Wanderers of Golarion

Game Master Yorgi


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Liberty's Edge

Male Human Artist 5/Roleplayer 3
Brother Fen wrote:
Thinking about a couple paladin ideas; one for a Sable Company Marine and another for a Hellknight of the Order of the Torrent. For healers, I like the Varisian Wanderer archetype because of the way it ties in the Harrow.

I like it! I can tell you also like indulging in the Inner Sea's lore.


Yes, I do. It's such a rich backstory, that I always enjoy the character creation phase as it gives me a chance to explore another part of Golarion.

Sczarni

As a battle host can I use any material I want to for my relic?

Grand Lodge

Verzen wrote:
As a battle host can I use any material I want to for my relic?

No, as the cost of some special materials is quite high and that would not be fair to the other players. If you have a specific material in mind tell me and I'll decide if you can have it. If it's a skymetal (e.g., adamantine, mithral, noqual, etc.) then no. If you want cold iron or silver, that's OK.

Grand Lodge

So what characters have you all decided to play for Curse of the Crimson Throne?

Liberty's Edge

Male Human Artist 5/Roleplayer 3

Silas Lynom, Human Ranger (Urban Ranger, Skirmisher archetypes). That being said, since we've only been able to play together once, I must restate the right to leave if I feel that I'm not meshing well with the group. However, I would not leave once we've started, if I decide that the group isn't for me, it would be before we start CotCT.


I would like to play a half elf supernaturalist druid. I am going with the tortured trait.


LN Human fighter Hellknight with the weapon master archetype. He's on the run from the recent destruction of the Order of the Torrent and has made his way to Korvosa.

Sczarni

Mesmerist!


Is my druid going to be the healer? If so, I would really appreciate it if we could get a wand asap.


Does anyone feel that there are any major gaps with the current party?

Grand Lodge

Cosmic Cowboy mentioned possibly playing a fighter/rogue in his recruitment PM to me, but he also said he would be willing to play something else if needed for the party.

I don't know if he will actually be joining or not. He registered on Warhorn but so far hasn't signed up for the next sessions. He hasn't accepted my Dropbox invitation either.

Andy


Nohwear wrote:
Is my druid going to be the healer? If so, I would really appreciate it if we could get a wand asap.

I could drop the Hellknight and come up with some sort of cleric.


Brother Fen wrote:
Nohwear wrote:
Is my druid going to be the healer? If so, I would really appreciate it if we could get a wand asap.
I could drop the Hellknight and come up with some sort of cleric.

That or I could make a Spiritualist. I will leave the decision to you.


OK. I'll keep my hellknight on the shelf, in case the group would rather have a tank.

I rolled up an half-orc cleric of Gorum named Stone Bones Walks-With-Humans. He can heal and he wields his deity's weapon, a greatsword, in combat.


Yorgi, do you think that it is viable for a wand to be the main source of healing?

Grand Lodge

Nohwear wrote:
Yorgi, do you think that it is viable for a wand to be the main source of healing?

Yes, but it is most likely to be used for healing out of combat unless the wielder wants to risk getting close to the front line to touch a wounded comrade.


Yorgi wrote:
Nohwear wrote:
Yorgi, do you think that it is viable for a wand to be the main source of healing?
Yes, but it is most likely to be used for healing out of combat unless the wielder wants to risk getting close to the front line to touch a wounded comrade.

My thoughts mainly had to do with allowing my druid to be the main healer with out making him fill all of his slots with cure spells.


Well, if we want a healer, cleric is the best way to go. I made Stone Bones to be fairly sturdy, so he can help hold the front line if necessary. He also looks almost human and is half shoanti, so he has some nice flavor to his backstory.


I am sorry that it took me this long to ask, but what are the restrictions on animal companions? I have a lot of ideas, but most of them are no in the first beastery or core book.


So after giving it some thought, I have come up with a bit of background. The basic idea is that he has become the sort who prefers animals to people. He is now in the employ of a zoo. He is always seen with his companion in tow. I will likely switch to some form of hunter.


Stone Bones has the shoanti shaman archetype with the animal domain, so they should get along quite well.


I added the POR file for the current build of Stone Bones to the drop box.

Grand Lodge

Brother Fen wrote:
I added the POR file for the current build of Stone Bones to the drop box.

Thanks! He looks good.

Grand Lodge

I've picked the starting adventure for our new online Pathfinder campaign. I will create a PC/party-specific hook once I know something about your characters.

For the starting adventure your party will be arriving in a rural hamlet that is composed of two separate and distinct communities: one of nature-loving humans, and the other a clan of hardy folk (mostly dwarves).

The humans practice a faith called "The Tranquility of Still." They abhor change and revere a circle of old standing stones placed upon a large grassy knoll at one end of the hamlet.

The dwarves live in an underground area with entrances built into a large craggy outcropping of rock on the other end of the hamlet. The dwarves work in a nearby silver mine.

You have come here to investigate recent disappearances, weird events and reports of monsters in the area--happenings that are straining relations between the two communities and have caused the mine to be temporarily shut down.

Your PCs will face various low-level monsters including assorted animals, vermin, undead and outsiders.


Welp, just read through almost every post on here, then realized it was from last year. Awesome...

Anyway, as far as my character goes, I'm looking at two different approaches, depending on how long we plan on using these characters. I'd play a Winter Witch or some kind of Rogue/Ranger type character for characters being used indefinitely, because I like to develop them as characters, but if we're just using these ones for a short beginning and then moving on to something else, I'll take something more like a Fighter or Monk. Those classes are more straightforward and don't take too much in the way of developing.

Grand Lodge

Wandering Messanger wrote:
Welp, just read through almost every post on here, then realized it was from last year. Awesome...

Sorry, WM. The earlier posts were discussions for my previous Curse of the Crimson Throne campaign, which recently ended.

Grand Lodge

Wandering Messanger wrote:
Anyway, as far as my character goes, I'm looking at two different approaches, depending on how long we plan on using these characters...

My intent with this group is to develop a continuing campaign with developing characters, but as with most online games it is hard to predict how long such a campaign will last. It is also difficult to foresee long-term character (and for that matter, player) continuity.

So, my advice is to take a combined (or balanced) approach toward your character: as we're starting out don't worry too much about higher level planning/development/detailed backstory, but also avoid the mindset that you are simply creating a "throw-away" PC.

Andy


I have decided to play a Winter Witch. I like the flavor of the class itself, and I think it will provide good utility. This should be fun.

Silver Crusade

Are we allowed non standard races? In particular, catfolk?

Grand Lodge

pauljathome wrote:
Are we allowed non standard races? In particular, catfolk?

Allowed races are listed in the General Character Creation Requirements document that I emailed to the group:

"All core rulebook races are allowed. Additionally, the following bestiary races (without racial hit dice) are allowed: Aasimar and Tiefling."

Andy


For the Witch, it looks like the number of spells I know is ambiguous, in that there isn't a defined "spells known", so theoretically, I know all the spells on the list, it just depends on which ones I choose to prepare. Is this right?


In that case, all I have left to do is gear and she should be ready to go. Spells would just be prepared normally when I need them, though I imagine I won't be using too many. Do you need a copy of the sheet, or some kind of description, or anything else for my character?

Grand Lodge

Wandering Messanger wrote:
For the Witch, it looks like the number of spells I know is ambiguous, in that there isn't a defined "spells known", so theoretically, I know all the spells on the list, it just depends on which ones I choose to prepare. Is this right?

Yes, a witch knows all of the spells on the witch spell list.

Grand Lodge

Wandering Messanger wrote:
Do you need a copy of the sheet, or some kind of description, or anything else for my character?

Yes, please email me a copy of your PC's character sheet. Consider it preliminary at this point since the other players haven't indicated what they are planning to play yet. You can continue to tweak your PC until we get close to starting the first campaign session. I'll set a deadline for final submissions once we've scheduled a date for the first session.

Silver Crusade

Yorgi wrote:
Wandering Messanger wrote:
For the Witch, it looks like the number of spells I know is ambiguous, in that there isn't a defined "spells known", so theoretically, I know all the spells on the list, it just depends on which ones I choose to prepare. Is this right?
Yes, a witch knows all of the spells on the witch spell list.

Uh, witches normally start with much less than that:

" A witch’s familiar begins play storing all of the 0-level witch spells plus three 1st-level spells of the witch’s choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar"

Grand Lodge

Thanks for setting us straight on that, Paul.

Grand Lodge

WM is playing a Winter Witch. What is everyone else thinking of playing?

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