, wealthy and wise."
Pointless no doubt. Every criminal and lowlife seems okay at the start. I wonder how many of these I'll bury by day's end. Here's hoping they don't already know each other so maybe I only need to shoot one and not all three."
| Mumbar Clochhafan |
*blink* Mumbar's eyes crinkle a little or squint. Details are lost in this dim light.
"Ashara." A nod greets you then he returns to observing the competition. No. Not competition. That implies morality. No such thing as morality when survival and greed are priorities. Just like the desert only without lights.
"We wait. Until all have entered. The sounds of combat will draw everyone in like a oasis. Then we follow the vultures."
| TarkXT |
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You wait for the rest to descend into the darkness and as the room clears Marshal Flinthammer is sitting on the barrel he was standing on before with a mug of ale in hand watching you.
"Dem mutants aren't goin ta die of starvation ya best get movin."
So, as one big happy family you descend the depths choosing not to follow the others especially as some you've caught up to give you some steely eyed glares obviously finding the idea of vultures at their backs most unwelcome.
That all of you are relatively strange looking certainly doesn't help. Vance's construct companion, Rani's patchy dry skin (a chunk fell off the back of his neck and rolled down his backpack to hit the ground. It was not a small piece.), then of course there's the half orc who smells differently every time you get near him and you can't help but notice that things change around him. Colors, lights, even minute sounds like circkets chirping in the distance can be heard. A tiny comet arches over his head as you head down the tunnel adn fades to nothingness as it descends below his ears.
You soon find yourselves leaving the comfort of the already carved out rooms and passages and enter the "new" tunnels.
The ongoing tunneling project has been a marvel of reckless design, speedy digging, and immense grumblings about cost. But the necessity is undeniable. Every day either a spelstorm manages to catch someone unawares on the surface or worse a mutant spawned by the storm manages to take a victim or ten before being brought down in a hail of panicked gunfire. Up until a few years ago the idea of dwarves digging tunnels out for human habitation would have been laughed at but the rising of the storms and the waves of mutants have turned the ludicrous into necessary survival.
First, some questions.
What light sources are you bringing if any? The area down here is pitch black. Dwarves rarely need light to mine unless its to discern color.
Marching order?
Any preparations you would make before descending?
| Mumbar Clochhafan |
The fireplug of a half-orc will go first. The long spear extended 4' ahead. He'll never be a stealthy rogue but he can be a brick wall for those behind him.
He is wearing full hide armor underneath his robes. He sees adequately in the mines with or without lights.
I'll post IC tomorrow.
| - Ashara - |
Ashara needs no light but will not advertise that fact, assuming that at least one member of the band requires some. I need no preparations but will have to finalize my equipment tonight. My wife is still on the warpath and I have a quiz in Pharmacology tomorrow. If anyone ever asks you if you want to be a doctor, be smart and just say no.
| - Ashara - |
The discussion thread does not seem to link to where it ought so I'm putting an update here. Ashara's equipment and spells have been chosen and a fifth sheet added to her packet. It can be found at the same place.
The file got a bit bigger and I'll see if I can do something about that later as I've got a test tonight. She mostly bought 30 bullets and the miscelaneous stuff adventurers have. For spells she has color spray and ray of sickening memmed.
| Rani Kobad |
Just a heads up, I'm moving across the country for a new job on Tuesday and my posting rate may be reduced until after next week. I'll probably be able to post at least once a day though. Sorry in advance for the inconvenience.
Rani casually rubs at where the patch of skin fell off. He doesn't seem concerned, this clearly isn't a strange occurrence for him.
"I'll bring up the rear. Don't suppose anyone's got a light?"
| - Ashara - |
Any particular reason not to just put her character sheet into her alias?
It takes me about 30 mins to make the stat block and I don't have that right now unfortunately. I will try to get to it tomorrow.
However, I also make cool character packets and as I put a lot of time into them, I like to use them.
| - Ashara - |
"I'll bring up the rear. Don't suppose anyone's got a light?"
Ashara joins the group as the third in line. Her rifle is on her back to keep her hands free.
"I do not have a light as my rifle takes both hands. If one of the others doesn't have one, perhaps we can grab that one over there." She points to one of the numerous lights illuminating this large room.
| TarkXT |
Also: TarkXT has combined all his PBP discussion threads into one. So as long as one does not post spoilers (if a parallel campaign) it can be sometimes be a social event with commentary from bystanders.
Mumbar has the right of it. Rather than have four different discussion threads that rarely see use I just straight up have one for everything. Makes thing seasier and allows me to only need to make one post when I need to make an important announcement.
I'll have a proper update sometime tommorrow when I hope the hurting stops and I can breathe.
| TarkXT |
And by tommorrow I meant tuesday sorry bout that.
Much to my annoyance the map I spent over an hour on didn't get saved in MAptool. So ima have to restart that. In the meantime we'll go with this.
Also: about that lightsource?
Following the winding tunnels with the least amount of noise you find yourselves at the entrance of a cavern labeled "Chapel and Hospital" in both dwarven and common. The smell of blood and death is thick here by these tunnels and eerily quiet. The darkness is an encroaching thing constantly clawing and ripping at the edge of your vision. PErhaps a dwarf might be comfortable working in these dark tunnels but for men and women used to the comforting warmth of the desert sun such security is far away behind thick stone walls. Knowing that man eating predators are trapped in here with you only adds to your state of wary alertness.
The sandstone walls here are smooth and reinforced covered over with a thick white plaster to help keep the walls from corroding. Going a little deeper the tunnel branches off in three directions; Straight ahead, Left, and Straight/Right (or Northeast if looking at it on a compass).
| Mumbar Clochhafan |
Ashara did some retcon for the light-handicapped human. Grabbed a torch or two from the "dimly lit" room where we got our wooden tokens. Makes sense. Otherwise, Mumbar would just look at the human's stumbling in the dark and simply retrace his steps to acquire the light source. No rush. There is always time to die.
Making out the barely legible words in the dark, Mumbar mouths the words as he traces the letters. In common, "Hospital might have more light sources." A whiff of offal lingers about Mumbar and the finely carved entrance sign looks like a chipped marred surface after he is done with his phonetic exercise.
Indicating with his spear, "Vote Left."
| Rani Kobad |
With a snap of his fingers Rani lights up a torch of his own, figuring he can always drop it when it comes time to fight.
"Never said I didn't have a torch, I just can't stab anyone while I'm holding one.
Rani silently observes his companions when they reach the branching paths. After Ashara and Mumbar speak, he weighs in.
"Might as well be left then"
| TarkXT |
The no-map woes. It's a good thing I do things like write stuff down in notebooks or I'd be s.o.l.
The leftmost tunnel is surprisingly comfy if not necessarily roomy for the human shaped group. The walls here smell faintly of the thin ammonia of drying plaster. Canvas sheets cover the walls doubtless to allow the workers to continue doing what they do without accidently ruining the thin sheen of plaster that would undoubtedly annoy some person or another not wishing to look at bare sandstone. Or to keep it from being corroded. Depending on who you ask.
The curtains give an eerie feeling to the tunnels and only cease briefly in areas where they have been cut out and a dark charcoal outline has been pressed into sandstone to form a large rectangle with the dwarven rune for "entrance" written on bare sandstone. You pass by two of these.
Merely 5 feet in and another tunnel branches off perpendicular to the right. A door frame hsa been installed here no doubt ready to close off this portion of the tunnels for some reason or another. Continuing on about 50 feet the tunnel terminates into a T-junction.
| Mumbar Clochhafan |
Perception 1d20 + 6 ⇒ (12) + 6 = 18
Willing for silence or perhaps Mumbar successfully filters out the localized distraction, he manages to pick out a distant detail.
That whiff of offal? It has graduated into a full-blown stench. Mumbar faces the group, points to his ears, then to the left. Mimicking scratching the wall and again pointing to the left. Pointing the spear to the left of the T-Juncture, he steps into the corridor. Assuming they follow.
Can he steer the distractions into silence? Stealth 1d20 + 2 ⇒ (5) + 2 = 7 No. No, he cannot.
| TarkXT |
| 1 person marked this as a favorite. |
Progressing down the left corridor once more it turns abruptly after about twenty feet and transfrosm into a much rougher tunnel mind through the sandstone.
The pick marks on the walls are easy to make out and the floor is still unswept of the dust and sand left over from the work. At the end of this tunnel you come across the source of the scratching noise. A dwarf lies dead here. OR at least it might have been a dwarf. It's clothes are ragged and torn and the body appears to ahve been completely dessicated. Oddly though the skin does not appear to be specifically mummified merely absent of water. The eye are hollow sockets there darkness impenetrable by the torchlight save when you get close.
The scratching appears to be coming loudly from within the body.
| Mumbar Clochhafan |
Spear advancing until the tip is about a foot away, in the torch light he could see this was an unusual death and not some version of undead. This was different. He studies a bit longer, something not moving in time with the flickering torch.
perception 1d20 + 6 ⇒ (10) + 6 = 16
knowledge nature 1d20 + 4 ⇒ (10) + 4 = 14
Hand splayed outward, the half-orc muscles slowly backward, forcing the others to retreat with him. Steadily backing off until the dessicated dwarf is once again in shadow. "There is something, multiple somethings inhabiting that dwarven husk. Recommend burn now, investigate after."
| TarkXT |
| 1 person marked this as a favorite. |
As one of you ignites the body with a trch the scratching crescendos and the whole body convulses as hundreds of thousands of tiny brown insects flee the body. As a precaution you burn as many as possible when they try to flee from your flame. As the work is done the body wrenches up suddenly arm raised and lets out a single terrible scream before falling once more on the ground and collapsing into ash.
After a brief moment the ashes smell of cinnamon and take on the color of a wet jungle evening.
| Mumbar Clochhafan |
Oops. I let the day slip by without a post. Here is what I visualized happened.
Mumbar gives Ashara a dead-eye stare, then simply shrugs as he accepts the proffered torch. Tying the torch to the steel blade of his spear, he deftly touches the Dwarf's clothes, igniting the husk in a couple of places. Sweeping the floor and wall wherever the bugs crawl out to congregate, he eventually works his way down to individual critters.
All is done, but then the body animates with a scream. "Aie! Undead!" He fully stabs the torch into the remaining husk as it turns to ash.
| Mumbar Clochhafan |
Untying the torch/spear combo and brushing off the burnt carapaces, he takes the moment to study the bugs, using his spear one-handed as he spreads the ashes looking for surviving bugs and whatever could've made that noise.
previous knowledge nature roll 14. Did any of these possess flight?
perception 1d20 + 6 ⇒ (12) + 6 = 18 Identification and personal items for next of kin. Specifically, looking for throwaway tools, in case another husk is found. Plus did that scream alert for reinforcements?
"Useful tool, this torch is." Satisfied with his inspection for the critters, the dwarf his eyes and ears perk towards the dark.
| TarkXT |
Mumbar finds nothing of interest among the ash. PErhaps whatever toosls and personal effects the dwarf had were abnadoned before it ended up in this dead end corridor.
The bugs looked to be common cockroaches. Though in the wastes "common" can be very strange indeed. A few flew off and disappeared into cracks and under discarded stones but enough were burnt that it may be some time at least before an appropriately large swarm can build up to be a threat.
| Mumbar Clochhafan |
Handing back the torch to those behind him. Mumbar continues his advance down the roughly hewn tunnel. The spear point weaving a complex pattern in tune with his gait and shifting eyes. Stealth is a luxury he never had and that scream didn't help either. Instead of skulking, Mumbar walked right down the middle, assuring he was backlit by the torchlight. Although his broad-shouldered robed mass is not enough to fill up the tunnel, it was not for lack of trying.