WR 5E Skulls and Shackles

Game Master wicked_raygun

Riptide Cove Battle Map.


1,201 to 1,250 of 1,386 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

The Pressganged continue on after their lucky find. They find what looks like a well-trodden path, heading westward, and steadily rising a steep hill. It leads through a densely overgrown jungle canopy.

Eventually they find a well-built timber stockade that surrounds a small lodge in a clearing. Vines wrap and strangle a great tree that rises next to the lodge, blocking light from above. Beside it is a bubbling spring.

GM Only:

stealth: 1d20 + 4 ⇒ (12) + 4 = 16
stealth: 1d20 + 4 ⇒ (9) + 4 = 13


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor smiles and taps his sword on the ground, then points it toward the spring. "There be are water, gents. Tha gods be smilin' down on us this day."


Two slinking small, camouflaged, slinking forms sneak down from the trees. They approach the Pressganged silently from behind.

Treggor Mynth wrote:
"...Tha gods be smilin' down on us this day."

And just as Treggor says this, the two creatures tear attack Grizzle and Mad Jack.

Creature vs. Grizzle w/ADV: 1d20 + 5 ⇒ (5) + 5 = 10 <--
Creature vs. Grizzle w/ADV: 1d20 + 5 ⇒ (2) + 5 = 7

Creature vs. Mad Jack w/ADV: 1d20 + 5 ⇒ (6) + 5 = 11
Creature vs. Mad Jack w/ADV: 1d20 + 5 ⇒ (17) + 5 = 22 <-- Hit!
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Grizzle manages to pick out the tiniest of scuffling sound. He spins around and just barely manages to deflect a long hand coming in to strike him.

At the same time, however, Mad Jack is caught completely unaware. And a long arm wraps around his neck with the force of a wooden club to the face. He gasps briefly once before he is unable to take in any oxygen.

Round 1

Initiatives:

Dieredon: 1d20 + 3 ⇒ (9) + 3 = 12
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Mad Jack: 1d20 + 3 ⇒ (20) + 3 = 23
Shikyomaru: 1d20 + 4 ⇒ (1) + 4 = 5
Treggor: 1d20 + 4 ⇒ (8) + 4 = 12
Chokers: 1d20 + 4 ⇒ (14) + 4 = 18

Mad Jack: 1d20 + 3 ⇒ (20) + 3 = 23
Chokers: 1d20 + 4 ⇒ (14) + 4 = 18
Treggor: 1d20 + 4 ⇒ (8) + 4 = 12
Dieredon: 1d20 + 3 ⇒ (9) + 3 = 12
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Shikyomaru: 1d20 + 4 ⇒ (1) + 4 = 5

Mad Jack is up. He is being strangled, which means he is grappled and unable to breathe or speak. He can break out with a DC 13 athletics or acrobatics check. But that would require an action.


The Pressganged see 2, small hunched over things with long, pliable arms-like tentacles capped with 5 wide spiny claws. Their "skin" looks decidedly plant-like--perfect for hiding in trees.

To identify them...

INT (nature) DC 15:
These monstrosities are known as Vine Chokers. Most chokers are underground predators that dwell on the outskirts of subterranean ruins or deep caverns. They lurk in darkness to strangle and eat their prey. This variety has adapted to live outside in jungle canopies.

I'll get up a map tonight.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

One moment Jack was stooping down to slake his thirst, another suddenly there was a weight around his throat and a terrible pressure. He would have screamed if he had been able but all he could do was thrash around like a wild animal.
Athletics: 1d20 + 3 ⇒ (5) + 3 = 8


The odd tentacle hands around Jack's neck squeeze powerfully.

Damage: 1d4 + 3 ⇒ (3) + 3 = 6

The other creature continues to attack grizzle, and this time manages to wra its "arms" around his neck.

Creature vs. Grizzle 1: 1d20 + 5 ⇒ (15) + 5 = 20; Hit!
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Round 1, cont.

Mad Jack: 1d20 + 3 ⇒ (20) + 3 = 23
Chokers: 1d20 + 4 ⇒ (14) + 4 = 18
Treggor: 1d20 + 4 ⇒ (8) + 4 = 12
Dieredon: 1d20 + 3 ⇒ (9) + 3 = 12
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Shikyomaru: 1d20 + 4 ⇒ (1) + 4 = 5

Mad Jack HP 18/28, and grappled. Grizzle HP 28/35, and grappled. Both are being strangled and cannot speak. DC 13 athletics or acrobatics to get out. Bold are up.

GM Only:

Vine Choker 1 AC 16 HP x/x
Vine Choker 2 AC 16 HP x/x


Male Passive perception 11. AC 14. Hp 35/35. HD 2d12. Rage 0/3. STR +5, DEX +1, CON +5, INT +0, WIS -1, CHA +1 Inspiration [x] Mountain Dwarf Barbarian 3

Grizzle gargles, foaming at the mouth. He pummels the creature's arm, attempting to break free in a frenzy of anger and beard. He breaks out, and falls to the ground, coughing, before drawing his scimitar.

Bonus Action: Enter Rage, giving all melee attacks against the creature advantage, getting advantage on strength checks, +2 damage, and half damage.

Action: attempt to escape grapple with advantage.

Athletics: 1d20 + 5 ⇒ (11) + 5 = 16 <---
Advantage: 1d20 + 5 ⇒ (6) + 5 = 11

Success. Free action: draw scimitar.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 1, Arcane Arrow (Piercing Shot)

A magic arrow appears in Dieredon's as he moves to line up the chockers to fire the magic arrow through both.

LB Att 1: 1d20 + 7 ⇒ (7) + 7 = 14
LB Att 2: 1d20 + 7 ⇒ (14) + 7 = 21
LB Dam 1: 1d8 + 3 + 2d6 ⇒ (4) + 3 + (3, 5) = 15
LB Dam 2: 1d8 + 3 + 2d6 ⇒ (7) + 3 + (2, 6) = 18


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor leaps onto the creature strangling Mad Jack and throws his swords in a high arc above his head before plunging them down at the monster.
Reckless: 1d20 + 5 ⇒ (18) + 5 = 23 <--
Reckless: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Reckless TWF: 1d20 + 5 ⇒ (6) + 5 = 11
Reckless TWF: 1d20 + 5 ⇒ (20) + 5 = 25 <-- crit
Damage TWF: 2d6 ⇒ (2, 1) = 3


Grizzle roars and breaks out of the choker's grasp. Dieredon maneuvers around to line up a piercing shot that would magically hit both of the chokers. It hurts the one holding Mad Jack, but the other is able to avoid being hit completely. That's when Treggor strikes with a reckless barrage from his sword that finishes the injured creature off.

Mad Jack is free. Shikyomaru is up.

GM Only:
Vine Choker 2 AC 16 HP 16/16


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Sorry for the delay.

Shikyo darts forward and lashes out with blade and fist!

Blade: 1d20 + 6 ⇒ (18) + 6 = 24 1d6 + 4 + 1d6 ⇒ (3) + 4 + (3) = 10
Fist: 1d20 + 6 ⇒ (14) + 6 = 20 1d4 + 4 ⇒ (1) + 4 = 5


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

I think Jack is up next. I'm going to post now to speed things up.
"Thankee!" croaked Jack! Saved by his shipmates, the way it was meant to be. Free to act he lunged at the remaining monster, his sword glinting in the sunlight, promising death or glory!
Short sword: 1d20 + 6 ⇒ (9) + 6 = 15Damage: 1d6 + 6 ⇒ (4) + 6 = 10


Shikyo slices the choker in the shoulder, and follows up with a beautiful uppercut. Mad Jack tries his own sword, but with the creature's flailing, his attack is deflected.

Creature vs. Shikyomaru: 1d20 + 5 ⇒ (7) + 5 = 12

The choker slams his fists into Shikyo, but the ninja blocks the atack with his forearms.

Round 2

Mad Jack: 1d20 + 3 ⇒ (20) + 3 = 23
Chokers: 1d20 + 4 ⇒ (14) + 4 = 18
Treggor: 1d20 + 4 ⇒ (8) + 4 = 12
Dieredon: 1d20 + 3 ⇒ (9) + 3 = 12
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Shikyomaru: 1d20 + 4 ⇒ (1) + 4 = 5

Bold are up.

GM Only:

Vine Choker 2 AC 16 HP 1/16


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor plucks his swords from the monster's corpse and charges its companion, hurling himself blades first toward the creature.
Reckless: 1d20 + 5 ⇒ (3) + 5 = 8
Reckless: 1d20 + 5 ⇒ (14) + 5 = 19 <--
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Reckless TWF: 1d20 + 5 ⇒ (18) + 5 = 23 <--
Reckless TWF: 1d20 + 5 ⇒ (5) + 5 = 10
Damage TWF: 1d6 ⇒ 6

Sneak: 1d6 ⇒ 4


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 2

Dieredon fires at the nearest choker.

LB Att: 1d20 + 7 ⇒ (4) + 7 = 11
LB Dam: 1d8 + 3 ⇒ (3) + 3 = 6


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo continues his assault

Blade: 1d20 + 6 ⇒ (15) + 6 = 21 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8
Fist: 1d20 + 6 ⇒ (11) + 6 = 17 1d4 + 4 ⇒ (4) + 4 = 8


Treggor's blades are lightning fast, and slice two thin, neat lines across the back of side of the Choker's neck. Its entire head lolls to one side, held together by flaps of leathery skin. A gush of blood coats the barbaric rogue, as the choker dies.

End of Combat.


The Lodge

The Pressganged turn their attention to the adjacent lodge.

The wooden door seems to be of good construction but is currently ajar. Inside is a single chamber, crowded with a large amount of furniture, including a comfortable bed, a small writing desk, cooking gear, and several barrels.

The stench of rot is overpowering and flies swarm within the room, particularly around the hooded corpse hanging from a chain off a beam in the middle of the room. A stool lies tipped-over on the floor nearby.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor looked at his clothes with disgust. "Filthy land creature." He put away his swords and tries to wipe away some of the blood.
"That'n nearly had the best of ya." Treggor remarked to Mad Jack with a grin.

He drew out his swords again before entering the lodge. Upon seeing the hanging corpse, he circled around to see if its hands were bound.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

"Aye." Jack croaked as he rubbed his chafed and swollen neck. As he did so a curious thing happened, the bruising vanished. Using lay on hands to go up to full HP. 10/15 LoH pool used.

Feeling somewhat better Jack had a good look inside the stinking lodge, and nearly gagged on the putrid stench.
Perception: 1d20 + 2 ⇒ (4) + 2 = 6


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Dieredon points to the hooded corpse.

That's not one of ours, is it?


CON save DC 10
Mad Jack: 1d20 + 4 ⇒ (6) + 4 = 10
Treggor: 1d20 + 2 ⇒ (2) + 2 = 4

Mad Jack nearly swoons from the overwhelming stench. But Treggor is overcome with nausea.

Treggor is poisoned from the stench.

Poisoned:
A poisoned creature has disadvantage on attack rolls and ability checks.

Suddenly the hanged corpse stirs and reaches down for Treggor with its claws and rakes his face.

Corpse claws vs. Treggor w/ADV: 1d20 + 3 ⇒ (11) + 3 = 14
Corpse claws vs. Treggor W/ADV: 1d20 + 3 ⇒ (16) + 3 = 19 <--
Damage: 2d8 + 3 ⇒ (8, 5) + 3 = 16

Treggor CON save DC 10: 1d20 + 2 ⇒ (6) + 2 = 8; fail

Treggor feels the icy, cold grip of death, but cannot react--even to scream in agony. And now Treggor is paralyzed as well.


Round 1

Initiatives:

Dieredon: 1d20 + 3 ⇒ (16) + 3 = 19
Grizzle: 1d20 + 1 ⇒ (6) + 1 = 7
Mad Jack: 1d20 + 3 ⇒ (14) + 3 = 17
Shikyomaru: 1d20 + 4 ⇒ (6) + 4 = 10
Treggor: 1d20 + 4 ⇒ (15) + 4 = 19
Corpse: 1d20 + 3 ⇒ (9) + 3 = 12

Treggor: 1d20 + 4 ⇒ (15) + 4 = 19
Dieredon: 1d20 + 3 ⇒ (16) + 3 = 19
Mad Jack: 1d20 + 3 ⇒ (14) + 3 = 17

Corpse: 1d20 + 3 ⇒ (9) + 3 = 12
Shikyomaru: 1d20 + 4 ⇒ (6) + 4 = 10
Grizzle: 1d20 + 1 ⇒ (6) + 1 = 7

Treggor would go first, but the only thing he can do is save out of his paralysis at the end of his turn. Thankfully the poison wouldn't effect his CON save.

Treggor CON save DC 10: 1d20 + 2 ⇒ (19) + 2 = 21

Treggor is no longer poisoned or paralyzed, but he lost his turn. Bold are up. Treggor HP 18/34


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

In 5e how do you identify undead? The religion skill doesn't talk about identifying undead like it does in older editions.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 1

Dieredon fires at the awaked corpse.

LB Att: 1d20 + 7 ⇒ (1) + 7 = 8
LB Dam: 1d8 + 3 ⇒ (6) + 3 = 9


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

OK Guess it doesn't matter :(
Seeing Treggor paralyzed sent a chill through Jack's heart. Shouting "Calistria!" he surged forwards and plunged his gleaming sword up to the hilt into the undead abomination!
Short Sword: 1d20 + 6 ⇒ (20) + 6 = 26Damage with Divine Smite: 1d6 + 6 + 2d8 ⇒ (6) + 6 + (4, 4) = 20
Crit Damage: 1d6 + 2d8 ⇒ (4) + (1, 4) = 9
As far as I can tell the smite damage dice are doubled on a crit. Anyway he's only got 1 spell slot left today.


Mad Jack McGinty wrote:
In 5e how do you identify undead? The religion skill doesn't talk about identifying undead like it does in older editions.

Oh, sorry. I evidently answered this in my head, but then, you know, forgot to actually write anything. :-(

Anyways, you are in fact supposed to use INT (religion) to figure out undead.

INT (religion) DC 13:

This is a ghast, a smarter and more dangerous form of a ghoul. They can paralyze the living and even potentially effect them with ghoul fever--which will slowly turn them into a ghoul.


Mad Jack nearly slices off the corpses leg with the power of the Sacred Sting behind him. In retaliation, the hanged man opens its mouth and a swarm of bot-flies streams out onto Jack. The insects immediately begin biting and stinging him.

Swarm vs. Mad Jack: 1d20 + 3 ⇒ (13) + 3 = 16; miss
Damage: 4d4 ⇒ (1, 3, 1, 2) = 7

A medium swarm of insects is currently on Mad Jack.

Mad Jack CON Save vs Stench DC 10: 1d20 + 4 ⇒ (20) + 4 = 24

Jack's eyes get a little watery from the smell, but he grits his teeth and powers through it.

The corpse meanwhile uses the two pirates next to him as stepping stools to pull itself out of the noose.

Corpse STR (athletics) DC 15 w/ADV: 1d20 + 5 ⇒ (19) + 5 = 24 <--
Corpse STR (athletics) DC 15 w/ADV: 1d20 + 5 ⇒ (3) + 5 = 8

It manages to escape the noose and hits the floor ready to kill.

Round 1, cont.

Treggor: 1d20 + 4 ⇒ (15) + 4 = 19
Dieredon: 1d20 + 3 ⇒ (16) + 3 = 19
Mad Jack: 1d20 + 3 ⇒ (14) + 3 = 17
Corpse: 1d20 + 3 ⇒ (9) + 3 = 12
Swarm (shares initiative with Corpse)
Shikyomaru: 1d20 + 4 ⇒ (6) + 4 = 10
Grizzle: 1d20 + 1 ⇒ (6) + 1 = 7

Bold are up.

GM Only:

Ghast AC 13, HP 25/54
Swarm AC 12, HP 22/22


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo leaps forward with a spinning kick and slash with his wakizashi

Slash!: 1d20 + 6 ⇒ (14) + 6 = 20 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12
Kick: 1d20 + 6 ⇒ (15) + 6 = 21 1d4 + 4 ⇒ (4) + 4 = 8


Shikyomaru CON save vs. Stench DC 10: 1d20 + 2 ⇒ (19) + 2 = 21

Shikyomaru's blade sinks in, wile the impact of his powerful kick makes the creature stumble for a moment.

GM Only:

Ghast AC 13, HP 5/54
Swarm AC 12, HP 22/22

Grizzle is still up.


I'm such a tool. I forgot that Grizzle warned us that he'd be out. This one's on me, guys.

Grizzle roars in fury and recklessly attacks the undead creature.

Grizzle Scimitar vs Corpse w/ADV: 1d20 + 5 ⇒ (14) + 5 = 19 <--
Grizzle Scimitar vs Corpse w/ADV: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

And he sends the head of the creature flying away with a perfect chop. The headless corpse stands awkwardly for a moment, and then falls over.

Round 2

Treggor: 1d20 + 4 ⇒ (15) + 4 = 19
Dieredon: 1d20 + 3 ⇒ (16) + 3 = 19
Mad Jack: 1d20 + 3 ⇒ (14) + 3 = 17

Corpse: 1d20 + 3 ⇒ (9) + 3 = 12
Swarm (shares initiative with Corpse)
Shikyomaru: 1d20 + 4 ⇒ (6) + 4 = 10
Grizzle: 1d20 + 1 ⇒ (6) + 1 = 7

The corpse is down and out. The insect swarm is still causing mayhem. Bold are up.

GM Only:

Swarm AC 12, HP 22/22


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

2 questions:
1) how does swarm combat work in 5e? Can I stomp them?
2) Was the water outside deep enough to submerge in?
If I recall, Grizzle has two fires and Dier has four. I just hope Dier remembers.


You can attack swarms with a weapon, they just have resistance to bludgeoning, piercing, and slashing damage. This swarm is flying, it's worth pointing out. They are medium-sized and are surrounding Mad Jack.

So, yeah, an alchemist fire could work on them, but I doubt your crew mate would appreciate the gesture. And, it's a little snug, but a single person could submerge themselves.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

"Aiiieee gerrof!" spluttered Jack as the mass of insects crawled all over him, biting and scratching.

Jack raked his sword all over his body, trying to swipe the gruesome things off!
Short Sword: 1d20 + 6 ⇒ (13) + 6 = 19Damage: 1d6 + 6 ⇒ (6) + 6 = 12


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor swatted at the things with the flat of his blades, "Hold still and keep yer jaw shut!" He commanded Mad Jack.
Shortsword: 1d20 + 5 ⇒ (13) + 5 = 18, Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Shortsword TWF: 1d20 + 5 ⇒ (15) + 5 = 20, Damage TWF: 1d6 ⇒ 4


Hmm, I don't see anything that says sneak attack wouldn't apply. So I'll just go ahead and add that.

Sneak Attack Damage: 1d6 ⇒ 6

Dieredon is up.

GM Only:

Swarm AC 12, HP 9/22


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 1

Dieredon fires at the swarm.

LB Att: 1d20 + 7 ⇒ (13) + 7 = 20
LB Dam: 1d8 + 3 ⇒ (6) + 3 = 9


The swarm is nearly dispersed from all the waving around of weapons. Dieredon even fires an arrow through the swarm that comes alarmingly close to Mad Jack's head.

Swarm vs Mad Jack: 1d20 + 3 ⇒ (4) + 3 = 7

Still some of the bot flies continue to try and bite Mad Jack. But the champion of the Sacred Sting will not be taken down by lesser insects.

Round 2, cont.

Treggor: 1d20 + 4 ⇒ (15) + 4 = 19
Dieredon: 1d20 + 3 ⇒ (16) + 3 = 19
Mad Jack: 1d20 + 3 ⇒ (14) + 3 = 17
Corpse: 1d20 + 3 ⇒ (9) + 3 = 12
Swarm (shares initiative with Corpse)
Shikyomaru: 1d20 + 4 ⇒ (6) + 4 = 10
Grizzle: 1d20 + 1 ⇒ (6) + 1 = 7

Bold are up.

GM Only:

Swarm AC 12, HP 5/22


Grizzle, reckless attack, raging.

Grizzle Scimitar vs Corpse w/ADV: 1d20 + 5 ⇒ (12) + 5 = 17 <--
Grizzle Scimitar vs Corpse w/ADV: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grizzle waves his sword through the swarm, dispersing more of the deadly insects.

Shikyomaru is up.

GM Only:

Swarm AC 12, HP 2/22


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

Jack can't help but yelp from the itching and stings of the swarm and the assortment of sharp objects swung in close proximity!


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

Shikyo assists in the swatting of flies

Swat1: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (3) = 13
Swat2: 1d20 + 6 ⇒ (15) + 6 = 21 1d4 + 4 ⇒ (4) + 4 = 8


Shikyomaru takes a deep breath, focuses his energy and then brings his hands crashing together twice. His hands sound like twin thunderclaps. And with the force of the blows, the last of the flies suddenly fall down to the ground--most of them having simply imploded from the force.

Combat Over.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Treggor slowly relaxed his blades, then sheathed one to take inventory of the damage to his face. His hand came away bloody and the flesh felt rough and jagged. "Well, it seems are hangin' man had the last laugh." He then looked around him, for the first time taking in the scene of the house in peace.


The Pressganged take a look around the lodge and find the following:

#Loot

• suit of leather armor
• spears (x6)
• finely-tailored Chelish courtier's outfits (x8)
• silver ring engraved with a mermaid motif
• spice cabinet with 5 pounds of pepper
• silver tankard
• silver locket depicting a beautiful, buxom, young blonde woman

I'll need INT (investigation) checks to appraise their value.

Perception DC 10:

You notice a weathered spyglass fixed onto the stockade wall.


M Human (Variant) Paladin 3 | AC 17 | HP 21 / 28 | S+1 D+3 Con+4 I-1 W+2 Cha+4 | Init +3 | Perc +2 | Resource Tracker

As the last insect died, Jack laughed manically, it was either that or cry and he wasn't the crying type. "T'were a close shave 'n' no mistake me hearties!" he cried, "Now, was dis ole' boy guardin' anyting?"

Nevermind the stench, Jack has a good look around, still laughing like a loon as he does so.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9 Lets face it, Jack didn't really look. He was too busy laughing at being still alive.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Treggor takes the ring and slips it on his finger. He eyes it with avarice when suddenly his gaze drifts beyond it. There, on the wall, he spots a genuine spyglass. He walks towards it and attempts to unmount it from the wall. "Now, if this ain't a beauty..."


Treggor realizes that the spyglass has been affixed to a particular position.

You can remove it with a little effort, Tregor, unless you want to look through it first.


Rogue 1/Barb 2 | AC 14 | HP 29/34 | Perc +2 | S+3/D+4/C+2/I+1/W+0/C+1 | HD d8[0]/d12[0] | Insp: [x]

Oh, yeah, definitely look through it first. I misunderstood how it was mounted.


Treggor Mynth wrote:
Oh, yeah, definitely look through it first. I misunderstood how it was mounted.

No problem.

Treggor looks through the spyglass.

Treggor:
He catches a glimpse of a pair of creatures with large heads filled to the brim with too many teeth. They vaguely resemble goblins from the waist up and an octopus from the waist down.

One of them is weaing a tricorne hat that Treggor knows belongs to Sandara Quinn--one of the missing crew from the Man's Promise.


Human M Human Monk 2 Rogue 1 | HP 24/24| AC 16 | +3STR,+6DEX,+2CON,+1INT,+2WIS,-1CHA | +4 init ,14 PP, +8 stealth KI 2/2

•finely-tailored Chelish courtier's outfits (x8) INT: 1d20 + 1 ⇒ (17) + 1 = 18
• silver ring engraved with a mermaid motif INT: 1d20 + 1 ⇒ (8) + 1 = 9
• spice cabinet with 5 pounds of pepper INT: 1d20 + 1 ⇒ (9) + 1 = 10
• silver tankard INT: 1d20 + 1 ⇒ (6) + 1 = 7
• silver locket depicting a beautiful, buxom, young blonde woman INT: 1d20 + 1 ⇒ (15) + 1 = 16

Shikyo looks over the items and indicates what he thinks might be worth the most, and the least.

1,201 to 1,250 of 1,386 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / WR 5e Skulls and Shackles All Messageboards

Want to post a reply? Sign in.