Eligos

Jareth The Arcanist's page

44 posts. Organized Play character for Matt Wilson 710.


Full Name

Jareth Duende

Race

Aasimar

Classes/Levels

Male Human Arcanist 2| HP 12/12| AC 10 FF 10 Tch 10 | CMD 10 | F+1 R+0 W+3 | Perc +4 | Init +2

About Jareth The Arcanist

Jareth Duende
Male aasimar arcanist 2 (Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 10, touch 10, flat-footed 10
hp 12 (2d6+2)
Fort +1, Ref +0, Will +3
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4-1/19-20)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks arcane reservoir (1/5), arcanist exploit (potent magic[ACG]), consume spells
Spell-Like Abilities (CL 2nd; concentration +7)
. . 1/day—daylight
Arcanist Spells Prepared (CL 2nd; concentration +8)
. . 1st (4/day)—burning hands (DC 16), grease
. . 0 (at will)—detect magic, light, mage hand, ray of frost, read magic
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Statistics
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Str 8, Dex 10, Con 12, Int 18, Wis 10, Cha 16
Base Atk +1; CMB +0; CMD 10
Feats Spell Focus (evocation)
Traits desperate focus, reactionary
Skills Acrobatics -3 (-7 to jump), Diplomacy +7, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Perception +4, Spellcraft +9, Use Magic Device +8; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Common, Dwarven, Elven, Halfling, Sylvan
SQ scion of humanity[ARG]
Other Gear crossbow bolts (24), dagger, light crossbow, arcanist starting spellbook, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, 10 gp, 5 sp
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Special Abilities
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Arcane Reservoir +2 DC or CL (5/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.