WR Mummy's Mask

Game Master wicked_raygun

Loot
Map of Wati
Map Chains of Silver


2,101 to 2,150 of 2,413 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti prudently backs away from the zombie coming toward him, gesturing for the ball of fire to roll back onto the zombie it had nearly consumed.

Not sure which one of those two was previously hurt by the Sphere, but DJ will target that one with it again. Move action to move, second move action to control the Sphere.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

I would like the opportunity to parry the first of those attacks, please.

Opportune Parry and Riposte: 1d20 + 8 ⇒ (16) + 8 = 24 Success - beats zombie's roll
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

So Kwin is actually at 24/32.

"Oof!" Kwin grunted as one of the zombies punched him, even as he blocked the other and got a counter-shot in. "I say, two against one? That's hardly cricket!" He pointed his rapier at the second zombie briefly. "Wait your turn, I'll get to you in a moment."

And then he turned his attention to the first zombie once more. The same one he successfully riposted.

Rapier: 1d20 + 8 ⇒ (18) + 8 = 26 Potential crit!
Damage (Precise Strike, Augmented): 1d6 + 1 + 8 ⇒ (6) + 1 + 8 = 15 Excellent.
Confirm: 1d20 + 8 ⇒ (12) + 8 = 20 Sweet!
Damage): 1d6 + 1 ⇒ (4) + 1 = 5

Hopefully that leaves a smoking crater where one of the zombies stood. Sorry for my tardiness, last week had some crazy stuff happening with contractors at work, and it flowed over into the weekend. Back to (what I laughingly refer to as) normal now.

Panache 3, -1 OP&R, -1 PSA, reset by critical hit = 3


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Suri moves up next to Kwin and Ahmed to try and assist them with the zombies, her own claws coming up short on hitting them.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Managing (just barely) not to curse aloud, Izra finished fishing the wand out of her dress (the shadows hiding her from sight were helpful in that regard), but instead of launching an attack against a nearby undead abomination, she followed Kwin (much less flamboyantly) through the field of chairs, looking to tap him with her wand.

Move (as indicated on the map) so that she's in range of Kwin. That's it for now, as it took a M/E to pull the wand, and a Move to catch up with Kwin. Intent (assuming he stays within range) is to heal Kwin next round with a shot from her wand of CLW.


Suri's swipes just slightly miss the mark. But Torin takes out a zombie with a pair of arrow head shots.

Zombie Reflex: 1d20 ⇒ 2
Damage: 3d6 ⇒ (1, 6, 1) = 8

Djehuti's flaming sphere moves over a different zombie, on its way to the first. But it doesn't quite consume him either.

Izra - you could have drawn the wand as part of your movement, just like a weapon. I'll roll the healing for you.

CLW vs. Kwin: 1d8 + 1 ⇒ (8) + 1 = 9; Kwin is now back to full health.

Izra manages to catch up to Kwin and tap him on the shoulder with her wand. There'a brief moment of warm, soothing energy as Kwin's wounds stitch themselves back together.

Koshukhep pulls the wounded away from the zombies.

And then Kwin skewers a zombie's brain, killing it instantly.


Gonna assume Ahmed takes a 5-foot step back.

Zombie vs. Kwin: 1d20 + 4 ⇒ (8) + 4 = 12

One zombie tries to slam its fists into Kwin, but the daring swashbuckler nimbly dodges. And then the two zombies that have been burnt, stumble toward Djehuti.

Suri is up to end Round 2. And then everyone else is also up.

Round 2, cont.
Torin: 1d20 + 2 ⇒ (18) + 2 = 20
Djehuti: 1d20 + 9 ⇒ (9) + 9 = 18
Ahmed: 1d20 + 2 ⇒ (16) + 2 = 18
Izra: 1d20 + 2 ⇒ (13) + 2 = 15
Koshukhep: 1d20 + 3 ⇒ (10) + 3 = 13
Kwin: 1d20 + 6 ⇒ (1) + 6 = 7

Zombies: 1d20 + 0 ⇒ (6) + 0 = 6
Suri: 1d20 + 1 ⇒ (2) + 1 = 3

GM Only:

A Hp 12/12, AC 12
D Hp 12/12, AC 12
E Hp 4/12, AC 12
F Hp 2/12, AC 12


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d10 + 3 ⇒ (8) + 3 = 11

Suri moves in again and sinks her claws into one of the remaining zombies.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Seeing that Suri is handling herself just fine, Ahmed moves to assist Djehuti with the two zombies that are closing on him, slashing his sickle at one.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Koshukhep, trusting that the wounded were out of harm's way, set them down and vaulted over the chairs to rush the zombies by Ahmed and Djehuti.

nimble striker charge w claw + fe: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30
dmg + fe: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Claws extended, he slashed at the zombie's neck in a blow meant to decapitate.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Having healed Kwin, Izra now turned her attention to the abomination shuffling in front of her. Her eyes were two glowing spots of angry blue fire wreathed in shadow as she stepped up beside the flamboyant Kitsune and jabbed her wand towards the creature's midsection.

"Back to the grave with you, abomination!"

Touch Attack: 1d20 + 3 ⇒ (9) + 3 = 12 I think that hits as a Touch attack
Damage?: 1d8 + 1 ⇒ (4) + 1 = 5

5' step (indicated on the map), attack with wand of CLW. Since she's in the danger zone now, for the record, AC is 14, with a 50% miss chance for concealment. If this continues too long, she'll pull up SoF, but hopefully she just blew this one away.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Torin fires a couple of arrows at the zombies, trying to focus on any that look badly damaged.

Pew: 1d20 + 8 + 1 - 1 ⇒ (6) + 8 + 1 - 1 = 14
Damage?: 1d8 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

Pew: 1d20 + 8 + 1 - 1 ⇒ (3) + 8 + 1 - 1 = 11
Damage?: 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Thank you, Izra!

With a triumphant chortle, Kwin pulled his rapier from the once-again-dead zombie. "Now, what was it you wanted again? Oh yes..." he said as she shifted on the chair and lunged at the other zombie that had tried to double-team him earlier.

Rapier (Piranha Strike): 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9

But, Izra stepped into the fray just as he prepared to lunge and, standing on a chair as he was, Kwin couldn't compensate properly; his thrust missed the undead thing.

Ah well, I knew that great run wouldn't last forever. At least Kwin got to look like an actual swashbuckler for a little while.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

I could've sworn I posted already; it looks like I did move the map pieces, so maybe I just didn't hit Submit.

Djehuti waves the ball of flame around Koshu to smash into the zombie in front as he backs away again.


Suri nearly decapitates a zombie, but it manages to stay up. Torin finishes the job with a perfect shot that actually knocks off the dead man's and sends it careening to the far side of the wall where it, thunks into the wood of the door frame, and wobbles in place. He turns and fires at another zombie, but it falls into the zombie's shoulder, seemingly ignored.

Djehuti moves his flaming sphere into one of the undead.

Unfortunately, you can't pick the zombie threatening you, D, since the spell specifically states that it stops when it hits something. And it would hit the other zombie. You'll take an AOO. But, first--

Reflex DC 17: 1d20 + 0 ⇒ (7) + 0 = 7
Damage: 3d6 ⇒ (4, 1, 6) = 11

The flaming sphere utterly consumes the zombie. Djehuti backs away, and the zombie in front of him makes a wild attack with its arm, that sends the wizard reeling.

Slam vs. Djehuti: 1d20 + 4 ⇒ (13) + 4 = 17; hit!
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Djehuti HP 24/31.

Ahmed is outraged by this and decapitates the foul creature.

Izra shoves the healing wand into the zombie's chest. A glow of angry white energy burns the creature from the inside out, but doesn't destroy it.

Will Save DC 11: 1d20 + 3 ⇒ (7) + 3 = 10; failed.

Since his original target was destroyed, I'm moving Koshukhep into a flank with the last zombie.

Koshukhep leaps into the air, pouncing on the last zombie and rips its head clean off.

Combat over.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti looks around to see if any of the other guests are injured. "We should see if there were more outside, or if their creator is here."


As Djehuti takes a moment to analyze the situation, he realizes that the two people Koshukhep rescued are bleeding out.

They are dying and need to be stabilized.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti gestures at the dying people. "They need help or they're going to die." He goes over the closest wounded person and starts cutting bandages out of his own clothes to seal up the bleeding wounds.

Untrained Heal check to provide First Aid?

Heal: 1d20 ⇒ 6 Yeah, that was a long shot.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Kwin wiped the rapier against his pant leg before sheathing it. "Well that was fun," he said, stepping off the chair he'd commandeered. "But what are zombies doing swarming an auction house in the middle of the city? Something's off about this."

He then moved over to the injured people, concern written on his face.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

While his friends moved to help the servants, Koshukhep went out in search of the source of the undead assault.

Perception + scent + fe: 1d20 + 7 + 8 + 2 ⇒ (19) + 7 + 8 + 2 = 36


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Izra also moved to assist the fallen, her wand moving swiftly - almost prefunctoraly - to heal their hurts, before the shadow-cloaked woman followed Koshukhep outside, looking for the source of the undead abominations.


1 person marked this as a favorite.

Izra stabilizes the two injured by the zombies with the help of her wand. And all the while many of the attendees are making a run for the doors. The ruckus destabilizes scaffolding at the front of the building and the structure collapses.

Two attendees are buried by the rubble.

Does anyone move to uncover the victims? As a full-round action, a character can remove an amount of rubble equal to one-half their heavy load.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti calls out a warning almost before the scaffolding collapses, but not quick enough to warn the unfortunate two guests. He rushes forward to start pulling rocks off the buried guests.

I considered using Unseen Servant to help, but its Str is so low it would barely help in this situation.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Torin starts digging through the rubble (STR14)

"Don't pull that one yet, the whole pile will shift if you do"


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Koshu hesitated only long enough to scent the air before joining Torin. "What idiot put scaffolding over this entrance?" he complained as they dug out the unfortunate people.

Did Koshu find anything? If so, he'll tell those who aren't digging. Str 16


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Suri leaps into action, helping dig out the attendees, praying that they've somehow managed to survive the ordeal. She pauses only briefly to look at Ahmed with worry in her eyes.

(17 Str)


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Ahmed curses his shackles for once again limiting his strength. Seeing the expression on Suri's face is enough for him, though - he rushes past the others, looking through the ruined doorway at what's happening beyond the walls, his fiery eyes searching for anyone else who could assist, or for the source of the undead menace.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Strength is not Kwin's... er... strength, but he'll pitch in and help as best he can. (STR 12)


The Band manages to clear most of the stone needed to dig out the two women. 377.5 lb. out of 400 lb.

Koshukhep did not see an obvious source of the undead before he went off to dig. However, Ahmed, notices across the way a swarm of severed hands heading towards the Museum. In three rounds they'll arrive at the museum.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

"Swarm of severed hands" is a really gross phrase. Yuck.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

We have 5 alchemist fires and a holy water in the group pack. Who needs one?


Still need volunteers for the women buried in rock, unless you prefer to let them stay buried.


Eidolon 4 [ HP: 28/28 | AC: 17 | T: 15 | FF: 16 | Fort +4 / Ref +2 / Will +3 | Init +5 / Percept +6 (Darkvision) ]

Seeing flesh begin to appear underneath the rubble, Suri continues digging, even more fiercely than before, beads of sweat forming on her forehead as she moves aside rocks.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Ahmed stares for a second at the severed hands, not quite sure of what he's really seeing, before finally realising, yes, that is in fact a mass of severed hands, flocking towards the museum. "More dead!" He shouts to the others before he takes off running, unclear whether he meant there were more dead rising or more people being killed.

How close can I get to the hands? I want to do less "introducing myself to them" and more "hurling a ball of fire at them".


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Koshukhep, too, redoubled his efforts, eyes narrowed at the dust they were raising.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Djehuti moves to the doorway, pulling out a scroll as he goes. He quickly chants out the words to throw out another man-sized sphere of flame to roll over the incoming severed hands.

He'll use his scroll of Flaming Sphere, casting it in the doorway in front of him to make sure they can't just swarm over him. Then he'll roll it straight toward the swarm.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Casting nervous glances at the approaching army of hands -- knowing he could do little to impede them -- Kwin continued to move rubble aside in an effort to rescue the trapped innocents.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Izra heard the warning calls, and stepped up beside Djheuti, her wand in hand, but shook her head at the sight of the swarm of hands. "I cannot do anything against that," she said. She cursed again at her decision to leave most of her gear - like her bandolier full of area-effect items and holy water - in her room.

She has a ton of good stuff for this back in her room. *sigh* But for the moment, it's the CLW wand, or her limited spells.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3
Izra Kayal wrote:
She has a ton of good stuff for this back in her room. *sigh*

Sigh, indeed. Wouldn't you think we'd've learned our lesson from the Ravengro general store incident?


Suri removes the last of the rubble freeing the trapped women. Izra ushers them off to the side.

You're not technically in combat with the hands yet. But if you guys have a thing to do like a spell, go ahead. The hands are not actually a swarm as per game rules, I just thought it was a cool way to describe it.

The hands are 160 feet away. I put them on the map, but they're not technically there yet.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

DJ will go ahead and start thumping them with his Flaming Sphere. No point in waiting on that.


Hmm. You could hit them the first round, but after that they would move too fast for the spell to catch up with them. They move at 40, and they're using double moves.

Dexterity DC 13: 1d20 + 0 ⇒ (5) + 0 = 5
Damage: 3d6 ⇒ (2, 1, 2) = 5

Djehuti spell badly burns one of the hands, but doesn't destroy it.

Anyone else? Otherwise I'll move us forward.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

They aren't an actual swarm, Torin will pepper them with arrows.

Twang: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27
Thunk?: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Confirm?: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15
Crit: 2d8 + 4 + 4 ⇒ (1, 6) + 4 + 4 = 15

Twang 2: 1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18
Thunk?: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Koshukhep prepared to rip any hands that approached apart.

Readied attack.

Flurry 1: 1d20 + 7 ⇒ (12) + 7 = 19
dmg 1: 1d10 + 3 ⇒ (8) + 3 = 11

Flurry 2: 1d20 + 7 ⇒ (16) + 7 = 23
dmg 2: 1d10 + 3 ⇒ (7) + 3 = 10


Torin's arrows kill two of the crawling hands.

This was for ranged characters only, Kosh. The fact of the matter is that this honestly shouldn't even be happening. It's just that you guys tore through the zombies and then did bad ass on your perception checks. And I didn't want to completely rob you guys of getting in some opening shots.


Four of the "surviving" crawling hands approach the party.

Initiative: 1d20 + 0 ⇒ (17) + 0 = 17

Round 6

Torin: 1d20 + 2 ⇒ (18) + 2 = 20
Djehuti: 1d20 + 9 ⇒ (9) + 9 = 18
Ahmed: 1d20 + 2 ⇒ (16) + 2 = 18

Crawling Hands: 1d20 + 0 ⇒ (17) + 0 = 17
Izra: 1d20 + 2 ⇒ (13) + 2 = 15
Koshukhep: 1d20 + 3 ⇒ (10) + 3 = 13
Kwin: 1d20 + 6 ⇒ (1) + 6 = 7
Suri: 1d20 + 1 ⇒ (2) + 1 = 3

Bold are up.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Torin launches another volley (+1/+1 if they are within 30')

Twang: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
Thunk?: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Twang 2: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21
Thunk?: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

"Seriously, what is with all these deadites? Did any of you grab any cursed objects when I wasn't looking? Monkey paws? The necronomicon?"


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3
Torin Ironbeard wrote:
"Seriously, what is with all these deadites? Did any of you grab any cursed objects when I wasn't looking? Monkey paws? The necronomicon?"

"Hey! Wait a minute! Everything's cool! I said the word! I did!"

"Not that I'm aware," replied Kwin as he moved into position to battle the coming wave. "Maybe they're just offended by our awesomeness."

How long would it take to get to our room(s) and back?


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

"They may just be trying to make friends." Djehuti's face gave no sign that he was making a joke as he backed away from the door.

He'll back away from melee range and get the Flaming Sphere back to fighting range as soon as possible.


Kwin Longclaw wrote:
How long would it take to get to our room(s) and back?

You guys are in a completely different part of town. So a while.


Guys -- please adjust your tokens on the map. And I'll go ahead and DMPC Ahmed.

Torin hits another of the undead hands, but it keeps moving. Djehuti continues to move his flaming sphere. Ahmed holds off.

The crawling hands nearly make it to the doors.

The flaming sphere will arrive next round, if Djehuti keeps concentrating on it.

Round 6

Torin: 1d20 + 2 ⇒ (18) + 2 = 20
Djehuti: 1d20 + 9 ⇒ (9) + 9 = 18
Ahmed: 1d20 + 2 ⇒ (16) + 2 = 18
Crawling Hands: 1d20 + 0 ⇒ (17) + 0 = 17
Izra: 1d20 + 2 ⇒ (13) + 2 = 15
Koshukhep: 1d20 + 3 ⇒ (10) + 3 = 13
Kwin: 1d20 + 6 ⇒ (1) + 6 = 7
Suri: 1d20 + 1 ⇒ (2) + 1 = 3

Bold are up.

GM Only:

crawling hand A; AC 14, HP 9/9
crawling hand B; AC 14, HP 9/9
crawling hand C; AC 14, HP 9/9
crawling hand D; AC 14, HP 4/9

2,101 to 2,150 of 2,413 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / WR Mummy's Mask All Messageboards

Want to post a reply? Sign in.