Ultimagus
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Thinking about a couple paladin ideas; one for a Sable Company Marine and another for a Hellknight of the Order of the Torrent. For healers, I like the Varisian Wanderer archetype because of the way it ties in the Harrow.
I like it! I can tell you also like indulging in the Inner Sea's lore.
Yorgi
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As a battle host can I use any material I want to for my relic?
No, as the cost of some special materials is quite high and that would not be fair to the other players. If you have a specific material in mind tell me and I'll decide if you can have it. If it's a skymetal (e.g., adamantine, mithral, noqual, etc.) then no. If you want cold iron or silver, that's OK.
Ultimagus
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Silas Lynom, Human Ranger (Urban Ranger, Skirmisher archetypes). That being said, since we've only been able to play together once, I must restate the right to leave if I feel that I'm not meshing well with the group. However, I would not leave once we've started, if I decide that the group isn't for me, it would be before we start CotCT.
Yorgi
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Cosmic Cowboy mentioned possibly playing a fighter/rogue in his recruitment PM to me, but he also said he would be willing to play something else if needed for the party.
I don't know if he will actually be joining or not. He registered on Warhorn but so far hasn't signed up for the next sessions. He hasn't accepted my Dropbox invitation either.
Andy
| Nohwear |
Nohwear wrote:Yorgi, do you think that it is viable for a wand to be the main source of healing?Yes, but it is most likely to be used for healing out of combat unless the wielder wants to risk getting close to the front line to touch a wounded comrade.
My thoughts mainly had to do with allowing my druid to be the main healer with out making him fill all of his slots with cure spells.
Yorgi
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I've picked the starting adventure for our new online Pathfinder campaign. I will create a PC/party-specific hook once I know something about your characters.
For the starting adventure your party will be arriving in a rural hamlet that is composed of two separate and distinct communities: one of nature-loving humans, and the other a clan of hardy folk (mostly dwarves).
The humans practice a faith called "The Tranquility of Still." They abhor change and revere a circle of old standing stones placed upon a large grassy knoll at one end of the hamlet.
The dwarves live in an underground area with entrances built into a large craggy outcropping of rock on the other end of the hamlet. The dwarves work in a nearby silver mine.
You have come here to investigate recent disappearances, weird events and reports of monsters in the area--happenings that are straining relations between the two communities and have caused the mine to be temporarily shut down.
Your PCs will face various low-level monsters including assorted animals, vermin, undead and outsiders.
| Wandering Messanger |
Welp, just read through almost every post on here, then realized it was from last year. Awesome...
Anyway, as far as my character goes, I'm looking at two different approaches, depending on how long we plan on using these characters. I'd play a Winter Witch or some kind of Rogue/Ranger type character for characters being used indefinitely, because I like to develop them as characters, but if we're just using these ones for a short beginning and then moving on to something else, I'll take something more like a Fighter or Monk. Those classes are more straightforward and don't take too much in the way of developing.
Yorgi
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Anyway, as far as my character goes, I'm looking at two different approaches, depending on how long we plan on using these characters...
My intent with this group is to develop a continuing campaign with developing characters, but as with most online games it is hard to predict how long such a campaign will last. It is also difficult to foresee long-term character (and for that matter, player) continuity.
So, my advice is to take a combined (or balanced) approach toward your character: as we're starting out don't worry too much about higher level planning/development/detailed backstory, but also avoid the mindset that you are simply creating a "throw-away" PC.
Andy
Yorgi
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Are we allowed non standard races? In particular, catfolk?
Allowed races are listed in the General Character Creation Requirements document that I emailed to the group:
"All core rulebook races are allowed. Additionally, the following bestiary races (without racial hit dice) are allowed: Aasimar and Tiefling."
Andy
Yorgi
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For the Witch, it looks like the number of spells I know is ambiguous, in that there isn't a defined "spells known", so theoretically, I know all the spells on the list, it just depends on which ones I choose to prepare. Is this right?
Yes, a witch knows all of the spells on the witch spell list.
Yorgi
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Do you need a copy of the sheet, or some kind of description, or anything else for my character?
Yes, please email me a copy of your PC's character sheet. Consider it preliminary at this point since the other players haven't indicated what they are planning to play yet. You can continue to tweak your PC until we get close to starting the first campaign session. I'll set a deadline for final submissions once we've scheduled a date for the first session.
pauljathome
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Wandering Messanger wrote:For the Witch, it looks like the number of spells I know is ambiguous, in that there isn't a defined "spells known", so theoretically, I know all the spells on the list, it just depends on which ones I choose to prepare. Is this right?Yes, a witch knows all of the spells on the witch spell list.
Uh, witches normally start with much less than that:
" A witch’s familiar begins play storing all of the 0-level witch spells plus three 1st-level spells of the witch’s choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar"