Kwin Longclaw |
Acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32 Hah! Double the DC good enough for ya? :o)
Kwin staggered to his feet, then shook his head to clear it. Eyes falling on the smuggler who had shot him, the kitsune glared and leveled his rapier at the man. "That wasn't very nice!" he scolded, then suddenly launched himself at his opponent. Swinging his weapon to the side, he dove towards the nearest crate, planting both palms on the edge, his momentum propelling him up and over in a precise somersault that landed him on the smaller crate directly in front of the enemy.
"And more to the point," he began as he lunged his blade at the crossbowman.
Rapier: 1d20 + 8 ⇒ (10) + 8 = 18 Musta used all my luck on the Acrobatics roll!
Damage: 1d6 + 1 + 4 ⇒ (1) + 1 + 4 = 6 Yeah, definitely.
Djehuti |
DJ's still tapped for combat magic, so...
Djehuti considers the situation for a moment but finally pulls his bow off his back and fires at the crossbowman.
Bow: 1d20 + 5 ⇒ (18) + 5 = 23
Arrow: 1d6 ⇒ 4
wicked_raygun |
Torin returns fire at one of the men, and hits him in the arm. The wounded man calls out a foul word that is not at all a socially acceptable thing to say about a dwarf.
Izra heals Kwin, and the angry swashbuckler flips up and over to the man that hit him. A perfect lunge hurts the man severely, but doesn't put him down.
The wounded Hyena yelps in pain, and backs away from the fearsome catfolk. The Hyena withdrew.
Round 2
Ahmed: 1d20 + 2 ⇒ (19) + 2 = 21
Izra: 1d20 + 2 ⇒ (19) + 2 = 21
Smugglers: 1d20 + 7 ⇒ (13) + 7 = 20
Koshukhep: 1d20 + 3 ⇒ (17) + 3 = 20
Torin: 1d20 + 2 ⇒ (18) + 2 = 20
Kwin: 1d20 + 6 ⇒ (12) + 6 = 18
Suri: 1d20 + 1 ⇒ (15) + 1 = 16
Djehuti: 1d20 + 9 ⇒ (6) + 9 = 15
Hyena: 1d20 + 2 ⇒ (8) + 2 = 10
Bold are up.
Smuggler A AC 16, HP 10/20
Smuggler B AC 16, HP 8/20
Hyena AC 14, HP 1/13
Izra Kayal |
Moving a bit more carefully, Izra followed Kwin into the room, clambering over and through the debris, until she could tap him again with her wand.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3Kwin gains 3 hp. Ugg.
wicked_raygun |
Ahmed takes up a defensive stance. Meanwhile, one of the smugglers loads a crossbow bolt and fires into Koshukhep. It's a deadly accurate shot that drops the Catfolk unconscious.
Smuggler A vs. Koshukhep: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (11) + 5 = 16; Confirmed Critical!
Damage: 2d4 ⇒ (3, 4) = 7
The other smuggler switches to a punching dagger and stabs at Kwin, who deflects it with ease.
Smuggler B vs. Kwin: 1d20 + 5 ⇒ (1) + 5 = 6
Round 2, cont.
Ahmed: 1d20 + 2 ⇒ (19) + 2 = 21
Izra: 1d20 + 2 ⇒ (19) + 2 = 21
Smugglers: 1d20 + 7 ⇒ (13) + 7 = 20
Koshukhep: 1d20 + 3 ⇒ (17) + 3 = 20
Torin: 1d20 + 2 ⇒ (18) + 2 = 20
Kwin: 1d20 + 6 ⇒ (12) + 6 = 18
Suri: 1d20 + 1 ⇒ (15) + 1 = 16
Djehuti: 1d20 + 9 ⇒ (6) + 9 = 15
Hyena: 1d20 + 2 ⇒ (8) + 2 = 10
Koshukhep HP -3/32. You need a DC 10 Constitution check to stabilize. Remember to make the check with a -3 penalty. Given your place in the turn order no one will be able to get to you until after this check. Bold are up.
Koshukhep |
Con DC10: 1d20 - 3 + 1 ⇒ (7) - 3 + 1 = 5
Koshukhep crashed to the ground, a fallen giant. His heavy paw lay outstretched in the direction of the crossbowman, accusing (or threatening) even in unconsciousness.
Kwin Longclaw |
A thin metallic ting sounded as Kwin batted away the smuggler's clumsy attack. He attempted to quickly reverse the arc of his rapier and slash his attacker...
Rapier: 1d20 + 8 ⇒ (3) + 8 = 11 I'm guessing that's a miss. :o/
... but the thin blade caught on the awkward shape of the punching dagger and missed its target.
Torin Ironbeard |
Torin takes aim at the hyena and lets loose:
Attack 1: 1d20 + 8 + 1 - 1 ⇒ (13) + 8 + 1 - 1 = 21
Damage?: 1d8 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
Attack 2: 1d20 + 8 + 1 - 1 ⇒ (9) + 8 + 1 - 1 = 17
Damage?: 1d8 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7
"Izra! We've got a bleeder over here!"
Kwin Longclaw |
I picture Kwin and the Smuggler with locked blades in a classic swashbuckler stalemate type of situation.
Nice!
wicked_raygun |
After seeing Koshukhep fall to the ground, Torin grits his teeth in rage and lets off a pair of perfect shots that burrow into the man's eyes. He screams in agony, gurgles and then falls over dead.
Suri and Djehuti are up. I'll bot them tomorrow, if they can't get a post up by then.
Smuggler B AC 16, HP 8/20
Hyena AC 14, HP 1/13
Suri Kanjariya |
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
As Koshu drops to the ground, Suri moves in on the remaining Smuggler, fire in her eyes as she rakes her claws across him.
wicked_raygun |
Suri rips the man's throat out with a single slash.
Combat Over
The Hyena cowers in the corner, desperate to be left alone.
The bad guys are carrying the following.
#Loot
• potion of cure light wounds (x2)
• alchemist’s fire (x2)
• holy water (x2)
• +1 leather armor (x2)
• hand crossbow (x2)
• 10 bolts (x18)
• punching dagger (x2)
• sap (x2)
• antitoxin (x2)
• climber’s kit (x2)
• crowbar (x2)
• mwk thieves’ tools (x2)
• sunrods (x4)
• silver chain bracelet (worth 40 gp each, x2)
• 10 gp
Kwin Longclaw |
"Hey!" Kwin barked. "He was mine!" With a frustrated harrumph, he wiped his blade and slammed it home in its sheath.
"Still, good hit. Solid hit."
Izra Kayal |
Izra shook her head at Kwin, while moving to Koshukhep's side. She winced at the extent of the big catfolk's injuries, and pulled out her wand. She tapped Koshu on the nose, three times.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Koshu heals 24hp
"Welcome back," she said with a smile.
Koshukhep |
Slowly, the huge lionlike catfolk stirred.
Opening his golden eyes, he chuffed, looking up at Izra. "I have no fear of the weighing of my soul... but I'm glad the time is not yet, all the same. Thank you and your patron, Izra."
With a many-toothed grimace, he rose laboriously to his feet, casting aside the offending crossbow bolt. He scowled at the hyena.
"Filthy scavenger. All the same, it is only an animal, and could not choose its path. Leave it be."
Not quite turning his back on it, he joined (presumably) Torin in regarding the gathered loot of the ambushers.
"This is good and well, but did we find the priest we were looking for?" He sniffed the air, seeking.
Kwin Longclaw |
Kwin clapped Koshukhep on the shoulder as he passed. "You're supposed to stay on the backside of the pointy end, Kosh."
Then, his sly smile faded to a frown. "And no, we didn't. Not yet, anyway."
Izra Kayal |
Izra gave Koshu another nod and smile, then she tapped him on the nose once more with her wand. CLW: 1d8 + 1 ⇒ (7) + 1 = 8 Koshu gains 8hp
As the big Catfolk turned his attention to other things, and Kwin spoke up, Izra moved over to the Kitsune and tapped him with the wand as well. Looking over the results, she frowned, and tapped him a second time.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Kwin gains 6hp - the wand just doesn't love you, Kwin!
"Let's try not to get ourselves killed looking for him, yes? Koshukhep, you and Kwin should take those potions."
wicked_raygun |
Two other items of interest hang near a peg by door the Band entered: a Pharasmin cleric’s vestments and a silver holy symbol of Pharasma, both in good condition. The little nosoi, Qasin, flutters excitedly over to them.
"These belong to Ptemenib! Please, that symbol is everything to him. We have to bring it to him."
Koshukhep |
Koshukhep took the holy symbol, but only to pass it to Izra for safekeeping. He made a small propitiating gesture afterwards, just in case.
"They took his clothes? Odd... What are they doing with him?"
He took the vestments off the peg and folded them into his pack.
"Let's go."
If everyone is done looting, Koshu will move on. That said, the alchemist's fire, holy water and the antitoxin look valuable... if no one else takes them, Koshu will, along with the sunrods and the bracelet and coins. Sheesh, somebody stop Koshu from getting blinged out! :P
Kwin Longclaw |
"Thanks, Izra," Kwin said with a nod of appreciation.
I haven't been keeping count of charges, but I'm thinking Kwin needs to buy us another CLW wand pretty soon?
You can mark him down for one CLW potion. He already has a mess of Alchemist Fires and Holy Waters, so somebody else should take the new ones.
Izra Kayal |
I have 8 charges remaining on the party's original CLW wand, and 23 on the wand we recovered from the Scorched Losers. I'd suggest that DJ take any offensive tossables, but Karl is hit or miss right now (for solid reasons), so we can either have DJ take them and have Ray DMPC DJ throwing them as appropriate, or Izra can take them, and hand them to DJ as appropriate if/when he's available, or use them if that's more appropriate.
Kwin Longclaw |
Kwin pointed at the boarded-up doorway while cupping an elbow with his other hand. "This looks suspicious," he opined.
Looking over at the others, he quirked an eyebrow. "Keeping people out... or keeping someone in?"
Izra Kayal |
Izra nodded.
"Suspicious, indeed."
She walked over to the doors, tucking a flask of alchemist's fire into an empty compartment on her bandolier. There, she muttered a few words of power, and gave the doors a hard look.
Cast Guidance, then attempt to see if she can get any idea of what might be behind the doors.Perception: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Koshukhep |
Sharing the others' suspicion, Koshukhep went over to the boarded up room and sniffed, searching for some sign it was inhabited.
Perception + scent: 1d20 + 7 + 8 ⇒ (14) + 7 + 8 = 29 +2 if there are undead.
wicked_raygun |
Koshukhep and Izra neither hear nor smell anything suspicious.
Gonna assume you guys open the door to keep the story moving. Sorry again for the delay. Weird busy week.
The Band sees that beakers, cauldrons, and other alchemical equipment crowd several tables in this cramped room. A decomposing body sprawls across the floor, its face concealed behind a brass funerary mask.
You notice a faint, but oddly pungent smell in the air.
wicked_raygun |
Yes, because the door was boarded up for your original check. I'll go ahead and roll for you to keep this moving. Even though in this case you auto-succeed. But just for fun...
Perception (smelling): 1d20 + 7 + 8 ⇒ (12) + 7 + 8 = 27
Koshukhep notices a faint, but oddly pungent smell in the air. He points it out to the others.
This gas is harmful. You could try to hold your breath, blow it away or simply wait for the poison to dissipate.
Koshukhep |
Heal DC 15: 1d20 + 1 ⇒ (15) + 1 = 16
Koshukhep snorted, clearing the smell from his nose. "Poison! Don't go in, wait for it to clear. Nosoi, is this Ptemenib? If not, I say we move on and come back for this fellow later. He's not going anywhere."
Izra Kayal |
How long do we think it'll take to clear the room? If anyone (else - Izra doesn't) has magic that'll clear the room out faster (gust of wind?), I'd say we do that. Otherwise, this isn't the guy we're looking for, and we can come back (maybe close the doors?). This feels like a trap, either way. :-)
Kwin Longclaw |
I agree; unless it's a finger snap for the room to air, let's come back later to use time efficiently. Reclosing the door's probably a good idea (not suggesting re-boarding it).
wicked_raygun |
Cool. Sorry for the delay. This week has been nuts.
The Band returns to the trapped hallway where they first entered and move to the remaining door.
Area F8 & F9
Four stone wells fill much of this otherwise unremarkable room. Disassembled mechanical remains lie scattered around plumbing connections in the southeast corner.
Ptemenib, the missing cleric of Pharasma, lies at the bottom of the southwestern sump well.
There is a loose brick next to one of the wells. When you loosen it you find a beautiful amulet inside.
I'll update the map tonight.
Koshukhep |
Perception DC20: 1d20 + 7 ⇒ (2) + 7 = 9 +2 fe, +8 scent
Everything seems hunky dory.
Looking around, Koshukhep peered behind the machinery and into the wells, finally discovering a man at the bottom of one.
"You, down there! Are you alive?" Koshu called. Looking at the nosoi, he added, "Will you fly down and see if that is Ptemenib?"
Torin Ironbeard |
Perc: 1d20 + 11 ⇒ (19) + 11 = 30
"Well what have we here?" Torin pulls out a loose brick, revealing a small cavity. Reaching inside, he pulls out a beautiful amulet. "Oooo, shiny."
Izra Kayal |
Izra was looking down the well at the body, when Torin made his exclamation. She turned to the dwarf and examined the amulet.
Appraisal: 1d20 + 10 ⇒ (4) + 10 = 14 *sigh*
"Pretty, indeed," she said, distracted by the body, "probably worth something, but I'm not sure how much time I'd put into it."
She gave Torin a nod, then went back to the well.
wicked_raygun |
This is an Amulet of Natural Armor +1.
***
A beaten and rope-bound slowly looks up to the group staring back at him. The psyhopomp meanwhile flutters down excitedly to him.
"Ptemenib! It's you! It's you!"
"Qasin," the man weakly says.
"Yes, yes, it's me! We're here to rescue you!"
Kwin Longclaw |
"Um," Kwin declared with great gravity as he stared down into the well. "I'm not much for heights. Depths, I mean." He sighed then, and held one hand vertically at each inside edge of the well before swinging his hands up to his shoulders in an effort to determine if he would indeed fit.
That's definitely a DM question. Though if Pemmican... um... Peanutbutter... erm... what's-his-name got down there, surely Kwin can fit as well?
Torin Ironbeard |
Torin has no rope, but does have +9 to climb, because monks.
"I got this one." Assume he can fit Torin spits on his hand and moves to climb down the well
Climb: 1d20 + 9 ⇒ (15) + 9 = 24