
DM-Valkur |

Notick
Notick, your arrow files wide as you fire on the move at the goblin.
Khrondak, here are the current positions:
Scoria is at PP23
Thaddeus is at PP24
Notick is at QQ24
You could stay were you are at to form a line once the goblins arrive.
It would be something like:
Scoria Thaddeus
5'Open Notick
BelTanis Khrondak
Midori

Khrondak Iron Forged |

Got it.
Khrondak raises the earth-breaker above his head and waits for the goblins to approach.
Ready Action - Attack any goblin that comes within melee range. I'll make the rolls now to speed things up.
Atk: 1d20 + 4 ⇒ (17) + 4 = 21
Dmg: 2d6 + 4 ⇒ (3, 2) + 4 = 9

Bel'Tanis |

I'm singing the same tune as Khrondak... ready action to swing at the 1st goblin to step between me and Scoria.
@Khrondak - I don't think you're flanking with Scoria though - someone would need to be the square left of hers for you to flank, unless I'm mis-reading Valkur's diagram.
+1 fiery scimitar (flank, power attack): 1d20 + 8 ⇒ (1) + 8 = 9for: 1d6 + 6 ⇒ (6) + 6 = 12and fire: 1 = 1
*sigh* off to a great start!
HP: 22/22
AC w/ shield: 17 (11 T / 16 FF)
Resistances: Acid (5), Cold (5), Electricity (5)
CMD: 16
F/R/W: +5/+1/+2 (+1 vs fear)
(+2 vs evil descriptor)
daylight uses left: 1/1
Ongoing Effects: none

DM-Valkur |

Round 1 Recap
Bel'Tanis, Ready Action
Khrondak, Ready Action
Thaddeus, Cast Daze, Move
Notick, Attack, Move
Scoria, Move, Drink Potion
Midori, Still needs to take Round 1 action
Initative Order
Bel'Tanis 23 (Ready Action from Rd1)
Khrondak 23 (Ready Action from Rd1)
Goblin 23
Thaddeus 20
Notick 9
Midori 9
Scoria 3
Goblin 1,
Goblin 2,(dazed 1 round)
Goblin 3,
Goblin 4,
Goblin 5,
Goblin 6,(wounded)
Goblin 7,
Goblin 8,
Goblin 9,
Goblin 10,
Bel'Tanis
Khrondak, (divine favor 1 min +1)
1st— deadeye's lore, divine favor[used], shield of faith, true strikeD
Thaddeus,
Midori,
Scoria, (used a potion of Mage Armor AC 20, 1 hour)
Notick,
Round 2
Encounter Map
Round 2
Goblin's Action
The goblins surge forward to press the attack, hooting and howling as they jostle for position with each other to get into melee range.
However Khrondak and Bel'tanis have anticipated the goblins reckless charge, and swing first.
The goblin dodges Bel'Tanis's fiery red scimitar, however the other lead goblin not as lucky to avoid Khrondak's earth breaker. The hammer crushes the goblin with ease.
Goblin 1, move to PP22, attack Scoria
Dogslicer: 1d20 + 2 ⇒ (3) + 2 = 5
The Goblin slashes at Scoria and misses.
Goblin 2, no action (qq20)
Goblin 3, move to qq23, attack Notick (aoo for Bel'Tanis & Scoria, ready action for Khrondak) (Dead)
Goblin 4, move to qq22, attack Bel'Tanis (ready action for Bel'Tanis)
Dogslicer: 1d20 + 2 ⇒ (9) + 2 = 11
The goblin returns the attack made by Bel'Tanis, but misses.
Goblin 5, move to qq21,
Goblin 6, move to PP20,
Goblin 7, move to pp21,
Goblin 8, move to RR19,
Goblin 9, move to QQ19,
Goblin 10, move to PP19,
Need Round 2 actions from, Thaddeus, Notick, Midori, Scoria

Scoria the Stalwart |

Here was a slight dilemma in Scoria's eye, for while their gauntlet was quite effective, she couldn't see the goblins finally understanding after half their number went down to change tactics from blindly rushing them.
She struck out, her stance solid as stone as her fist drove at the first goblin.
Flurry of Blows on Goblin 1
Flurry 1: 1d20 + 3 ⇒ (17) + 3 = 20
F1 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
If the first attack puts Goblin 1 down, Flurry 2 will be on Goblin 4 - unless it has been slain by then, in which case change that to a Shuriken as part of her Flurry at Goblin 7 - same attack modifier for the roll.
Flurry 2: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm: 1d20 + 3 ⇒ (6) + 3 = 9
F2 Damage (Unarmed): 1d6 + 3 ⇒ (2) + 3 = 5
F2 Damage (Shuriken): 1d2 + 4 ⇒ (2) + 4 = 6
Not a bad round for Scoria! Let's hope her luck rubs off on everybody else!

Notick Mostriaré |

Notick abandons the Ranged weapon, cursing under his breath as the goblins swarm them and he's so unprepared. He'll Move forward a step, watching his footing while drawing his Falcata. He spins in a fancy twirl as he swings the blade down onto the closest goblin.
Dropping the shortbow as a free action
Moves forward into QQ23 and drawing falcata
Attack Goblin 4: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Thaddeus Pruitt |

Thaddeus once again does his best to clog the gap, believing it to be the best way to control the hoard. Though he would like that there was at least room to let more than one in at them. "Scoria, if you step back to my right or front right, they can come in two at a time. That will allow four to five of us to attack at once." He then asks for Iomedae's aid once again.
Unless Thaddeus is in melee range, he will keep casting Daze on the foremost goblin each round, to prevent the number of attacks they can take. DC 13 Will.

DM-Valkur |

Thaddeus, you cast Daze at Goblin4 in QQ22.
Will Save: 1d20 - 1 ⇒ (12) - 1 = 11
The goblin is dazed.
Notick you move forward into melee with the now dazed goblin easily hitting the creature, it is gravely wounded.
Scoria you attack the goblin (1)smashing it in the face as it presses forward for an attack, you kill the creature instantly. You then turn your attentions on the wounded and dazed goblin to your left. You stike easily connects on the dazed creature killing it.
Nice, two goblins down.
Just need your turn Midori.

DM-Valkur |

As the battle against the goblins rages, from behind you hear the barking and braying of dogs. A pack of goblin dogs have joined the fight.
Round 2 Recap
Bel'Tanis, Used Ready Action
Khrondak, Used Ready Action
Thaddeus, Cast Daze
Notick, Move, Attack
Scoria, Attack
Midori, Move, Attack
Initative Order
Bel'Tanis 23
Khrondak 23
Goblin 23
Goblin Dogs 22
Thaddeus 20
Notick 9
Midori 9
Scoria 3
Goblin 1,(dead)
Goblin 2,
Goblin 3,(dead)
Goblin 4,(dead)
Goblin 5,
Goblin 6,(wounded)
Goblin 7,
Goblin 8,
Goblin 9,
Goblin 10,
Goblin Dog 1,
Goblin Dog 2,
Goblin Dog 3,
Goblin Dog 4,
Bel'Tanis
Khrondak, (divine favor 1 min +1)
1st— deadeye's lore, divine favor, shield of faith, true strikeD
Thaddeus,
Midori,
Scoria, (used a potion of Mage Armor AC 20, 1 hour)
Notick,
Round 3 Map
Round 3
Be'Tanis and Khrondak you are up first.

Bel'Tanis |

Hearing the dogs and seeing that Notick and Scoria seem to have the goblins contained, the aasimar turns and dashes back to protect the party's flank.
+1 fiery scimitar (one-handed, power attack): 1d20 + 6 ⇒ (3) + 6 = 9for: 1d6 + 6 ⇒ (5) + 6 = 11and fire: 1 = 1
Move to QQ28 - will provoke from that lead goblin dog, but it'll let Khrondak in if he has the same idea
HP: 22/22
AC w/ shield: 17 (11 T / 16 FF)
Resistances: Acid (5), Cold (5), Electricity (5)
CMD: 16
F/R/W: +5/+1/+2 (+1 vs fear)
(+2 vs evil descriptor)
daylight uses left: 1/1
Ongoing Effects
Really irritated with the dicebot

Khrondak Iron Forged |

Khrondak hears the barking coming from behind and turns around to see Bel'Tanis rushing towards the goblin dogs. The shoanti watches the hideous pets turn around the corner and clenches his fists around the earth-breaker, gritting his teeth.
Khrondak marches to join Bel'Tanis in his stance againt the goblin dogs. "Together we shall hold these beasts back, Bel'Tanis!"
Move action - move to RR26. This should draw a goblin dog and give Bel'Tanis an AoO this round.

DM-Valkur |

Updated map showing Bel'Tanis, Khrondak and the Goblins (and dogs) moves for round 3.
Round 3 Update
Goblin Dog AOO on Bel'Tanis
Bel'Tanis as you rush to engage the dogs, one attempts to bite you as you run past it to get into a better positon to attack.
bite: 1d20 + 2 ⇒ (13) + 2 = 15
The dog misses as you round the corner and get into attack position.
Goblins Round 3
Goblin 2, move to qq21,
Goblin 5, move to qq22, attack Notick
Dogslicer: 1d20 + 2 ⇒ (7) + 2 = 9
The goblin clumsy attack misses.
Goblin 6, move to pp21,
Goblin 7, move to pp22, attack Scoria
Dogslicer: 1d20 + 2 ⇒ (7) + 2 = 9
The goblin misses as moves forward to engage.
Goblin 8, move to qq19,
Goblin 9, move to qq20,
Goblin 10, move to pp20,
Goblin Dogs Round 3
Goblin Dog 1, move rr27, attack Khrondak
AOO for Bel'Tanis
bite: 1d20 + 2 ⇒ (20) + 2 = 22
The Dog lunges at you Khrondak and scores a hit.
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Goblin Dog 2, move to qq29, attack Bel'Tanis
bite: 1d20 + 2 ⇒ (12) + 2 = 14
Goblin Dog 3, move tp rr29, attack Bel'Tanis
bite: 1d20 + 2 ⇒ (1) + 2 = 3
Goblin Dog 4, move to ss27, attack Khrondak
AOO for Bel'Tanis
bite: 1d20 + 2 ⇒ (18) + 2 = 20
Khrondak as you try to fend of the first strange looking mix of goblin and dog, the second also scores a hit.
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Bel'Tanis you can take your AOO on Goblin Dog 1 or 4.
Khrondak, I need two Fortitude Saves.
Still need Round 3 actions from: Notick, Scoria, Thaddeus and Midori.

Scoria the Stalwart |

"There is nothing to your right but thickets, sergeant," Scoria respectfully stated to Thaddeus's suggestion - space enough perhaps to press oneself up to the wall of brambles, but hardly room to fight at all. Now there were more coming from behind - dogs from the barking. Bel'Tanis and Khrondak had gone off to fight the dogs, which she supposed was valid if it left their front line a little thin. "Do not let them pass," Scoria spoke to Notick - the two of them had to give the others the time necessary to deal with the second force before they were truly flanked.
She lashed out once more with fist and foot, acting upon the wave that smashed up against their wall. Hopefully they could keep them at bay.
Flurry at Goblin 7 - If dead from first blow, second attack on Goblin 5. If 5 is already slain by Notick, second flurry becomes Shuriken at Goblin 6.
Flurry 1: 1d20 + 3 ⇒ (12) + 3 = 15
F1 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Flurry/Shuriken 2: 1d20 + 3 ⇒ (9) + 3 = 12
F2 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
S2 Damage: 1d2 + 4 ⇒ (1) + 4 = 5

Notick Mostriaré |

Notick grins widely at the stonemason, an obvious look of self-appreciation as his mind comes up with the perfect plan, "As you say..."
He'll hold his blade steadily at it's side, dashing his hand forward and barks his arcane command for his planned spell, a dweomer forming around his body before focusing to his hand and shooting from them out at the goblins.
A burst of fire erupts with a roar, working to engulf and burn the goblins to the ground.
Casting: Burning Hands - aiming for Goblin 10 for the cone
Defensive Casting (Combat Casting): 1d20 + 2 + 3 + 4 ⇒ (17) + 2 + 3 + 4 = 26Success!
Damage: 2d4 ⇒ (4, 4) = 8
W00t - full damage! Reflex Save DC: 14 for half

Thaddeus Pruitt |

The square OO23 is mostly open. It would allow a person without squeezing.
Recognizing that the two of them were going to hold the small opening, there was nothing left for him to do against these foes. He decides to move to the secondary threat with the others. He moves over to stand beside Midori, and attempts to continue to use his power to remove a dog from the fight, as it were. Any time he can stop any one of them from taking any action, is almost as much as preventing injury to one of his allies. "Had we moved into the goblin's chamber, we would have been trapped by these dogs. Since we hold the advantageuos terrain it has worked to our benefit, as we control the openings, and limit the number they can bring to bear on any indiv...". He's cut off when he sees Bel'Tanis has moved too far in and gotten himself surrounded.
Move to SS25,
Daze, at the goblin dog 3 Will DC 13 (hopefully keeping an attack off Bel'Tanis).

Midori Masaki |

Midori will move to qq24 and fire at goblin #7
attack with shortbow: 1d20 + 2 ⇒ (1) + 2 = 3
damage shortbow: 1d6 ⇒ 3
Sorry for the delay, been busy here. Also and minor - Firefox hates google drive. I need to pull up the maps with IE. Workable, but annoying. Also, apparently, Midori can't hit the broad side of a barn!

Khrondak Iron Forged |

Faced with two goblin dogs, Khrondak closes his eye for a moment, focusing Gorum's will and might. He pictures one of the beasts in a pool of its own blood, and swings the hammer down against it without even looking. He opens his eyes to watch the earth breaker's spiked head go down, and the dog steps right under it at the very last instant as it vainly tries to escape the blow. Upon hearing the sound of crushing bones, Khrondak knows his vision has come true.
Attack goblin dog 1 (true strike, divine favor): 1d20 + 24 ⇒ (3) + 24 = 27
Damage (detructive smite 5/6, divine favor): 2d6 + 3 + 1 + 1 ⇒ (3, 6) + 3 + 1 + 1 = 14
5-ft step to RR 27
Good to know that true strike wasn't wasted on a good roll. I think that's one less dog to worry about, right? :)

DM-Valkur |

Wow good round!
Khrondak, you save your self a day of a really itchy rash!
Goblin Dog Will Save
will: 1d20 + 1 ⇒ (12) + 1 = 13
Thaddeus the dog resists your sorcery!
Goblin Reflex Save
reflex: 1d20 + 2 ⇒ (14) + 2 = 16
Saves!
Scoria
Your first attack lands square against the goblin in melee, killing it instantly. Your shuriken then kill the goblin behind as it tries to climb over its recently killed ally.
Two down, nice work.
Notick
Notick, a jet of flames erupts from your hands, but the goblin is to quick and evades the worst of the flames.
Bel'Tanis
Your attack misses as the goblin dog rushes to attack Khrondak.
Midori
Your attack misses.
Google Drive does work in Firefox for me, but it does seem to work a bit better in IE for some reason.
Khrondak
The goblin dog is no match for your earthbreaker. The dog dies rather messily.
Goblins 6 and 7 are dead.
Goblin 5 is wounded.
Goblin Dog 1 is really dead.
Bel'Tanis post up your Round 4. And I'll post up a new map and the goblins later today.

Bel'Tanis |

Round 4 fantastic use of spell-combat, Notick! woot!
+1 fiery scimitar (power attack): 1d20 + 6 ⇒ (6) + 6 = 12for: 1d6 + 6 ⇒ (2) + 6 = 8and fire: 1 = 1
HP: 22/22
AC w/ shield: 17 (11 T / 16 FF)
Resistances: Acid (5), Cold (5), Electricity (5)
CMD: 16
F/R/W: +5/+1/+2 (+1 vs fear)
(+2 vs evil descriptor)
daylight uses left: 1/1
Ongoing Effects
Flippin' flappin' friggin' fraggin' dicebot!

DM-Valkur |

Correction to Notick and Scoria's Actions.
Notick your cone hits (if you are aiming for 10) 10, 9, 6, 2, 5. I think that gets the maximum amount.
Goblin 5 Saved Previously
Wounded
Goblin 2 Save
Reflex: 1d20 + 2 ⇒ (18) + 2 = 20
Saved, Wounded
Goblin 6 Save
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3
Failed, Dies
Goblin 9 Save
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3
Failed, Dies
Goblin 10 Save
Reflex: 1d20 + 2 ⇒ (3) + 2 = 5
Failed, Dies
Notick your cone of fire sweeps over the goblins killing 3 of them instantly and severely injury the other two.
Scoria you then follow up Notick's devastating spell with a fully of attacks. The goblin (7) in melee with you dies quickly to a strike. You then do a follow up strike to the goblin (5) next to Notick, killing the previously wounded creature.
Scoria, I had you finish off the the Goblin in melee with Notick and next to you.
Remaining Goblins: 2 (wounded), 8

DM-Valkur |

Round 3 Recap
Goblins Move, Attack if able
Goblin Dogs Move, Attack
Bel'Tanis, Attack
Khrondak, Attack
Midoi, Move, Attack
Notick, Burning Hands
Scoria, Attack
Thaddeus, Move, Daze
Round 4
Goblin 1,Dead
Goblin 2, Wounded
Goblin 3,Dead
Goblin 4,Dead
Goblin 5,Dead
Goblin 6,Dead
Goblin 7,Dead
Goblin 8,
Goblin 9,Dead
Goblin 10,Dead
Goblin Dog 1,Dead
Goblin Dog 2,
Goblin Dog 3,
Goblin Dog 4,
Bel'Tanis
Khrondak 9/19 HP, (divine favor 1 min +1)
1st— deadeye's lore, divine favor (used), shield of faith, true strikeD (used)
Thaddeus,
Midori,
Scoria, (used a potion of Mage Armor AC 20, 1 hour)
Notick,
Spells Used:
2/3 1st Level
Encounter Map
Round 4
Bel'Tanis Round 4 Action
Attacks dog and misses.
Khrondak Round 4 Action
Attacks dog, hits and dies.
Round 4 Goblin and Goblin Dog Actions
Goblin 2, Moves to QQ22, Attacks Notick
dogslicer: 1d20 + 2 ⇒ (12) + 2 = 14
Goblin 8, Moves to PP22, Attacks Scoria
dogslicer: 1d20 + 2 ⇒ (4) + 2 = 6
The goblins continue to press their attack on Scoria and Notick even though only two remain. They seem be oblivious to the losses. Their attacks are frantic and lack any sort of focus.
Goblin Dog 2, attacks Bel'Tanis
Bite: 1d20 + 2 ⇒ (9) + 2 = 11
Goblin Dog 3, attacks Bel'Tanis
Bite: 1d20 + 2 ⇒ (3) + 2 = 5
Goblin Dog 4, attacks Khrondak
Bite: 1d20 + 2 ⇒ (6) + 2 = 8
The goblin dog attack fare no better than their goblin kin.
Round 4 actions for:Midori, Scoria, Thaddeus and Bel'Tanis

Scoria the Stalwart |

The monk sometimes forgot that among her allies were potent spellcasters. Notick's impressive curtain of fire that burned away nearly half of the remaining goblins was quite impressive. She steeled her fists, looking to end the threat from this end, hoping that the others would have similar luck with the dogs.
Flurry of Blows on Goblin 8 - if it's killed by the first strike, the second is on Goblin 2. If all Goblins are down after her first strike, abort Flurry, move to RR26 and draw her temple sword.
Flurry 1: 1d20 + 3 ⇒ (15) + 3 = 18
F1 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Flurry 2: 1d20 + 3 ⇒ (1) + 3 = 4
Bleh, don't need to roll damage for that last one. Hopefully Notick kills off goblin 2.

Thaddeus Pruitt |

Sorry, my schedule's been weird this week.
Thaddeus is glad to see their small group has made fairly short work of not only the goblins, but their disgusting dogs as well. Since he failed to stop the one dog against Bel'Tanis from acting, he tries to prevent the other one, with a warning to the warrior. "Bel'Tanis, if one of them doesn't act, take out the other, I may have bought you a few seconds."
Daze on Dog 2 (DC 13 Will)

DM-Valkur |

Goblin Dog Will Save
Will Save: 1d20 + 1 ⇒ (9) + 1 = 10
Dog 2 is Dazed.
Scoria you kill goblin 8.
Round 5
Initative Order
Bel'Tanis 23
Khrondak 23
Goblin 23
Goblin Dogs 22
Thaddeus 20
Notick 9
Midori 9
Scoria 3
Remaining Foes
Goblin 2, Wounded
Goblin Dog 2, Dazed
Goblin Dog 3,
Goblin Dog 4,
No map update since map4 is almost correct.
Bel'Tanis and Khrondak you are up for round 5.

Bel'Tanis |

Bel'Tanis swings his scimitar in a flashing arc at the nearest goblin dog not affected by Thaddeus' magics.
+1 fiery scimitar (power attack): 1d20 + 6 ⇒ (10) + 6 = 16for: 1d6 + 6 ⇒ (6) + 6 = 12and fire: 1 = 1
HP: 22/22
AC w/ shield: 17 (11 T / 16 FF)
Resistances: Acid (5), Cold (5), Electricity (5)
CMD: 16
F/R/W: +5/+1/+2 (+1 vs fear)
(+2 vs evil descriptor)
daylight uses left: 1/1
Ongoing Effects

Khrondak Iron Forged |

After crushing the first goblin dog, Khrondak focuses his attention at the other one. He dodges the dog’s fangs and, with a powerful swing, tries to hit it between the eyes for a mortal blow.
Atk (divine favor): 1d20 + 4 ⇒ (20) + 4 = 24
Confirm critical: 1d20 + 4 ⇒ (18) + 4 = 22
Dmg (destructive smite): 2d6 + 5 ⇒ (1, 1) + 5 = 7
Additional dmg if critical: 2d6 + 5 ⇒ (6, 4) + 5 = 15

DM-Valkur |

Bel'Tanis and Khrondak you both crush your opponents.
Only one dazed Goblin Dog and a Goblin remain.
Goblins Round 5
The remaining goblin looks around as if just now realizing that all of its companions are dead. It turns on Scoria and continues to attack with a savage glee.
Dogslicer: 1d20 + 2 ⇒ (13) + 2 = 15
However it's attack is wild and with out any semblance of skill.

Scoria the Stalwart |

With only one opponent left, Scoria didn't hold herself back, striking out hard and fast with her body.
Flurry 1: 1d20 + 3 ⇒ (16) + 3 = 19
F1 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Assuming the goblin dies from that attack, which is likely...
Scoria flicks the blood from her knuckles and steps back towards the fight with the dogs - though it seems that she won't be necessary, the monk draws her temple sword just in case, the soft chime of bell charms accompanying it.
Moving to RR26 and drawing weapon, yay.

Thaddeus Pruitt |

With only one enemy left, and unable to daze it again, Thaddeus moves up to the other side of the dazed hound in order to make a solid attack on the thing.
Move, to QQ30
Attack last dog (with flank) 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20, damage 1d8 + 3 ⇒ (8) + 3 = 11

Thaddeus Pruitt |

Thaddeus looks around at the carnage, taking it all in, his wheels turning. "Notick, and Scoria, you guys were very effective in reducing the goblin numbers. Good job. Same to you Bel'Tanis and Iron-Forged with the dogs. I suggest we see if they have anything useful on them, and then wonder if it would be wise to dump them down this hole as a way of covering our tracks. Any thoughts on the matter? Scoria?" He asks her specifically, knowing that she often has issue with some of his suggestions, but thinking she may feel reluctant to question him outright more often.
He roughly glimpses amongst the bodies, but doesn't really know what all to look for, or what all they want to take with them. Yes, that many weapons and armor could be sold, but is it really worth the hassle for what they would get out of it?
Perception 1d20 ⇒ 5

Scoria the Stalwart |

"Simply that we do not waste too much time checking the bodies. Most likely they will still be here when we must exit. We should not overburden ourselves while there are still enemies to fight," Scoria adds in her own advice. There was also the limited amount of time her quaffed potion would continue to protect her. She had a spare, certainly, but she felt they needed to take advantage of their most limited resources.
"Notick, good work. Your spell was well timed and useful," She tells the half-elf, giving him a respectful nod. Magic was a foreign affair to her, but she could not deny that it was useful in certain instances.
The monk would give the bodies a cursory once over before setting off again as the scout - seeing that she'd led them into a dead end, it was time to head back, towards where those dogs had come from. She wondered who else had been made aware of their presence now, and kept her steps as light as possible.
Perception for Bodies: 1d20 + 8 ⇒ (17) + 8 = 25
Taking 10 on Perception and Stealth while scouting - 18 and 17 respectively. I'd appreciate a time counter as well to know how long her Mage Armor has left.

DM-Valkur |

The most unusual thing of the goblins in this chamber is they all have bird bones and feathers, tied into their armor, clothes and hair.
All of their weapons and gear are in poor shape.
Scoria, if the party is moving on without collecting gear, with a limited search and combat, 5mins of your potion is used.

Khrondak Iron Forged |

Khrondak smiles and gives a satisfied look to his colleagues, blood splattered all over his clothes and armor. "This was a good fight!", he proclaims boastfully. As Scoria searches the goblin's dead bodies, Khrondak notices the bleeding from his wounds and asks "Anyone else got hurt? Come beside me and we shall be relieved from these wounds."
Channel energy to heal the party while Scoria does her search. I think it can be included in the 5 minute mark, right?
Channel energy: 1d6 ⇒ 6
[Khrondak's HP 15/19

Notick Mostriaré |

Notick just nods knowingly in response to the Stonemason's praise. He'll glance around the field, scrunching his nose slightly at the amount of death around him. "We've all done well here..." he says halfheartedly, not enjoying the idea of killing, but not having any other choice softens his hard analysis. "We should keep moving. We've no idea what sort of response may arise from the commotion we've created here."

DM-Valkur |

Khrondak, yes part of the five minutes.
I'll re post a map of where the party is at.
Current Location

Bel'Tanis |

Bel'Tanis cleans the blade of his sword on the hedge, but keeps it out and ready. He glances at his hand as he does so, spattered with blood, and a few moments later a troubled look clouds his face briefly.
Human blood. Elf blood. Goblin blood. Is there a difference? Nualia...
The fair skinned, dark haired aasimar shakes his head then turns back to the group. He helps with patting down the goblins, more considered with disposing of their weapons than with anything else. "No sense in leaving these here for other goblins to come along and find." At Notick's words though he nods, "Notick's right. We should press on as quickly as we can. That skirmish was over in a flash and the rest of the goblins might not know anything is amiss yet."

Scoria the Stalwart |

Scoria nods, though glances over at Bel'Tanis briefly, concerned by the troubled look on his face. She doesn't say anything to him about it - it is neither the time nor the place. She knows there's nothing she can say to relieve his mood.
She scouts back to the chamber with the large pit in it, before heading past it, up into the unexplored northern passage.

Scoria the Stalwart |

Glancing between north and south paths, Scoria thought about it briefly. On the one hand, north felt like the way further into Thistletop. On the other, leaving the south path unexplored could end up with them once again caught off guard by enemies coming from their rear. Deciding to err on the side of caution, the monk quietly steps down the southern route, keeping low and her sword in one hand.
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
To the south!