Wardens of the Reborn Forge (Inactive)

Game Master Zesdead

Paizo's 'Wardens of the Reborn Forge'.

...in which our adventurers are exploring Megator Facient - searching for the mastermind behind the sabotaged Brass Guardians that have rampaged within Alkenstar.

Party Health
Tychi 89/96 HP
Nike 99/99 HP
Figwidget 81/81HP
Lector Enteap 63/101HP
Casey Jayne 65/144HP

Wand of Cure Serious Wounds: 15 charges

Maps
Megator Facient

Scale = 1 square:5 feet


851 to 900 of 1,894 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

Carran hops out just after Luke, though he seems more nimble in his approach as he leaps out the car about 5 feet further than Luke and readies his bow.


M Gnome Alchemist (Mindchemist) / 14

"Wheeeeee!" Figwidget says as they're going down. After the cord snaps and the cart slows down, he says, "Nothing to worry about, the braking mechanism is functioning as intended. We're safe. It will make getting back up a bit harder, but, whatever, that's the future."

He will climb out of the car and look around. Assuming it's (still) dark, he'll get out his Ioun Torch and set it to orbiting around his head.

Take 10 on Perception for a result of 28.


The chittering noise is soon accompanied by the sound of falling rocks and something hard scarping against stone…standing poised, you wait for whatever is coming…and then, with a bellowing noise, two huge beetles (each more than twenty foot in length) emerge from the side passage trying to push past each other and towards the waiting party…

Initiative for Party and for Enemy
Tychi Initiative: 1d20 + 12 ⇒ (14) + 12 = 26
Nike Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Carran Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Major Luke Rand Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Figwidget Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Goliath Stag Beetles: 1d20 ⇒ 17

Initiative Order
Tychi, Nike then
Goliath Stag Beetles then
Major Luke Rand, Figwidget and Carran

Figwidget:
These are Goliath Stag Beetles, fiercely carnivorous, they normally attack by trampling their prey and then finishing off injured creatures with their horns. Although they are typically solitary animals, it isn't unheard of for them to form small herds and attack en masse

Map to be posted shortly

All - in response to an earlier question, all daily spells, reagents, etc are back to full allowance following the wait for Nike to atone and the accompanying extended rest


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Nike charges the closest beetle.

Nike, Powerful Charge: 1d20 + 16 ⇒ (11) + 16 = 27
Damage (Gore): 4d6 + 12 ⇒ (6, 4, 2, 4) + 12 = 28

Tychi then sends his whip sword into the beetle.

2-Handed Power Attack: 1d20 + 16 ⇒ (7) + 16 = 23 Hopefully will hit flat foot ac
Damage: 1d8 + 25 ⇒ (8) + 25 = 33

I'm assuming this is a surprise round, so no full attack actions


Tychi - the time between the noise starting and the beetles appearing is long enough that there is no surprise - therefore if you want to retcon a Full Attack from Tychi onto Beetle 1, you may.

Whilst Nike and Tychi hold up the first Beetle, the second one moves to engage Major Luke Rand...it's horns spearing the unprepared Major.

Goliath Stag Beetle 2 attacking Major Luke Rand, Bite Attack, 1d20 + 17 ⇒ (20) + 17 = 37, Critical Threat

Confirming Critical 1d20 + 17 ⇒ (12) + 17 = 29, hitting Flat Footed AC for 6d8 + 32 ⇒ (2, 2, 3, 8, 2, 4) + 32 = 53

Currently assuming that Tychi will kill Beetle 1 with a Full Attack (will roll an attack if it survives)

Following the first two beetles, a second pair emerge from the side passage...rocks falling as they rush forwards...eager to feed....

Everyone else may act now...noting possible retcon from Tychi


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Then the first attack above would have been a 25, not a 23

2-Hand PA Flurry 2: 1d20 + 18 ⇒ (7) + 18 = 25
2-Hand PA Flurry 3: 1d20 + 13 ⇒ (12) + 13 = 25
2-Hand PA Flurry 4: 1d20 + 13 ⇒ (13) + 13 = 26
2-Hand PA Flurry 5: 1d20 + 8 ⇒ (10) + 8 = 18
Damage 2: 1d8 + 25 ⇒ (3) + 25 = 28
Damage 3: 1d8 + 25 ⇒ (8) + 25 = 33
Damage 4: 1d8 + 25 ⇒ (2) + 25 = 27
Damage 5: 1d8 + 25 ⇒ (2) + 25 = 27


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

Carran takes a 5-foot step back and shoots either at the beetle fighting Luke (nr 2) or at the beetle that's coming up behind it (nr 4).

"Careful Luke, we need to kill them not the other way around."

Rapid Shot, Manyshot, Deadly Aim: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 261d20 + 18 - 4 ⇒ (15) + 18 - 4 = 291d20 + 13 - 4 ⇒ (5) + 13 - 4 = 141d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8

Damage, assuming a 26 hits: 2d8 + 32 + 1d8 + 16 ⇒ (5, 2) + 32 + (6) + 16 = 61
Add +1 to attack and damage if nr 2 is still alive.


Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |

"For Alkenstar!" Shouts the major as he moves into the fray. Weaving through the enemies, he will move next to both of the front ones, dodging as he goes, before finally striking one.

I'm going to tumble next to both 1 and 2 then attack #2

Tumble Check vs. #2: 1d20 + 18 ⇒ (11) + 18 = 29
Tumble Check vs. #1 with +2 difficulty: 1d20 + 18 ⇒ (17) + 18 = 35

Attack roll w/Fighting Defensively: 1d20 + 18 ⇒ (15) + 18 = 33
Damage Roll: 2d6 + 10 ⇒ (1, 5) + 10 = 16


M Gnome Alchemist (Mindchemist) / 14

"These things are HUGE," Figwidget exclaims. "Look out! They'll try to trample you and finish you off with horns!"

As he's saying this, he's running forward and pulling out a bomb. He throws the bomb at the closest beetle. Unfortunately, his throw is off, a little long and to the right. He doesn't hit the beetle directly, although it is caught in the explosion of his bomb.

Actions:

Move updated on map.

Throw a bomb at beetle #2. He'll throw it at the corner closest to him, so the splash damage won't even hit Major Luke Rand. Ranged Touch including PBS: 1d20 + 13 ⇒ (1) + 13 = 14, Direct Hit Damage: 7d6 + 7 ⇒ (1, 1, 3, 5, 3, 6, 1) + 7 = 27.

If he misses, the splash damage will certainly affect the beetle... and depending on where it goes, it might affect Major Luke Rand as well. Splash damage is now 13hp, with a DC 22 reflex save for half damage.

...aaaaand, he did miss, that was a nat 1. Scattering roll: 1d8 ⇒ 6

That means far and to the right, from Figwidget's point of view (down and right on the map). So, only the beetle is subject to the splash damage.


Blow after blow lands on the carapace of the first Beetle, the wild Tengu killing the over-sized bug whilst barely breaking a sweat…

Tychi and Nike attacks combined kill Goliath Stag Beetle 1

Carran looses a flurry of arrows, two of which break through the shell of the second beetle. Cautiously moving into a better position, Major Luke Rand lands another blow and, as the creature stands vulnerable, Figwidget slips at the last moment and splashes his bomb against the wall of the tunnel…debris smashes into the side of the beetle but it is not enough to fell the creature.

Reflex Save for Half Damage to Goliath Stag Beetle 2: 1d20 + 3 ⇒ (10) + 3 = 13, failed for Full Splash Damage

GM Only:
Goliath Stag Beetle 1 is Dead, Goliath Stag Beetle 2 = 12/104HP, Goliath Stag Beetle 3 to 6 = 104/104HP

The heavily wounded beetle attempts to skewer Major Luke Rand on its horns for a second time but this time it's prey evades it…

Goliath Stag Beetle 2 attacks Major Luke Rand: 1d20 + 17 ⇒ (12) + 17 = 29, missing

Clambering over the corpse of the first beetle, the beetle following moves to trample the smaller creatures in front of it…

Goliath Stag Beetle 3 trample attack against Tychi, Nike and Major Luke Rand - moving into your square and then back for 3d8 + 16 ⇒ (8, 4, 4) + 16 = 32 damage. You have the option of either:

  • Taking an Attack of Opportunity
  • or making a Reflex Save for Half Damage

The fourth beetle to attack struggles to land a blow on Major Luke Rand as the huge creatures start to get in each other's way.

Goliath Stag Beetle 4 attacks Major Luke Rand: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20, missing

Scuttling behind the latest enemies to join the fray, a further two beetles emerge from the tunnel….

Map won't be updated for a couple of hours… am going to suggest you hold off posting next actions until you can see how the enemies are positioned

Note that, for info, the Goliath Stag Beetles Defenses are AC21 / Touch AC8


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Gore, Nike: 1d20 + 13 ⇒ (14) + 13 = 27
Gore Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13

2H PA Whip sword: 1d20 + 16 ⇒ (12) + 16 = 28
Whip Damage: 1d8 + 25 ⇒ (7) + 25 = 32

Tychi : 58 hp
Nike : 82 hp (114/88 - 32)


Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |

I'll take the Attack of Op.

Attack of Opportunity: 1d20 + 23 ⇒ (12) + 23 = 35
Damage Roll: 2d6 + 10 ⇒ (5, 3) + 10 = 18


Map updated, everyone may take their turn now


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

Assuming beetle nr 2 gets killed, perhaps number 3 as well, Carran will take aim with his shots at either beetle 3 if it isn't finished by the time it's Carran's turn or at beetle 4. If any first hits kill beetle 3, I'll switch with my other shots to the next beetle.

Rapid Shot, Manyshot, Deadly Aim, Point-Blank Shot: 1d20 + 18 + 1 - 4 ⇒ (16) + 18 + 1 - 4 = 311d20 + 18 + 1 - 4 ⇒ (8) + 18 + 1 - 4 = 231d20 + 13 + 1 - 4 ⇒ (12) + 13 + 1 - 4 = 221d20 + 8 + 1 - 4 ⇒ (19) + 8 + 1 - 4 = 24

Damage: 2d8 + 16 + 16 + 2 ⇒ (6, 5) + 16 + 16 + 2 = 451d8 + 16 + 1 ⇒ (3) + 16 + 1 = 201d8 + 16 + 1 ⇒ (2) + 16 + 1 = 191d8 + 16 + 1 ⇒ (2) + 16 + 1 = 19


Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5)

Nike 5ft adjusts, making it harder for any other beetles to overrun her. Then she rears up and hits the beetle with both hooves before driving her horn into it.

Attack Gore: 1d20 + 13 ⇒ (13) + 13 = 26
Attack Hoof 1: 1d20 + 10 ⇒ (1) + 10 = 11
Attack Hoof 2: 1d20 + 10 ⇒ (13) + 10 = 23

Damage, Gore: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Damage, Hoof 1: 1d3 + 3 ⇒ (1) + 3 = 4
Damage, Hoof 2: 1d3 + 3 ⇒ (1) + 3 = 4

Tychi then releases a full flurry with his whip sword, slicing into the beetle.

2-Hand PA Flurry 1: 1d20 + 18 ⇒ (13) + 18 = 31
2-Hand PA Flurry 2: 1d20 + 18 ⇒ (11) + 18 = 29
2-Hand PA Flurry 3: 1d20 + 13 ⇒ (12) + 13 = 25
2-Hand PA Flurry 4: 1d20 + 13 ⇒ (6) + 13 = 19
2-Hand PA Flurry 5: 1d20 + 8 ⇒ (4) + 8 = 12

Damage 1: 1d8 + 25 ⇒ (7) + 25 = 32
Damage 2: 1d8 + 25 ⇒ (2) + 25 = 27
Damage 3: 1d8 + 25 ⇒ (6) + 25 = 31
Damage 4: 1d8 + 25 ⇒ (2) + 25 = 27
Damage 5: 1d8 + 25 ⇒ (3) + 25 = 28

I'd just like to point out, that statistically, the above rolls are impossible. It is, statistically, impossible for me to reach 30 rolls and not have a single 15 or higher.


M Gnome Alchemist (Mindchemist) / 14

Figwidget throws a bomb into the cluster of giant beetles near Major Luke Rand.

Actions:

Throwing at the NE corner of #2. This will catch both #3 and #4 in the splash damage. But, it's more than 20ft away, so I have to take a range penalty. It's exactly 30ft away, so I still get to use Point-Blank Shot.

Ranged Touch Attack, including -4 range and +1 PBS: 1d20 + 9 ⇒ (6) + 9 = 15
Damage for direct hit: 7d6 + 7 ⇒ (1, 5, 6, 3, 6, 6, 4) + 7 = 38

Edit: Oops, the range penalty should have been -2, not -4, so add 2 to this attack roll.

Splash damage is 13hp, halved with a DC22 Ref save.


Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |

Luke will flurry into #2, hitting him until it drops, then if it does take a 5' step adj. to both 3 and 4.

Flurry of Shield: 1d20 + 21 ⇒ (8) + 21 = 291d20 + 21 ⇒ (6) + 21 = 271d20 + 16 ⇒ (12) + 16 = 281d20 + 16 ⇒ (10) + 16 = 261d20 + 11 ⇒ (5) + 11 = 16

Damage Rolls: 2d6 + 10 ⇒ (4, 1) + 10 = 152d6 + 10 ⇒ (3, 6) + 10 = 192d6 + 10 ⇒ (1, 2) + 10 = 132d6 + 10 ⇒ (5, 6) + 10 = 212d6 + 10 ⇒ (4, 1) + 10 = 15


As the enormous insect tramples on Tychi, his mount and the Major, it is subjected to a number of blows to it's softer underbelly...this, followed by a flurry of attacks from the Tengu and the Unicorn are enough to topple the beast. It crashes down on top of the corpse of the first beetle to have died; the tunnel starting to become clogged with dead beasts...

Tychi / Nike kill Goliath Stag Beetle 3

The next two creatures fall to the combined attack from Figwidget, his thrown bomb far more accurate at the second time of asking, and Carran...

Figwidget and Carran kill Goliath Stag Beetles 2 and 4

Major Luke Rand - You can retcon your actions as Beetles 2, 3 and 4 are all dead


Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |

In that case i'll just double move adj. to 5 and 6


With his companions dealing with the bugs at the front of the tunnel, Major Luke Rand vaults over the dying beetles and, shield held aloft, moves to hold up the final beetles who have appeared from around a corner… Yet his shield is not enough to prevent the horns of the large beasts slicing through armour and leaving him perilously close to unconsciousness…

Goliath Stag Beetle 5 AoO (with Reach 10ft): 1d20 + 17 ⇒ (16) + 17 = 33, hitting for 3d8 + 16 ⇒ (1, 5, 3) + 16 = 25

Goliath Stag Beetle 6 AoO (with Reach 10ft): 1d20 + 17 ⇒ (17) + 17 = 34, hitting for 3d8 + 16 ⇒ (4, 1, 7) + 16 = 28

Thundering forwards one of the remaining Beetles looks to trample all in it’s path…

Note that Major Luke Rand can take an AoO against Goliath Stag Beetle 5 as it moves away from him

Goliath Stag Beetle 5 Trample on Nike and Tychi causing 3d8 + 16 ⇒ (1, 3, 3) + 16 = 23

You have the option of either:

  • Taking an Attack of Opportunity
  • making a Reflex Save (DC26) for half damage

Whilst the other beetle attempts, and narrowly fails, to skewer the staggering Major…

Goliath Stag Beetle 6 attacks Major Luke Rand: 1d20 + 17 ⇒ (15) + 17 = 32, missing

Map update to follow - Everyone may take their turn now


M Gnome Alchemist (Mindchemist) / 14

Map isn't updated, so I'm basing this on the description and hope it works.

Assuming he can still stay at least 10-15 feet away, Figwidget will run forward to close with the beasts, and throw another bomb. He'll target Beetle 5, but try to throw at a square of it so as not to catch any of his friends in the splash damage, but if possible to catch the other beetle in the damage.

If necessary, and if it helps, he'll use his Precise Bombs discovery to omit friends from the blast. I'm assuming he'll have a range penalty again (-2), but not a cover penalty. I'm also assuming he won't have to throw more than 30ft, so have added Point-Blank-Shot bonuses.

Ranged touch attack with 1 range increment and Point-Blank Shot: 1d20 + 11 ⇒ (7) + 11 = 18
Direct damage if hits, including PBS: 7d6 + 7 ⇒ (1, 4, 5, 2, 5, 3, 6) + 7 = 33
Splash damage is 13hp, halved with DC22 Ref save


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

"Those beetles don't know when to quit." Carran says as he loads another volley onto his bow, targeting beetle nr 6.

Rapid Shot, Manyshot, PBS, Deadly Aim: 1d20 + 18 + 1 - 4 ⇒ (18) + 18 + 1 - 4 = 331d20 + 18 + 1 - 4 ⇒ (6) + 18 + 1 - 4 = 211d20 + 13 + 1 - 4 ⇒ (5) + 13 + 1 - 4 = 151d20 + 8 + 1 - 4 ⇒ (6) + 8 + 1 - 4 = 11
Damage: 2d8 + 16 + 16 + 2 ⇒ (5, 7) + 16 + 16 + 2 = 461d8 + 8 + 8 + 1 ⇒ (3) + 8 + 8 + 1 = 20


Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |

Attack of Op.

Attack of Op.: 1d20 + 23 ⇒ (11) + 23 = 34
Damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14


Reeling from the force of the Beetle’s attacks, Major Luke Rand still has the presence of mind to strike out at the Beetle that has ignored him, moving off to find softer prey…this side swipe is the least of the beetle’s troubles though as, arcing through the air, Figwidget lobs another explosive flask…the smell of burning sulphur and chitin fill the tunnel…

Seeing that the closest of the beetles is well covered by Figwidget and by Tychi, Carran lets a volley of arrows fly against the farthest of the beetles…

GM Only:
Goliath Stag Beetle 5 on 57/104HP, Goliath Stag Beetle 6 on 38/107HP

Map is now up to date

Waiting on AoO / Reflex Save decision from Tychi / Nike and actions from Tychi / Nike and Major Luke Rand


Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |

Luke will hit the beetle nearest him until it stops moving, then move towards the other one..

Flurry of Shield: 1d20 + 21 ⇒ (15) + 21 = 361d20 + 21 ⇒ (17) + 21 = 381d20 + 16 ⇒ (3) + 16 = 191d20 + 16 ⇒ (12) + 16 = 281d20 + 11 ⇒ (8) + 11 = 19

Damage Rolls (assuming that a 19 will miss. can roll damage if it hits): 2d6 + 10 ⇒ (6, 4) + 10 = 202d6 + 10 ⇒ (5, 3) + 10 = 182d6 + 10 ⇒ (2, 4) + 10 = 16


Luke's shield smashes into the beetle again and again, mashing it's head into a grotesque pulp...it slumps to the floor stone dead.

Just the Beetle adjacent to Tychi / Nike...then, I guess, healing up and continuing to the end of the slope and the start of the next level proper


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Sorry everyone, the board once again decided not to update my campaign page, so it looked like nobody had been posting in this thread. Let me read and I'll post, my apologies.


Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5)

Tychi : 58 hp
Nike : 82 hp (114/88 - 32)

Gore, Nike: 1d20 + 13 ⇒ (10) + 13 = 23
Gore Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

2H PA Whip sword: 1d20 + 16 ⇒ (17) + 16 = 33
2H PA Whip sword Confirm: 1d20 + 16 ⇒ (17) + 16 = 33
Critical Whip Damage: 2d8 + 50 ⇒ (4, 4) + 50 = 58

Tychi : 35 hp
Nike : 59 hp

Nike swift action Lay On Hands on herself.

LoH: 2d6 ⇒ (3, 6) = 9

Tychi : 35 hp
Nike : 68 hp

Attack Gore: 1d20 + 13 ⇒ (12) + 13 = 25
Attack Hoof 1: 1d20 + 10 ⇒ (18) + 10 = 28
Attack Hoof 2: 1d20 + 10 ⇒ (2) + 10 = 12

Damage, Gore: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Damage, Hoof 1: 1d3 + 3 ⇒ (1) + 3 = 4
Damage, Hoof 2: 1d3 + 3 ⇒ (1) + 3 = 4

Tychi then releases a full flurry with his whip sword, slicing into the latest beetle.

2-Hand PA Flurry 1: 1d20 + 18 ⇒ (15) + 18 = 33
2-Hand PA Flurry 2: 1d20 + 18 ⇒ (3) + 18 = 21
2-Hand PA Flurry 3: 1d20 + 13 ⇒ (8) + 13 = 21
2-Hand PA Flurry 4: 1d20 + 13 ⇒ (18) + 13 = 31
2-Hand PA Flurry 5: 1d20 + 8 ⇒ (2) + 8 = 10

2-Hand PA Flurry 1 Confirm: 1d20 + 18 ⇒ (5) + 18 = 23
2-Hand PA Flurry 4 Confirm: 1d20 + 8 ⇒ (17) + 8 = 25

Damage 1: 1d8 + 25 ⇒ (6) + 25 = 31
Damage 2: 1d8 + 25 ⇒ (4) + 25 = 29
Damage 3: 1d8 + 25 ⇒ (1) + 25 = 26
Damage 4: 1d8 + 25 ⇒ (7) + 25 = 32
Damage 5: 1d8 + 25 ⇒ (4) + 25 = 29

Potential Crit Damage 1: 1d8 + 25 ⇒ (5) + 25 = 30
Potential Crit Damage 4: 1d8 + 25 ⇒ (1) + 25 = 26


With a final flurry of steel, the last beetle crashes to the floor...green tinged blood seeping through a multitude of cracks within it's carapace. Thankfully, it appears that the nest that you had somehow disturbed is now empty...a cursory check along the corridor that they emerged from confirms as much. It would seem that you have time to check wounds and, where necessary, allow for healing.

You can heal as necessary before moving on...am going to 'railroad' you to the bottom of the tunnel to keep things moving along

With no further threats emerging, you clamber back into the cart and, releasing the brake mechanism, glide down the rails for a further half a mile or so...Tychi and Nike keeping pace easily...

The noise of machinery grows in volume as you approach the end of the tunnel...a sturdy wooden barricade built across the rails...stopping, hopping out and peering through the wooden planks, you can see into a dimly lit cavern - the rails past the barricade continuing north west into the gloom (from where the sound of machinery appears to originate) whilst a small opening in the cave heads to the south.

It is from this southward opening that you hear the first signs of activity...the sound of something heavy crashing to the floor followed by several gruff voices laughing uproariously at a whimpering voice begging for mercy...

The Maps to the Mine now show Upper and Lower Levels


Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5)

Nike chivvies everyone into a circle (using horn, or even bites if they argue), and then a pulse of blue-white energy explodes out of her body.

Channel: 1d6 ⇒ 1
Channel: 1d6 ⇒ 3
Channel: 1d6 ⇒ 5
Channel: 1d6 ⇒ 6
Channel: 1d6 ⇒ 4 19 HP vs Channels, leaves 4 channels

Then she touches her horn to Tychi.

CMW: 2d8 + 8 ⇒ (6, 7) + 8 = 21

Tychi HP : 75
Nike HP : 87

Tychi then remounts, and spends a Ki pool point to grant Nike 26 temporary HP.

Tychi HP : 75/90
Nike HP : 113/88


M Gnome Alchemist (Mindchemist) / 14

Figwidget looks meaningfully at the others and holds his fingers over his lips. He then looks down the hallway, head cocked to one side listening, trying to determine if he can ascertain any details about the creatures making the noise the party is hearing from the noises they're making. He won't spend to look at this before looking at Caran and making a show of walking on his tiptoes, attempting to suggest a course of action....

Perception: 1d20 + 18 ⇒ (10) + 18 = 28


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

Carran nods silently as he sees the motion of Figwidget. He shoulders his bow and crouches down before he moves down silently towards the source of the sounds.

Stealth: 1d20 + 23 ⇒ (11) + 23 = 34
When he comes to a point that gives him more vision of the surroundings he'll take a good look before returning to the others.

Perception: 1d20 + 22 ⇒ (18) + 22 = 40


Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5)

Nike Perception: 1d20 + 17 ⇒ (9) + 17 = 26
Nike Stealth: 1d20 + 15 ⇒ (4) + 15 = 19
Tychi Perception: 1d20 + 27 ⇒ (9) + 27 = 36
Tychi Stealth: 1d20 + 22 ⇒ (11) + 22 = 33

Nike notices that Rand is severely wounded again and not telling anyone. As they move forward, she surrupticiously pins him against the wall of the cave.

"Stupid human..." She mutters, and taps her horn not very gently on the top of his head. *whack* *whack* *whack* "Next time, you can die from being stupid and not asking for help..." She gives a last warning.

CLW: 1d8 + 5 ⇒ (8) + 5 = 13
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
CLW: 1d8 + 5 ⇒ (4) + 5 = 9 34 HP total


Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |

Can the barricade be hopped? If so, I'll climb up it and move into the room. If not, I'll start destroying it.


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Once everyone is healed up, Tychi will step up to the wall, and leap to the top, holding a rope he takes from his pack, for others to climb over it.

Acrobatics/Jump: 1d20 + 24 + 13 + 20 ⇒ (1) + 24 + 13 + 20 = 58 Spending Ki Point
Stealth: 1d20 + 22 ⇒ (17) + 22 = 39


Through a combination of clambering over and judicious dismantling of the barricade, everyone is able to pass into the cavern proper. Without the barricade obscuring your vision, you are able to see a little further...the dim light within the mine illuminating possible routes to the north, the south and the west.

More pressingly, the noises in the cave to the south seem to be becoming increasingly violent...stealthily approaching the passage to the south, you are able to see at least two ogres crowding around a small figure staggering around...the more this figure trips over and falls, the more the ogres laugh...

Nike:
In their native language, the ogres are taunting the figure..."Dance for us slave...do a little jig..."

GM Only:
Ogre 1 perception, 1d20 + 9 ⇒ (11) + 9 = 20
Ogre 2 perception, 1d20 + 9 ⇒ (2) + 9 = 11
Ogre 3 perception, 1d20 + 9 ⇒ (12) + 9 = 21

Whilst moving forwards, Nike accidentally dislodges a rock which crashes to the floor...the two ogres immediately turn and look in your direction...one of them grunts to the other and hefting a large club in his hands, moves along the passageway, intent on discovering the cause of the rockfall...


Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5)

Tychi would have remounted once the barricade was bypassed.

As soon as Nike hits the rock, she shakes her head, and then releases a piercing challenge at the ogre coming toward them. Even a 19 doesn't help on stealth. :( Perceptive ogres, darnit Tychi's weapon is out, and the two charge the lead ogre.

Powerful Charge: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 4d6 + 12 ⇒ (4, 5, 4, 5) + 12 = 30

Tychi brings the whip-sword down on the ogre as well.
2H PA: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 25 ⇒ (2) + 25 = 27

Confirm Nike Crit: 1d20 + 16 ⇒ (18) + 16 = 34
Crit Damage: 4d6 + 12 ⇒ (5, 4, 4, 1) + 12 = 26 Nike hits for 56 damage, Tychi for 27

Nike's horn takes the ogre in the throat, ripping the beasts neck open and sending a spray of black blood that paints the stone walls wet and dark.


There is no surprise round as the Ogres were 'aware' that something was approaching and were wielding their weapons

Initiative for Party and Enemy

Tychi: 1d20 + 12 ⇒ (20) + 12 = 32
Nike: 1d20 + 5 ⇒ (14) + 5 = 19
Carran: 1d20 + 5 ⇒ (7) + 5 = 12
Major Luke Rand: 1d20 + 2 ⇒ (10) + 2 = 12
Figwidget: 1d20 + 1 ⇒ (2) + 1 = 3

Ogres: 1d20 - 1 ⇒ (18) - 1 = 17

Initiative Order
Tychi, Nike then,
Ogres then
Carran, Major Luke Rand and Figwidget


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

In that case, Tychi would get a full attack action, and would have flurried

2-Hand PA Flurry 2: 1d20 + 18 ⇒ (1) + 18 = 19 Well, so much for that
2-Hand PA Flurry 3: 1d20 + 13 ⇒ (14) + 13 = 27
2-Hand PA Flurry 4: 1d20 + 13 ⇒ (9) + 13 = 22
2-Hand PA Flurry 5: 1d20 + 8 ⇒ (11) + 8 = 19


As Nike's horn and Tychi's whip sword cut and slash at the Ogre, a vile acid spray accompanies the blood...acid pustules across the ogre's body burst as it is wounded...

Whenever a creature deals piercing or slashing damage to an ogre mutant, all creatures adjacent to the ogre mutant must succeed at a DC 18 Reflex save or take 1d6 points of acid damage as its boils and blisters pop and spray about.

With blood pooling on the floor before it, the ogre starts to laugh manically and, abandoning any attempt at subtlety, whirls it's club at it's foe....

Ogre is now in a Barbarian Rage

Attacking Tychi = 1, Nike = 2
1d2 ⇒ 1, club attack at Tychi: 1d20 + 17 ⇒ (18) + 17 = 35, hitting for 1d8 + 10 ⇒ (3) + 10 = 13
1d2 ⇒ 1, club attack at Tychi: 1d20 + 12 ⇒ (10) + 12 = 22, missing
1d2 ⇒ 1, slam attack at Tychi: 1d20 + 16 ⇒ (14) + 16 = 30, hitting for 1d6 + 10 ⇒ (3) + 10 = 13

Following the slam attack, Tychi needs to roll a DC18 Fortitude Check

Will post other Ogre's action in a short while


Tychi - That is still two hits, so feel free to do a second damage roll - along with the reflex and fortitude saves from the Ogre


Female Unicorn - HP (99/99)
Stats:
AC/Touch/Flat 24/24/9 | Fort/Ref/Will +21/+18/+20 | Init +5
Skills:
Acrobatics 16, Diplomacy 10, Intimidate 15, Kn(Religion) 11, Perception 19, Sense Motive 13, Stealth 15, Survival 17
Magical Beast (4)/Paladin (Hospitaler) (5)

Reflex Save, Nike: 1d20 + 17 ⇒ (13) + 17 = 30
Reflex Save, Tychi: 1d20 + 12 ⇒ (9) + 12 = 21

Fort Save, Tychi: 1d20 + 10 ⇒ (12) + 10 = 22

Damage: 1d8 + 25 ⇒ (2) + 25 = 27


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

Carran takes aim at the second ogre as he sees the filth spewing forth from the first ogre when Tychi and Nike engaged it in combat.

Rapid Shot, Manyshot, Clustered Shot, Deadly Aim: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 261d20 + 18 - 4 ⇒ (8) + 18 - 4 = 221d20 + 13 - 4 ⇒ (1) + 13 - 4 = 101d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14

Damage first two attacks: 2d8 + 16 + 16 ⇒ (6, 4) + 16 + 16 = 421d8 + 8 + 8 ⇒ (5) + 8 + 8 = 21

He then takes a 5-foot step to the western side.

"Tychi! Nike! Step back before I take my next shots!"


The farthest of the ogres grunts and pulls something from it's belt, tossing it forwards, it arcs and fizzes before bouncing off Nike's flank and coming to rest against a wall of rock...where it continues to fizz...

Figwidget:
This is a fairly crude, and quite unreliable, grenade...it will detonate at some point in the future...maybe 5 seconds...no longer than 15

Ogre 2, Fused Grenade at Nike (2 range increments, throwing into melee): 1d20 - 1 - 4 - 4 ⇒ (8) - 1 - 4 - 4 = -1

Missing...and then some!!!

Misdirection Roll: 1d8 ⇒ 2 - location marked on map

GM Only:
Fused Grenade goes off in 1d3 ⇒ 3 rounds


M Gnome Alchemist (Mindchemist) / 14

Figwidget says, "That thing's gonna blow sometime in the next 15 seconds... I recommend staying away from it!"

Figwidget moves to where he'll have a clearer shot at one of the ogres, and tosses a bomb over Tychi and Nike.

"See, you big ugly brutes? That's how you make a real explosive!" he taunts.

Throwing bomb at Ogre #1. Roll includes -4 for cover, +1 for Point-Blank Shot. Omit the relevant squares of Nike from the damage using Precise Bombs.
Ranged Touch Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Direct hit damage including PBS: 7d6 + 7 ⇒ (3, 6, 1, 5, 5, 3, 1) + 7 = 31


Carran’s flurry of arrows whistle through the tunnel, several clattering off of the wall, but his first arrow finds it’s mark…a howl of pain ringing out from the Ogre…

The Ogre has Cover from Carran (provided by Nike, Ogre 1 and the wall of the Cavern) which is offset by the Ogres being Aberrations (Mutants) and therefore a Favored Enemy (and hence a further +4 to damage) – regardless, only Carran’s first shot hits

Figwidget’s bomb smashes against the chest of the Ogre, it’s defences lowered as it pummels Tychi…the detonation is ferocious…flinging the Ogre backwards down the tunnel where it lands prone, and lifeless…

GM Only:
Ogre 1 = Dead, Ogre 2 = 79/125HP, Ogre 3 = 125/125HP

Major Luke Rand and Tychi / Nike may take their action now – note that the tunnel to where Ogre 2 is standing is large enough for a small / medium character…Nike would need to Squeeze to pass through


Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |

The major moves into the gap left by the dead ogre, climbing over it's body before doing a leap attack off it on the other ogre.

Shield Bash: 1d20 + 23 ⇒ (3) + 23 = 26
damage: 2d6 + 10 ⇒ (6, 2) + 10 = 18


Status:
HP: 123/123; AC: 26, T: 17, FF: 21; CMD: 34; Fort: 12, Ref: 12, Will: 6; Init +5; Perception +22
Serlek:
HP: 64/64; AC: 20, T: 14, FF: 16; CMD: 21; Fort: 8, Ref: 10, Will: 5; Init +4; Perception +13
Ranger (Urban Ranger/Skirmisher) 11/ Fighter (Archer) 2

But he doesn't have total cover does he? I've got Improved Precise Shot and negate all the cover bonuses to AC except for total cover. It would add another +8 damage as the first shot was a Manyshot.


As Major Luke Rand moves into attack, the Ogre wildly swings his club at him, missing the airborne brawler…

Ogre 2, Attack of Opportunity vs Major Luke Rand: 1d20 + 17 ⇒ (5) + 17 = 22, missing

The Major clatters his shield against the head of the Ogre and lands poised for combat…looking up at the Ogre, he realises that two of Carran’s arrows found their mark; one embedded in either shoulder…

Carran – The cover wasn’t Total and therefore your first two attacks both hit…damage recalculated to take into account Manyshot

GM Only:
Ogre 1 = Dead, Ogre 2 = 32/125 HP, Ogre 3 = 125/125 HP


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

Can Tychi/Nike tell that the cave curves around? If so, they'd manuever around to flank. If not, they'll do something else.

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