Full Name |
Hazel |
Race |
Human |
Classes/Levels |
Witch/2 |
Gender |
Female |
Size |
Medium |
Age |
?? |
Alignment |
True Neutral |
Deity |
Atheist |
Languages |
Abyssal, Celestial, Common, Infernal, Polyglot, Varisian |
Occupation |
Witch |
Strength |
8 |
Dexterity |
16 |
Constitution |
13 |
Intelligence |
19 |
Wisdom |
10 |
Charisma |
7 |
About Hazel the Unbathed
Hazel L2
Female human (Varisian) witch (cartomancer) 2 (Pathfinder Player Companion: The Harrow Handbook, Pathfinder RPG Advanced Player's Guide 65)
N Medium humanoid (human)
Init +3; Senses Perception +2
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Defense
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AC 21, touch 17, flat-footed 14 (+4 armor, +3 Dex, +4 dodge)
hp 14 (2d6+4)
Fort +1, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Ranged harrow card +6 (1d4+1) or
. . sling +5 (1d4+1)
Special Attacks hex (evil eye[APG])
Witch (Cartomancer) Spells Prepared (CL 2nd; concentration +6)
. . 1st—infernal healing[ISWG], mage armor, ray of sickening[UM] (DC 15)
. . 0 (at will)—detect magic, light, read magic, stabilize
. . Patron Ancestors
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Statistics
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Str 8, Dex 16, Con 13, Int 19, Wis 10, Cha 7
Base Atk +1; CMB +0; CMD 17
Feats Arcane Strike, Deadly Dealer, Point-Blank Shot, Precise Shot
Traits carpenden lobber, harrow chosen
Skills Acrobatics +5, Knowledge (arcana) +9, Knowledge (nature) +9, Knowledge (planes) +9, Perception +2, Spellcraft +9, Use Magic Device +3
Languages Abyssal, Celestial, Common, Infernal, Polyglot, Varisian
SQ witch's familiar
Other Gear dagger, harrow card, sling, sling bullets (10), harrow deck[UE], skeleton key[UE], spell component pouch, 12 gp, 9 sp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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