We be 5uper Goblins! (PFS PbP Gameday VII) 6 Oct 18 (Inactive)

Game Master Tyranius

Tactical Map

Pregenerated characters can be downloaded here or BBCode profile statblocks here.


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Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Discussion.


”Chuffy Lickwound” Male NE goblin rogue 6 | HP 48/48 | AC 22 T 17 FF 16 | CMB +2, CMD 18 | F +5, R +11, W +4 (+2 vs. traps) | Init +9 | Perc +10, darkvision 60ft | Speed 30ft | Active conditions: None

Thanks for the invite, GM!


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Dot. I’ll make an alias for Moggy sometime before the game fires up.

I’ll be using this alias.


Waiting to see which character is left. Can someone point me at the character sheets we will be using?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

There are links in the campaign header for pdf and bbcode for the profile.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Now I see it. I'll take Rita.


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

I will only be able to post again on Monday. Have a great weekend.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Update -- This game will start on October 6th, not October 1st, due to the website problems.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I'm going to start mustering a little early for this. I still plan to start on the 6th, but I want to make sure everyone's on board. Please post your info below:

Player name (as you want it to appear on the Chronicle):
Character name (that it's being applied to):
Faction
PFS#:
Which pregen:


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Thanks GM for moving the start date.

Player name (as you want it to appear on the Chronicle): noral
Character name (that it's being applied to): Noke Tiiz
Faction: Dark Archives
PFS#: 314670-11
Which pregen: Poog


Player name: miteke
Character name: Guy du Loc
Faction: Scarab Sages
PFS#: 141936-4
Which pregen: Rita


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

At one point I knew the answer to this, but what Level chronicle will we receive from this scenario, once completed? I need to figure out which character to assign it to. Thanks.


6, from what the description says on line.

Is this for classic or core?


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Thanks M, waiting to hear if I can apply it to either a classic or core character.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I was planning to make it a classic. If everyone wants core I could do that instead.


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Classic please!


Both are fine with me. I have a 6th level character in both styles. Guy is classic so it would be less confusing that way. One time I made the mistake of posting a classic character for a core game and quickly corrected it to no avail. At the end of the scenario it was credited to my classic character and messed things up. So CLASSIC please. I think that is what it was advertised as anyway. I just needed to make sure so I did not mess things up.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Player: Gerald
Character name: Ashwell
Faction: Dark Archives
PFS#: 12445-19
Which pregen: Moggy


Female Goblin Fighter 6

Player: Helikon
Character name: Geirahöð Bjornsdottir
Faction: Souvereign Court
PFS#: 50731-10
Which pregen: Rita

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

OK, the player who said he was going to play Chuffy appears to have ghosted. Does either of the players of the duplicate Reta pregens want to switch to Chuffy?


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

That would be fine with me. I am now Chuffy!


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Chuffy is super cool! Good to have him in the team!


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

So we go to the dragon/castle?


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Of course. What goblin could resist visiting a fire breathing monster?


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Oh yeah, Moggy voted castle early on.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Sorry about the delay. I'm feeling a little bit of burnout, and I'm afraid this is going slower than expected. Given that there are no reporting conditions for this scenario and you get 1 PP no matter what, I can report this to the PBP gameday folks when needed, and we will play it out to the end if that's alright with everyone.


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Of course! Works for me!


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Hi GM Paladin! I completely understand and please do not worry!


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

That’s fine.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Sure thing. I'm not all that into the gameday boons anyway since most boons, to be frank, suck and are more of a pain to keep track of than they are worth. Hey, if you shoot an arrow on a blue Monday you get a +1 damage against orange demons. Yeeesh.


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

You guys that did not roll: you could aid ! ;-)


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

I moved the remaining icons into A2 as well!


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

I moved the remaining icons into A2 as well!


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Team, do we want to set up a standard marching order?

Like front Rita, Chuffy, Poog, Mogmurch?


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

Unless we want Chuffy scouting ahead.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

That sounds like a good marching order to me!


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Ok!

Then chuffy scouting and if we know what’s up then Rita, Chuffy, Poog, Mogmurch.


Female Goblin Fighter 6

Greta will do point duty!


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

GM, just a reminder that the game has to be reported until Monday. And do you roll boons for ya all?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Sorry about that, I've fallen into a load of work with my job, trying to catch up on deadlines. However, I will get this game done. For reporting, I'll do boon rolls now:

GM: 1d20 ⇒ 15
Noral: 1d20 ⇒ 11
Helikon: 1d20 ⇒ 13
Gerald: 1d20 ⇒ 5
miteke: 1d20 ⇒ 19

Oh well, no boons. Too bad!

Mogmurch can technically do a day job roll with craft (alchemy) if you want to.


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Miteke won a boon! ;-)

19

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Ohh right it's 19 and 20 not 1 and 20. Congrats!


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Day job. Craft alchemy 1d20 + 12 ⇒ (5) + 12 = 17


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Tried to make this post in gameplay, but it would not stick, so I will repost it here.

Moggy pulls and drinks an extract of Shield.

AC is 27 now.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

You don't get to do a day job when playing pregens.

the site is a little wonky. If you refresh after you post you will see the post. It actually stuck but you could not see it as it takes a couple of seconds before they register the post.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

According to the Guide, "Pregenerated characters can participate in Downtime activities as long as they have the appropriate skills to do so." So Pregens trained in craft, profession, or perform skills can do a day job roll.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

OK then! I've been under a misconception for years.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I think that was added in year 9, so it wouldn't have been too long.


”Korakai” | Male N Medium Tengu Oracle 5 | HP 61/61 | AC 22 (23 with raised shield)| F +9 R +10 W +10 | Perc +8 | Default Exploration (Detect Magic) | Speed 25ft | Active Conditions: electricity weakness (2), electricity weakness (5), fire resistance (5), Inspire Courage +1

That would explain it.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

1d4 ⇒ 4

Mietke, I forgot to send your email for your boon to the PBP gameday admins. Can you send it to me by PM?

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