| Zeljka Battlebred |
CR 2
Female Half-Elf sorcerer 3
NG medium humanoid (elf, human)
Init +2; Senses Low-Light, Perception +5,
Languages Common, Elven, Dwarven
AC 14, touch 14, flat-footed 10
hp 18 (3HD)
Fort +3, Ref +3, Will +4, +2 vs. enchantment spells and effects
Speed 30 ft. (6 squares)
Face 5 ft. Reach 5 ft.
Base Atk +1; CMB +1; CMD 13
Special Actions Serpent's Fang 7 rounds/day, Fort DC 13, frequency 1/round for 6 rounds, 1 Con damage, cure 1 save.
Known Sorcerer Spells (CL 3rd):
1st (6/day) - Hypnotism (DC 16) , Mage Armor , Charm Person (DC 16), Summon Monster I
0th (at will) - detect magic , mending (DC 14) , prestidigitation (DC 14) , Daze (DC 15) , read magic
Abilities Str 10, Dex 14, Con 14, Int 13, Wis 12, Cha 18
Special Qualities Adaptability, Bloodline Arcana, Cantrips, Serpentine Bloodline, Elf Blood, Elven Immunities, Keen Senses, Multitalented
Feats Eschew Materials, Skill Focus: Diplomacy, Spell Focus: Enchantment, Dodge, Alertness (Familiar)
Skills Bluff +13, Diplomacy +13, Knowledge (Arcana) +8, Perception +5, Sense Motive +3, Spellcraft +8
Possessions outfit (scholar's); Wand of Color Spray (1st level, DC 13, 25 charges, 375gp); Wand of Magic Missile (1st level, 25 charges, 375gp); Scrolls (1st level DC 13): Shield, Sleep, Identify, Grease, Obscuring Mist, Floating Disc, Magic Weapon, Cause Fear; 200gp); Quarterstaff; Potion of CLW (50gp)
Bloodline Arcana Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.
Serpent’s Fang (Ex): At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At 7th level, your poison requires 2 successful saves to cure. At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier.
Serpentfriend (Ex): At 3rd level, you can use speak with animals at will with reptilian animals (including various forms of dinosaurs, lizards, and other cold-blooded creatures), and you gain a viper familiar using your sorcerer level –2 as your effective wizard level.
Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.
Adaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level.
Multitalented (Ex) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
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Viper Familiar
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Viper CR 1/2
XP 200
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9
DEFENSE
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 9
Fort +1, Ref +5, Will +4
OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +4 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 4, Dex 17, Con 8, Int 6, Wis 13, Cha 2
Base Atk +1; CMB +2; CMD 9 (can't be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
Special Qualities Alertness, improved evasion, share spells, empathic link
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
Vonzara
|
I have looked over what Zeljka and Gwendal have posted for Tasha's build. There are things I like about both of them and things I dislike. I would really like to see what Gates, Nathaniel, and Janthe can come up with before I completely decide. It maybe a possibility that I take things from everyone's builds and create the character. If you are not familiar with sorcerers or have questions please ask. I am on Skype most days in the afternoon or evening.
Nathaniel.
|
Okay, here is my offering. Forgive me for not filling out the entirety of the sheet- skills etc- but I have the flu and thus I decided to focus on the essential decisions.
Crossblooded- Arcane/Aberrant
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OFFENSE
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Sorcerer Spells Known (CL 3, +1 melee touch, +2 ranged touch):
1 (4/day) Color Spray (DC 15), Enlarge Person, Shocking Grasp
0 (at will) Light, Mage Hand, Read Magic (DC 14), Detect Magic, Detect poison
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STATISTICS
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Str 8, Dex 14, Con 14, Int 12, Wis 12, Cha 19
Feats Craft Wondrous Item, Eldritch Heritage (Silver Tongue), Eschew Materials, Skill Focus: Disguise (Adaptability)
Traits Magical Lineage: Shocking Grasp, Classically Schooled
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SPECIAL ABILITIES
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Aberrant Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round).
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Arcane Bond: Familiar
Eldritch Heritage Gain a bloodline power
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Long Limbs Reach increases by 5 feet whenever you are making a melee touch attack.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Silver Tongue You gain a +5 bonus on one Bluff check made to convince another of the truth of your words
| Zeljka Battlebred |
Nathaniel, looking over your Tasha build, I just wanted to point out she couldn't have both Create Wondrous Item and Eldritch Heritage, as both of those require 3rd level (She would only get one feat at 3rd level). Going to have to replace one of those with a feat she could have gotten at 1st level.
Vonzara
|
Roll20 has a 3D Dice roller now. Feel free to tell me what you think. you are welcome to use this during game play
| Gates |
I dont actually have a character creator that will pump out a report like that, and I am afraid I don't have enough information about what you want to give you something useful for a character. I'm sure any of theirs will be good enough.
If you're interested in what *I* would want...
1) Brew Potion, Skill focus: Spellcraft (With human skill focus APG)
3) Craft Wonderous Item
5) Craft Arms/Armor
7) Craft Wand
8) Skill Focus UMD
I mean, if I'm going to create a non participating NPC... that's pretty much it. Possibly a wizard instead for the crafting focus/knowledge skills.
Vonzara
|
GAME INFO: We will run Friday, September 7th @ 9pm CST. I will be picking up where everyone happens to be. Janthe of you are still interested in playing please PM before Friday so I can catch you up.
I have made my decision on Tasha's build. She will be a combination of Nathaniel and Gwendal's builds. At some point before next session I will have everything put together.
Gwendal The Sellsword
|
Aw, Ah'm glad you think so kindly of me. Here, tis a gift! Its alchemist glue, watered down. You can put some of that onto a sheet of paper, then on your skin, tear it off, and all that unwanted hair will come off! Also, I wrote you a poem!
Roses are red.
Violets are black.
Why is your chest
as flat as your back?
Now, you know I'm only kidding and that I'm excited about this character that I helped to create, right?
| Natashia |
I am excited to see how Tasha will fit into the group. Gwendal I do thank you and Nathaniel for the ideas and concepts that help build her.
Gwendal if you're trying to be sweet and flirty, you're going about it the wrong way. Perhaps once we are done with our little exsersion we may see what happens. For a human you're easy on the eyes if you don't mind me saying so.
Gwendal The Sellsword
|
I'm having problems thinking of horribly rude things to say, but I'm having a blast in this campaign. Also, 10 Charisma. I'm not winning any beauty contests.
I have an idea. When we're done, we'll give you a nice, long bath. We'll use hot water, aloe, oatmeal, bleach, liquid Uranium 234... It'll be a great bath! It'll probably be the end of your hair problem, too!
| Zeljka Battlebred |
Zeljka's Magic Item Wishlist
1. Headband of Alluring Charisma (+2, +4, +6 Varieties)
2. Amulet of Natural Armor (+1 through +5)
3. Ioun Stones (Dusty Rose Prism, Orange Prism, Pale Green Prism)
4. Ring of Revelations (Battle Mystery)
5. Prayer Beads
6. Ring of Protection (+2 to +5)
7. Belt of Giant's Strength (+2 to +6)
8. Helm of Telepathy
9. Boots of Speed
10. Metamagic Rods
11. Immovable Rods
12. Mithral Full Plate of Speed
13. +1 through +5 Holy Keen Fury-Born Adamantine Greatsword
14. Scrolls, Potions and Wands
Nathaniel.
|
Nathaniel's Magic Item Christmas List
Must Have
-Headband of Cha
-Belt of Str
-+1 through +5 Keen Merciful Falchion
Could Use
-Heavyload belt
-Eidolon Anchoring Harness
-Boots of the Winterlands
-Muleback Cords
-Bag of Holding
Would be Nice
-Mnemonic Vestment
-Ring of Spell Knowledge I-IV
-Quick Runner's Shirt
-Rings of Enlarge and Reduce Person
| Zeljka Battlebred |
And not wanting to waste space on the gameplay boards, I'll just say Zel will practice by herself until such a time that Zander appears.
I also just borrowed a friend's hardcover of UE, so I'm going through that to see if there's anything else I want to add to her wishlist.
Vonzara
|
Sorry I haven't posted in the last day or so I've been busy gearing up for the new job and all that fun stuff.
Please everyone post away, interact with each other, dance naked in town after getting drunk, try to sleep with your long lost sibling lol dont care. Enjoy yourselves, because once I get my work schedule Friday I will begin working on our next part of the adventure.
Remember you as a group have been give clues about a location called home on several different maps. Plus Nathaniel's orb gave you a map as well.
| Gates |
I guess Gates wishlist looks like this:
Rod of extend spell
bracers of archery (lesser, greater)
Pearl of Power (3rd)
+dex items
+wis items
+str items
efficient quiver
handy haversack
Boots of speed
flying carpet
Pale green prism ioun stone
Bow enchants, besides more bonuses,
Adaptive
Human Bane
Frost
Vonzara
|
Good day gentle folk. Here is you next mission if you do choose to accept it.
After you return from the raid on the Heidmarch compound you visit with Vonzara and the others showing them all 4 maps you found. It is up to you whether or not you disclose what Nathaniel's orb showed you.
After some debate between them, Vonzara convinces the others to send you to Absolom. You will have 2 days to prepare(this starts after Zel finishes her date with Zander.) All of the items you have ordered will be completed at this time. You will be sailing out of Sand Point to Absolom on the Pegasus. This is the fastest ship that he academy has at its disposal. Rumors have it that the ship flys in the air avoid all creatures of land and sea.
Once in Absolom you are to contact a dwarf by the name of Mirandir. He is a cleric of Torag. If you are unable to locate Brother Mirandir, then go to the Crooked Staff Inn and request the services of Crash. Either one of these two men will be able to set you up with lodging and any other basic items you may need.
I will see all of you Friday evening at 9pm CST. For those of you who have did some shopping in town and I did not post a price I will have that for you by Friday. If you do not have me on Skype I am Vonzara.