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Kord turns white, "I'm no stranger to violence, nor death, but this.... This is a little much for me. Poor sods."
He spends a bit of time searching the room for anything; items of power, clues about the events that befell the fort, anything.

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Kord scans the room for anything of interest. He finds a chest filled with construction supplies—nails, rope, pulleys, hammers, saws, and chains, all of excellent quality. The crate is worth 150 gp and weighs 50 pounds.
He also finds a scaly, green hand in one corner, severed by a bladed weapon of some sort.

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Jareth knows that, though there have been some conflicting signs, that this is the first sign of lizardfolk presence the group of you have seen.

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Lacking anything else of note, Kord steps outside and eyes the gap to the other side. With a running start he jumps across. T10 makes the 10' gap. He moves to the door map updated and gives it a check before opening it 1d20 + 5 ⇒ (8) + 5 = 13.

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Kord climbs back up to the second floor and with a running start leaps across the divide to the southeastern side of the fort. He walks up to the door and takes a moment to listen. To him, all seems quiet.
What about the rest of you?

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Init (Dwynnweer): 1d20 + 2 ⇒ (16) + 2 = 18
Init (Hazel): 1d20 + 3 ⇒ (11) + 3 = 14
Init (Jareth): 1d20 + 2 ⇒ (11) + 2 = 13
Init (Kord): 1d20 + 4 ⇒ (9) + 4 = 13
Init (Enemy): 1d20 + 3 ⇒ (4) + 3 = 7
Init (Hazel): 1d20 + 3 ⇒ (6) + 3 = 9
After the group of you take the unconventional approach and leap across the gap, Kord opens the door to a room on the second floor of the southeastern tower.
A bookshelf lies face down in the northwestern corner of this wooden room, partially concealing a trap door beneath. In the opposite corner is a large bed with a noticeable bump under its rumpled sheets. A small table with two chairs sits in the southwest corner. Doors exit to the north and west (where you came from).
There are things on the bed in this room. Thousands of eyes swivel to you as a giant spider and a veritable swarm of smaller eight-legged creatures stop feasting on a body to... start feasting on you!
Round 1
Dwynnweer: Go
Hazel: Go
Spiders: TBD
Kord: TBD
Jareth: TBD

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Hazel's lobbed alchemy splashes right in the center of the swarm, a large swath of the creepy crawlies curling up, dead. Part of the flames singe the big spider, causing it to emit a high pitched scream.
Round 1
Dwynnweer: Go
Hazel: Fire!
Spiders: TBD
Kord: TBD
Jareth: TBD

Dwynnweer |

Dwynnweer quickly realizes that he has no splash weapons of his own, and less than no desire to go fishing among Hazel's naughty bits to find one. Instead he focuses on the oversized arachnid.
battleaxe: 1d20 + 3 ⇒ (2) + 3 = 5
slashing: 1d8 + 4 ⇒ (4) + 4 = 8
He send Shwyurr under the table toward it as well!
bite: 1d20 + 1 ⇒ (15) + 1 = 16
dmg: 1d4 ⇒ 2

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Dwynnweer's axe fails to find its mark, but Shwyurr manages to get its claws on the big spider.
The swarm moves forward, covering both the oread and his companion!
Damage: 1d6 ⇒ 3 plus two Fort saves each
The giant spider, mandible clicking, bites at Shwyurr.
Bite: 1d20 + 2 ⇒ (1) + 2 = 3
Round 1
Dwynnweer: Attack
Hazel: Fire!
Spiders: Bites!
Kord: Go
Jareth: Go

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Jareth curses again. "How is he supposed to show how great he is when his friends always get in the way?"he thinks to himself. He cannot burn the spiders with fire, but maybe a ray of frost will do something to the larger spider.
touch on spider: 1d20 ⇒ 6
damage?: 1d3 ⇒ 2

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Jareth continues to struggle making is magical rays strike true.
Round 1
Dwynnweer: Attack
Hazel: Fire!
Spiders: Bites!
Kord: Go
Jareth: Miss

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Kord's roundhouse kick strikes a spindly leg snapping it!
The alchemical fire continues to burn... 1d6 ⇒ 6
... and is enough to disperse the swarm!
Round 2
Dwynnweer: Go
Hazel: Go
Spiders: TBD
Kord: TBD
Jareth: TBD

Dwynnweer |

Paizo's dice roller: hating my PCs since 2013. >.<
Dwnyweer five foots behind the giant spider, not feeling so good. He shakily swings his axe on the foul thing!
battleaxe: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
slashing: 1d8 + 4 ⇒ (5) + 4 = 9
Shwyurr follows suit!
bite: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
dmg: 1d4 ⇒ 3

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Dwynweer steps forward, and goes to raise his weapon.. but a wave of nausea momentarily overcomes him! Shwyurr manages to overcome the same duress, and bites the spider!
Hazel steps into the room with a less than sanitary dagger. Who knows what she'll do next with it.
With the badger still harassing it, the giant spider attempts to bite Shwyurr but doesn't even come close.
Bite: 1d20 + 2 ⇒ (7) + 2 = 9
Round 2
Dwynnweer: Nausea + Bite
Hazel: Move + Gross
Spider: Miss
Kord: Go
Jareth: Go

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"Leave him alone you overgrown pest! For battle come to me!"
Kord drops an axe kick on the spider: ATK: 1d20 + 5 ⇒ (9) + 5 = 14 for to death

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Calling it here.
With to concerted efforts of Dwynnweer, Shwyurr, Hazel, and Kord the group is able to put a swift end to the giant spider. Kord executes a perfect axe kick.
You take some time to search the room, starting with the bookshelf. The books here are primarily poetry and tales of adventure. They’re already moldering from the humidity and are of no particular value.
The lumpy mass on the bed appears to be the commander of the fort. Atop his body lies a crude note written in Common. It says, "We no longer let humans ruin river! Leave Song'o lands, or we kill again! -Cahshil Tribe"
You can also see a trapdoor that is partially covered, which leads down.
For slaying the spiders, both big and small, the party receives 800xp

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"And nevermind!" Kord starts looking around. "Oh yeah."
To the voice, "You're not a spider, grippli, or headless king with an unreasonably powerful swing are you?"
Kord will check it out.

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Just a note to say that you have not done a full search of this room.
Kord springs into action, clearing away the trapdoor and levering it open. He glances down.
Boxes and barrels line the sides of this dark, wooden room. A
ladder ascends to a trap door, fifteen feet above. A halfling stands warily, dagger drawn. He waves the weapon about before he speaks in Polyglot.
The halfling is obviously in rough shape, and has probably not eaten recently.

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Hazel searches while the rest of the group converses with the halfling.
The commander’s corpse wears masterwork studded leather armor, has a masterwork silver dagger tucked in its boot, and possesses a pouch containing 126 sp and a pair keys.

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"How do I know you're not going to try and kill me?" the halfling says in Polyglot. Hazel can tell that the halfling has seen better days, and has probably been trapped for some time. He seems to not trust strangers.
I will give you a moment to put your best face forward before I ask for a check.

Dwynnweer |

Dwynweer looks back and forth between the aasimar and the halfling, both speaking confusing words he does not understand. He reads Jareth's conciliatory tone as a gesture of goodwill, so he lowers his weapons and fumbles about in his pack for some rations, dropping them through the trap door below while Shwyurr looks on.

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Hearing it's mother tongue, the halfling seems to relax. "You are a friend of the Song'o? Please, I am thirsty and have been trapped for some time. Are there still lizardmen about? They slew the humans and my people."

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The halfling nods, putting the dagger away. He climbs up the ladder. Continuing in Halfling, he says,
He and six other hunters encountered a raiding party of Lizardfolk 9 days ago and fled toward the coast, only to discover the human fort. Setting aside their traditional isolationism, the Song’o halflings asked the strangers for shelter from the lizardfolk. Sadly, none of the resident soldiers could understand the halflings, and their warnings went unheard until the Lizardfolk attacked that night.
"I would like to return to my village, Cahshil, to the north, but there is no way I will travel alone. Could I stay with you? Are you going somewhere safe?"
For managing to calm Muhdzuzi and hearing his story, the party gains
1000 XP