We Be Goblins Forever, Take To. (Inactive)

Game Master The Indescribable


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For those wondering, Purg, Kavak, Mogmurch, and I (Gorkle) are the players that remain. The plan is to run through all the Goblins modules, possibly splitting off to original content along the way, assuming interest stays strong. Not sure on variant multiclassing.


I'll allow variant multiclassing and Gorkle has answered the rest. I'm not setting a level cap because I just don't know how things will go.


Bump


OK, I'll submit a Goblin Adept that will eventually level as an Oracle of the Shadow mystery with a focus on summoning all kinds of creepy stuff. There's a Goblin-only curse Infested Goblin, which is just awesome. Since this char will have some Cha, it can even be the party face.

I can make a full submission tomorrow.


Look forward to it.


Here I am, Beetly. A Goblin Expert that is infested with a plague of crawlers and vermin. At least they taste good. Other Goblins don't want to play with me. I think they are jealous.

Background and stats in the profile, if that is ok.


Before we move on we habe room for one more and could use a dedicated tank.


Surely there's _someone_ that wants to be a meat shield for a bunch of goblins? I'll even throw in this really cool _actual_ shield! (And don't give me that 'It's just a box lid with some straps' nonsense. It's the best shield ever...when you're a young goblin who's just come out of the cages!)


Purg have pointy sticks. Purg throw pointy sticks. You should be in front of Purg.


Raqa--wanna be fighter:
Raqa
Female goblin warrior 1 (Pathfinder RPG Bestiary 156)
CN Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +2
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Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +3, Will -2
--------------------
Offense
--------------------
Speed 30 ft.
Melee morningstar +5 (1d6+3)
--------------------
Statistics
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Str 16, Dex 16, Con 12, Int 7, Wis 7, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Intimidating Prowess--Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier
Traits bloody-minded--+1 trait bonus on initiative and Intimidate checks
Skills Intimidate +8, Perception +2
Languages Goblin
Other Gear morningstar, bedroll, sack, waterskin, 8 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Over-Sized Ears While goblins' ears are never dainty, these goblins have freakishly large ears capable of picking up even the smallest sounds. Goblins with this racial trait gain a +4 bonus on Perception checks. This racial trait replaces skilled.
Bloody-Minded (Combat Trait)You are always ready for bloodshed. Benefit(s): You gain a +1 trait bonus on initiative and Intimidate checks.
Intimidating Prowess (Combat Feat) Your physical might is intimidating to others. Benefit: Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

--------------------
later feats--
persuasive
antagonize

Song:

Raqa stand in front,
she con-fronts.
Bash them in head,
kill them dead.
Protect me and you,
With no clue.

Raqa be out front,
She’s on the hunt.
Gotta have bloodshed,
Always to be fed.
Dog die, horse too,
Makes a nice stew.


Raqa is ready to be out of these cages. She's too tall for them anyways. Over in her corner she's dug straight down and found a very nice weapon. Of course, she isn't smart enough to know that if she dug at a slant, she could be free of the dreaded cages.
Raqa is always hunger, but what goblin isn't? She's even gone as far as to eat some rocks that she found while digging.
With her nice weapon, she pictures herself fighting some mangy dog to kill to eat or maybe a nasty human that she'll taunt until he die.
She punches anyone that comes close to her corner, she no wishes for anyone to get her meager things...

Open to changing anything or suggestions to make her better, more tankish


instead of Intimidating Prowess, you could take the Clever Wordplay trait. This way, you wouldn't need to sacrifice your stat array. You could instead do 14/16/12/14/10/5 and take Nightmare Scars


I like changing those out. but now my song needs to be changed some.. lol. if she's smarter, then she has a clue..
Would it work out ok to keep strength at 15 and intellect at 12? or just leave it like this?

updated Raqa:

Raqa
Female goblin warrior 1 (Pathfinder RPG Bestiary 156)
CN Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee morningstar +4 (1d6+2)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 14, Wis 10, Cha 5
Base Atk +1; CMB +2; CMD 15
Feats Nightmare Scars
Traits clever wordplay--Intelligence modifier instead of Charisma for Intimidate checks.
Skills Acrobatics +4, Diplomacy -3 (-1 vs. magical beasts, monstrous humanoids, and worshipers of Lamashtu, -2 otherwise), Handle Animal +1 (+3 vs. magical beasts, monstrous humanoids, and worshipers of Lamashtu, -2 otherwise), Intimidate +8, Perception +5
Languages Common, Gnoll, Goblin
Other Gear morningstar, bedroll, sack, waterskin, 8 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Nightmare Scars No penalty on Intimidate checks based on your size.
Clever Wordplay Your cunning and logic are more than a match for another’s confidence and poise. Benefit: Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.
--------------------

updated song:

Raqa stand in front,
she con-fronts.
Bash them in head,
kill them dead.
Protect me and you,
And then eat BBQ.

Raqa be out front,
She’s on the hunt.
Gotta have bloodshed,
Always to be fed.
Dog die, horse too,
Makes a nice stew.


There are plenty of different kinds of meatshields fighters. Raga is fine either way so long as she has the right point buy. So, seems we have our new party members. welcome Beetly and Raqa, feel free to post in the game thread with what you're doing and then I'll start her back up.

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